Zach Varmitech vs The Hacker (Wild Kratts vs Cyberchase)


(Toxin)

Zach Varmitech, cruel animal inventor and nemesis of the Wild Kratts…

The Hacker, pretentious cyborg and nemesis of the CyberSquad…

Evil scientists, we love them, we hate them, and these PBS villain mainstays are no different. With their technological knowhow and selfish demeanors, it’s no wonder that they’ve been a thorn in our heroes’ side for and refuse to back down despite always losing by the end of the episode. On today’s blog however, Hacker has managed to come to the real world and he has come face to face with Zach, igniting a showdown of brains and brawn between the two. Will Zach’s wild arsenal brute force his way to a victory or will Hacker successfully chase Zach off a cliff and to his demise? There’s only one way to find out…

Before we get started…

For the purposes of this blog, we’ll be taking a few liberties to make this fight and debate a lot more interesting. While the setup may be confusing due to the fact that Zach and Hacker are from the real world and digital world respectively, we’ll assume that Hacker entered the real world through his access to portals, thus landing him in Zach’s path. If Hacker needs to go back to Cyberspace to access something exclusive to that dimension, he can technically have a portal opened for him (this will be explained further in his arsenal). He may have never been to the real world himself but entities from Cyberspace have been able to exist in the real world without needing to stay connected to the place so Hacker should be no different here.

Speaking of their arsenals, it would be simple to just give them their standard equipment but essentially we don’t do simple things around here. To cover all the bases, we’ll give both Zach and Hacker everything they’ve ever stolen as well. No matter the condition of the stolen items or whether they lose it by the end of the episodes, we can assume that they both managed to win in their series and kept all the stolen gear for themselves. Whether Zach or Hacker can use that equipment to the best of its capabilities is another question that will be answered later in the blog but it’s also worth mentioning that anything that’s completely non-standard will still be mentioned for research purposes. Both Zach’s and Hacker’s main allies will be present for the debate but we’re not giving them help from other major characters that are outside their usual reach. As such, Zach won’t get the help of other Wild Kratts villains and Hacker won’t get the assistance of Digit or even a hijacked Motherboard.

Also just as a headsup, there was already a lot to cover to begin with but due to my own sanity and drive, I opted to not Imgur every single thing I found for this blog. I didn’t want to exclude all the info and citations I found in my research however so I decided to note a lot of info with the season, episode and timeframe it came from (example: X thing (S1E1, 6:07)). Apologies if that format throws off anyone who read this but nonetheless some bits of info will have the clips linked, you’ll just have to trust me on the majority of what I say here.

Also for all the mobile readers, please switch to the web version of this blog because Blogger doesn’t know how to format on there…

Media List

Media lists will remain pretty simple this time around. Both Wild Kratts and Cyberchase don’t have as much varying media as other franchises so the media pool will remain relatively small for this blog.

For Zach, we will be using…

  • The original Wild Kratts cartoon
  • All official Wild Kratts computer games
  • The official Wild Kratts stage plays
  • Any social media posts from Wild Kratts

For The Hacker, we will be using…

  • The original Cyberchase cartoon
  • All official Cyberchase shorts
  • All official Cyberchase computer games/web adventures
  • Cyberchase Online
  • Any official social media posts from Cyberchase
  • The short run of Cyberchase comics

Background

Zach Varmitech

“You’ll pay for this you Wild Ratts!”

Amidst the beauty of nature that covers every corner of the Earth, whether it’d be the boiling deserts of the Sahara, the lush green flora of the Amazon rainforest, or the freezing glacial lands of the Arctic, don’t you find it all to be… disgusting? Absolutely wretched? Well if you’re a sane person then most likely not, thankfully, but we’re not here to talk about the sane. In fact, the very man who has little concern about wildlife and nature to begin with is already quite despicable, a man with a great mind but yet, a heart set fully on proving that technology will always be superior to animals even if he has to tear down the world around him: Zach Varmitech.

Even as a child, Zach took no issue with using living animals for his experiments, only being stopped by his pesky neighbors Martin and Chris Kratt, aka the future Wild Kratts. Those small setbacks wouldn’t be enough to stop him from becoming a full-on scientist however, especially when he went to science camp and kickstarted a long-standing rivalry with Aviva, a girl who was just as talented as Zach was. Over time, Zach would manage to become a talented inventor and tech mogul, kickstarting and running his own high-tech corporation of Varmitech Industries to make himself yet another rich CEO of modern society. Being the egotistical and obsessed scientist that he is, he continued to ridicule and capture living animals in order to incorporate them into his inventions for his own selfish gains, whether it’d be as a means to get even richer or for something as simple as scaring away kids.

Unluckily for Zach, the very people he had come to hate during his childhood would come together to form a dedicated team of nature-loving protectors of the environment and its many creatures, a team appropriately known as the Wild Kratts team. With the ecological knowhow of the Kratt brothers, the inventive skills of Aviva, the mechanical knowhow of Koki, and expert pilot Jimmy Z, the team would often go around the world to research and, more importantly, protect all sorts of animals from the clutches of villains like Zach. His constant losses against the Wild Kratts would only fuel that long-standing rivalry with the team as he would simply continue to capture animals with his technology and consequently destroy ecosystems as a result with no sign of giving up anytime soon. In short, Zach is meant to serve as a foil to the Wild Kratts overall message of respecting, cooperating with, and conserving wildlife whenever possible, representing the kind of technological arrogance and disregard for nature that real life corporations pull off for their own gain. With the kind of ambition that Zach will continue to have long into the future, it’ll be up to the Wild Kratts team to keep him in check and make sure he learns his lesson about nature once and for all.

The Hacker

“That’s THE Hacker to you.”

In the early to mid 1990’s, a newfound technology had been created to unite the world as one. No matter where you were, you could hop onto any old computer lying around and access an online world’s worth of information through some easy clicks… well as easy as the 1990s makes it anyways. While our real world equivalent of the internet has evolved over the years, this universe’s form of the internet would instead be embodied by a separate virtual universe known as Cyberspace, a place where millions upon millions of unique organisms could live at peace in the cybersites they call home… at least until HE came along. Time and time again, a certain green cyborg with a questionable haircut would always attempt to wreak havoc and chaos across Cyberspace, a guy who always had some sort of scheme up his dastardly sleeves… The Hacker.

Originally created to be yet another robotic assistant by the great scientist Dr. Marbles, he was initially programmed to help the overseer of all of Cyberspace, Motherboard, but his desire for power and control would lead him to his betrayal as he would then steal Motherboard’s encryptor chip and lock it away as an attempt to strip her of her power. It wouldn’t be long before Hacker’s own robot assistant, Digit, managed to retrieve the stolen chip and have Hacker pay for his crime as he would have his power drained and be banished to the farthest reaches of Cyberspace, the Northern Frontier, for eons, not before he exclaims that he’ll take over all of Cyberspace however. He would never give up on his plan for revenge as he had actually managed to take Digit with him before he was banished, forcing him to help him build a ship to get off the cybersite along with a way to recharge his power and a few extra hands in the form of Buzz and Delete. Even when Digit thwarted Hacker’s showoff of power and escaped from his clutches by flying back to Motherboard, it never managed to shake him away from his ultimate goal.

Upon returning to Cyberspace, his timing would be impeccable as he managed to use the intervention of three real-world kids to open a breach in Motherboard’s security, allowing him to infect her with a deadly virus and permanently weaken her, but thanks to the assistance of those same three kids, whom are Inez, Matt, and Jackie, they managed to ward off Hacker’s first scheme and continued to ward off all his attempts at the domination of Cyberspace until a potential cure could be found for Motherboard’s virus. The three kids would be joined by Digit as they travelled across the many cybersites in hopes of a future where Hacker would no longer a threat… but eventually, once Dr Marbles had managed to find another encryptor chip, Hacker would manage to reprogram the chip so that it could compress Motherboard into nothing and bet it all on an auction where the kids would insert the chip into Motherboard, forever giving Hacker the keys to rule all of Cyberspace. He of course would have his plan foiled by the end of the episode but despite such a grand defeat to the CyberSquad, his prescence and evil ways would still persist to this very day. Even when his reputation had begun to decline dramatically and he would, *gulp*, be forced to work together with the CyberSquad to defeat some particular villain newbies, he continues to threaten Cyberspace with schemes grander than the last along with the tech he cooks up in his spaceship. With the kind of perseverance that Hacker will have long into the future, the CyberSquad will only keep continuing to go on adventures to make sure that Motherboard is not only restored but also that Hacker will no longer threaten the world of Cyberspace ever again.

Experience and Intelligence

Zach Varmitech

For as whiny and childish he may be, Zach has been surprisingly efficient when it comes to dealing with the Wild Kratts team, stealing animals, or even a mix of both. He’s often proclaimed himself to be the animal robotics expert and scientific genius of all the villains in the Wild Kratts’ world, even going as far as to call himself the smartest scientist in the whole world. Of course, the second part of his claim is always disproven by Aviva’s own technological knowhow but notwithstanding his lower points, he’s often made light work of everyone in the team at one point or another. Zach has tricked the Kratt brothers on multiple occasions, whether it’d be baiting them into thinking he was going after the wrong animal (S4E18, 12:08, 13:57), taking advantage of their love for baby animals as a means to distract them (S3E7, 16:58), swapping or deactivating their powers to leave them in a sticky scenario (S6E18, 17:34), or luring them into situations where they would have otherwise died (S1E7, 14:59). He makes immediate use of his Zachbots to trap other members of the team when the Kratt Brothers aren’t there to protect them and when he’s got enough of a motivation, he is smart enough to do research to always stay one step ahead of the whole team (S4E18, 9:50) as well as continue to keep an eye on them to make sure he doesn’t miss anything vital (S4E18, 17:37). He’s surprisingly resourceful when he needs to be, such as when he cleverly thought of a plan to steal animals using nearby party balloons when his Zachbots were unavailable at the time, and as the unofficial leader of the entire dedicated Wild Kratts villains group, he has no problem coming up with the wildest and weirdest of schemes and convincing others to work with him. While Zach may not seem like the kind of guy that thinks before he acts, which granted does happen quite a bit throughout the show’s run, he’s become especially aware of how annoying the Wild Kratts team can be when they’re always there to ruin his schemes and let animals live free and in the wild.

Due to constant interference from those pesky Wild Rats, he’s learnt to take some extra precautions and come prepared when things go awry. Zach keeps things such as meeting locations secret because he knows that the Wild Kratts would try to hinder future villain meetings, and while his tech has had glaring weaknesses in the past, he’s always improving his equipment over time. Alongside existing tech, he can simply just come up with new inventions of the fly when he has the right inspiration (S6E6, 6:25), immediately plan how he can take advantage of any accidental upper hands he gets (S2E2, 6:42), and he can use his existing resources to create that invention within the next hour. Speaking of, Zach’s own genius in robotics and biogenetic adjustments has skyrocketed him into fame and fortune as he would create his own high-tech corporation from the ground up (as mentioned prior), proving that despite all odds he is one very clever and dangerous scientist. He has analyzed tech in the past (albeit further analysis would be denied by passcodes) and used exploitable flaws in their system to create his own counter tech, the biggest example being when he analyzed a Wild Kratts creature power disc and created mini Zachbots that attacked the code of the discs’ respective creature power suits. Further skills in hacking to eavesdrop/take control of technology and creating tech that directly disrupts and destroys technology would prove to make Zach a technological nightmare, which is not mentioning how he can manage entire hordes of Zachbots to do his bidding during fights and stay safe elsewhere to watch the chaos unfold. Even when all that blows up in his face and it seems like he’s gonna lose, he has no morals against cheating and he’ll pull the pettiest moves to get what he wants.

The Hacker

There’s no doubt that as a cyborg created by the likes of genius scientist Dr. Marbles, he would be just as cunning, quick-witted, and sharp as Cyberspace’s resident nerd. In fact, Hacker has claimed that Dr. Marbles gave him brain power equivalent to his (S6E5, 3:20), which certainly holds up in the areas that matter the most. Despite being sent away to the Northern Frontier for eons (S1E1), he took all those smarts with him and eventually managed to construct his own ship to escape the cybersite with a little help from the robotic assistants he created. His entire origin story can be seen as one giant scheme that almost managed to go off without a hitch on the first go, and even after it failed, he would still go on to trick the newfound quartet heroes of CyberSquad on multiple occasions. It may not be all that impressive given that they’re still a bunch of elementary school kids (grown cyborg beefing with children :skullemoji:) but considering that they’re pretty crafty and can always solve difficult math problems in each and every episode of the first 9 seasons, they’ve certainly become more and more of a threat to every one of Hacker’s schemes.

All the times that Hacker has duped, tricked, and hoodwinked the Cybersquad:

  • Hacker has tricked the Cybersquad into entering a one-way area where they thought he was located. (S4E8, 8:24)
  • He has almost tricked them into driving into danger with a well-flipped sign. (S7E2, 0:12)
  • He has tricked the majority of the Cybersquad and others into falling into a temple trap with some setup in the form of fake pages in a tour guidebook. (S6E7, 2:20)
  • Hacker has taken advantage of the Cybersquad’s emotions to lure them to a cybersite and trap them in a bubble. (S6E10, 0:42)
  • As a means to escape from prison, he tricked the Cybersquad into proving he’s innocent so that he would seemingly give them the antidote to Motherboard’s virus, only for Hacker to end up giving just a teensy portion that would temporarily heal her before it would then come back. (S1E5, 21:52)
  • He has tricked the Cybersquad by duping them out of the electric eel he stole, making them think that they managed to retrieve the stolen item from Hacker. (S4E2, 21:31)
  • By fooling all of Cyberspace into thinking he could always be good, he could get all their votes to become the new leader, all while putting the CyberSquad’s efforts of disproving his act on the backfoot by making them seem biased against him for his past actions. (S2E4)
  • He instantly managed to figure out a secret code-in-a-book gambit the Cybersquad used to try and hide their conversations from Hacker. (S1E16, 9:32)
  • He was smart enough to be suspicious of a fake Dr. Marbles that was being controlled by Digit (S1E10, 12:58), and later on he could almost instantly think of a way to expose his imposter self (S1E10, 17:57)
  • Being the most infamous of all his plans, Hacker got his hands on a computer chip that was needed for Motherboard to save her from Hacker’s virus, reprogrammed it so that it would instead corrupt, put it in an auction to get the Cybersquad’s attention, joined the bidding to put pressure on the Cybersquad to bid for it, and then intentionally lost to let them win it and insert the corrupted encryptor chip into Motherboard’s system themselves so that they would be the reason they lost and Hacker won. (S3E9, 21:21)

Besides the Cybersquad, he’s also tricked a bunch of other characters for his schemes, whether it’d be setting up and entire plan to lure kids out of and lure Professor Stumblesnore into a room so that he could be turned into a salamander, taking advantage of Shari’s affection for Matthew by tricking her to get lost in a maze so that he could steal her wand (S6E4, 2:58), and he has generally stolen important objects from right under people’s noses. Hacker has cracked into safes, modified his recharger chair to absorb all the magic in Stumblesnore’s magic wand (S6E4, 7:32), managed to create an exact replica of Motherboard Control Center that allowed him to tap into her system and know everything she’ll do before she does it (S12E7), made numerous plans to throw the balance of Cyberspace off, come up with and invented all sorts of gadgets and henchmen, and knows pig latin. All of this knowledge was ultimately gained in Hacker’s long-standing plan to enact revenge against Dr. Marbles, doing whatever it takes to cause chaos even if he’s cheating and talking down on others along the way.

Equipment

Zach Varmitech

Zachbots

Out of all the inventions that Zach has created, the bread and butter of all his schemes would undoubtedly have to be the plentiful number of Zachbots at his disposal. At their core, they are a bunch of robotic henchmen that can be summoned through one of Zach’s many remote controls (S1E21, 20:36), snapping one of his fingers (S5E12, 18:10), or simply by speaking their name out loud (S7E2, 14:34), and once they’re by Zach’s side, they’ll always serve under Zach’s commands and do whatever he tells them to. Alongside their built-in loyalty, Zachbots also come equipped with a wide variety of features that make them a serious danger in battle.




(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)(placeholder text)
General Smarts and Teamwork: As essential minions of Zach, Zachbots would need the smarts and coordination to back up their usefulness. They work efficiently when given the right commands (S2E9, 17:33, 18:31, 18:50), being able to move in formation and team up on/capture targets weaker than them (S5E11, 9:14). Even stronger targets can be dealt with if enough Zachbots work together to apprehend them, and given that Zach would later give them an integrated software system for improved coordination, they've only cooperated better together ever since. When they're not teaming up, singular Zachbots can repair planes (S5E13, 1:11), repair each other, bury themselves in the ground to hide (S1E14, 15:05)(S6E8, 20:34), untie themselves if their arms are wrapped around them, tie opponents up with their own equipment, and maintain a low profile to sneak up on others.
Super Strength and Speed: Zachbots are programmed to have super strength and super speed so that they can carry out any animal capturing scheme that Zach wishes to have done for him. No animal is ever too big or strong to completely overpower a Zachbot as only the Kratt brothers with creature powers have been able to outmuscle them.
Mobility: Zachbots prefer to fly great distances as it’s the more efficient way to cover ground, and Zach couldn’t agree more as he likes to ride his Zachbots and use them as a means to escape or get to his destination (S5E10, 18:04)(S4E2, 7:59)(S6E4, 15:48). They can even fly at the edge of the atmosphere just fine! (S2E9, 5:52)On the complete opposite spectrum, Zachbots also happen to work underwater and they travel at the same speeds as they glide through the water. (S1E7, 13:50)(S5E12, 16:09).
Observation Features: Wanting to spy on the Wild Kratts team from a safe distance, Zach installed multiple observation features into his Zachbots to let them see from long distances and spy on others (S1E7, 9:59)(S1E23, 14:31)(S4E18, 9:20)(S2E9, 3:36). They can also perceive animals as small as mosquitos (S3E4, 5:52), listen in on quiet conversations, scan for any visual targets with an eye beam (S6E8, 19:07), use that same beam to scan animals and directly get useful info on them, and lock onto their targets once they’re in their line of sight.
Stretchy Arms: The arms of a Zachbot can stretch quite the distance through unknown means, allowing them to grab objects (S2E2, 15:03) and targets from a distance, wrap their arms around others to apprehend them, slow targets down (S2E2, 21:00), distract others (S3E5, 20:54), or launch their metal claws forward to land a solid blow (S5E10, 19:25).
Arm Accessories: Every Zachbot comes with a seemingly endless number of arm accessories that each have their own uses in battle and outside of it. These numerous accessories include the following:
  • Neck restraints
  • Clocks
  • Remotes
  • Sunglasses
  • Metal detectors
  • Scissors
  • Nets
  • Cameras
  • Bugswatters
  • Big spatula (S2E3, 5:56)
  • Giant birdswatter (S1E21, 12:10)
  • Ointment cream
  • Buzzsaws
  • Shovels
  • Umbrellas
  • Scrubbing gear
  • Fishing rods
  • Recorder head
  • Rocket boosters (S1E7, 14:59)
  • Suction arms (S4E1, 18:00)
  • Vacuum arms (S7E11, 17:44) with a reverse function to blow people away (S7E11, 10:17)
  • Giant net that requires multiple Zachbots (S4E18, 20:53)
  • Heat rays, saws, and water suckers (World Rescue)
  • Fog-exhumers (S6E16, 10:31)
Theoretically, Zachbots could pull anything out at their whim (S1E21, 6:20) as long as it’s relevant to the situation at hand. There is no known limit as to how many accessories they can pull out.
Holographic Illusions: Another fun feature of Zachbots is their ability to disguise themselves through holographic projections, usually to hide in plain sight or trick others with their appearances. They can retract their heads to project a screen, project illusions in front of their heads, project holograms around their body to stay hidden in natural terrain, and of course, they’ve perfectly disguised themselves as animals or people. Zach can even project a hologram of himself from the top of a Zachbot’s head, although its mini size doesn’t make it all that convincing.
Energy Cage (And Bubble) Creation: Of all the accessories within their arms, one of their best options would have to be the energy cages and containers they can project in order to trap people or animals. These cages can also be used to intercept moving targets, even those as small as a mosquito, and if they need to be bigger, then multiple cages can be combined to make a bigger cage or they can be stacked on top of each other. Only a specific frequency of 10 nanohertz can be used to disrupt the cage’s structure and escape it from inside (S4E14, 17:47), but more commonly than not the remote/Zachbot used for the cage can also be destroyed from the outside to release targets.
Communication Blocking Net: Once deployed by a Zachbot from above, anyone trapped within the net will have the signal to all their communication technology cut off. The only way to get rid of the net is to get rid of the Zachbot right above it.
Retractable State: When Zachbots aren’t being used, they retract into a flatter, singular chunk of metal that can later expand when they’re needed. This has also been used as a way to sneak attack others (S3E26, 18:08) or for running away (S5E13, 17:45).
Protection: A Zachbot’s code will always prioritize Zach’s protection above everything else as they’ll automatically defend Zach and fly away with him (S5E18, 19:18) should he be in danger. Multiple Zachbots can surround Zach and form a protective circle around him through instinct (S4E23, 21:42) or on command (S4E14, 16:44), and of course they’ll do the same when it comes to attacking and going after others (S4E15, 22:01). Zach has even hidden in Zachbots before, granting him a… decent form of protection. After all, Zachbots are still not the most sturdy.
Head Detachment: A Zachbot’s head can detach from the rest of their body and fly by themselves should the main body be destroyed. Zach can also ride this to escape.
Vehicle Piloting and Reinforcements: When communicated to by Zach remotely, Zachbots are capable of piloting his jet and bringing in reinforcements when needed.
Energy Draining: Yet another useful arm accessory would have to be their power drainer which, as the name suggests, drains the energy out of any technology that they can attach their arm to. Zachbots have drained power from the Tortuga ship (S4E2, 8:27), from creature pods (S4E2, 13:39), and from firefly bikes (S4E2, 12:51) near instantly, draining both the entire battery as well as any backup power (S4E2, 14:45).
Disintegration: Arguably one of the most useful arm accessories in this debate, any Zachbot can whip out a disintegration arm that will disintegrate anything they touch to dust… including themselves!
Other Features: For more… unorthodox features, Zachbots are capable of speaking on rare occasions (S1E7, 19:56)(S4E18). Through what means is unknown, but let’s instead focus on how they can bounce! This will be a gamechanger for the fight-

They can also shoot balls of energy from their eyes I guess.

With all that said… Zachbots have shown quite a few weaknesses over the course of the entire show. First off, the most obvious weakness would have to be the lack of durability that every Zachbot comes with, making them easy to defeat with a strong enough attack. Even if they themselves are strong enough to deal with stronger foes, they can easily be tossed around by normal animals and even thrown into each other or can crash into each other, causing them to be torn apart into scrap metal. Sharper attacks can discharge them (S5E18, 19:17), they can be shaken hard enough to the point of being disassembled (S7E11, 5:18), and they’ll never usually make any attempt at dodging attacks as they often travel in a straight line when charging at foes (S3E23, 19:36)(S1E3, 20:57)(S4E2, 21:23), although this last point can be inconsistent at times. Every bot also runs on its own respective battery power (S3E26, 18:31) and needs to be charged as they would otherwise shut down; not that it matters when the red button on their fronts can power them down just like that. Their smarts are also inconsistent at times as they are loyal to the point where any metaphor that Zach uses in his commands are always taken literally which causes them to act in hilarious ways that aren’t exactly what Zach had in mind. This happens so often that they can’t all be listed in this blog (they’ll instead be listed here) but it is quite a common occurrence. Zachbots also have trouble telling the difference between real animals and the Kratt brothers in disguise (S4E2, 14:30) and can often be distracted (S2E14, 18:49)(S2E23, 17:09) which leads to them getting jumped.

(Zachbot) Resistances:

  • Extreme Cold and Outer Space: Zachbots can hover and fly at the edge of the atmosphere just fine.
  • Water: Zachbots function underwater with little issue.
  • Limited Hacking: A lot of Zach’s main robots intentionally share the same properties in both design and their physiology despite serving different purposes. This means that it should share the same traits as Zach’s spy-bots, which are mini robots that contain heavily encrypted data that can only be tapped into with prolonged circuit tampering. Given that they can still be tapped into given enough time, those bots aren’t entirely resistant, plus physically tampering with their respective remote controls can override their commands and force them to do whatever the other person wants them to do (S1E21, 22:20).

Hammerhead Zachbots

These are the exact same Zachbots but they have hammers for heads. Why? Well, they can now smash things in their path, which impressively enough lets them break through the Tortuga’s defenses. Since they were assembled in Zach’s cargo planes with the same Zachbot base, they should still have their normal arsenals.

Mini Grounded Zachbots

For as funky as they look (the stage artists did their best), these mini Zachbots were created to go after the Kratt brothers while they were also mini. There was only so much that could be done with these bots on stage so they were regulated to giant creature disc stealing duty.

Binoculars

A pair of black binoculars that Zach uses to spot targets from afar.

Telescope

This telescope likewise delivers the same function but it arguably sees farther. It’s also Varmitech branded!

Cologne

By putting this strong cologne on a baby polar bear and walrus, Zach was able to mess with the smelling abilities of their mothers to prevent them from tracking the babies.

Fencing Gear

Just a standard fencing suit (colored black obviously) and fencing sword to duel with other fencing enthusiasts. It was brought to and immediately put on him by a Zachbot.

Flash Drive

A bulky but efficient flash drive that’s perfect for stealing data off of other computer systems. Zach almost stole the Wild Kratts’ secrets after downloading it off the Tortuga’s database but he would be intercepted by a skunk before that happened.

Contact Lens

A colored contact lens that can be inserted into baby animals as a means to spy on others from afar with its camera feature. Its GPS feature can also be used to track the location of wherever that baby animal was taken. The tech may have its very niche uses but it still helps Zach nonetheless.

Saw

When all his Zachbots ended up as scrap metal, he was desperate enough to where he pulled out his own saw to start cutting wood for his side table.

Handheld Buzzsaw

Zach planned to slice into a miniaturized Tortuga with his trusty handheld buzzsaw but fortunately he couldn’t keep up with the moving Tortuga.

Jetpack

Strapping this jetpack onto his back allows Zach to take to the skies with its high-power boosters. It even works underwater!

Mind-Control Helmets

Coming in many shapes and sizes to fit all the animals that Zach kidnaps, Zach has used plenty of mind control helmets to force animals to do his dirty work for him. It’s usually just the helmet that’s put onto animals but some animals are also given a robotic platinum vest to assist with its movement, with both clothing pieces being directly connected to a remote that controls it. With the remote and voice commands, Zach can make these animals act however he wants them to until that remote inevitably gets stolen and used to force the helmets and vests to pop off as the animals gain their conscious thinking again. The helmets also only work on animals for the most part as people like the Kratt brothers weren’t affected when they pretended to be walruses under Zach’s mind control, and the only exception to this is if a specific helmet was made for an animal that has a similar brain to humans. For example, Zach would make a mind-control helmet for a chimpanzee which would later be used against him as he had the helmet put on him instead and was mind-controlled, being forced to dance his way back to his plane. Theoretically, Zach could do the same to an enemy now that he experienced it first-hand.

Ankle Chains

These ankles chains made of some kind of red energy can keep animals in place, with the only method of escaping being deactivating through a code that has to be inserted into a keypad.

Spy Cloud

As a means to spy on the Wild Kratts from afar without being seen, Zach created a spy cloud feature that lets his technology be disguised by a realistic-looking white cloud in the sky. It’s practically impossible to spot the disguise from afar unless Zach reveals himself by speaking too loud or peeking from the top of the cloud. Flying vehicles such as Zach’s jet and cargo plane benefit the most from using the spy cloud but singular Zachbots can also achieve the same function.

Insta-Freeze Device

This simple device can freeze large bodies of water upon contact, creating ice thick enough to cover the surface in 8 inches worth of ice.

Invisibility Cloak

A cloak that allows Zach to turn invisible once he puts the cloak’s hood over his head. It’s mainly reserved for when Zach is looking to steal items from under people’s noses or when he wants to invade any kind of ship and take full control, like how he would do so when he took over the Tortuga in order to use its newfound Time Trampoline. He can change into it on the fly as well (S5E18, 16:00), allowing him to escape from the views of others and even scare them with a seemingly disjoined voice. The cloak does still have a few weaknesses however, such as malfunctioning upon coming into contact with water (S6E8, 9:32) and still leaving Zach’s presence detectable through powers like spider-like senses (S5E18, 17:46) and heat signature reading (S5E18, 18:50).

Bubble Bot

It may look like a very goofy robot suit, especially when Zach is controlling it from inside, but it does prove itself useful in specific situations. The purpose of the suit was to protect Zach from the dirtiness of nature while he’s out collecting animals, which it does a splendid job at as his feet never touch the dirty ground. However, it is also very effective against anything smell-based as Zach could walk through the skunk-stenched interior of the Tortuga without much issue. Combined with its ability to walk around and grab targets with its robot arms, the suit has no real weakness in regards to its main goal.

Mosquito Bots

Wanting to steal secrets from the Tortuga without needing to access the computers himself, Zach created an entire swarm of tiny and extremely fragile mosquito bots that chase after ships and directly extract data through physical contact. He took great inspiration from mosquitos by giving them the ability to detect heat and gasses released by targets in order to pinpoint their exact location, whether it’d be the heat coming from a ship’s engines or the heat that’s breathed out by a living being. The data-extracting process takes some time and they’re extremely fragile but one can easily be overwhelmed by their presence. Sneaking in through small gaps is a specialty of theirs, and combined with the kind of speed that can keep up with a full power Tortuga ship, along with their small size and movement as a swarm, it’ll make it difficult to fully defend against these bots. That isn’t even mentioning how easily modifiable the bots are as simply modifying one mosquito bot will have all the changes apply to all the bots at the same time.

The only real downside to these mosquito bots is that they can easily be distracted if there happens to be a greater source of heat that distracts them from their target, like the smoke that Zach releases from his own jet.

Disrupt-o-bots

After the discovery of a glaring weakness in the Wild Kratts’ creature power discs, Zach would invent a robot that could directly interfere with the workings of their animal transformations, a teeny tiny robot known as a Disrupt-o-bot. Once activated by a remote and given vocal commands, they fly towards their target and seamlessly sneak in through either a crack in the technology or simply by drilling a hole into the tech itself. Upon getting inside, the disrupt-o-bots can then drill into the walls of the tech to corrupt the entire thing and cause plenty of malfunctions. When they corrupted the creature power discs, they went absolutely haywire as they would forcibly transform the Kratt brothers into past creature powers, put red barriers over buttons to prevent deactivation (S2E3, 21:47), cause the suits to malfunction to the point of the Kratt Brothers merging together, and even force a deactivation altogether. These disrupt-o-bots have also drilled into the Tortuga’s circuitry and corrupted the ship’s core, preventing its doors from opening, comms from transmitting, and halting the ship’s ability to fly altogether (S2E3, 13:46). It’s more likely than not that the disrupt-o-bots could affect any piece of technology as long as they can get inside its circuitry, and considering that the same bots can stay inside and corrupt multiple times, it proves difficult to stop these bots unless they’re removed by things its size (S2E3, 20:29). Their size is also a hindrance to deal with as it proves extremely difficult to spot one, although with that small size comes some very weak durability.

Zach’s also created a variation of the bot called a “Destruct-o-bot”, which while it serves the same purpose, it would cause the suits to malfunction even further by merging together multiple creature powers and even merging the Kratt Brothers.

Robotic Mantis Arms

After spying on the Kratt team and their mini adventure with preying mantis’, Zach was inspired by the mantis’ retractable arm properties and would go on to invent robotic mantis arms. Powered by a glass core that contains a mantis, these arms can be retracted and detracted with just a thought, allowing Zach to either steal things from a good distance or knock away targets.

Spy Bots

Not to be confused with the aforementioned disrupt-o-bots, spy bots share a similar design but are used to spy on others without them noticing. They can hide within everyday objects, latch onto moving vehicles, open cameras below their head for a proper recording of events, and they have heavily encrypted data (S6E17, 26:44) that needs to be bypassed if someone were to grab one of these bots and try to uncover their datalogs to show footage on the other side of the recording. Like the disrupt-o-bots, they can also be grabbed out of the air and squished by regular people if they happen to be spotted.

Robber Bots

Wouldn’t you guess it… robber bots are just spy bots except their purpose is to rob things. It may be unoriginal coming from Zach but they are pretty good at their job still! They take advantage of their small size to remain unnoticed and they move in numbers to lift things bigger and heavier than them.

Scare-Bot

In hopes of scaring some kids for his overarching haunted house scheme, Zach created a mech that delivered on that hope through its large size and scary features. With Howler the baby wolf inside its head, it can create terrifying sounds that echo across the room, and it takes advantage of other sea life trapped in its arms and legs to create ghostly apparitions that can fly and surround its targets. These apparitions can not be interacted with through physical means but in truth the mech wasn’t entirely meant for fighting. It IS able to fight on its own as it could hold off the Kratt brothers and a giant komodo dragon that tried to break it apart but once its wires are pulled out, it deactivates, and once the animals are removed from its limbs, it falls apart completely.

Cages

Zach has used an assortment of cages to trap both animals and people alike.

  • Steel Cages: There are small cages that are used as basic animal traps and bigger cages to capture larger targets like supposed Yetis.
  • Glass Cages: In the game Amazon Adventure, glass cages were deployed by Zachbots across the Amazon Rainforest and were used to trap Amazon animals of all shapes and sizes. They can easily be broken in two hits with the use of creature powers.
  • Mini Glass Cages: Oddly shaped glass cages that can trap small targets (unless you’re a gecko).
  • Energy Cages: Zachbots can create big energy cages around people to trap them in a set location.

Net Trap

Unlike the rest of Zach’s arsenal, this is a simple net trap that activates when something walks over it. It seems to be a little broken however.

Fish Nets

Another simple item. Zachbots can throw nets forward as a means to capture people (but mainly animals).

Coyote Catcher 1.0

The Coyote Catcher 1.0 is a custom Varmitech trap that captures any target that walks over it, automatically enclosing them in a glass pyramid once activated. Although it was meant to capture coyotes, Zach demonstrates that it can capture any target that can fit inside of the trap.

Chimpanzee Cardboard Disguise

A perfect disguise for blending in with a pack of chimpanzees.

Work Station

A simple, and temporary, work station that Zach can have assembled for his next scheme.

Barrels of Black Goop

It’s hard to say what exactly this icky goop is supposed to be but it’s perfect for dumping into rivers to ruin the environment I guess… yay.

One-Way Traps

A mini trap that’s used to trap mini targets such as ants.

Tether Beam

As a feature of Zach’s ship, this tether beam shoots out a beam that can telekinetically latch onto and move its targets while leaving them unable to fight back and go elsewhere. Targets can still move their bodies around to fight back against nearby threats but under Zach’s control, they have no chance of escape. This machine may have only been used on his ship but it’s likely that he could also have created this for other vehicles as well.

Laser Machines

Lasers continuously shoot out of this type of machine which summons Zachbots from thin air the moment that they’re touched.

Habitat Raisers

Once every animal in the area is trapped in metal cages that just, fell from the sky… somehow, a metal barricade also mysteriously drops from the sky and cuts out a piece of land while also creating a dome above it with lasers. Once the process is quickly completed, that land and all of its animals are lifted into the sky, leaving a giant hole in the ground where that piece of the habitat used to be. The only way in which the habitat raisers could be lowered back to the ground is through the respective remote that happens to be lying in each of the habitats. Those remotes are protected via Zachbots and forcefields but wouldn’t you know it, there are other remotes lying around the area that can just deactivate all the traps.

The villains really thought they were geniuses with this one huh.

Disrupt-o-Beam

Ejected from Zach’s cargo plane, this machine can shoot out energy beams that disrupt any piece of technology to the point of shattering to pieces.

Deactivator

A device created by Zach (through a commission by Donita Donata) that can shoot out beams that forcefully deactivate the creature power suits if aimed correctly. The beam itself is dodgable but since it can disable tech as advanced as creature power suits through a single beam, it can certainly disable any other tech it hits. It can even hit multiple targets at once with that singular beam!

Presents

When the villains seemingly wanted to make peace with the Wild Kratts crew on Christmas day, they would give them a bunch of nice-looking presents! To no one’s surprise, the villains actually tricked them into a trap as the presents would then apprehend each and every member of the crew. The presents themselves were a team effort but the kinds of presents each villain were responsible for is clear as day. In regards to Zach specifically, his presents had a robot arm pop out and wrap around Chris while a different one had a net pop out to capture Koki.

Christmas Tree Robot

As a backup plan for the villain’s backup plan, Zach would activate the Christmas tree’s true form as it turns out it was a giant robot in disguise this whole time. Towering above its targets with a permanent frown, this robot now gains legs to walk around with and giant arms with flat metal hands, the kind of hands that are perfect for slapping targets out of the air or crushing any targets on the ground. It comes off as quite the physical powerhouse, even if faster opponents can easily dodge its attacks. The only known way of taking this monster down is to wrap anything around its legs to cause it to fall over, rendering it immobile as it falls to the ground.

Zach Signal

Bro thinks he’s the next Batman.

Miscellaneous Items

A bunch of random items that I don’t have much to say about.

  • Analyzing Equipment and Hammer: Some tools that proved useful to analyze high-tech items like the creature power discs.
  • Hovering Scroll: It’s good at projecting images in midair to give Zach some inspiration.
  • Winter Coat: It’s important to stay warm in the cold y’all.
  • Master Remote Control: It, uhh, does master stuff! Shame that we never see it in action.
  • Invention Notebook: Every evil scientist needs somewhere to keep all their best ideas!
  • Bag: It’s good at capturing animals in motion!
  • Drawing Tablet: The perfect device to sketch his inventions. If his drawings are sloppy (which they most likely will be), then the tablet can polish it for him
  • Game Console: I’m surprised that he even knows what a Pong is.
  • Hockey Equipment: Play ball!
  • Robot Toy: “It’s a mini version of me, I want you to have it.”

The Hacker

Recharger Chair

After Hacker had almost all of his power drained as he was banished to the Northern Frontier, he would need to create an invention that let him restore his power levels when he needed it, hence why he created the recharger chair. The chair is installed in the forefront of his Grim Wreaker and by sitting in it and making Buzz and Delete flip a switch, Hacker would be able to recharge himself back to full power. It’s a vital invention that Hacker needs to keep nearby to prevent his battery from fully draining, and later on the chair would be updated to newer models to keep it in tip-top shape, but any further tampering with the chair can cause it to malfunction, either shocking Hacker with its electricity currents or launching him across the room.

Viruses

An assortment of viruses has been gathered by Hacker to wreak havoc onto Motherboard’s system. His first ever accomplishment on the show, and by far his most effective, was sending a tangible virus flying in Motherboard’s direction (S1E1, 2:55) and corrupting her for the rest of the series. Motherboard’s virus was deadly enough to where she often synced out mid-sentence (S1E10, 3:34) and was subject to frequent shutdowns, although she was still able to maintain her power level without further intrusion and an entire breach in Cyberspace was needed for the virus to reach her (S1E1, 4:35). The virus is also a physical projectile that can be deflected as the gif above suggests, which does line up with the fact that Motherboard’s firewall protection could’ve stopped the virus from getting to her if she had them up at the time. Besides that first virus (which Hacker hasn’t used since), Hacker has also sent out logic busters via email, with those logic busters slowly working its way into a computer’s hardware and destroying everything inside (S1E24, 3:07) if the recipient opens it.

Binoculars

These high-tech binoculars can zoom in on targets from afar so that Hacker can watch their movements from a safe distance.

Saw

A hand saw for Hacker’s cutting purposes.

Wig Gel

Hacker’s wig gel is usually reserved for his luscious wig but if it’s instead used to engulf opponents, then the gel’s quick-drying properties will encase them in a sturdy gel-like shell that incapacitates their movement. The only way in which it can be broken out of is with an outside force.

Magnetite

Hacker’s managed to get his hands on a deadly mineral native to Cyberspace, a mineral that without proper precaution could threaten the lives of every cyborg resident: magnetite. Hacker first became aware of this special mineral when he was under Motherboard as he stopped a magnetite meteor before it could collide with Control Central. Now regretting his past actions of righteousness, he would unearth magnetite  in an attempt to put Motherboard down for good this time.

What makes magnetite so dangerous is that when a cyborg comes into contact with this mineral, whether it’s prolonged or brief, it can cause plenty of lethal side effects that are practically incurable without a very specific antidote that had to be made by Slider’s dad. The side effects in question vary from cyborg to cyborg but generally speaking, magnetite has caused the supersizing of body parts, rashes, memory loss, memory disc erasure, hard drive deterioration, time warping to an old age, and sleep inducement that can cause cyborgs to no longer function after 24 hours. Enough exposure to magnetite can even cause cyborgs to die out given enough time. With all these effects, Hacker has made good use of magnetite to cause problem for others, whether it’d be throwing raw magnetite at his foes, tricking cyborgs into wearing magnetite helmets, covering entire crowds with magnetite confetti machine (S5E2, 5:59), or even sending rockets filled to the brim with magnetite (S3E4, 20:57). The rocket only exists on a specific cybersite in Cybersite but its effects are especially amplified when it hits its target, added on to the fact that it can lock onto its targets and make its way to its target at fast speeds. Despite all of magnitie’s uses, it’s worth noting that Hacker, Buzz, and Delete are still weak to its effects, which is why Hacker needs…

A Hazard Suit

He wears this hazard suit in order to handle magnetite without feeling its effects. It also happens to have an extendable glove feature that lets it reach out and grab anything from a distance.

Super-Snooper Satellite Dish

(snooping as usual I see)

A satellite that allows Hacker to listen in on every transmission made between Motherboard and the Cybersquad (S1E16, 0:33) as well as general radio communications from any location. By controlling it from the Grim Wreaker, Hacker can move and aim the Grim Wreaker towards different locations to intercept different signals (S1E16, 4:25), and if he wishes to communicate to those targets (or if Buzz accidentally sits on the button again), a mic function is also present.

Giant Spotlight

Hacker tried to use this to see a meteor shower better but little did he realize the effects of light pollution would come into play.

Security Cameras

Being attachable to any surface, these cameras were used to watch over a prison in the Northern Frontier.

Decode-a-tron

A communication device that Hacker handed out to his henchmen as a means to send them instructions while masking the messages in question. The messages arrive as complex codes made up of different colors and patterns that are meant to represent letters. Once the message is figured out, the henchmen need to decode the messages so no one else can figure out the code. The only issue with these decoders is that the codes can be solved by outside forces given enough time.

Extendable Grabbers

Hacker has used quite a few handheld devices that extend themselves to steal objects from a distance. He used a grabber to steal the Rad Ring Of Radopilis and he used a different grabber to get ahold of Wicked’s broom and slow her down.

Central Processing Units

These were made specifically for Hacker’s Plantasaurus as when these CPU’s are inserted, they can drastically change the personality of the robot based on what CPU was used. These personalities include angry, demanding, menacing, lovey dovey, and smart & nasty, all of which contain personalities that reflect the name.

Clonitron

Yet another successful invention created under the handiwork of Hacker. As the name suggests, this machine can clone a target as many times as Hacker desires. All he has to do is turn a dial to determine how many clones he wants to create and then a beam is projected from the front of the machine to clone whatever the beam hits, cloning the subject as many times as was previously selected. From there, all the clones will listen to the commands of whoever created them and they can all act independent of each other, making it especially difficult to get rid of them. If someone were to sneeze while the beam hits them, they naturally gain the ability to clone themselves every time they sneeze; this is seen with Delete as he was accidentally able to create 3 clones every time he sneezed (S1E19, 1:33).

It only gets worse when you consider that the machine can clone at least 309 times at once (with Hacker implying it could clone him by the thousand fold), but it’s then balanced out by the fact that the one who is cloned shrinks in size proportionate to the number of clones made. The clonitron’s beam also takes a while to project so if someone were to move out of the way, it can then clone a different object that clones in such a way where it can possibly trap Hacker. It was notably also stolen from Hacker by Digit and the CyberSquad would use it against him in order to match and capture all of Digit’s aforementioned clones.

Shrink Ray

Your classic shrink ray that can zap any target and make them shrink to an unquantifiable degree, even against Hacker.

Magnificent Mirage Machine

(have a sped up gif for your convenience)

An immobile machine that can create illusions that cover and hide entire areas of land. These illusions are fool proof enough to where even driving into them will not even prove that the land’s fake.

Hacker Statues

Wouldn’t you know it, Hacker’s ego is big enough to the point where he’s made multiple statues of himself, with the types of statues having their own unique purpose.

The first one, as pictured above, were normal Hacker-based statues that Hacker had laced with portal dust without realizing its properties, hence why they have purple spots all over them. More info will be given about the portal making process later but besides the obvious, these statues have other effects as well. When plugged into the ground of a cybersite, they drain all of its electricity and keep it drained until the power is brought back through a different method. Of course the statues themselves have to be physically delivered to these locations for them to suck up power but it’s still a useful effect for causing chaos. The other property it holds is its ability to usurp power from communication devices (S4E6, 12:12), rendering them useless (it doesn’t seem to affect tracking devices however).

When Hacker isn’t using those stone statues, he’s used a giant metal Hacker statue to project his voice across all of Cyberchase (S1E23). Speakers on its uvula output Hacker’s annoying voice across such a wide area in little time, being used as a way to torture all of Cyberspace into pledging their allegiance to him. Deactivating this statue is a hassle too as a bunch of booby traps and alarms are wired to the statue, letting Hacker know if anyone tries to intrude while also just making it extremely dangerous to try and sneak inside. Should that statue’s voicebox be tampered with just right, a loud enough voice projection can cause the whole statue to crumble to pieces, yet again foiling Hacker’s scheme (S1E23, 5:58).

Portal Dust

Portals are a big deal in Cyberchase as that’s how the heroic Cyberspace trio are able to quickly make it from one cybersite to another. While Motherboard was believed to be the only one who could make these portals, Hacker would manage to stumble upon his own portal making ability thanks to portal dust. He didn’t recognize its properties at first, simply keeping it in a jar for his art project, but once he zapped one of the portal-dust-laced statues with the Haser Beam (see below), it created permanent portals at the location of every statue. From there, Hacker now had the permanent ability to teleport to whatever cybersite he wished to go to to cause chaos. Well, it was permanent, but Motherboard managed to get rid of the statues.

Haser Beam

A beam emitter needed to create the aforementioned portal. Once the attached plug is put on the user’s face, the machine shoots out a beam that was meant to simply create a glowing aura around one of Hacker’s statues. Little did he know that this was the key to portal creation.

Energy Siphoning Statue

This statue seemed like a nice gift for the residents of Poddleville but in truth it was a secret machine that was plugged into the cybersite and slowly sucked up all of its electricity. Good thing it has a handy on off switch on its exterior.

Heat Ray

A machine that can heat its targets up to 100 degrees Fahrenheit.

Robot Frog

It may seem like a toy frog but Buzz and Delete can remote control it from the Grim Wreaker. By taking control of it, the robot can go and enter ventilation systems when no one’s looking as it goes to mess up the components of tech, most prominently those of Motherboard. It also has buttons on it that can control how many hops it can move and what direction it can go but that feature is particularly niche outside of the episode’s context. It will also act on its own if the remote happens to be destroyed by Buzz and Delete’s clumsiness.

Hacker Drill

A handheld drill that can apparently break through any surface according to Hacker.

Ghost-Proof Jar

As the name suggests, this seemingly normal glass jar has anti-ghost properties. This jar allowed Hacker to trap Ivanka, a ghost, and prevent her from phasing out the jar like she usually would.

Electro Magnet

This magnet is kept in the Grim Wreaker’s closet and once activated, it can grab metallic targets from afar and trap them with its especially strong pull. This would end up being used against Buzz and Delete as they are the perfect metallic targets for such a device and Hacker is likely subject to the same effects.

Robotic Bug

This robotic bug allowed Hacker to spy on the CyberSquad while they went camping.

Crystal of Kalamoor

A supposedly everlasting source of energy that allows Hacker to gain all his energy back with a single touch, now never needing to recharge ever again. This special crystal would be locked inside the Grim Wreaker with a combination lock, but once it’s stolen from Hacker, he can’t take advantage of its power.

Transformatron

One day, Hacker came up with an invention. It wasn’t just any old invention that was meant for a smaller win against Cyberspace, it was an ambitious multi-part invention that was originally meant to be Hacker’s trump card against the likes of the CyberSquad, Motherboard, and everyone in between. Such an invention would require Hacker to go out and retrieve the parts needed to put it together, parts such as the Electric Eel of Aquarium for its power source (although it can be substituted for other power sources if they’re strong enough), a special Penguia pedestal to distribute that power, and most importantly, a Network Interface Card in order to connect his computer to his machine. With all that set up, Hacker could now access the full power of the Transformatron.

Once the machine starts running and all the right buttons are pushed, anyone, whether it’d be Hacker, his henchmen, or anyone else, can walk inside of the big glass tube and transform themselves simply by imagining the very thing they want to be. With the Transformatron, Buzz turned himself into a giant donut, Delete turned himself into a giant bunny, and Hacker has transformed himself with the machine a few times (see Forms). Upon being transformed, the target gains a bunch of new properties related to their new forms, such as Delete having greater jumping power or Buzz being able to… eat himself? He can also roll now I guess. The only big issue with the Transformatron is that any damage done to the machine (or even just the removal of a single part) can deactivate all transformations given prior, forcing those original targets back to their normal selves.

Fog Machines

On more than one occasion, Hacker has used fog machines to obscure the sight of his enemies. His first ever episode would have him use a fog machine that spread fog across an entire portion of a cybersite, although the color of the fog was something he wasn’t a big fan of. A different episode would have him use a machine that blew air cold enough to create fog thick enough to where the CyberSquad couldn’t even see what was in front of them (S7E8, 1:51).

Weather Bots and the Stormerator

In the game “Cyberchase Quest 4: Stop the Stormerator”, your Cyberchase OC is tasked with stopping Hacker’s three weather bots and then his giant machine that can apparently allow Hacker to make giant storms all over Cyberspace. While we never see the Stormerator in action due to it being subdued before it was finished, we do get to see his other three weather bots. There’s the Wind Bot, a kind of useless lock that’s meant to be put on windmills to stop their wind production. The Hot Bot is arguably more useful however as it can raise the heat of an entire cybersite by multiple degrees, and then there’s the Fog Bot which basically acts like another fog machine like the ones above. All of these bots may have caused some convenience in their respective cybersites but thanks to the Cyber Keys from Inez, they can all be shut down pretty easily.

Trash Blowers

Buzz and Delete have used advanced trash blowers to cause some chaos as the winds they produce can not only blow away tons of trash but it can even blow people into the air. With enough wind, a sort of trash storm can be created around the duo to make it hard to see and even harder to get to them.

Super Sticky Green Goop

These hoses are attached to bags filled with some sort of sticky green goop, and when those bags are squeezed, it will shoot out the substance towards wherever the hose is aimed and trap anyone that gets caught in the goop. Granted it isn’t too hard to break out of the goop as seen when Buzz and Delete were caught in it and managed to break out soon after.

Sym-ball

A mystical sphere that had to be stolen from a temple for Hacker to use it. Once he gets ahold of it, he would be the one in control with it due to being the first to touch it, allowing him to summon a bunch of animals from this temple’s stone walls. The only way to stop this process is to return the ball back to its original location.

Holograms

It’s unknown how Hacker made these holograms but he was able to project fake bugs on a rapid river in order to lead the Cybersquad down a waterfall.

Brick Summoner

It’s unclear how Hacker is able to do this but with the push of a button on a remote, he can magically summon large stone bricks to block anyone’s path. Hacker may be in the land of wizards but this is just absurd.

Hacker-Copter

According to Hacker, these toy helicopters are the latest in spy technology as they turn out to be cameras that can be remote controlled from a range of miles at the bare minimum. Too bad Hacker had to trick an entire town into working at his factory to get these helicopters up and running.

Steel Cages

Steel cages are nothing new to Hacker as he’s used quite a few of them to intercept his enemies.

Cotton Candy Control Box

Hacker’s next plan would be to get his hands on a lady who naturally emits the kind of energy he needs to charge himself, so with the help of a few gizmos, he almost successfully ripped that lady away from her big cyborg whale. On the outside it just appears to be a box for selling cotton candy, but on the inside there are a whole array of buttons lined up on this compact control panel. We don’t see what the majority of these buttons do but one dial is able to intercept said robotic whale in midair and reprogram them to the point where they would go crazy (S2E8, 10:49). The top of the box also has a metal restraint that can pop up from below and trap someone if they happen to land on top of the box.

Gollywood Tower

Another Hacker scheme that involves the construction of a giant structure. Two dimes am I right. Anyways this metal tower was meant to be constructed as a means to upload massive amounts of data into the systems of whatever technological target was right above. Of course, this plan would focus on doing exactly that to Motherboard once her ship had flown right above it but considering that Hacker couldn’t move it to the right place by the end of the episode, the whole thing would be another dud. He did at least have it partially built I guess.

Giant Fans

These giant fans can hover in place and create enough wind to slowly move giant vortexes of trash across Cyberspace. Hacker simply doesn’t have one fan but two of them as his main goal was to move these trash vortexes towards each other as a means to trap the Motherboard Control Center.

Big Red Button

With a push of this totally inconspicuous button, Buzz and Delete were able to shut down Motherboard’s entire portal system of Cyberspace with the button’s targeted zap towards an open portal. Hacker does imply that the portal needs to already be open before the button can do its thing but once it was done successfully, it was permanently in a frozen state until a device made exactly for this kind of situation could restore the portals back to normal.

Fractionizer

Intending to make a mall literally fall apart after his initial scheme was discovered, Hacker would end up uncovering his new fractionizer machine as his plan B. When the activation button is pushed, anything in the fractionizer’s path will get blasted with a beam that can disintegrate a target by whatever fraction is selected. For example, as showcased with Hacker’s… little mishap, aiming this machine at a target while 1/2 is selected will only disintegrate half of the selected target.

Hard Drive Destroyer

When inserted into a computer, this hard drive would have completely destroyed it from the inside, the exact kind of thing Hacker was hoping to accomplish with Motherboard’s operation system.

Reconfiguratron

Daring the CyberSquad and all their friends to one of his signature challenges for the fate of Solaria, Hacker would pull out one of his most broken inventions to date: the Reconfiguration. One zap from this big machine can turn any target into literal binary code in seconds, rendering them completely intangible as said target no longer exists in reality. Anything from trees to the Grim Wreaker to the landscape of an entire island isn’t safe from this machine’s properties but it does have its own glaring weaknesses. Its aim can be thrown off with a simple nudge of the machine, it's a machine that lacks any mobility, and it can only be activated through the control panel attached to it, meaning that Hacker or someone else would have to physically be there to fire a shot. It does also make it easy to disarm it through intervention, even if the machine does require a secret code to deactivate it.

Miscellaneous Items

A bunch of random items that I don’t have much to say about, part 2.

  • Filming Equipment: Gotta look good for the cameras!
  • Kite: A Hacker-themed kite. If the wind is too strong he can fly away with it.
  • Parachutes: At least Hacker won’t plummet to the ground now.
  • Box of Old Donuts: They are pretty hard! And a good currency apparently.
  • Singing Hat: Wearing it allows for Hacker to sing using an amazing voice but if it flies off and breaks, he’ll no longer have a good singing voice
  • Blowtorch: It’s a blowtorch.
  • Fashionotron: This device was created in order to out design Cyberspace’s best clothes designer while also creating and selling his own.
  • Build-A-Bot: The robot kit Hacker ordered in order to build Buzz and Delete.
  • Cyberblades: Ice skates that were sold by Hacker to make a quick profit. These are actually slower than regular ice skates somehow.
  • Cyber Mirror: A gift from Wicked. There exists another Hacker inside of the reflection that will give Hacker advice on romance.
  • Robot Toy: “It’s a mini version of me, I want you to have it.”

“Borrowed” Equipment

Zach Varmitech

Miniaturizer

Status: It has been successfully stolen and used by Zach on multiple occasions.

With the Wild Kratts’ Miniaturizer, Zach can freely manipulate the size of others to either enlarge his own forces (S3E23, 19:48) or shrink his enemies to the point of being microscopic in size. All Zach needs to do is throw the Miniaturizer onto the ground so that it can automatically expand, and then by activating it vocally (S2E23, 15:28)(S3E5, 6:06)(S4E9, 3:34), he can command the machine to send out a beam that does the actual size changing. Said beam can have a wide AOE as it can grow big enough to shrink a giant lobster (S4E8, 21:45) and it is even big enough to spread across a good portion of the ocean (S4E8, 21:57). Shrunk targets also have their physical strength and durability decreased proportionate to their size (S1E33, 20:48)(S1E33, 22:20)(S4E9, 10:14) with vice versa applying to those whose size is increased, especially when they’re lobsters that end up towering over the ocean itself (S4E8, 18:50). Besides its main purpose, the miniaturizer’s got other useful properties such as the ability to cloak itself (S3E5, 6:34)(S1E27, 4:26), the option to selectively shrink just living targets or mechanical matter, and it has more instant ways of activating. The miniaturizer can simply be thrown and shrink targets without needing to expand (S2E16, 4:31) and it can expand fast enough to miniaturize targets in midair (S2E7, 5:31).

Pose Beam

Status: While Zach didn’t exactly steal it, Donita did let him borrow one of her pose beam machines.

A floating orb that can shoot out a beam that freezes any living target in suspended motion. This is usually the main weapon of Donita as she uses these machines to render animals immobile for her own fashion needs, and as such, the pose beam machine that Zach has shouldn’t be any different. The push of a button on one of Donita’s many remotes can control the orbs themselves and make them fly wherever she pleases, and another push can activate said beam from a distance. Once a target is frozen, the controller can be used to forcefully change the poses of said target and telekinetically move them to a different place. Multiple targets can be frozen with a single orb (S5E1, 4:37)(S6E7, 14:07), those same targets can be mind controlled under the beam’s light (S3E21, 18:58), and all the while targets are still conscious and can sometimes still be able to speak even when they’re frozen (unless their lips happened to be shut when they got pose beamed). All of this can easily be accomplished by Zach and his Zachbots despite them not having the remote on hand, although Zach should have access to the pose beam’s remote too thanks to his Wild Kratts: Habitat Rescue stage where they’re just lying around on the ground. The remotes themselves can also pose beam targets without the need for an orb (S4E3, 7:52).

In order to fight against these pose beams, an opponent must be able to A) get ahold of the remote and deactivate the orb/destroy it, B) get to the orb and deactivate/destroy it, C) have the ball moved away from the frozen target to freeze a different target such as its user (S1E4, 21:35), or D) come equipped with an electric field that will prevent the beam from reaching its target. Only then will someone be able to free themselves from this otherwise deadly invention.

Jimmy’s Controller

Status: It was successfully stolen off the Wild Kratts team alongside other gear during the Christmas special.

A prized possession of Jimmy Z from the Wild Kratts crew. The controller’s main function would obviously be its compatibility with video games on the Tortuga but it has other useful functions as well. It allows for direct use of the Tortuga’s teleporter as a push of the button can be used to turn it on and another button can teleport that item elsewhere (for an elaborate explanation on the teleporter, see the “Borrowed Vehicles" section). It has even been able to teleport things from inside the Tortuga to the outside world when Jimmy wasn’t even close to the Tortuga ship (S3E5, 5:59). Besides teleportation, it can also control other inventions such as the Guinea Fowl Flapper, Flycams, Fishcams, or it can activate inventions such as the Minizaturizer from a distance (S3E5, 6:20).

Tortuga Master Key

Status: It was successfully stolen off the Wild Kratts team alongside other gear during the Christmas special.

This special key would be needed by the Wild Kratts team in order to get the Tortuga mobile and working. Without it, the Tortuga would essentially stay grounded for good.

Time Trampoline

Status: While it wasn’t stolen by Zach due to being stuck inside the Tortuga, it was used by him for his own gain when he did manage to sneak in. He should also be able to use it after he had stolen the Tortuga during the Christmas special (see “Borrowed” Vehicles for more info), and of course we’re assuming that the trampoline is in working condition for this fight.

Arguably one of Aviva’s greatest inventions up to this current day besides the Creature Power Suits. With the proper setup beforehand, anyone can start jumping on the trampoline and bounce high enough to create a stable time gate that connects to a greater time connection from the present day to whatever time period the time trampoline is set to take its users to. Once the targets jump high enough to enter the time gate, they’ll find themselves travelling through a tunnel in spacetime to which they’ll need to throw a mobile trampoline out to the other side of the time connection in order to land safely and secure that connection so that they can go back to the present later. Given enough time or enough damage to either trampoline, that time connection can become unstable and eventually collapse, leaving those users trapped in the past for good. Before that can happen however, the users can choose to return back through the same method to which they travelled through time but now with the mini trampoline.

The trampoline itself only has enough energy for 2 round trips due to being a prototype and can only send targets as far back as around 500 years. Anything further can cause the target to burn to a crisp (S5E1-2), but on the bright side, someone like Zach could certainly force a target to go that far back that time by getting them on the trampoline and bouncing them to that time period like how Chris was able to forcefully bounce Zach to the present day (S3E26).

Creature Power Discs

Status: Zach did manage to get ahold of these discs on a few occasions, albeit he doesn’t hold onto them for long.

Usually, these discs are inserted into the Kratt brothers’ creature power vests and activated in order to gain access to the creature power of the day. Zach himself never once uses these discs himself but he has stolen them/held onto them from the brothers in the past. That said, they’re as useful to him as a doorstopper, especially because he never thinks about using them with the vests. It’s just not his thing y’know.

Creature Pods

Status: It was successfully stolen off the Wild Kratts team alongside other gear during the Christmas special.

Mobile communication devices that are always used by the Wild Kratts team to stay in touch with each other. Besides long-distance transmission, it’s also been used to scan targets, as a flashlight, a fishing rod, a chisel, an X-Ray, a tape measure, a flashlight, a lasso, and most usefully, yet another device that can project holograms from afar. They’re usually holograms of animals that are pulled from the creature pod’s creature database but they’re realistic enough to where actual animals fall for them.

Duplicator

Status: Getting ahold of the Tortuga itself means that he should theoretically have access to all of the gear inside, which includes the Duplicator. However, we have never seen him acknowledge its existence, let alone use it. It’s not impossible for him to find it and figure it out but realistically he might not use it as a go-to option in a fight.

Anything inside this telephone box will automatically duplicate the target no matter if that target is an object or a living being. If a living being is duplicated, they can think and act on their own, but they can just easily work together with the original targets to, say, take down a tiger for example. Those duplicates will eventually just glitch away after a short period of time (S5E3, 21:45) but reentering the duplicator with clones can further duplicate everyone inside to an unknown degree.

Other Wild Kratts Gear

(ignore the fact that most of these are vehicles, we’ll get to them later)

Status: It was successfully stolen off the Wild Kratts team alongside other gear during the Christmas special.

Here’s a bunch of other Wild Kratts gear that Zach could find lying around in the Tortuga.

  • Binoculars
  • Night vision goggles
  • A portable fan that can enlarge itself to create gusts of wind strong enough to send people flying (S1E40, 4:59)
  • Rocket boots
  • A backpack with detachable tank for eel-capturing
  • Messaging orbs
  • A rope extender
  • Aviva’s MIK (Mobile Invention Kit) that comes with an extendable metal arm (S1E40, 22:28). This arm can grab and apprehend targets from a distance or give its user extra mobility via grabbing onto and dragging its user over a set distance.
  • InstaBeach Heat Amplifier - A heat ray that captures the sun’s light to heat up a select area.
  • Mobile cameras for further surveillance - These mainly come in the form of fishes and flying robots.
  • A color infusion wand that can restore the color of anything its energy field washes over.
    • This is a modified version of the Fading Wand which previously stole the color of its targets that can also depower the creature power suits through its color removal.
  • A slime gun
  • Wing glider
  • A flying device known as the Insect-o-copter
  • Koki’s master control tablet which presumably lets her control the Tortuga’s functions

Balloons

Status: Multiple party balloons were sneakily stolen from the Wild Kratts crew by Zach himself.

These are literally just your average corner store party balloons. Zach has used these to send animals flying up to his blimp where he can then steal them.

The Hacker

Eye of Rom

Status: This artifact has been stolen by Hacker and his henchmen from within Pyramidia, to which Hacker would use its power more than once in its respective episode.

By holding it up high and making his wish, the Eye of Rom can essentially conjure any creature of chaos that Hacker desires. He does have to be pretty specific about his wish as the artifact can easily backfire on him, such as the case when he wanted a monster of great magnitude but ended up with a giant frog, but the right wish lets him summon a giant worm (see Support) and other wishes show that it’s able to summon other kinds of creatures that don’t even exist. The creature the CyberSquad summoned was a weird reptile-like cyborg that could fly and tip over the Grim Wreaker with its strength so Hacker should be able to do the same.

Encryptor Chip

Status: It was successfully stolen out of Dr. Marbles’ hands and reprogrammed by Hacker.

A special chip that was built specifically to cure Motherboard’s virus. Unfortunately, Hacker would manage to get his hands on the chip and reprogram the chip as a means to invade Motherboard’s system with his own version of an all-powerful A.I. (see Support).

Blue Bird of Zappiness

Status: Hacker would intend to go after the Blue Bird of Zappiness but he would be unable to steal it, and therefore he would also be unable to use it. He did also invent it but it’s clearly that it wasn’t meant for him to keep back then. It will still be mentioned here for completionist’s sake.

This bird-shaped remote was created by Hacker in order to boost Motherboard’s memory but after he had infected Motherboard, she would decide to hide it in a secret place as she believed it had the power to restore her memory altogether. 3 clues are needed in order to locate it but besides its stated purpose, we never get to see how it's used.

Prism of Power

Status: It was successfully in Hacker’s hands after he stole it from an unknown place but he never gets the chance to use it as he would lose it soon after.

Hacker manages to get his hands on the prism of power, which… does something supposedly! It is apparently a crucial part of Motherboard’s system and it was gonna be used to shut down Cyberspace’s entire power grid but besides that, it merely serves its purpose as the Macguffin of the episode.

Funky Flower

Status: It was successfully uprooted from the cybersite of Jungolia and used for Hacker’s next scheme.

This flower is considered to be one of many invasive species in Cyberspace, and it has some very good reasons as to why that idea floats around! If the flower is planted anywhere outside of its habitat, it’ll rapidly grow as it doubles itself across whatever soil is available. It’s impossible to pull out of the ground, it has an especially bad smell, and it will absorb all energy out of surrounding plants near-instantly. You can’t even break it without the use of machinery as it can tank hits from clippers and shovels, or if you want a more natural counter to these plants, special bugs from Jungolia can chomp through these flowers to restore the surrounding nature once again.

Eye of Fig Newt

Status: It was stolen from the Museum of Magic by Buzz and Delete and used on a singular target.

The Museum of Magic houses many artifacts from a time long ago, one of those artifacts being the Eye of Fig Newt. Looking at this artifact for 5 seconds, either physically or through a different medium altogether like film, can turn even the strongest of sorcerers into weak salamanders, leaving them stuck in a weakened form until a specific antidote can be concocted to counter these effects. It is a very situational trinket however as it’s only shown to work on actual sorcerers; neither Buzz, Delete, Hacker or the CyberSquad were affected by the trinket despite looking at it for way longer.

Symmetrizer

Status: Being one of the first things Hacker ever stole, he successfully robs it from Symmetria’s factory and reprograms it into a weapon of destruction.

What was originally meant to be a device made to bring order through symmetry would soon be reprogrammed into a devastating weapon by Hacker’s touch. It was made by Dr. Marbles as a means to automatically make produced items perfectly symmetrical but now it could split apart anything that is inherently symmetrical no matter if it was symmetrical through reflection, rotational, or translation. With that said, it will only be effective against targets that are already symmetrical by nature, meaning that it is incapable of splitting anything alive as they usually have no symmetry to them. Considering that the beam itself is big enough to cover an entire factory building and cause the whole thing to split apart, the symmetrizer is still a very powerful weapon.

Synchronizer Crystal

Status: It was snatched out of its original cybersite location and placed in the Northern Frontier but Buzz and Delete would chip it into pieces before Hacker could use it.

This crystal is important to every cyborg resident of Cyberspace as it’s needed to reactivate a cyborg’s synchronizer to make sure they don’t go haywire. Knowing this, Hacker managed to steal it from the CyberSquad and bring it back to the Northern Frontier where he planned to make money off of it. Unfortunately Buzz and Delete would have other plans but realistically, Hacker could use the crystal to reactivate himself should his circuitry go crazy. All he needs is some sunlight to be absorbed into the crystal so that it can flash a light beam that connects with a cyborg’s synchronizer and reboots it.

Cyberstatic Satellites

Status: Hacker would use these satellites against all of Cyberspace but he never steals them or even moves them or claims that they’re his. All he does is go inside of these satellites (which have no entrance security), press a few buttons that are out in the open, and bam, the plan’s done! Given that they’re only native to Cyberspace and need quite a bit of setup, they wouldn’t be all that useful in this fight.

Dr. Marbles built these satellites years ago in order to get rid of all the cyberstatic that was polluting Cyberspace but when Hacker made his way inside, he pushed a few buttons and undid the process. This would result in all the cyberstatic flying out of the satellite and into numerous cybersites where those areas would then flood with all this junk.

Frozen Equilibrium

Status: The equilibrium, which was originally in liquid form, was stolen by Hacker successfully as he was stealing golf balls that contained equilibrium.

Equilibrium, to put it simply, is a kind of element that can naturally balance anything it’s contained within. When it’s frozen however, it takes on a whole other purpose. Not only does it signify a nice pointy future through a scientific breakthrough but each piece can unleash an energy beam that turns anything it targets upside down while forcing it to float in place with no real way to stop it, aka throwing things off balance permanently. What was once simply used to keep golf balls in balance can now be used by Hacker for this more nefarious purpose; the original plan was to get enough equilibrium to the point of flipping all of Cyberspace on its head, but of course his plan would be stopped way before then.

Sleeping Powder

Status: While it would be used by Delete, he didn’t technically steal it as it would be used and left in the same room where it was taken. Hacker also never gets his hands on it despite knowing about its existence.

As the name suggests, anyone that happens to be peppered with this sleeping powder instantly falls into a deep sleep.

Ten Lucky Charms of Cyberspace

Status: They were successfully stolen but all ten charms are permanently stuck in the Northern Frontier, meaning that Hacker would have to be in Cyberspace to access them.

Within Cyberspace, there exist ten luck-based beings that will bring immense amounts of good luck to its gatherer once they’re all gathered together in a single enclosed area. These ten charms include the likes of a genie, a lucky coin, a clover, a bright star, a duck, a blue bunny, a unicorn, and a lucky number 7. With their luck combined and granted to Hacker through its associated book, this good luck is excellent enough to the point where Hacker was able to win 737 other cybersites in a sweepstakes that never existed prior (S1E12, 13:18), find lost items that seemingly just spawned out of thin air (S1E12, 12:30), and unearth useful items from the grounds of his homebase despite it logically not making sense for those items to be located there (S1E12, 18:10). Hacker would’ve been unstoppable with his very good luck but a few grievances do come with this extra luck. For one, this luck has a mind of its own as Hacker is unable to influence where all that good luck goes, meaning that intervention from people like the CyberSquad may not be stopped even with Hacker’s good luck and its event-changing properties. As for another downside, said book can be stolen and give enemies the info needed to stop this luck once and for all. The only known way to stop this luck is by separating the beings that aren’t green or considered creatures (or basically, the lucky penny and lucky seven) from the rest of the group, leading to the dispelling of the luck as the lucky beings are teleported back to their homes. We don’t even know if Hacker’s good luck has a range outside of the Northern Frontier.

Pearl’s Time Machine

Status: Hacker planned to and did manage to steal the time machine, to which he would go on to use it as it was being stolen rather than waiting until he got back to his ship.

Created by a girl who wanted to prove to her cybersite that wasting water was a big problem, Hacker would steal it while she and the CyberSquad were out of the basement where it was kept. He would replace it with a crude cardboard model as he rowed away with the time machine, and like every other time machine in existence, this one can take Hacker to the past, future, or back to the present. The Cybersquad would soon manage to steal it back, leading to Hacker’s own attempt at making a time machine that would immediately break upon use.

The Book of Unhappy Endings

Status: The book would be stolen from its original vaulted location and have its contents unleashed by Hacker, and afterwards he would hold onto the book to make sure the process couldn’t be reversed.

In the lovely cybersite of Happily Ever After, a magical book was used to remove and contain all the unhappy endings of its residents (for context, all the residents here are directly ripped from their original fairytales such as the Three Little Pigs, Humpty Dumpty, etc) as a way to keep all the residents living, well, happily ever after forever. It would be concealed inside a large rock for years before Hacker managed to learn of its existence and retrieve it. Once Hacker opened it, a purple smoke would escape from the book as every unhappy ending would be unleashed across the cybersite, ruining the life of every resident as it shaped the world around them into these unhappy scenarios. Whether it’d be inducing transmutation, destroying any relevant object, reversing time, and straight up manipulating the fates tied to these characters (S6E3, 6:08), these unhappy endings are applied to their lives and will forever remain if the unhappy endings aren’t in the book and the book isn’t sealed away by sundown. The book itself is also useful in a fight as anyone that is nearby will find themselves grabbed and thrown by the fog that the book releases (including Hacker and co), but once the book is properly held onto, the magic words of “and they all lived happily ever after” will cause all those endings to be sucked back into the book.

It’s unclear whether this only works on fairytale-based characters or not. The CyberSquad, Hacker, Buzz, Delete, Wicked, and every other being from Cyberspace outside of Happily Ever After were left unaffected by the book so it’s more likely that the former is true.

Program Proliferator

Status: It was stolen without much issue and Hacker would have successfully used it but it ended up requiring a password that he didn’t know.

Having created this device alongside Dr. Marbles, it was meant to tap directly into Motherboard and program her in case her operating systems were to fail. Unfortunately Hacker would manage to unearth it again and try to reprogram Motherboard to follow his every command. It can be plugged into any computer to let Hacker hack into the system remotely, although a password is needed for it to be used… a password that Hacker never figures out (S12E10, 1:23).

The Totally Rad Ring Of Radoplois

Status: Fairly simple, Hacker directly steals it off the former king of Radopolis and uses it multiple times to his advantage.

Out of everything that Hacker’s stolen, the totally rad ring of Radopolis would have to be his most valuable asset yet. Previously a ring that belonged to a past king of Radopolis, Hacker would learn of its wish-granting properties and steal it off the current king. As long as Hacker says his current heart’s desire out loud while wearing the ring, he can ask for anything and be granted it near-instaneously. When he got his hands on the ring, he has given himself a lush head of hair, shut off Buzz and Delete’s voices, created stormy weather, summoned a giant magnet located across Cyberspace to tear Motherboard’s defenses to pieces, erased all of the wheels in Radopolis, and managed to cause a chain of events that was meant to stop the CyberSquad in their tracks. Every single wish can be done at an extremely far range, and given that Hacker wanted to banish the CyberSquad to the Northern Frontier when he was tired of them, he can basically do anything he sets his mind to. Fortunately it proves very easy to steal the ring off his head, and considering how he became very cocky and took his time with his wishes, it was only then that the CyberSquad could put the ring back in its rightful place and bring peace to Cyberspace once again. Only then would all of Hacker’s wishes be undone.

Vehicles

Zach Varmitech

Zach’s Private Jet

Zach’s main form of transportation through the skies. Besides having a sleek design, it’s got a few features of its own. It can deploy a giant crankable mixer from below the jet to create a big mess (S2E3, 4:50) as well as a telekinetic beam to lift Zach out of otherwise inescapable situations (S1E3, 22:33). The jet’s also got a spy cloud feature, albeit this one can be easy to hack away at (S2E3, 22:30).

Cargo Plane

It may be a bulkier plane but it’s best not to underestimate it when it’s got a ton of unique features on board. The interior of the ship’s got jail cells (S1E18, 9:43)(S4E2, 18:50), an automated assembly line that can build whatever invention Zach comes up with on the fly, trapdoors to drop unsuspecting targets (S6E18, 30:21, 39:23), spring-loaded tiles to launch those targets out of the ship (S2E23, 19:32), a big vacuum that can release tons of black goop when it malfunctions (S2E14, 5:56), chains to restrain animals as strong as rhinos (S1E18, 9:43), and a high-tech computer that can track and detect anyone within the area (S2E23, 4:14) and is generally used for all his communication/spying needs. The plane is also able to spy on Martin despite there being no tech in his location which is… a very odd circumstance (S3E9, 6:49).

Meanwhile, the outside of the ship has boosters that output a casual speed fast enough to easily catch up to the Tortuga (S3E23, 5:43), with that speed being further boosted by “express beams” that move his plane at supersonic speeds. It’s got a cloaking feature to make the whole thing invisible from the outside (S4E23, 12:17)(S5E11, 10:57), a spy cloud feature (S3E9, 12:06), it can dig underground to hide itself (S2E23, 19:55), and push come to shove, it can activate a lockdown mode that is almost completely impenetrable (S3E9, 19:35). Keyword is almost, the Wild Kratts always manage to bust in with their power suits. They’re just built differently.

Propeller Plane

This truly is a plane with propellers. It looks very similar to the cargo plane in terms of interior, including the same exact jailcell that it happens to have inside.

Blimp

This is basically just your average blimp. It only appears in a single episode (probably because Martin pops it by the end of the episode) but its one unique feature is that it comes with remote-controlled plugs that automatically connect to nearby Zachbots so that they can be charged.

Yacht

Zach’s yacht happens to come with a few interesting features such as a holographic iceberg disguise and turbo boosters to let it speed across bodies of water. Besides that, it’s just a yacht.

Submarine

This truly is a submarine. Gotta love how this also only shows up a single time and does nothing interesting.

Varmitech Industries Submarine

Lended to Gourmand in exchange for a lifetime supply’s worth of seafood, this submarine comes equipped with everything Gourmand would need in order to go and hunt for his next deep sea creature meal. The sub’s got a mitten grabber, a net, multiple extendable claws, a spatula arm strong enough to smack the Pulponaut away (S4E25-26, 39:01), a deep sea dough blaster that are sticky enough to trap the Pulponaut (S4E25-26, 39:24), and a mallet hand strong enough to cause underwater volcanoes to erupt with enough smacking of the deep sea volcanic ridge (S4E25-26, 39:54). When the sub had basically failed Gourmand in the end as it fell into the lava-filled crevice below, he would use an emergency tube ejector to escape (S4E25-26, 42:46), marking the end of his reign in the deep seas.

ZTV

Only being built in 3 hours with the help of a giant wheel handed down from a very old relative of Zach’s, the ZTV is a vehicle that is meant to conquer the rough terrain of the African Savannah. The ZTV’s main structure is composed of a durable titanium frame, and the big wheel is hollow as Zach used a mind-controlled cheetah to make the wheel, and thus the vehicle, go especially fast. If that cheetah is freed however, the bigger part of the machine powers down, although the front of the ZTV can still act as it can separate and become a mini flying ship with a rocket booster. It may have technically been cheating since Zach was using this ship in a race for grounded vehicles but it’s got a wheel that dangles to the ground, that is totally within the rules… (S1E23, 20:33)

Hovering Platform

A hovering platform that Zach likes to stand on in order to be physically present in front of the Wild Kratts without finding himself in danger. How exactly it flies is still a mystery but considering how it continues to hover even when knocked to its side, it must have some advanced technology behind it. Zach doesn’t do much with this platform but it is able to create clouds around itself which not only disguises Zach but tricks others into thinking there’s a huge storm coming (S6E6, 15:27).

Sleigh

A Zachbot-pulled sleigh that lets Zach travel while in the Christmas spirit!

Snowmobile

This snowmobile would only be used a single time to go and capture a Yeti in the Himalayas mountains. It does have the aforementioned steel cage attached to it!

Paddle Boat

An inflatable boat in the African rivers is crazy work I’m just saying-

Aqua Jet

These underwater scooters let Zach and Donita fly through the water seamlessly.

Whatever This Vehicle Is

Is this some kind of car? Some kind of bike? I can’t even tell. Well whatever it’s supposed to be, it’s certainly an all-terrain vehicle that can traverse the plains just fine until one of its wheels gets popped.

The Hacker

Grim Wreaker

In order to cause chaos all across Cyberspace, Hacker relies on what is basically his most prized invention to date: the Grim Wreaker. This multi-layered ship can easily fly at speed of 100 cybermiles per hour (it’s basically the normal MPH measurement but with Cyberspace flair)(S4E6, 12:47, 14:23), can submerge into water just fine, and is outfitted with all sorts of useful features fit for someone as cunning as Hacker. It’s got more average features such as a periscope, a speaker, cages, rope ladder, a vacuum, a trap door that leads to a prison inside of the ship, a heat shield, color changing lasers for show (S11E6, 7:56), claws that can extend from the front (S5E3, 8:46) or below the ship to grab people (S5E6, 0:38), a hose that can spray out great amounts of cement (S2E6, 15:21), a laser that can slice through ice, and even a boomerang laser that can shoot out from the bottom of the ship and gradually destroy entire mountaintops.

For wackier parts of its arsenal, it can send viruses flying for a distance (S1E1, 2:55), it has a giant magnet, an extendable ear and eye function to eavesdrop on people from afar, a cloud disguise (S11E5, 3:37), a tractor beam that sucks anything below it into the ship (S1E24, 3:56), a suction cup attached to a long rope that can cling onto anything and tug it away (Space Waste Odyssey, 10:08), a big extraction plug that can suck the power out of anything its plugged into (and all that power going directly into Hacker’s recharger chair (S11E5, 4:06)), the Zap-and-Snap Trap which wraps a giant net around its targets (S4E8, 0:47), a blower function that can blow enough wind to cause mini cyclones, and an illusion projector that can project a fake Grim Wreaker to confuse his enemies (S1E2, 1:27). The further addition of Magmalux to his ship allows him to just project a beam below it and make anything it hits disappear into thin air, even things as big as a bridge (S6E5, 6:05).

Of course the ship isn’t invincible, far from it. The view of the pilot can easily be blocked by things such as smoke (S3E6, 8:11) and it can run out of power or have its power sucked out of it (S1E16), rendering it immobile and inactive. An intruder can also hijack the ship from inside, although the ship’s landing gear does have a safeguard to prevent the ship from taking off (S1E1, 18:13). No matter how many times the ship is destroyed however, Hacker is always able to rebuild it as he proudly considers it his home, his pride, and his joy according to its bio in the official Cyberchase character info page known as the “Who’s Who Document”.

Hover Scooter

Hacker has used plenty of hover scooters to traverse around cybersites or to chase down the CyberSquad. The side of the scooter sticks out to let Buzz and Delete ride with him and while in the vehicle, Hacker can extend his seat vertically to reach higher locations.

Rocket-Boosted Bandwagon

Hacker used this to cheat in a race to claim some free land. Shame on him.

Hover Chariot

A modern version of the classic Greek chariot. Hacker probably stole this from the cybersite knowing him.

Snowmobile

A snowmobile that doesn’t take after Hacker’s color scheme whatsoever.

Crane

Hacker took dumpster diving a bit too literally as he made Buzz use this crane to lower him into some trash to find his missing seeds.

Loaned Ship

Eh, Hacker’s seen better days. This was the ship he had to rely on while the Grim Wreaker was being repaired but it does at least come with an extendable claw that comes out the back and can grab whatever Hacker wants it to.

Horse and Wagon

Hacker couldn’t even afford a real horse.

Driveable Drill Machine

A land-driven drill machine that can drill through any material in its path. It is prone to running out of power but it is still a dangerous vehicle to have charging straight towards you, especially with Buzz in the driver’s seat.

Croco-Drill

Shaped like a crocodile, this drivable machine has a main drill function that can drill precisely into any desired spot in the ground. Hacker’s even got a spare in case the first one breaks.

Henchmen Spaceship

The perfect ship for henchmen like Buzz and Delete. It has an extendable plunger feature that lets it grab onto moving ships with its suction, and inside the ship a separate extendable vacuum can be piloted to suck targets into the ship and back out.

Other Henchmen Spaceships

Hacker’s got some other spaceships reserved for his henchmen such as the one used by Trash and Baskerville (seen above) and the one used by Buzz and Delete during the events of Space Waste Odyssey.  The latter has a grabby arm and is fast enough to keep up with the CyberSquad’s cyber coupe.

Lil Wreaker

A mini version of the Grim Wreaker. It’s a perfect two seater vehicle for quickly travelling across Cyberspace.

Parade Float

Disguised as a parade float for Father’s Day, it’s actually… a parade float! Well, Hacker can hide inside of it and the Max bot stays on top as it sprays syrup on unsuspecting people with its attached hose.

Hover Cart

Hacker really does love his hovering vehicles huh.

Jet Ski

A jet ski. Not even a Hacker themed jet ski, just a jet ski.

Submarine

A nifty submarine with a grabby claw and extendable hook.

Flying Robotic Brooms

Wicked’s not the only one that’s got access to a flying broom! In fact, she’s sold plenty of her own rocket brooms in an episode, with two of those customers happening to be Buzz and Delete. Having used Hacker’s money to get their own rocket brooms, they can freely fly from place to place with a simple push of a button. These rocket brooms also happen to have a vacuum function that secretly drains the power out of anything in a nearby radius (S4E9, 14:58), all in the singular push of a button. Hacker has also built his own flying broom and flown on it to catch up to Wicked.

Jeep

Yeah this is a purple jeep alright.

The Mean-Mobile

Modeled after the likeness of Hacker, because what else isn’t modeled after him by now, this sleek ride was meant to carry Hacker in a race as well as successfully help him with his kidnappings. It’s basically a normal car otherwise, although it does have rocket jets that let it fly! (S2E8)

“Borrowed” Vehicles

Zach Varmitech

Tortuga

Status: It was successfully stolen off the Wild Kratts team alongside all their other gear during the Christmas special. Zach had also stolen it on another instance but he lacked the main power source to get it out of hover mode + he was struggling to make it fly.

The prize invention of Aviva and the Wild Kratts crew as a whole. They call this ship their home for all of their adventures, and yet Zach was able to take it all from them just like that. He may have had issues with stealing it in the past but this time is the one for real! Anyways, when the Tortuga was originally being constructed, its design was mostly based off the box turtle among a bunch of turtles, and as such it can walk across land like a box turtle, swim through the seas like a sea turtle, and fly like the uhh… umm… the Paratroopa from Super Mario! Totally. It can hover in the air, glide through the skies at fast speeds, or even rocket into space, all of which is usually accomplished by the piloting skills of Jimmy Z. Given that Zach could easily make the Tortuga fly during the Christmas special and is generally familiar with its layout, he should be able to access and use everything the Tortuga has done in the past even if he himself hadn’t done before.

Besides taking the Wild Kratts team from point A to B, the Tortuga can track ships on a global scale, project holograms in the air as a means to distract others (S3E21, 16:35), cloak itself with its camouflage feature (S2E15, 4:28)(S3E5, 6:34), unleash a widespread electrical disruptor blast that taps into a robot’s frequency and causes them to cease function, a lockdown mode to keep those inside protected from outside danger with its highly durable shell, and it can be put into a battle mode where the ship is now angry and always on the offense as it will automatically protect itself (S6E6, 20:29). Above everything else however, the ship’s most interesting feature is its built-in teleporter. With the use of Jimmy’s controller, its user needs to imagine exactly the place where they want its target to be teleported, and as the teleporter is activated with the controller, a push of a button can zap that targeted item and teleport it to wherever the user imagined. Items can be teleported vice versa (from its original location to the Tortuga) but the user needs a good visual on the item and has to properly aim with Jimmy’s controller to teleport it to them (S1E28, 11:32). It can also only teleport items and not living things (S3E21, 13:43)(S3E14, 9:10)(S1E17, 13:17), although that is absolutely made up for with the teleporter’s sheer range as it could teleport things as far as the moon (S6E14) and even all the way to Saturn.

Glaring weaknesses do still exist with the Tortuga, whether it’d be smaller beings being able to sneak through the cracks of the ship to mess with its systems, their communication frequencies being easy to tap into, or general damage being enough to halt the ship’s power and mobility, but despite the odds the Tortuga manages to live through them all.

Other Wild Kratts Vehicles

Status: It was successfully stolen off the Wild Kratts team alongside all their other belongings during the Christmas special.

Zach’s technically got his hands on a whole bunch of other Wild Kratts vehicles when he stole the Tortuga from them. Stored in the designated garage of the Tortuga, Zach can access the following vehicles if he so wished to:

  • Amphi Sub - A submarine built for the great seas. The ship comes with a pressure system, grappling hooks, and a launcher that can shoot out projectiles with precise aim among other features.
  • Createrra VX - An all-terrain jeep that comes packed with many features to traverse the rough landscapes of nature. It’s got the jet function to jump over lakes, a hover mode, a hook line, and turbo boosters to further increase its speed.
  • Octopod - Being modeled after the giant Pacific octopus, it’s got 4 prehensile limbs that allow it to attach to surfaces as well as other octopus features such as camouflage, jet propulsion, arm regeneration, and an ink defense.
  • Fish Mobile - A fish-like vehicle with eye synchronization feature to automatically keep it on a steady path
  • Cheetah Racer - This cheetah-based racing vehicle can reach a top speed of 70 MPH and a flexible backbone + four limb suspension to better handle the rough terrain of the African savannah.
  • Rocket Jet - One hell of a flying torpedo that can shoot through the air at high speeds.
  • Buzz Bikes - Flying bikes that resemble fireflies
  • Butterfly-XT
  • Snowmobile
  • Hover Cycle
  • Manta Riders
  • Ramora Rocket Sub - A ramora-fish based submarine that can stick to surfaces from below
  • E-Snowboard
  • Rocket Sled
  • Falcon Flyer
  • Guinea Fowl Flapper - This flying drone-like machine is based off the guinea fowl. It can fly through the air via Jimmy’s controller or it can be ridden inside of and piloted inside if someone were to be miniaturized. There also exist multiple guinea fowl flappers.
  • Hippo Sub - Hippo hop! Woohoo! Yeah baby!
  • Bassy Chassis 3000
  • Stone Digger - A bike with a giant drill attached to the front which allows its rider to drill through stone with ease.
  • Worm-Mobile
  • Hover Chair
  • Pulponaut - After plenty of trial and error, Aviva managed to create a deep sea submarine that could withstand the toughest things that the environment could throw at it. Through the replication of the cells in a barrel fish’s fast, it’ll never be crushed by the deep sea’s pressure. It’s also got miniaturizing capabilities.

The Hacker

Motherboard Control Central

Status: When Hacker compressed Motherboard and jailed the CyberSquad, he had full control of the Motherboard Control Central during this period of time.

Now having full access to Motherboard Control Center after his takeover, Hacker theoretically has access to all of its arsenal and could use any of it at any time. This spaceship resides in the center of Cyberspace as its very own cybersite and is usually the home of Motherboard, Digit and formerly Dr. Marbles. In order to protect themselves from the incoming danger that would be Hacker (as well as general threats), the spaceship comes equipped with multiple defensive measures. It’s got a defensive forcefield (S5E9), memory shields and firewall capabilities (S1E1) that prevents malware from entering, spring-loaded launch panels to keep intruders out (S11E4), a laser that can destroy incoming projectiles as big as meteors (S3E4, 3:20), and if all else fails, the ship can activate boosters that slowly move it out of the way of danger (Space Waste Odyssey). Granted some defenses are flawed in design such as the aforementioned memory shields and firewalls being inactive during system checks or power locks (S4E9), and there’s also the fact that Motherboard can potentially be reactivated to boot Hacker out of the system/ship, but otherwise the ship’s as safe as an armadillo in a safe.

The ship’s also got a main control room that contains the screen that Motherboard is shown on as well as a control panel with tons of buttons, levers, and other gizmos. Although we don’t see what the majority of these buttons do, we know that there’s at least a lever that allows for portals to be created when Motherboard is unable to do so in the current moment.

Abilities

Zach Varmitech

Hacking Capabilities

Feeling insecure about the flaws in his own tech, Zach would do what he believed was best. Rather than try and improve his own technology, he would instead exploit the flaws of others’ technology for his own gain! Well, this mainly applies to Aviva’s technology but hey, the frustrations of a decade long grudge has to go somewhere.

A weird thing about Zach’s hacking skills are that there have been times where he couldn’t hack into the Tortuga’s database due to it having protection (S3E4, 5:28)(S4E14, 6:00) but other times he has hacked into the Tortuga just fine. He’s casually hacked into and eavesdropped a call between the Wild Kratts crew and some kids (S3E23, 5:29), hacked into the Tortuga’s camera system a few times within the same episode (S4E18, 7:22, 10:37), tapped into the radio frequencies of transmitting tags to locate tagged Tasmanian devils (S1E4,10:41), and most impressive of all, he could remotely hack into and override the Tortuga’s controls from a distance, forcing the ship’s autopilot to send the whole crew flying into the sea of Japan (S4E18, 15:44).

Fencing Skills

Zach may not be all that active but he’s managed to pick up some fencing skills from summer camp, being comparable to Aviva in skill.

Regeneration

As seen in the picture above, Zach has had multiple bones broken in his body thanks to his Zachbots, and yet he can instantly regenerate from those injuries in the scene like nothing happened. He’s also been rolled up into a ball and managed to live despite basically having his spine and limbs wrapped around to the point of potential serious injury (S1E23, 16:09).

Limited Levitation

Somehow, Zach ran hard enough to the point of lifting himself into the air. This is most likely just played for gags however so you won’t see Zach freely levitating through the air anytime soon.

Fourth Wall Awareness and Interaction

In the Wild Kratts Live Show 2.0, Zach can talk directly to the real life audience as well as the real life Kratt brothers and is fully aware and unfazed by them being in a whole other medium. Not only that, but he’s smacked himself against the screen twice and was directly affected by Aviva and Koki pushing the screen transition towards his direction, squishing him in the process.

Resistances

  • Limited Extreme Temperatures: Given that Zach has taken a lot of punishment compared to other normal characters, he should be comparable to the likes of Aviva who can survive being encased in ice after being frozen over (S5E15, 16:23). He has also survived being in cold Arctic water for a very short period of time (S1E7, 21:23).

The Hacker

Cyborg Physiology

Ah yes, the inner workings of your average cyborg. Being one of the more common species in the world of Cyberspace, every cyborg not only takes on a humanoid-esque physical form but they astonishingly share a lot of the same living needs as humans as well. Cyborgs have a need to eat (S1E5, 9:52), sleep, and keep themselves warm like how regular people do and they can even feel pain through their bodies despite being completely made out of smooth metal (S5E8, 2:39). Despite this, cyborgs do still have the kind of features you’d come to expect inside a robot, features such as naturally higher durability, waterproof properties (S4E10, 15:37), and a battery that needs to be recharged often, among other parts.

Wrapping this around back to Hacker, Dr Marbles would jam pack him with tons of cyborg components that were meant to make Hacker the best robotic assistant around. He’s got a “simulator” component that was once energized and caused him “to never tell the truth again” according to Digit (S1E15, 1:18), a synchrometer component that has to be reactivated every once in a while or else it will lead to negative side effects (effects such as memory loss, loss of coordination, unusual speech, and disorientation of reality which have all been seen with Digit, another cyborg like Hacker (S5E7)), and an H-Drive that not only acts as his heart but also as the very source of his rotten personality. Up until this episode, there was no known way of changing Hacker’s ways as his H-Drive had been a conduit for his mean-spirited self but with the insertion of a new memory chip, the CyberSquad would’ve been able to reprogram his personality so that he could stay good forever (S5E8, 1:29). Of course Hacker had preparations for this as his H-Drive can automatically create an electric field around itself as a defense mechanism that was practically unbreakable (S5E8, 3:13) unless a strong enough being could breach through the forcefield, such the case when a robot named the RTR 9000, created by Dr Marbles appropriately enough, had enough force behind its movement to get through the forcefield and insert the new chip (S5E8, 3:51). Of course the status quo would take priority as Hacker would return to his old self soon after but it’s worth noting that the chip did successfully manage to change his personality briefly.

Besides all that, Hacker’s got pocket pens that light up and beep to indicate he’s running out of energy (S1E1, 17:19), a button that immediately changes his clothes (S1E5, 17:27), and he can sense if something or someone were to enter his body without him knowing (S5E8, 2:02), albeit he brushes it off like its nothing and doesn’t realize what’s going on inside. He also just has a bunch of small holes on his body (mainly for his recharging) that allow for easy access to his insides. What we should question is the fact that even when half his cyborg body is destroyed, he’ll still be alive and act like having his top half disintegrated is merely an inconvenience. It must’ve cost Buzz and Delete a fortune to fix Hacker.

Stolen Wizard Power

On a few occasions, Hacker has managed to steal the magic from the wizards of Cyberspace, whether it’d be intercepting a magical ritual to give himself all their magic or getting a hold of Stumblesnore’s magic wand and modifying his recharger chair so that he could properly absorb all of its magic. With this special wizard power comes a few magical abilities such as growing in size (S3E11, 18:05), shooting lasers out of his eyes (S3E12, 12:42), transmutating any targets he hits with his beams (S3E12, 18:15, 19:23)(S6E4, 13:06), summoning cages around his targets with the right aim (S6E4, 18:03), and summoning monsters to aid him in battle (S6E4, 7:11). All of these are standard wizardry spells that Hacker somehow managed to conjure despite seeing very little wizard action himself. Of course, this magic doesn’t make him invincible as he needs to hit his targets with physical beams in order to transmutate (although it can work on multiple targets if they happen to be real close to each other (S6E4, 13:26)), his magic can be stolen back (S6E4, 21:20), and he won’t be able to use his magic if he is restrained (S6E4, 7:41).

Ice Manipulation

It’s unknown how Hacker did it, whether it was through one of his machines or himself but he managed to freeze a king into an ice statue and threatened to do the same to anyone who opposed him.

Limited Levitation

When Hacker was caught off guard by Wicked’s last request, he would comedically jump into the air and levitate there for a few seconds. This is most likely just played for gags however so you won’t see Hacker freely levitating through the air anytime soon.

Fourth Wall Awareness

Even YOU aren’t safe from Hacker’s influence as Hacker has looked to the camera and told the viewer to watch Cyberchase in his own dedicated Lucky Star minisode.

Resistances

Forms

Zach Varmitech

Zachula

He vant to steal your technology!

The Hacker

Orangutan Form

You know, I never questioned it earlier but why DID Hacker wear an orangutan disguise when every critter in the forest is otherwise fine with humans and other cyborgs walking around-

Big Robot Form

On the first go with the Transformatron, it would only make sense that Hacker transformed himself into an all-powerful cyborg that could now properly dominate Cyberspace with an iron fist. He’s not only grown in size but he’s gained armor that enhances both his strength and durability alike, allowing him to tower over buildings and lift entire structures such as pyramids, sphinxes, and castles above his head. He’s also got rocket boots that let him fly through space and quickly make it from cybersite to cybersite to wreak total havoc..

Balloon Form

When the Transformatron came back and returned to its glory days, Hacker would use his wild imagination to… inflate himself? That’s odd, surely after the last time he used it you would think his transformations would only become much cooler. Either way, this strange form would allow Hacker to fly through Cyberspace and deflate himself to squeeze through tight cracks (S5E9), both of which helped Hacker invade Motherboard’s control central while the CyberSquad were stuck in the Northern Frontier.

Support

Zach Varmitech

Battle-Ready Polar Bear and Walrus

Captured by Zach in his first episode by technicality, these mother animals are equipped with titanium battlewear and are at Zach’s beck and call due to the suit’s mind controlling properties. With a push of a button on his remote, he can send them after his enemies, but they can just as easily turn against him if that remote controlled is destroyed and lets them break free.

Rhino-dozers

An army of mind-controlled and battle-ready rhinos at Zach’s control. With 3,000 pounds of strength and a run speed of 31 mph behind each and every rhino, Zach can cause some utter destruction by commanding them to charge forward using his remote. All 17 rhinos have been able to flatten trees and even an entire wooden barn, and due to the fact that Zach can ride them and command them to shake any intruders that try to hop on the rhinos, physical force wouldn’t be the best way to deal with these guys. In fact, the rhino’s own natural instinct can be enough to cause them to break out of the mind control and lose their suits, although this is only possible if they are reminded of their natural habitat.

Jaguar-Bot

Like all the other animals that Zach has mind-controlled, this jaguar bot is no different. Besides the mind control, it is basically just a regular jaguar.

T-Devil Security Bots

As a means to scare pesky kids off his lawn, Zach would kidnap Tasmanian devils and trap them inside of big hovering robots. These security bots would be at his beck and call thanks to either his remote and voice commands, and due to the T-Devil’s aggressive nature, the robots will always move rapidly towards their targets. Unfortunately since the T-Devils aren’t mind controlled, they can get distracted by rotten food and break themselves out with enough force, causing the robots to break down.

Mind-Controlled Sharks

It’s like a shark, but it’s mind controlled. A bull shark to be specific.

Mako-Me-Rich 2000

Zach would decide to catch every fish in the ocean one day as a means to get richer, but rather than have his Zachbots catch one fish at a time, he would come across a Mako shark and mind control it for his benefit. Further commands can be given to the shark via remote, commands such as ordering it to go after the Kratt brothers.

Robotic Fish

These fake fish are not particularly useful except for making others think they’re real fish. Even then their disguises aren’t the best.

Robotic Parrotfish

In order to help Donita get some new parts for her jewelry, Zach would mind control parrotfish and make them steal coral directly from the source. The only known way to take off the robotic gear is through the deactivation option on Zach’s remote control as it’ll stay locked on otherwise.

Aardvark Digger

Wanting a swimming pool dug for him by noon, Zach would make use of the aardvark’s digging power and mind control it to dig for him. This aardvark would prove to be especially efficient as it could dig big holes within a span of seconds.

Panda Stuffo Bot

These mind controlled pandas are used as giant stuffed animals that, with a push of a button on Zach’s remote, will hug its target no matter what.

Army of Robotic Ants

Realizing that he could become even richer by hoarding all the world’s vegetables for himself, Zach would steal plenty of leaf cutter ants and create an entire army of robotic ants to harvest the crops of others by force. These robotic ants are created in real time through Zach’s automatic assembly line on his cargo plane, and once an ant had been inserted inside each and every bot, Zach could use a remote to mind control them into using their ant instincts to steal crops. The jaws of every ant can not only harvest vegetables with care but they can also grab people and keep them in place, with worker ants focusing on the stealing while the soldier ants play defense and try to keep intruders from messing with the workers. With the whole army on the move, their forces spread far and wide across a decent sized area to get the work done. As expected, these bots do have a major glaring weakness, and that’s the fact that they can run out of power when they become tired, and the only way in which their energy can be restored is if they’re fed fungus which Zach isn’t aware of.

More Walruses

When Zach needed to find the Arctic Museum’s special pearl for Donita, he used a bunch of walruses to search through the ocean’s supply of oysters.

Runner Bot

After nabbing a pronghorn antelope and putting a mechanical vest on it, Zach would finally have access to his new Runner Bot… for a short amount of time at least. With this runner bot, Zach would’ve commanded it to run everywhere and do/get anything he wants without needing to do as much as leave his seat. This runner bot can not only run at fast speeds for a prolonged period of time but it also comes with mechanical arms that allows it to grab anything in its vicinity, all of which is possible thanks to Zach’s commands from his remote.

Gila Monster Power Wrenches

Gila monsters would be Zach’s next target as he would plan to harness the gila monster’s biting power for very powerful wrenches that have an especially hard grip. He would make a few of these wrenches before the Kratt brothers came to stop him.

Zach Delivery Drone

Due to his laziness, Zach would create a bumblebee-powered drone that was meant to deliver Donita’s magazine back to her after he had borrowed it. Once it’s filled with bumblebees, it can fly around and act on Zach’s behalf as it can use its arms to hold packages and grab people to throw them around with little effort. It truly is a physical threat as seen when it slams Chris into the ground multiple times but if it comes apart to the point where the bees can escape, then it’s fully depowered.

Black-Footed Ferret Robber Bots

Inspired by the black-footed ferret’s quick and efficient ability to run through prairie tunnels, Zach planned to use these “weasels” to sneak into the Tortuga and rob all of the Wild Kratts team’s belongings.

Chimpanzee Assistant

As his latest animal capture as of this blog, the captured chimpanzee would be mind controlled into becoming Zach’s new assistant due to the chimpanzee’s natural smarts and brain power. Zach would once again use a remote control to make the chimpanzee follow his commands, doing things such as fixing up Zachbots and telling her to deactivate Martin’s chimpanzee powers while he’s distracted. According to Zach, this chimpanzee assistant would be more reliable than Zachbots due to the chimpanzee’s inability to make mistakes, although the chimpanzee could still be freed through the removal of the helmet/the destruction of the remote.

The Hacker

Buzz and Delete

Whenever Hacker is around, it’s more likely than not that those dunce buckets Buzz and Delete also happen to be around (and vice versa). As Hacker’s dedicated assistants, they are very loyal to a fault and they’ll always be there to help Hacker when he needs it. Considering that Hacker was the one to assemble Buzz and Delete himself, you’d think his building skills would make his assistants as perfect as he believes himself to be, but it turns out that Buzz and Delete aren’t quite the assistants that Hacker had hoped for. Sure, they’ve definitely proven them useful in the past, such as when they temporarily stop the CyberSquad from reaching their destination or when they trick the CyberSquad into going down the wrong path, but overall their negative traits shine brighter than their positive ones.

Buzz, despite being the more serious and goal focused of the two, sometimes just doesn’t understand what his job is supposed to be. Delete meanwhile is more prone to distraction, doesn’t work well under pressure, and can often do things wrong on accident (S5E6, 5:38). Together, they are both very clumsy, they often fight over access to inventions which causes everything to go haywire, they often trip on each other and get in each other’s way, and tricking them is as easy as pie. These two have even been the downfall of Hacker as a result of their own stupidity (S5E6, 0:49)(S4E10, 11:38), so it’s no wonder that Hacker’s actually fired them a few times to pursue better henchmen. However, the duo will always manage to crawl back to Hacker despite the initial betrayals, and they continue to stick by his side despite Hacker’s wishes. Even their official information in Hacker’s “Who’s Who” entry states that Hacker is stuck with them regardless of being able to do anything right because of his cheapness and also his inability to afford better help.

Regardless, Buzz and Delete do also have some useful gear on them. They easily have access to items such as lassos, fishing rods, big door locks, rope, watches to stay in contact with Hacker, a monster disguise, and smartphones with a blinding camera. Delete himself also has robotic arms that can stretch around people to restrain them (S1E1, 16:54)(S2E1, 2:10) while Buzz can perfectly imitate Hacker’s voice to a tee. More often than not, these two are given guard duty or spy duty by Hacker to make sure that the CyberSquad doesn't interfere with his plans. For one final point, Buzz and Delete are certainly weak to memory tampering but when their circuits are smacked hard enough, they can both become smart enough to put most of the Grim Wreaker back together without Hacker’s help… somehow (S1E20, 2:40).

Gigabyte

Through a complicated process involving the full moon of Castleblanca and a specific device that allowed for forced mind switching with Dr. Marbles, Gigabyte would be created through Hacker’s genius as a new ally. Unfortunately, a malfunction in the process along with Delete’s intervention would make Gigabyte as a dumb as a peanut, so while Gigabyte can certainly be a physical threat, he isn’t as smart as Hacker had hoped to make him. Good thing Hacker’s made a few Gigabytes later in the series for his new rock band… for some reason. He can also program and reprogram Gigabyte to do his bidding, such as when he programmed Gigabyte to act like a monster in order to scare everyone away from the park that Hacker had claimed for himself.

Robo Goat

An obstacle that can be summoned via remote.

The Beast

Just a small chihuahua. Just kidding, it can breathe tons of fire!

Giant Bunny

One of two monsters that Hacker would get from being a part of the Creature of the Week club, granting him a new monster every week. This first one is simply a big bunny that likes to jump really high, and if it spots any food it’ll easily find itself distracted.

Tickle Beast

The only other monster that Hacker’s gotten before his spot in the club was provoked. It's an especially… odd creature as it likes to grab people with its many arms and tickle them (yes this is real). While it loves to tickle others, it can’t stand being tickled and it can certainly turn on Buzz, Delete, and Hacker as it has done so in the past.

Cyborg Max

Wanting to get back at his past school rival of Max on Father’s day, Hacker would create a robotic clone of him that would replace the real Max and make him look bad in front of his whole cybersite. He talks like Max but acts according to Hacker’s remote commands, doing despicable acts such as throwing pie at people.

Scratch

Whereas a pirate would usually have a parrot by its side, Hacker would have a vulture named Scratch. He can command Scratch to go and steal things for him.

Gargoyles

Originally statues that were set in Castleblanca, Hacker drops a special liquid on them that wakes them up and forces them to act on his command. He has used them to keep people away from his location while working away on his plan, taking advantage of the fact that the gargoyles are strong enough to grab people and carry them into the air with their wings. Befitting their monster physiology, it turns out they hate the smell of garlic despite not being vampires.

Factory Guard Bots

A bunch of robots that keep intruders out at Buzz and Delete’s commands.

Cy-bugs

It’s unknown where Hacker got his multiple cy-bugs but by sneaking into the Cyberspace’s library while in disguise, he could release all these cy-bugs into the building and let them run loose as a means to attack Motherboard through messing up her history. You see, the energy these bugs emit can erase any and all records of their target if they happen to come into contact with a book/online record (S2E10, 15:35), essentially erasing the target from any recorded history and instead replacing it with references to Hacker. It’s especially tricky to stop them when the whole horde is released (and especially when they’re minisized which allows them to crawl into circuitry and mess up tech) but luckily for the Cybersquad, they can be neutralized through what seems to be wave frequency tech which can erase them out of existence entirely (S2E10, 21:38).

Bunnies

These are just normal bunnies but they’re pretty good at ruining vegetable gardens, especially when they’re released in a hoard.

Sparkle Toes

Hacker may not like this weird furry creature that leaves sparkles behind every step but his little niece loves whatever this thing is supposed to be (a Floover apparently). It’s not gonna be useful in combat but when it’s fed sugar, it can duplicate itself three times a day and cause plenty of confusion.

Flora Monster

Having been bought online, this plant started off small but Hacker would continuously feed it ultra vicious plants to make it grow bigger and nastier. According to Hacker, one packet of seeds is able to grow 50 of these guys, although Hacker would only manage to grow one of these to its full monstrous size and not the rest. The only known way to combat this vicious effect is to feed it “happier” plants which will turn the flora monster into a much more peaceful plant.

Giant Worm

A creature summoned through the power of the Eye of Rom. It’s pretty strong as it can lift up a pyramid but it also happens to be ticklish.

Trashinator

A living robotic trash can and one of Hacker’s minions. He’s just here to pick up trash I guess.

Tonga

A robotic gorilla and one of Hacker’s minions. He’s kinda dumb.

Baskerville

Becoming tired of how useless Buzz and Delete were, Hacker would go to Henchmen-R-Us and try to find a new and more efficient assistant which is where Baskerville would be introduced. He may just be a little bit more loyal and graceful compared to the former henchmen, something that Hacker truly appreciates, but he didn’t really affect the efficiency of Hacker’s schemes and was only there to make Buzz and Delete jealous. Even though Baskerville did eventually run away in his debut episode, he is still considered an ally to Hacker at the end of the day and does make an appearance every once in a while to help.

Master Pi’s Henchmen

When Hacker captured Master Pi, all of Pi’s former guards and fire-breathing dragons became temporarily loyal to Hacker. Nothing crazy to say about these guys.

Plantasaurus

It’s strange how Hacker has a thing for plant minions. Inspired by one of the movies that Buzz and Delete happened to be watching, this Godzilla-type dinosaur would be created through its mainframe of metal, its exterior of purely plants, and interchangeable CPU boxes that affect its personality (see Arsenal). Hacker intended for it to use its “Smart and Nasty” CPU to make it as mean as him but when Buzz and Delete accidentally break the box, they replace it with a “Lovey Dovey” CPU that hilariously makes the creature peaceful and, well, loving. It can also be transported via Grim Wreaker!

Icky the Giant Cyber-Slug

Upon finding and stealing the Giant Cyber-Slug, Hacker had plans to use it to drain the power out of Motherboard as the slug feeds on energy through physical contact (S1E16, 1:00). It also has the ability to camouflage itself with its surroundings when it’s scared, something that it did a lot as it did not want to be with Hacker. This giant cyber-slug would soon after the fact turn on Hacker as it simply wanted to go back home, so it jumped onto the Grim Wreaker and sucked out all of ITS power.

Zenko the Fairy Borg Father

When Delete was having a bad day and vocally wished for things to go his way for once, he would end up summoning his fairy borg father and be granted up to 9 total wishes for free. Zenko only answers to Delete as he is his assigned fairy, so when Hacker tried to force him into fulfilling his wish, he would promptly reject him. Delete also becomes protective over Zenko as he becomes aware of how Hacker could potentially take advantage of him to rule Cyberspace so every wish is Delete’s final say. As for the kinds of wishes Zenko can grant, Delete’s imagination is the only limit. Delete’s wishes have shown off mind erasing effects (S5E5, 3:13), the conjuring of anything Delete desires, size control, the guaranteed safety of others, transmutation that spanned over the entirety of Cyberspace that could even affect technology like Motherboard (S5E5, 5:57, 7:43), and the reversion of all those effects. Of course, not all wishes will be helpful as Delete has carelessly wasted wishes before, such as when he tried to wish for more wishes or accidentally rendered Zenko weak by wishing that he would stay with him forever (S5E5, 6:31). The loss of Zenko’s ladle will also prevent wish-granting until he gets it back as he is the only one that can use his own ladle.

And in case you’re wondering, Hacker can’t get a fairy borg father because he is too evil. Fairy rules and all that.

“Hacker-Board”

If you’ve ever heard of Cyberchase, this is probably one of its best known moments out of its entire series run: Hacker’s full on takeover. When Hacker had successfully compressed Motherboard to the point of her losing access to all her powers, this new “Hacker-Board” would take control and replace Motherboard as Cyberspace’s new leader. A common misconception about this “Hacker-Board” is that Hacker himself went inside the computer to get rid of Motherboard but in truth, the normal Hacker still exists physically and he can act on his own while his digital form can also do his own thing (S3E10, 1:01).

Now that Hacker-Board had taken the spot of the real Motherboard, there’s an uncertainty as to if this Hacker-based replacement could replicate the abilities of Motherboard since we never see him do so. However, given that a big deal is made out of him hijacking Motherboard’s position of power, it wouldn’t hurt to assume so. Even in her weakened state, Motherboard’s abilities can span across the entirety of Cyberspace and even the real world as she can consciously open portals anywhere and just as easily shut off any portals that didn’t come from her power by blowing up its source (S4E6, 21:29). If her target happens to be going through the vortex, aka the area that links portals together, she can trap them in the vortex dimension and physically appear as a giant head. From there, she can either teleport targets out but leave their spacecraft destroyed or she can leave them in the dimension to eventually fade out of existence into nothingness (S5E10, 2:22, 2:53) (it’s worth pointing out that Motherboard herself has never done the latter due to her caring nature and Hacker may not even know about this).

Besides those potential powers, what we do see Hacker-board do on screen is resist the initial effects of the encryptor chip, the same chip that was meant to cure Motherboard of her virus. He would block that reboot but when Dr. Marbles ultimately managed to unzip Motherboard and let her in through a backdoor, Hacker-Board would completely fall apart as Motherboard fully returned.

Feats

Zach Varmitech

Overall

  • Kept his hatred for nature aflame for multiple years
  • Built a successful corporation from the ground up
  • Has made plenty of dangerous technology in his spare time
  • Managed to put the whole Wild Kratts team on the backfoot multiple times
  • Successfully made alliances with other villains to spread further havoc
  • Will never give up due to his own selfishness and drive to become the richest there is
  • Has canonically seen the floss and dab

Strength

  • Zach himself:
    • Bro has no good strength feats
    • Can’t break out of Gourmand’s grip
    • Wrestled with a kid for a trophy
    • Can’t even kick his Zachbot
    • Isn’t that active as a whole
  • Zachbots:
  • Other inventions/minions:
    • His mind-controlled aardvark can dig a massive hole relatively quick (S1E3, 19:13)
    • The ZTV can bust through termite mounds like nothing (S1E23, 18:37)
    • His insta-freeze device freezes a whole Arctic lake
    • Knocks down a broken-down barn with his Rhinodozers (S1E18, 18:23)
    • His army of robotic ants should be able to carry things that are 5 to 10 times their own body size
    • Zach’s big scare machine can contend with and hold off a giant komodo dragon (S5E18, 41:22)

Speed

  • Zach himself:
    • Dodges a Mako shark’s lunge
    • Can keep up with Aviva in fencing
    • Can duck underneath a Chris that’s gliding in his direction
    • Surprised a guy with his speed (S4E15, 14:06)
    • Dodged snowballs
    • Dodges a Zachbot thrown at him by Martin in gila monster powers
    • Manually drives his veichles across great distances
    • Swung his buzzsaw fast enough to give a miniature Jimmy enough trouble as he tried to swerve around Zach’s attacks (S5E11, 12:46)
  • Zachbots:
    • Can intercept the Kratt Brothers without creature powers (S4E2, 13:48)(S7E12)(S3E23, 21:08)
    • Can fly fast enough to keep up with the Tortuga (S5E11, 13:15, 16:08)
  • Vehicles:
    • The ZTV and its mini plane detachment can keep up with a cheetah at top speed (70 mph)
    • Zach’s cargo plane has boosters that allow it to reach supersonic speeds
    • The Cargo Plane can fly from the edge of atmosphere to the Amazon jungle in seconds (S2E9, 5:44)(Mach 144.53)

Durability

  • Zach himself:
    • Survived a great fall through the time stream and from the roof of the Tortuga, crashing into a Zachbot along the way
    • Was fine after being pinched by one of his Zachbots (S1E7, 6:21)
    • Rockets himself through the ceiling of an ice building (S1E7, 22:34)
    • Took the kinetic energy of him being grabbed and thrown by a giant Aviva with praying mantis powers (S3E23, 22:18)
    • Would be fine after a falling tree knocked him off a pile of logs
    • Survived being stabbed by Martin’s goliath tarantula power hairs, it still hurts (S5E18, 18:05)
    • FIne after being pushed by a jaguar (S6E17, 27:28)
    • Creates a dust cloud upon crash landing far away (S6E18, 21:45)
    • Despite his cargo plane crashing into the ground at great speeds, Zach himself is fine
    • Can get back up despite being run over by his Zackbots (S1E4, 21:01)
    • Was fine after smacking his head into the Tortuga while at the Zachbot’s full speed (S4E2, 8:08)
    • Was slammed into by his own ZTV moving at top speed (S1E23, 16:21)
    • Sustained no injuries when he got stung by Martin with jellyfish powers while eating him (S4E18, 21:34)
    • Got knocked into a tree branch by a hippo and was later knocked into the sky by another hippo straight into Martin (S2E2, 19:09, 19:29)
    • Was launched by a walrus
    • Was launched by a rhino into a tree
    • Sent flying when his blimp popped (S1E35, 22:05)
    • Survived his plane falling to the ground (S1E14, 9:13)
    • Got rolled flat to the ground by his Zachbots (S4E14, 12:46)
    • Was slammed into by a giant snowball (S4E15, 22:27)
    • Was slammed into a wall by his treadmill (S3E12, 7:15)
    • Thrown by an orangutan (S1E28, 22:31)
    • Is fine after a giant metal birdswatter goes straight through him (S1E21, 12:10)
    • Survived the bite of a gila monster (S2E23, 20:49)
    • Was pricked multiple times in the bum by cactus spikes (S6E4, 20:45)
    • Took a great fall after Martin had dropped him from up high (S6E4, 21:10)
    • Was sent flying into a river while stuck in a big pot (S1E6, 22:08)
    • Was flung back when his plane went full throttle (S3E5, 7:35)
    • Was dropped off his plane from a decent height into snow (S3E5, 8:34)
    • Split his legs while playing hockey (S3E5, 21:43)
  • Zachbots:
    • Bros have no good durability feats
    • Actually I lied, 11 Zachbots were able to withstand the kinetic energy of all the water they sucked out of the African savanna’s dirt (1.51 - 594.85 Tons of TNT for each Zachbot)

The Hacker

Overall

  • Dedicated the majority of his life to being pure evil
  • Constructed many successful inventions
  • Permanently put Motherboard in a weakened state
  • Has continued to be a thorn to Cyberspace despite his failures
  • Managed to secure a win against the CyberSquad on a few instances
  • Will never give up due to his own pride and drive to finally bring everlasting chaos to all of Cyberspace
  • Was popular enough to get a “Top 5 Fails” video made based off of him

Strength

  • Not the most fit (S10E1, 7:21)
  • Fakes his weight-lifting power
  • Can lift both Jackie and Inez off the ground with one arm each (S1E10, 17:23)
  • Can lift an adult cyborg off the ground with a single arm (S7E1, 6:32)
  • Can raise a giant hamster with both arms and then one (S5E6, 5:57)
  • Broke through an igloo’s wall with his fists
  • Accidentally broke a wooden railing
  • Charges at his own door hard enough to knock it off its hinges (4.58 - 7.34 Kilojoules)
  • Was not affected by the pull of a black hole (S3E10, 18:38)(Inapplicable, see Before the Verdict)
  • With Poddleville’s cyber power, Hacker could’ve had enough energy to destroy the cybersite (S1E7, 4:21)(Inapplicable, see Before the Verdict)
  • Grim Wreaker:
  • Digital form:
    • Could cover Cyberspace in a dark void (S3E9, 22:19)(Inapplicable, see Before the Verdict)
  • Super form:
    • Lifted a pyramid and replaced it with a sphinx of himself with ease
    • Towers over buildings and can lift a big castle with ease
  • Other inventions:
    • His giant vacuum could cause the shaking and crumbling of a small building
    • The Hacker Drill creates a big hole in a brick floor (S6E3, 7:33)
    • Giant fans were strong enough to create winds that could blow giant vortexes of trash across Cyberspace at a slow pace (Space Waste Odyssey)
    • Motherboard Control Central can shoot out a laser that destroys an incoming meteor (S3E4, 3:20)(Inapplicable for Light Speed, see Before the Verdict)

Speed

  • Outran a buffalo stampede
  • Outruns a bear
  • Can outrun the CyberSquad
  • Outran an angry swarm of bees
  • Was able to intercept and catch Digit mid-flight with a net (S5E2, 10:49)(see Before the Verdict)
  • Managed to briefly outrun a boulder Indiana Jones style
  • Intercepted Wicked while she was flying on her broom
  • Slightly reacts to a laser from Zusk’s Tree-X1 (0.10 x FTL)
  • Grim Wreaker:
    • It can travel from the Northern Frontier to Nowhere in an unspecified period of time (S3E10, 8:37)(see Cosmology)
    • It can fly off a cybersite into outer space in seconds (S3E12, 4:20)
    • Travelled from one cybersite to the Spheres of Fear in a short time period (S6E10, 2:30)(see Cosmology)
    • Can keep up with the Cyber Coupe in flight (S3E6, 8:45)

Durability

  • Is fine after being buried under a rockslide alongside Buzz and Delete (S1E1, 17:34)
  • Knocked over by a fake eye (S1E2, 6:30)
  • Takes the explosion of the Power Inducer to the face
  • Lived after being engulfed by an avalanche (S1E4, 20:59)
  • Gets blasted into Cyberspace alongside Buzz and Delete (S1E7, 21:53)(10,811.99 Kilojoules)
  • Takes the full power of a slime geyser
  • Was squashed by an entire castle and came out just fine
  • Was blasted against a wall by a safe’s safety measures (S2E1, 1:08)
  • Takes a magic blast from Shari’s wand
  • Was flung back by a booby trap into a wall (S6E7)
  • Was sent flying by his own recharger chair (S2E12, 21:52)
  • Had his entire outdoor shack collapse on him (S13E2)
  • Comedically falls down a cliff (S12E11, 7:16)
  • Alongside Buzz and Delete, he was sent flying out the roof of a giant library (S2E10, 20:51)
  • Took the kinetic energy of being spun around in his car by a giant robotic whale (S2E8)
  • Was hit with a water flow strong enough to break this statue (S1E17)
  • Survived being thrown by a crane a far enough distance to cause a big impact (S1E13)
  • Was blown off a cliff, snowballed with great speeds, and sent flying over a lake
  • While Hacker was inside of the ship, he would survive the Grim Wreaker’s teleportation from the Vortex to the Northern Frontier which created enough pressure on the ship to cause it to completely collapse (S4E6, 22:01)
  • Grim Wreaker

Scaling

Zach Varmitech

Kratt Brothers

Zach himself may not be scaling to the Kratt Brothers in strength anytime soon, especially with how they’re basically superhuman in this world, but Zachbots can certainly upscale the duo to a great degree… in their base forms. You see, Zachbots have been able to outmuscle the Kratt brothers pretty easily, especially when they all work together to apprehend them, but once the Kratt brothers activate their creature powers (especially the powers of animals known for their strength) then the Zachbots get their robot butts kicked in. That said, it’s not entirely impossible for them to apprehend one of the Kratt Brothers given enough Zachbots but for the most part, the safest way to scale them would be through the brothers’ base human feats. Speed scaling is an easier argument to make for Zach as he can still keep up with the Kratt brothers in reaction speed, and of course Zachbots would upscale both their travel and reaction speed feats.

Feats done in their base forms, minisized forms, and creature powered forms will be noted.

  • Martin Kratt has…
    • [Human] Survived falling face flat into snow after jumping off a frozen cliff (S1E7, 3:35)
    • [Human] Held a bunch of animals on his head, including an adult black bear (S7E16, 17:45)
    • [Human] Made an ice sculpture in a very short time period (S1E7, 5:07)
    • [Human] Been sent flying off the cheetah racer into a mud puddle and he was fine (S1E23, 15:34)
    • [Human] Somehow got behind Chris right after he had face planted in the snow in front of Chris (S1E7, 3:43)
    • [Human] Can throw Chris a far distance (S3E26, 15:20)
    • [Human] Lifted a huge pile of shirts off the ground with little effort
    • [Human] Managed to grab onto a gas-filled rock that managed to make it from the bottom of the sea’s midnight zone to the twilight zone within seconds (S1E2, 20:38, 20:45-21:00)
    • [Human] Can casually carry around his backpack which has all kinds of heavy stuff on it (S5E5, 4:53)
    • [Human] Could hold up a 600 pound Galapagos tortoise with both arms and even one arm for a period of time (S4E18, 11:35)
    • [Human] Could also lift a boulder that was heavier than what the Zachbot could hold (S4E18, 11:35)
    • [Human] Survived crashing into the ground with the stone digger, an impact big enough to create a crater in the dirt (S3E9, 5:26, 6:49)
    • [Human] Was fine after the stone digger blew up from right underneath him (S3E9, 5:37)
    • [Human] Moved really fast while trying to find Chris (S3E22, 2:56)
    • [Human] Taken the full force of a flowing river as it broke through a beaver dam (S1E8, 12:37)
    • [Human] Dodged a proper laser from one of Donita’s most recent inventions (0.54 x FTL)
    • [Human, Minisized] Maneuvered around an archerfish’s water shots for a bit before he would eventually be hit (S4E19, 7:15)
    • [Minisized] Was rammed into by an airboat while minisized and was ok
    • [Creature Powered, Minisized] Is fine after a falcon crashes into him while he has pigeon powers (S1E21, 15:02)
    • [Creature Powered, Minisized] Been whipped around by a roadrunner while in rattlesnake powers (S2E17, 18:27)
    • [Creature Powered, Minisized] With dragonfly powers, Martin could drag a boat full of dodo birds a far distance (S3E25, 19:08)
    • [Creature Powered] Smashed through a brick wall with rhino powers
    • [Creature Powered] Can fly fast enough to outpace Zachbots with praying mantis powers (S3E23, 20:16)
    • [Creature Powered] Chewed up Zachbots into a giant metal ball with blue whale powers
    • [Creature Powered] Used his aardvark powers to dig through termite mounds in one attack
    • [Creature Powered] Survived another icy fall with his polar bear powers (S1E7, 17:21)
    • [Creature Powered] Ripped apart steel bars with panda powers (S4E2, 21:12)
    • [Creature Powered] Been able to dodge Donita’s pose beams while using snowy owl powers (S4E3, 19:18)(Inapplicable for Light Speed, see Before the Verdict)
    • [Creature Powered] Chomped through metal with the jaws of his komodo dragon power
    • [Creature Powered] Took the full energy of Zach’s blimp ramming into him while using porcupine powers (S1E35, 21:57)
    • [Creature Powered] Throws a Zachbot a great distance with his malfunctioned golden snub monkey powers, causing a great implosion in the snow upon landing (S4E15, 17:48)
    • [Creature Powered] Stopped Donita’s plane mid flight with a single strand of webbing from his spider powers
    • [Creature Powered] Been kicked so hard by a zebra that his zebra powers deactivated while being sent flying into Chris (S4E4, 3:25)
    • [Creature Powered] Was able to stop the full power movement of Gourmand’s ship by reverse throttling with his remora fish powers while sticking to it (S1E37, 20:44)
  • Chris Kratt has…
    • [Human] Saved Martin from a polar bear swipe in the time that it took for the polar bear to swing its claw (S1E7, 3:06)
    • [Human] Jumped out of the way of a polar bear swipe (S1E7, 3:08)
    • [Human] Sorted his shirts really fast
    • [Human] Been thrown into the air by an elephant and brushed it off (S2E3, 11:48)
    • [Human] Lifted a 600 pound Galapagos tortoise by himself, although he was struggling (S4E18, 4:04)
    • [Human] Survived being frozen into an ice block (S4E23, 18:07)
    • [Human] Was launched into a tree at great speeds and was just fine (S4E14, 4:21)
    • [Human] Survived being slammed into by a bison (S3E12, 14:02)
    • [Human] Dodged electricity (S4E11, 4:58)
    • [Human] Been sent flying by a kangaroo kick (S1E19, 10:24)
    • [Human] Been sent flying into a cactus via slingshot (S2E17, 7:11)
    • [Human, Minisized] Survived a fall from the clouds into the mini Torpedo Jet (S2E26, 5:14)
    • [Human, Minisized] Been crushed by two tons worth of walrus and is still fine, both while mini and real sized (S2E3, 17:56)
    • [Minisized] Been fine after a grizzly bear cub stepped and set on him while miniaturized (S5E17, 9:04)
    • [Minisized] Been flattened by a mallet hammer while miniaturized (S1E6, 15:20)
    • [Creature Powered, Minisized] Survived being pounced on a fox while having squirrel powers (S7E1, 3:35)
    • [Creature Powered] Slammed into an icicle hard enough to crack it while using walrus powers (S1E7, 9:02)
    • [Creature Powered] Held back the casual power of Zach’s speedboat with walrus power (S1E7, 12:05)
    • [Creature Powered] Survived being crushed by a large boulder while having hercules beetle powers (S5E16, 13:10)
    • [Creature Powered] Used his spider webs to stop Paisley’s big pavement machine (S6E17, 38:23)
    • [Creature Powered] Can slice through metal with the claws of his cat power (S6E18, 37:06)
    • [Creature Powered] Withstood school-bus crushing pressure, or 682 pounds of pressure per square inch, while using sperm whale powers (S1E2, 16:14)
    • [Creature Powered] Launched himself a great distance with panda powers (S4E2, 21:02)
    • [Creature Powered] Dodged Donita’s pose beams while using tiger powers (S5E2, 21:43)(Inapplicable for Light Speed, see Before the Verdict)
    • [Creature Powered] Ripped off a plane door with sloth bear power (S5E9, 15:42)
    • [Creature Powered] Was fine after crashing into another whale with whale power (S7E15)
    • [Creature Powered] Survived being launched by a giant lobster hard enough to create a crater in a rock wall, all while having lobster powers (S4E8, 19:03)
  • They both have…
    • [Human] Survived being slammed into an ice sculpture by a duffel bag (S1E7, 5:38)
    • [Human] Casually carried huge backpacks of camping equipment (S7E16, 3:29)
    • [Human] Fallen out of Zach’s plane all the way to the ground, only having their fall broken by a flamingo balloon (S6E18, 30:29)
    • [Human] Jumped abnormally high (S5E3, 10:15)
    • [Human] Outran a lion (S1E3, 11:27)
    • [Human] Swam fast enough to leave behind afterimages made of bubble
    • [Human] Fallen off a cliff after a piece of rock broke under them (S2E17, 3:17)
    • [Human] Crash landed onto a beaver’s den from a high place (S1E8, 3:26)
    • [Human] Been fine after being sent flying from the crash landing of the Tortuga (S4E18, 16:43)
    • [Human] Send each other flying across the ocean into the Tortuga (S7E15)
    • [Human] Taken the full force of the Tortuga crashing in the Amazon rainforest which took out a bunch of trees as it crash landed (S4E11, 3:55)
    • [Human] Been electrocuted by electric eels and were just fine (S4E11, 7:52)
    • [Human] Survived being tossed around by a rhino while in their jeep
    • [Human] Survived being sent flying into the air by a rhino’s charge, to which they would then land on a porcupine (S4E4, 3:47)
    • [Human] Been flattened by a boulder and came back just fine (S4E13, 5:28)
    • [Human] Been thrown by an orangutan and were just fine (S1E28, 8:49, 12:26, 14:43)
    • [Minisized] Taken the force of a seemingly giant wave while they were mini sized (S1E6, 9:39)
    • [Minisized] Slammed into Donita’s windshield while riding the Butterfly-XT (S1E9, 8:59)
    • [Creature Powered, Minisized] Dodged baby croc attacks while having dragonfly powers (S1E1, 23:13)
    • [Creature Powered] Flipped over the Tortuga using their combined bison power (S3E13, 23:03)
    • [Creature Powered] Lifted up a boulder using bullfrog powers (S2E14, 18:34)
    • [Creature Powered] Dug through metal walls with gila monster powers (S2E23, 20:24)
    • [Creature Powered] Spun in a circle fast enough to leave afterimages while using musk ox powers (S4E21, 19:51)
    • [Creature Powered] Managed to drag an 90,000 pound adult sperm whale using a mix of giant squid and sperm whale powers (S1E2, 17:45)
    • [Creature Powered] Kept up with Aviva in fencing (S5E12, 20:45)
    • [Creature Powered] Evaded and outpaced a harpy eagle while tiny and using tarsier monkey powers (S3E25)
    • [Creature Powered] Gotten tossed around by a giant Hercules beetle (S5E16, 14:52)
    • [Creature Powered] Managed to lift the Hercules beetle into the sky and hold it up using hercules beetle powers (S5E16, 18:42)
    • [Creature Powered] Survived their heads being slammed into by big horn sheep (S7E2, 10:51)
    • [Creature Powered] Been able to tear through snow walls with polar bear powers (World Rescue)
    • [Creature Powered] Swerved around Gourmand’s dough balls with lemur power (S3E19, 20:40)
    • [Creature Powered] Created a giant web using spider powers, a web strong enough to completely stop Donita’s plane
    • [Creature Powered] Survived crashing into the Tortuga while running with cheetah powers (S1E26, 13:40)
    • [Creature Powered] Outputted enough electricity with eel powers to power up the Tortuga (S4E11, 21:40)
    • [Creature Powered] Destroyed concrete with their black bear powers (S4E13, 23:28)
    • [Creature Powered] Kept up with and outpaced Gourmand’s jetpack in peregrine falcon powers (S1E40, 20:30)

Animals

Our planet is home to animals of all shapes, sizes, strengths, speeds, and more, and wouldn’t you know it, Zachbots are always able to capture these animals with no or very little issue. Every Zachbot should be physically superior to all sorts of animals in strength and speed, although durability wouldn’t be scaled here due to stronger animals simply being able to toss around and tear apart the Zachbots like wet tissue paper.

  • Aardvarks have claws as hard as pickaxes (S1E3, 5:22)
  • A full-grown bull sperm whale can unleash shockwaves strong enough to knock down a small house (S1E2, 21:26)
  • Polar bears can charge at 30 mph (S1E7, 3:11)
  • Peregrine falcons can dive at 240 mph (S1E21, 10:01)
  • Bullfrogs can jump 10 times their own length, meaning humans could jump 60 ft (S2E14, 3:02)
  • Cheetahs are the fastest runners on the planet, running at a top speed of 70 mph (S1E23, 3:04)
  • Orangutans are as strong as 5 men (S1E28, 8:26)
  • Elephants weigh 2 tons (S2E3, 4:19)
  • Rhinos can run at a charge of 31 mph (S2E3, 4:27)
  • Rhino and elephant fight each other (S2E3)
  • Elephants can push a 50ft acacia tree over with its head (S2E3, 9:23)
  • Rhinos have enough charge strength to push over a 4 ton truck (S2E3, 9:33)
  • Grizzly bears have the strength of 5 humans (S5E17, 17:07)
  • Bighorn sheep can run at 25 mph (S7E3, 14:40)
  • Wolverines can pull up things that are about 5 times their size (S6E9, 12:38)
  • A frogfish’s mouth can shoot out and back in 6 milliseconds, faster than the eye can see and being the fastest attack any animal can perform
  • Spider silk is strongest, toughest material made by any animal, tougher than steel (S2E8, 4:18)
  • Termite mounds are as hard as concrete (S1E3, 16:01)
  • Hercules beetles are one of the largest bugs in the world (S5E16, 1:56) and also super strong (S5E16, 2:13)
  • A walrus broke through 8-inch thick ice that was sturdy enough to hold up a 2 and ½ ton truck
  • When giant sized, a hercules beetle could destroy the Miniaturizer (S5E16, 7:02), tug around the Tortuga even when it tried to reverse at full power (S5E16, 8:16), destroy part of the rainforest as it walks (S5E16, 10:04), toss large boulders into the air (S5E16, 11:48), was potentially gonna destroy the city over time (S5E16, 15:15), destroys a car, and it can overpower the Tortuga and its robotic arms (S5E16, 17:10)
  • Chimpanzees are 1½ times stronger than a regular human
  • Electric eels can shock up to 600 volts, 50 times more than a car battery, prey like piranhas are shocked to the point of paralyzing (S4E11, 9:59)
  • Grasshoppers can jump up to about 20 times their own body length (S5E10, 1:41)
  • If a Hercules bug were the size of a two-story house, it could lift a jet airplane (S5E16, 17:37)
  • Giant sized komodo dragon can bust through a wall (S5E18, 41:06)
  • A giant-sized cat can jump onto Zach’s cargo plane from a far distance (S6E18, 40:40)
  • Sailfish can travel at speeds of 50 km/h (S5E12, 6:40) and mako sharks can close the gap
  • Pronghorn antelope can go up to 60 mph (S3E12, 9:25)
  • The pangolin’s keratin armor is super strong (S4E4)
  • Monarch butterflies have enough stamina to where the human equivalent of their journeys would take them twice around the world
  • A baby elephant causes total destruction inside of the Tortuga (S1E17, 15:27)
  • Sea turtle shells are durable enough to tank shark bites
  • Hummingbirds can flap at speeds faster than the eye can see

Other Characters

Just like everything else in this scaling section so far, Zachbots would be massively upscaling every other human character in the series through past instances of overpowering them/generally being superior to your average joe. Whether Zach can scale to them in strength and durability is questionable given that he’s made out to be one of the weakest humans in the series but at the same time it could be plausible for the latter given how much he’s been cartoonishly hurt and yet still lived to tell the tale. Speed feats should just directly be to Zach however as humans are comparable to one another in speed more often than not.

Other Villains

Zach isn’t the only notable Wild Kratts villain as other villains have managed to weasel their way into the nature-destroying side of villainy and caused all sorts of mayhem across the creature world. Considering that villains are generally relative to each other in reactions thanks to their hockey game against the Wild Kratts team (S3E5, 19:35), Zach should be able to scale to the other villains in terms of speed. As for other feats of travel speed, AP, and durability, Zachbots should be upscaling all of these feats by default. It’s unclear whether Zachbots are comparable to the likes of Gourmand but given how these were built to be machines that surpass humans in their stats and can handle bigger animals like how Gourmand can, you could make the argument that they’re at the very least comparable.

  • Gourmand has…
  • Donita has…
  • Dabio has…
    • Shaken Donita’s jet with his dancing (S1E38, 21:45)
  • Paisley has…
    • Used her paver bots to move a stationary Tortuga out of the way (S7E3, 6:21)
    • Quickly reversed back down a mountain with her paving vehicle (S7E3, 23:10)
    • Planned to flatten the entire Amazon rainforest over time (S6E17, 35:29)
    • Flattening machines that can run over trees (S5E8, 14:25)(S4E13, 15:54)

Other Tech

Zach has access to additional scaling found in the tech he uses/has stolen, whether it’d be Zachbots flying fast enough to keep up with the Tortuga or him having access to vehicles with their own impressive stats.

The Hacker

CyberSquad

Seeing as how Hacker is consistently portrayed as a physical threat to the CyberSquad (I mean, 3 kids against Hacker who is essentially a grown man), it’ll lend him an easy scaling chain to them and all their accomplishments.

  • Inez has…
  • Jackie has…
    • Managed to pilot a small ship that travelled from an unnamed cybersite to the Northern Frontier within an unspecified time period (S3E12, 6:06)
    • Slightly moved a train with her bare hands (S4E8, 11:01)
  • Matt has…
    • Fallen into a river with Jackie after their bridge they had been crossing came apart (S8E3)
  • All three of them have…
    • Dodged an incoming buffalo stampede (S1E5, 6:32)
    • Dodged a fake lightning bolt thrown by Zeus
    • Survived a great fall after being dropped out of a portal (S1E7, 2:09)
    • Piloted their ship from cybersite to cybersite (Space Waste Odyssey game)(see Cosmology)
    • Dodge a giant metal canister that rolls down a hill (S1E10, 4:16)
    • Survived the crash of the Grim Wreaker 2 (S1E15, 16:57)
    • Outran an incoming avalanche (S4E3, 9:19)
    • Flown across Cyberspace with Digit using wing suits (S13E1)
    • Dodged and outran Buzz’s drill machine

Other Bots

Due to being a cyborg himself, Hacker should, surprise surprise, be able to scale to his own cyborg creations. Well, to an extent that is. Given how Buzz and Delete are often caught up in the same durability feats that Hacker shares, it’s more likely than not that the trio are physically comparable to each other. As for Digit, Hacker and the others can certainly overpower him but speed scaling is a lot more complex.

  • Buzz has…
    • Been buried into the ground by a few coconuts slamming on top of him (S1E15, 10:47)
    • Been slammed under a metal door
  • Delete has…
    • Grabbed Digit out of the sky with his stretchy arms before he could fly away (S5E2, 8:58, see Before the Verdict)
    • Survived falling off a high cliff and then falling off that high cliff again while being crushed under a giant boulder (S1E17)
  • Both Buzz and Delete have…
    • Ran fast enough to seem like they disappeared into thin air (S4E1, 4:54)
    • Fallen down a waterfall and were just fine (S7E4)
    • Been flattened by a door (S4E2, 0:50)
    • Pushed a bunch of heavy stuff while making their escape from a bat cave (S12E5)
    • Dug out a big hole in a baseball field within a short time period (S12E10, 4:38)
    • Pushed a giant stone boulder (S11E9, 0:42)
  • Digit has…
    • Survived being launched into the sky by a geyser (S1E1, 11:59)
    • Drilled a hole in a rock wall (S1E6, 4:19)
    • Can lift a big glass sphere while flying (S6E10)
    • Drilled through a stone door (S5E1, 16:26)
    • Pushed back a boulder temporarily (S12E6, 8:10)
    • Recovered from having his rear burnt by lava (S3E7, 14:38)
    • Flew out of the way of a laser from Zusk’s remote-controlled Tree-X1 (0.88 x FTL, see Before the Verdict)
    • Dodged a bunch of energy beams from an automatic turret defense (S1E23, 3:56)(Inapplicable for Light Speed, see Before the Verdict)
  • Gigabyte has…
    • Survived being struck by lightning (S1E2, 21:18)

Other Characters and Tech

A bunch of other characters that Hacker could possibly scale to thanks to chainscaling from other characters/being physically superior to them as a whole.

  • Wicked has…
    • Used her magic to sprout giant thorny plants (S1E8, 3:55)
    • Been able to cross a 6,000 cybermeter distance in 2 cyberminutes and could react while flying at that speed (Mach 0.14)
    • Telekinetically moved 1300 golden eggs and sent Hacker flying a far distance (S1E8, 20:40)
    • Quickly flown out of a cybersite and across a portion of Cyberspace on her broom (S5E10)
    • Caught a laser from the Grim Wreaker and sent it flying back (S11E6, 5:31)(Inapplicable, see Before the Verdict)
  • Slider managed to kick a giant donut Buzz and make him roll far away
  • Random citizens could throw pies out of their cybersites’ atmospheres and into cyberspace, even hitting Motherboard’s Control Central at one point (S6E10)
  • Dr Marbles survives being sent plummeting into the ground (S6E5, 6:53)
  • Random citizens react to Zeus’ lightning (Mach 9.46)
  • Jules gets slammed into a stone wall hard enough to leave a crater shaped after him (S5E7, 1:17)
  • A bunch of characters survive falling a great distance from the Grim Wreaker into Motherboard Control Central, including Hacker (Space Waste Odyssey, 8:11)
  • Cyberportals can cover 1000 miles of distance in a minute (Mach 78)
  • A machine was responsible for keeping all of the stars in Cyberspace lit (S3E12)(Inapplicable)

Weaknesses

Zach Varmitech

Despite believing that he’s the ultimate scientist and final judge on how nature should be treated, it turns out that, shockingly enough, Zach has been deluding himself this entire time. For starters, Zach is a heavily flawed individual even when you push his cruelty aside. He never watches where he’s going, he gets scared of animals way too easily (S1E4, 22:18)(S1E23, 7:12)(S1E33, 22:58)(S1E21, 19:41)(S3E9, 7:04), he whines when things don’t go his way, and his obsession with winning above everything else can lead him to become overconfident if he’s tricked into thinking he’s won, leading to mistakes that backfire on him immensely (S4E15, 18:01)(S1E21, 11:50). Being blinded by his own desire has led him to do extremely dumb things in the process, such as walking into traps that are extremely obvious (S1E6, 21:45), being fooled by obvious disguises (including the time where Aviva dressed as Zach and left him confused as who his twin was), accidentally helping the Wild Kratts team escape after he had trapped them (S1E33, 17:09), accidentally making a deal for cookies when he instead wanted to force an exchange for the Creature Power Discs (S2E2, 22:41)(to be fair, Chris was just really smart here), monologuing his plans out loud which has ended up helping others who are spying in (S6E4, 22:01), and his worst blunder to date of deactivating the Kratt brothers’ creature power suits as a means to become immortal… somehow (S4E18, 22:00). Speaking of that episode, he thought that eating immortal jellyfish would transfer that immortality to him, allowing him to live forever… huh??? (S4E18, 21:20) I guess this does line up with the fact that Zach doesn’t know much about animals outside of what he learns through Wild Kratts spying (S1E3, 14:48) or his own research if he so wished to do it.

Above everything else however, Zach’s greatest weakness would have to be his reliance on technology. Take all that away and he’ll be left defenseless in a fight, and even then his tech has shown some great weaknesses from time to time. The weaknesses of his Zachbots are plentiful (those of which were already mentioned prior) and the majority of remote controls that are responsible for activating his tech can easily be stolen with the right distraction (S2E18, 19:36). It’s a surprise that Zach’s managed to make it as far as he did in life.

The Hacker

Hacker may be a hard guy to put down in the long run but even with his best attempts of conquering Cyberchase and creating chaos, he’s frankly still an idiotic narcissist that can’t win no matter how hard he tries. In fact, his very own creator of Dr Marbles has stated that the very code in his system will always prevent him from triumphing and only lead him to a destiny of failure. Perhaps turning to the dark side was a mistake on his part, especially when it led to an insurmountable amount of constant and canonical bad luck. It’s true! It was established early on in the series that bad luck has been following Hacker with every scheme, hence why he loses with every scheme and never seems to improve. He’s thrown a hardened donut and accidently made it bounce in a very specific way to enter a shrink ray and activate right behind Hacker, causing him to unwillingly shrink which led to him losing control of the Grim Wreaker and causing the whole thing to crash into a cybersite. On a different occasion, he threw a paper ball at Delete which led to Hacker falling off his own hammock and launching himself straight into a random faraway mud puddle (S5E5). Other embarrassing and unlucky scenarios would have to include the time when a magic book unluckily opened right in front of Hacker and threw him and his henchmen across a cybersite, the time when he not only fell into a conveniently placed mud puddle after losing all of his good luck but also when he immediately flipped a whiteboard around hard enough to launch himself back into the same mud puddle, the times where he just randomly ran out of energy mid-sentence, and just about every scheme being foiled by the CyberSquad through a mix of underestimation, unluckiness, and his own self destructive stubbornness.

He’ll never notice tiny and unnoticeable objects (S5E8)(S8E5, 2:15) until they’re pointed out to him and he has often gotten tricked by the CyberSquad, especially when they take advantage of the fact that he’s insecure about his wig and will do what it takes to get it back (S4E4, 10:47) even if it’ll lead to his loss, such the case when he was baited onto a teleportation device that sent him flying back to his ship. There also exists blatant weaknesses to things such as being frozen (S4E10, 11:38), being shrunk (S2E1, 21:35), general mind tampering (S3E6, 21:12), mind control (S2E3, 21:18), and memory loss (S2E10, 2:43), and even transmutation (S3E11, 4:22). Above all else, Hacker will always be thinking of himself before others and he’ll celebrate his victories before they’re won, with the result of his actions usually being a comedic loss. Not even accounting for other weaknesses such as being easily swayed by riches (S1E8, 3:33), being scared of spiders (S1E8, 14:25) and ghosts (S6E5, 1:01), and needing to recharge his power often on a recharger chair that in of itself breaks down horrendously, Hacker’s always been his own enemy and was the sole reason why his Cyberspace fear rating fell to a whopping 4%. It’s a miracle in of itself that Hacker could somewhat bounce back from all this and continue being evil.

Cosmology

Wild Kratts

Ha.

Cyberchase

The world of Cyberspace is a fascinating one to examine as at its core, it was created to be a dimension that represents the internet itself. One of the only known ways to access Cyberspace is through the kind of portals that Motherboard can conjure, creating a pathway from the actual real world to Cyberspace. Going over how Cyberspace is organized may not seem important but considering the fact that multiple feats involve crossing a fair distance between cybersites, we should at least set some sort of a base to work with (plus I already have a lot of this info on hand anyways).

Motherboard has claimed in the past that Cyberspace is meant to be a cyber universe of sorts (S4E7, 2:25) while other promotional material claims Cyberspace is merely a galaxy. Either way, the entirety of Cyberspace contains at least 1,294 distinct cybersites (S2E3), and each cybersite is meant to be the equivalent to a planet. The central area of Cyberspace isn’t the only galaxy in the digital universe as there also exist the “Spheres of Fears”, a place that’s implied to be its own neighboring galaxy with mini cybersites that only have a diameter of 100 cybermeters (S6E10). There also exists a different galaxy where aliens come from, albeit this one could be fake information given that it was only shared on an in-universe TV show (S2E4, 0:40). Considering that ships in the Cyberspace universe have been able to travel across these intervals of space within a relatively short time period, you’d think that this net some impressive speed feats. Unfortunately, we’ve yet to look at what the exact distances between cybersites are.

Some episodes do give us a set distance between cybersites, such as an episode in Season 10 having claims of 1,040,000 plastic bottles being able to cross the distance between Radopolis and Castleblanca twice over, and by doing the math, that would equate to a distance of… about 106 kilometers? Not only are these cybersites portrayed to be across Cyberspace but comparing that to distances between our real life celestial bodies, simply the distance from the Earth to the moon is 384,400 kilometers. Cybersites being this close to one does line up with statements from other episodes (S6E10, 2:30) but then there arises another issue: none of the cybersites are actually staying in the same place. Not only do maps of Cyberspace drastically change between episodes but each cybersite is also implied to move across the universe in its own time (S6E4)(S10E4), meaning that these distances would constantly be shifting between episodes and leave us with no consistent way to figure out speed feats using distances from a different episode. Both the distances and timeframe have to be given in the same episode for the speed feat to be calculable.

Even pushing all those inconsistent distances aside, there also comes the issue of timeframes for Cyberspace travel. One episode confirmed that it took hours for the Grim Wreaker to get from one cybersite to another (S4E6, 14:23), and since it’s one of the faster vehicles in all of Cyberspace, this signifies that using most vehicles for potential good speed feats may be a no-go. The Cyber Coupe is yet another speedy vehicle that’s used to cross Cyberspace often but we don’t usually have a good distance or timeframe to find its speed. Even the Space Waste Odyssey game, which has the Cyber Coupe travelling from cybersite to cybersite relatively quickly, has no given distance for the cybersites within the events of the game, meaning that those feats are unusable. Other travel feats also just lack any sort of established distance such as the Grim Wreaker being able to go from the Northern Frontier to the Spheres of Fears, the CyberSquad flying across Cyberspace with duck wings, etc. The only worthwhile travel feats we can use is Wicked’s journey from her place to Motherboard and also the distance that cyber portals can travel, both of which get decent results but nothing crazy.

Given that winds and clouds exist within the space part of Cyberspace (S13E1) and that there is somehow breathable air as the CyberSquad could bail out of their ship and breathe just fine (S1E20, 1:46), Cyberspace may not even be the kind of galaxy one would classify it as, and as such, it’s simply a much, MUCH smaller galaxy in comparison to ours. In terms of the overall size for the Cyberspace galaxy, one of the farthest cybersites in Cybersites is 1000 miles away (S4E6, 18:07), or otherwise 1,609.34 kilometers, proving that everything in Cyberspace is smaller than it’s otherwise portrayed as with galaxy statements and all that.

Before the Verdict

Zach Varmitech

Are Pose Beams Actual Light Beams?

One might think Donita’s pose beams are actual beams of light given that they’re, well, beams that freeze anything with their light. It’s hard to explain how exactly this specific light can just freeze opponents in midair but surely the beam could still be made of pure light regardless. It travels in a straight line for the most part and they can in fact shoot proper lasers as seen in the Habitat Rescue game so what gives? Well, there come a few issues with labeling these as light beams. Sometimes the beam wiggles as it’s being shot out, sometimes they have force behind their shots, but one of the more hidden details you may miss is the fact that the beams create a sort of electric blast upon colliding with surfaces (S4E3), and of course light beams shouldn’t be able to create anything close to electricity. Not only that, but the beams can be discharged and reflected back by Aviva’s Amphi-Trek XT and its electric-eel-like forcefield (S6E17), solidifying the idea that the pose beam doesn’t use light to freeze targets but it rather uses a special kind of electricity to do so.

Immeasurable Wild Kratts?

Real? Truth? Nah actually.

There have been one-off arguments for the Wild Kratts getting to immeasurable in speed, all of which stem from the “Back in Creature Time” special. Basically, when they jump back to the present day for the second time after leaving the Tasmanian Tigers, the time connection starts to close behind them as they travel from the past to the present. As this time connection falls apart, the Kratt brothers and Aviva seemingly outspeed the whole thing and just about manage to escape with their lives. However, even the simplest act of analysis signifies that this is far from the case. Sure the trio did manage to outpace the time connection’s collapse but they only did so because they had managed to enter the time stream right before it started to fall apart. Considering the fact that the Kratt brothers couldn’t even move around or push themselves forward while inside of the time connection, the argument instantly falls apart the moment you bring it up. Crazy, I know.

How Are Zachbots THIS Strong?

The idea that Zachbots can be so strong despite being victim to your average rhinos, lions, orangutans, and even snowballs, may seem very contradictory to their best showcases but there realistically isn’t much going against this idea. Zachbots have always remained a physical threat to the Wild Kratts team despite being fragile enough to where a light breeze could basically tear them apart, which while it remains a core weakness that leads to their utter defeat, it doesn’t entirely disprove that they can’t have strength much greater than their durability. If anything, it’s more contradictory that Zachbots wouldn’t be able to handle larger and stronger creatures despite us seeing them capture larger animals in various episodes with varying levels of ease. Sometimes singular Zachbots can handle animals like polar bears and walrus’ with ease, sometimes they have to work together to capture larger targets like whales, but nonetheless strength is also a key part of their overall might despite still lacking any durability. It’s also pretty clearcut that Zachbots are just physically stronger than every human character in the show barring the Kratt brothers in their creature power suits. Aviva’s durability feat does already get pretty high but realistically speaking, Zachbots should be further upscaling that feat (to an unknown degree) as there have been multiple scenes where Zachbots can threaten the crew and trap them with ease.

All in all Zachbots upscaling normal humans in strength feats is in line with what the show establishes. There shouldn’t be any real problems there. There also comes the question of whether we can potentially scale Zachbots to creature powers, a question to which I’d say yes… but not in any significant way. Creature powers are usually the reason that Zachbots get torn apart, such a case clearly shown to us on screen when Martin used his chimpanzee powers to overtake this Zachbot’s strength, but since every animal would obviously not share the same strength, those weaker creature powers would be upscaled by Zachbots. Naturally stronger creature powers wouldn’t be scalable however as it’s pretty clear that those kind of animals still overpower and breeze through hordes of Zachbots with ease. It’s also important to keep in mind that creature powers are also multiplying the strength and speed of their users proportionate to however many times stronger an animal is to a “regular” human (for example, if a rhino is 15 times stronger than a human, then rhino powers would multiply that person’s strength accordingly), so due to the supernatural strength and speed of the Kratt brothers and their team, Zachbots are technically fighting creature powered Kratt brothers that are way stronger than the animal they’re based off. Just some food for thought.

The Hacker

Cyberchase’s Higher Stat Arguments

There’s a lot to go over so pay attention (or not).

What’s wrong with most of the laser feats?

In basic terms, the majority of lasers actively counter the properties that make a laser a proper laser. For our first example, let’s look at Digit’s seemingly impressive feat of maneuvering around and dodging a bunch of incoming beams from an automatic turret. While the beams themselves come from machinery, are called lasers by Inez, and do travel in a straight line, we later see that some of them do have impact upon hitting the ground, dispersing as if they had force behind their blasts. Realistic lasers never have force behind them and they should have burnt the ground when they made contact with it. We don’t have much to work with for these lasers but this is a pretty big detail that determines these energy beams as inapplicable for light speed. Wicked’s feat of catching Hacker’s boomerang laser also seems pretty valid given that the beam travels in a straight line, is called a laser by Hacker, reflects off Hacker’s metal ship, and rapidly vaporizes the top of a mountain after it’s been reflected. While the laser itself is viable (barring the fact that Wicked can have her wand interact with and throw the laser back towards Hacker), the scaling may not work as well as one would expect. The main issue comes with the fact that Wicked doesn’t react to the laser on screen as she would instead hold her wand up before the laser gets close to her, allowing her to catch the laser in midair to throw the laser back. We have no way of figuring out the distance between the laser and Wicked at that current moment in time when she first moves her arm to catch it, and even if we did know that distance, the feat would realistically not give a value higher than what was found earlier because the laser would be travelling a much greater distance in the time that it took Wicked to react.

For one last laser, Motherboard’s Control Central has the capability to shoot meteor-destroying lasers but this laser is a lot more blatant with its contradicting nature as it physically tears apart the meteor instead of vaporizing it. No one would scale to it either way but hey, might as well cover all our bases.

After looking through all the laser feats, the only viable one we can use for higher speed is whatever kind of laser that comes out of Zusk’s machine. It travels in a straight line, it’s shot out of a machine, and it leaves behind a bit of smoke after zapping each tree into nothing, signifying that there’s heat behind the lasers rather than force. This is the laser we’ll be sticking to for Hacker’s scaling.

Isn’t it clearcut that Hacker and co scaling to Digit speed wise?

For starters, Hacker wouldn’t be getting any direct scaling to Digit in terms of speed. Digit is, of course, the one to get the higher speed value from that laser dodging feat but considering how Hacker reacted way slower while being a part of that same scene, it does signify a big gap when it comes to their reaction speed. Modern Cyberchase in general establishes that Hacker can’t keep up with Digit when he’s in flight, such the case in episodes like S12E10 where Hacker fails to catch a flying Digit despite being right in front of him. You may also point to a past episode where Hacker was able to catch him in a net before he could react but further context tells us that Hacker needed Buzz and Delete to distract Digit just so that he would be able to actually catch him in the net. Considering how Hacker struggles to catch up with not only Digit but the rest of the CyberSquad speed-wise in general, there’s a consistent idea that Hacker shouldn’t be scaling to the best stuff when he’s otherwise stumbling to keep up.

As for Delete’s instance of catching Digit, it relied on a mix of taking Digit by surprise and taking advantage of how slow Digit was in trying to escape. In the time that it took him to turn around, it would become relatively easy for Delete to reach his arms out and grab Digit before he would begin flying at full speed. Even assuming that you could say Delete did outspeed Digit in full here, the next scene of them together would have Digit managing to outpace both Buzz and Delete by flying around despite both trying to catch him within a confined space, being the same exact scene that led to Hacker catching him in the net to his surprise. With that and the fact that Buzz and Delete struggle to catch up with the CyberSquad in speed like how Hacker struggles, Delete wouldn’t be scaling to Digit’s peak speeds through concrete means, meaning that Hacker overall will be sticking with 0.10 x FTL as his best speed.

Can we give Hacker black hole scaling?

Bernie’s Black Hole obviously is meant to be a play on the black hole but we can’t equate it to a normal black hole. It lacks a lot of the usual properties of a black hole such as lacking an active pull and being able to spit out objects that get sucked in. Given that it’s likely an artificial black hole as it’s used by Bernie to forever get rid of objects for a price, Hacker and those who have gone near the “black hole” would obviously not scale.

But what about “Hacker-Board” covering all of Cyberspace in a void-like color?

Nothing suggests that this is applicable to physical strength or speed. In fact, nothing suggests that the void feat even happens as the next episode would not show that this void changed Cyberspace’s color in any way. It may as well just have been dramatic flair to add suspense at the end of the episode rather than something that happens in-universe.

Wasn’t Hacker going to destroy Poddleville by draining all of its power?

Technically speaking, yes. The issue is that Hacker wouldn’t scale. Poddleville would be destroyed when its main power source was stolen but the actual destruction part refers to the self-destruction of the cybersite rather than something that Hacker would be doing himself, and we see this happen onscreen as Poddleville begins to crumple itself up once bits of power were being removed from their original location.

Verdict

Stats

Starting off with stats, both Zach and Hacker are easily strong in their own right. Zach himself isn’t something worth writing home about in terms of strength but in durability, he’s survived being thrown around by animals and creature powers much stronger than him, he’s lived after falling multiple stories worth of height, and he’s been able to bounce back from anything that would’ve otherwise left him seriously injured. The humans of the Wild Kratts world are interesting because despite the world otherwise being portrayed through a realistic manner, the major cast of heroes and villains alike are anything but human. Donita and Dabio took the explosion of a huge water balloon to the face, multiple Wild Kratts members have survived being thrown across the plains by a tornado, and the Kratt brothers overall have taken plenty of punishment with every journey they go on. Given how Zach is extremely durable in comparison to other “normal” people in the verse, he should scale that high in durability. Where Zach really shines in stats however is with the very Zachbots that he always has by his side. They may lack a durability as high as Zach’s but in terms of strength, they’re upscaling every animal and human alike including the likes of Aviva, someone who has taken 111.29 Megatons worth of kinetic energy when one of her space pods went crazy. In comparison, Hacker’s got a much better rep for his physicals as he’s often portrayed as one of the strongest residents of Cyberspace barring stronger creatures. He is certainly much stronger than the average cyborg and stronger than even the CyberSquad, and in terms of durability, he has taken just as much punishment as he’s often the butt of the joke when his schemes inevitably blow up in his face. His best showcase would have to be when he withstood the same amount of pressure that caused his Grim Wreaker ship to collapse, a feat that would naturally upscale the Grim Wreaker’s other durability feats such as when it took 2.4 Megatons worth of energy from a volcano eruption. It IS essentially an outlier since nothing else in Cyberchase comes close to that kind of durability but given how the same could be said for Wild Kratts, using both values as their absolute best should be fine. Nevertheless, this still leaves Hacker 46.37 times weaker than the average Zachbot, and that’s only considering the fact that Hacker’s physical AP could be equal to his durability. Given how multiple Zachbots like to gang up on targets and the fact that Zach could technically scale to the hundred of megatons in ONLY his durability, Zach should take both AP and durability by a landslide.

Now moving on to speed, it’s surprisingly close but there is also a clear winner here. While Hacker could move in tandem with a laser and get to 0.10 x FTL, Zachbots can keep up with and outpace the Kratt brothers who have moved a much greater distance while avoiding a laser, granting those Zachbots reaction speeds of 0.54 x FTL and overall being 5.4 times faster than Hacker.. It’s likely that Zach would also scale to these speeds as he doesn’t struggle to keep pace with the Wild Kratts team and there’s nothing implying he’s massively slower than them in any way. Overall, Wild Kratts has a surprising amount of impressive speed feats you can scale Zach and his Zachbots to even if you don’t buy relativistic speeds for either. A random guy could casually run up multiple mountains at Mach 6.09 speeds, Jimmy could move at Mach 101.24 speeds to dodge lightning, and Gourmand could casually walk at Mach 475.54 - 1,603.35 funnily enough. Cyberchase lacks the kind of impressive speed feats it needs to keep up with Wild Kratts generally, although Wicked’s broom moving at Mach 0.14 speeds and random citizens moving at Mach 9.46 are still impressive in their own right. Even Zach’s vehicles move at greater speeds using in-world statements for both Zach’s and Hacker’s vehicles. While the Grim Wreaker can fly at casual speeds of 100 mph, Zach’s cargo plane can use its boosters to move at supersonic speeds, with other flying vehicles likely being much faster if you consider that they can keep up with the Tortuga which can fly at speeds of Mach 33 to escape Earth’s orbit (Zachbots have also kept up with the Tortuga at full speed so they’d get that for their travel speed).

Stats won’t entirely be the be-all end-all for this debate but there’s no doubt that Zach massively outstats Hacker by a great amount.

Intelligence

Smarts and experience is a harder category to pin down a winner for however. It’s not like they’re both just absolute idiots or that they’re the greatest scientists in their worlds, the main struggle comes down to who is consistently smarter overall. Zach knows when to take the Wild Kratts by surprise and use situations to his advantage but his desire to win can blind his genius and lead him to do some really, REALLY stupid things. Hacker is undoubtedly a tricky individual that has always managed to put the CyberSquad on the backfoot but his own ego and obsession can drive him off a cliff just as easily. To truly figure out a winner in the smarts department, we have to look at their overall ideologies and drive to determine if they’d make the same mistakes in a fight to the death. They’ve both had plenty of instances where they were tricked into their own losses but the thing about Zach is that he may be a genius in robotics but he more often than not struggles hard against the cunningness and trickery of others. Unless he is actively going after his desire, his street smarts are essentially that of a child’s, which to be fair does line up with other spoiled and childish traits of Zach, traits such as whining when things don’t go his way, getting scared of the most harmless creatures, and bragging when he think he’s won.

While Hacker may share a lot of those traits, he also thinks logically more often, thinks of clever ploys in a moment’s notice, and he has concocted plenty of schemes that are essentially way more elaborate than most of Zach’s plans. Hacker’s trickery has consistently put the CyberSquad on the foot a lot more often and he’s been doing this for a much longer period of time, and that’s not even mentioning that Hacker technically shares the smarts of Dr Marbles himself, one of the most proclaimed scientists in all of Cyberspace. That isn’t to say that Hacker doesn’t have his moments of stupidity but being able to see through the trickery of others and even sway an entire universe’s worth of residents into voting for him is comparatively much more impressive than anything Zach has accomplished. It’s not like Zach has no advantages in intelligence however as Hacker’s cyborg body may prove to be a detriment should Zach find an exploitable flaw in his system, something he’s done to tech that’s arguably more impressive, and generally speaking he is still a big problem to those with technology.

Nonetheless, both Zach and Hacker are working against completely different teams and they’re still genius scientists at the end of the day but Hacker’s intelligence would generally be more consistent in fights such as these, thus granting him this category.

Minions

When it comes to much greater schemes that are beyond their reach, these two don’t just go and carry out elaborate schemes by themselves most of the time. They usually fall back on their closest allies and make them do a majority of the dirty work so that they can later take the credit all for themselves (what a classic maneuver for these evil geniuses). Looking at how much support both Zach and Hacker have access to, it may be difficult to immediately pinpoint who has a clearer advantage in this category. For example, both have animal minions that can steal for them, multiple minions that can physically fight, and they both have go-to henchmen that can operate multiple inventions even when Zach or Hacker are preoccupied.

However, there is a clearcut and significant advantage that Zach holds in terms of the animals he controls. Since they’re all mind-controlled and loyally answer to his every beck and call, it’s a lot less likely for them to mess up his commands than if Hacker were to try to do the same for his minions. Characters such as Trashinator, Tonga, and Baskerville do initially serve under Hacker but they never really prove their worth despite their loyalty; they’re usually the first henchmen to go as they either get caught or run away from the scene, which in of itself also explains why they rarely show up for Hacker’s future schemes. Buzz and Delete are also just as loyal and work just as hard but as Hacker puts it himself, they’re merely a pair of tinheads in the grander scheme of things. Sure, they may have plenty of tools to apprehend targets or handle other machines while Hacker is busy but they are also as much of a hindrance as they are an asset. Fighting over inventions, tripping over each other, being easily tricked, accidentally being the reason for Hacker’s downfall sometimes, they are more prone to messing up sooner rather than later even if they have delivered on their job in the past. Rattling their circuits does make them way smarter but that instance was very situational, especially given how rattling their circuits is just as likely to make them dumber/lose their memories as we’ve seen before with other cyborgs. Meanwhile with all of Zach’s mind-controlled animal minions, the only way in which we’ve seen them used against him is through the intervention of the Wild Kratts team and the many ways in which they free these critters; however, this is only possible due to two factors: they either have to overpower the animals and destroy the machines that contain them or they have to get ahold of the remote and remove the helmets that way. While the Wild Kratts did have the means to deliver on either strategy, it’s hard to say if Hacker could just as easily do the same. Hacker is portrayed to be a strong cyborg but comparatively, he has never boxed with the likes of animals as strong as polar bears, jaguars, and rhinos so you can’t say that he could easily handle the mind-controlled animals physically or get close enough to these animals to say, reprogram them or hack into the helmets and deactivate them. The only thing Hacker could do is apprehend Zach’s remote, granting him a surefire way to turn Zach’s animal army against him, but that will prove difficult with Zach’s speed advantage and other ways to avoid Hacker’s grasp.

Beyond everyone mentioned however, Zach’s robots are gonna be the hardest allies to get past. His Christmas tree robot is a great physical force in of itself, his spy bots let Zach spy on Hacker from afar, his robber bots can sneak items off of Hacker from right under his nose, and most significantly, his Zachbots are packed with so many features that they can be an unpredictable force in of themselves. Sure, they may not be the most robust in durability and they may be predictable in how they attack but with their great stats, mobility, observation capabilities, their big built-in arsenal of accessories, the many ways in which they can apprehend or trap targets, their numbers, their teamwork, and their surprising amount of strategy contained within their memory chips, enough Zachbots on the battlefield will completely overwhelm Hacker and his usual allies. Should the Zachbot supply run low, Zach can simply order Zachbots from his home bases to pilot his vehicles to him as well as bring in even more reinforcements. They were built to be all-purpose bots that can basically do anything Zach commands them to and when it comes to allies, Hacker only has a few of them that can actually counter the Zachbots.

Icky the Giant Cyber-Slug can both crush and directly suck all the energy out of any tech below him, Plantasaurus is quite the physical force itself, and both Zenko and Hacker-board could potentially be useful in their own right. Let’s look at them all one at a time. While Icky could take out Zachbots on the first go and take all their energy, he can’t exactly move anywhere on his own if he isn’t in a body of water, meaning that he’d inconveniently have to be moved via Grim Wreaker every time Hacker wants to use him to get rid of Zachbots. Icky could also be thrown onto one of Zach’s ships but the thing about Icky is that he now recognizes the Grim Wreaker as an energy source, meaning that he’d be just as likely to jump onto Hacker’s ship and suck all of its energy instead. Icky is overall an inconsistent asset to Hacker and there’s more of a chance that Zachbots could capture him or take him and move him out of the way. Meanwhile with Plantasaurus, it’s considered to be a threat but not only can Zach’s Christmas tree robot fight it off but it being a robot means that Zachbots could just depower it or Zach’s disrupt-o-bots could corrupt it/deactivate it. Hacker-board’s potential ability to make portals would also even out Hacker’s mobility with Zach’s but given how we never see Hacker-board use such powers, it may be too unreasonable of an assumption to give Hacker that advantage. Zenko would be the most valuable ally to Hacker as a fairy-borg father that can make any nine wishes come into reality but there is one big caveat with getting his aid. Fairy-borg fairies only answer to their assigned master, and since Delete is Zenko’s master, he’ll only be listening to all of Delete’s commands. While that may not seem like a bad thing due to Delete’s loyalty to Hacker, context matters in how Zenko would be used here. Delete is very aware that Hacker would only want him to use Zenko for his own gain so if Hacker were to try and ask Delete to make a wish, he’d only be denying that request. In spite of that, given that this would be a battle to the death and Delete would fully be aware that both he and his best buddie Buzz would be in big trouble, Delete could actually make a wish that is able to one shot the entirety of Zach’s army and Zach in one go. The only problem? Delete isn’t the brightest cyborg around as mentioned before. In a situation of stress such as this hypothetical, it’s more likely than not that Delete will make the wrong wish on accident, especially due to the fact that he doesn’t work well under pressure whatsoever. This is not only a general weakness of Delete’s but he shows these weaknesses proper in the very episode where he uses Zenko. In his attempt to prevent Hacker from catching Zenko, Delete would accidentally turn all of Cyberchase’s residents into bunnies, and then later on Delete would accidentally depower Zenko by wishing he could stay by his side before. Hell, Delete kept wasting wishes by accident when he first met Zenko, so even with this broken power at his fingertips, Delete’s own weaknesses would drag it down by quite an amount. That’s not to say that Zach really has a counter for Zenko as he’d likely be the reason why Hacker wins in some scenarios but as a whole, Zenko isn’t a reliable way for Hacker to win this battle. In comparison, Zachbots are not only loyal but they are extremely reliable with any commands they deliver on (barring the once-in-a-while pun that confuses their code), making them a much better ally and asset of Zach’s.

Amassing an army as diverse as Hacker’s is certainly an accomplishment but in a proper war of attrition, Zach’s Zachbots and other assorted minions are the kind of participants that will prove Zach to be an overarching threat.

Versatility

Every scheme always utilizes some sort of invention or skill of theirs to get the job done, and this fight will be no different. With so many weapons, tools, and other gizmos at their disposal, the potential wincons that either could have only makes their versatility all the more important.

Starting off with a relatively inconsequential aspect, Zach should generally have the better CQC ability overall should things come to a techless brawl. Sure, he may be physically weak but combining his speed, fencing skills, and his many other handheld weapons, Hacker’s main strategy of punching and grabbing/carrying people by the neck will prove difficult to pull off even if it’s still effective against Zach specifically. His cologne could distract or blind Hacker, his robotic mantis arms can not only steal items off of Hacker but also send him flying back, and his jetpack allows him to make an escape should things get too dicey. Most importantly, Zach’s invisibility cloak allows Zach to get the jump on Hacker without being spotted as Hacker has no way to detect that kind of technology. This will allow Zach to not only scare Hacker but it’ll also let him steal off of Hacker’s arsenal without him noticing (more on stealing in a bit). Really, the only main thing that Hacker has going for him physically is the magic he’s stolen from all those sorcerers, which in of itself is actually an amazing advantage. Growing in size, summoning support and traps, shooting transmutation beams, shooting lasers out of his eyes, it will at the very least keep Zach on his toes even if Zach can still outpace all of Hacker’s attacks regardless, and should Zach manage to have Hacker restrained, his magic will be unusable.

Now getting into their tech proper, Zach and Hacker’s arsenals clash in a lot of interesting ways. Cloud disguises, cages (among other assorted traps), multiple vehicles to close the distance, vehicles that project giant holograms to distract others, powerful vacuums to blow the other away, and telekinetic beams are just a few examples of things shared between the two, but besides that there is tech that one clearly has a superior version of. Hacker’s have fog machines but every single Zachbot is capable of spraying tons of fog from their arms. Zach could theoretically clone himself and his army with the Duplicator but Hacker's Clonitron can not create way more clones but they stay until they’re physically put down. Hacker’s Funky Flower is durable and smelly but Zach’s Bubble Bot can protect him from the smell while Zachbots can simply slice through the ever-duplicating flower to reach Hacker. They both have means to spy on and locate each other, albeit the kind of spy tech Zach has access to is superior in that regard. Hacker has a shrink ray but Zach’s miniaturizer is not only more versatile with its size shrinking of enemies AND size growing of his own forces but it also has a much wider AOE that Hacker would have a hard time avoiding. Zach’s Scare-Bot and its ghostly apparitions would scare off Hacker due to his fear of ghosts but Hacker’s own ghost-sucking vacuum and ghost-proof jar may be able to put a stop to them. You could go on and on with the way in which they can cancel each other’s gear out but the bigger picture here is that Zach may initially seem to have the better arsenal. Zach also holds a significant edge in the fact that he has easy access to the majority of his inventions at all times along with the fact that different Zachbots can handle multiple of those inventions at once. Hacker is able to do a lot of crazy things with just his normal arsenal but not only does he have to individually grab and use every invention himself but he doesn’t have enough allies to where he could use enough inventions to overwhelm Zach. The Clonitron does help his case a bit as he could theoretically clone himself more times than Zach’s entire Zachbot army but given how it’s been stolen by him in the past and used by his enemies, Zach does have the means to replicate that thanks to both his robber bots and his invisibility cloak, letting him clone his Zachbots to the point where he could match all of Hacker’s clones.

Generally speaking, a lot of Hacker’s equipment can be summed up to either being inapplicable for this fight or simply too situational for him to realistically pull off. The mirage machine takes time to set up, the Eye of Fig Newt only works on sorcerers, sleeping powder isn’t something Hacker hasn’t really gotten ahold of himself or used, his electro magnet would lead to him getting caught in the crossfire despite Zach’s tech being affected as well, the big red button was only created to shut down Motherboard’s portal system (although you could make the argument that it’d work on the Time Trampoline but that is a big maybe), his hard drive destroyer is a very situational one use item, and even Hacker’s viruses can be deflected physically and with the use of basic firewalls, a kind of protection that is attached to your everyday Zachbot. The worst one out of all of these however would have to be the statues that Hacker needs time to set up to activate a portal; this is the only set-in-stone method of creating portals that would let him access Cyberspace and without these portals, Hacker is further cut off from other useful equipment like cybernetic satellites, his magnetite rocket, and his lucky charms. Hacker has a lot going against him initially but he’ll never truly run out of options due to him still having the bigger arsenal at the end of the day, some of which are very useful in their own right.

Sure, he may need to recharge at his chair usually but this is countered by the Crystal of Kalamoor which gives Hacker infinite energy as long as he holds onto it in the Grim Wreaker. Magnetite would prove to be useful against Zachbots as they should fall under the same effects despite not being Cyberchase’s kind of cyborgs, the Transformatron lets Hacker power up in all sorts of ways, the Synchronizer Crystal can help restore Hacker’s programming should it be corrupted, and he can continually summon allies with his own magic and the Eye of Rom. Advantages do still persist on either side but what’s really important here are the kind of wincons that both Zach and Hacker have easy access to so let’s go through them all real quick.

Zach’s wincons:

  • Zach can remotely hack into Hacker’s tech and potentially even Hacker, although he would be unable to affect his personality due to the H-Drive’s protection system.
  • Zach’s mosquito bots can suck all the data out of Hacker
  • Disrupt-o-bots can directly invade tech through any openings, and since Hacker’s been established to have holes in his body for recharging purposes, those bots can enter his systems and corrupt his circuits to have him subject to all kinds of effects. The bots can force Hacker to deactivate altogether, they can force him to merge with other cyborgs, and they can potentially cut off his ability to recharge, all of which can spell the end of Hacker. Given how they can stay inside of Hacker and repeatedly corrupt his circuits, the only way Hacker can deal with them is to have someone or something shrink inside him and remove them but by that point he’ll be severely affected.
  • His disrupt-o-beam can disrupt tech to the point that it shatters to pieces
  • His Deactivator can deactivate tech directly if the beam hits
  • Zachbots can directly drain the energy out of technology through their refueling outlet, something that Hacker explicitly has wide open on his body
  • Zachbots can pull out arm accessories that disintegrate anything that comes into contact with its arm in an instant
  • The miniaturizer can forever shrink Hacker and his forces
  • His pose beam can leave Hacker permanently frozen in suspension unless one of his henchmen intervene and steals the remote/destroys the orb
  • Zach can force Hacker into the past by tricking him to get onto the Time Trampoline and then making his Zachbots bounce Hacker into the past
  • The Tortuga can unleash a disruptor blast that should be able to tap into a cyborg’s frequency and causes them to cease function, and with its wide AOE, it’ll be hard to avoid
  • Zach can trick Hacker onto the Tortuga’s teleporter and teleport him to the moon or deep into outer space with no way of getting back, albeit this relies on if Zach would actually do it even if he’s seen Aviva do the same before

Hacker’s wincons:

  • Covering Zach in wig gel will soon lead to its hardening to which Zach can’t escape without outside help
  • The magnetite confetti machine and rocket can affect multiple Zachbots at once upon landing, albeit both need setup and the rocket only exists in Cyberspace
  • The Grim Wreaker has a hose that sprays great amounts of cement, lasers that slice through ice and destroy entire mountaintops, and Magmalux which lets it erase anything under it from existence with a beam
  • His cotton candy control box can remotely tap into Zach’s tech and reprogram it
  • The Fractionizer can split anything in half, thirds, or fourths, potentially including people like Zach
  • The Reconfiguratron can turn anything into code if aimed properly
  • The Symmetrizer can split anything considered “symmetrical” into pieces, and since Zachbots are symmetrical, this invention will be especially useful against them
  • Frozen equilibrium can leave Zach and his forces forever floating upside down in place
  • His stolen time machine lets him travel to the past and either reset the fight or kill Zach in the past to leave him dead in the future
  • Probably being one of Hacker’s most broken items, The Rad Ring of Radopolis lets Hacker wish anything he desires into existence, including the banishment of Zach, the erasure of Zach’s entire forces, the summoning of a magnet that can tear everything apart, or simply causing a chain of events to stop Zach. He can also summon forth items that are seemingly stuck in Cyberspace but he’s more likely to come up with something new rather than rely on his older stuff.
  • By having a portal opened and forcing Zach into the vortex dimension and then closing the portal right after, he can trap Zach there and have him slowly disappear into nothingness

To summarize it generally, a lot of Zach’s wincons focus on taking advantage of Hacker’s cyborg physiology to permanently shut him down, with a few other wincons sprinkled in throughout. Hacker’s wincons meanwhile focus on taking out multiple targets at once with his superior AOE along with his multiple durability negating items, even items as powerful as the Rad Ring of Radopolis which are items that Zach has never fought against. A few of these wincons may cancel out, such the case with things like time travel and freezing the other in place, but over the course of the fight, it’s clear that Hacker’s versatility is overall on a whole other level with his absolute best stuff, and thus he should take versatility with relative ease.

Survivability

Out of everything this debate could boil down to, the ultimate question that needs to be answered is the following: who between Zach and Hacker can survive the longest to be declared the winner of this fight? They both are often the cause of their own downfalls and realistically speaking, they both have multiple ways to one shot each other, so for our final category, let’s see who ultimately lasts longer between Zach and Hacker.

To find the answer, we’ll first have to look deeper into the four prior categories. While both Zach and Hacker have taken a fair amount of beatings once they’ve lost, what’s the furthest we can push the physical perseverance? Well, Zach’s prior win in the stats category does lend him a higher durability while his superior speed not only lets him dodge all of Hacker’s attacks but he’d also be able to throw out attacks before Hacker could. That combined with his regeneration can make it difficult to truly injure him but given that Hacker can simply continue to act despite half of his body being destroyed, Zach will need to completely tear apart Hacker, erase him, or take advantage of a different weakness entirely to get rid of him. Having the speed advantage is also especially useful given that Zach often verbally commands his robots to do the dirty work, so more often than not, Zach will have no problem summoning his Zachbots for either protection or the interception of Hacker’s attacks. Zachbots having those same speeds also lets them apprehend Hacker before he tries to lay a finger on Zach. Of course, given that the Zachbots have lackluster durability and predictable attack patterns, Hacker could tear through a few Zachbots but he’d ultimately be swarmed by the kind of Zachbot armies that Zach can summon on the fly. That isn’t mentioning the fact that every Zachbot shares the same features as one another, a very big problem due to two features: their illusionary abilities, their automatic protection systems, and their disintegration arms. Hacker may have a mirage machine but the kinds of illusions that Zachbots can disguise themselves with are practically exact replicas that are not only mobile but come in way greater numbers. They can not only disguise as animals but also as the surrounding environment and even Zach himself, and such a tactic would certainly throw someone like Hacker and his clones off when they try to land a devastating attack on who they thought to be Zach. Those numbers are also deadly when you consider that every Zachbot can simply disintegrate Hacker and his forces if they can get close enough, which again, Zachbots have the means to do so relatively easily. All Zach has to do is give the command, which while Hacker could potentially intercept him before he could say his orders out loud, there will always be Zachbots willing to drop everything they’re doing to prevent Zach from getting hurt, meaning that there’s a higher chance of Hacker being unable to make it to Zach than vice versa.

However, would those numbers really matter when Hacker has the means to one shot Zach and forces over wider areas as well as simply wishing everything of Zach’s possession away? Zach was established to have no counter to that so would Hacker just win regardless of the numbers? In any other case, Hacker would have the advantage but there are still three glaring issues at play here. Hacker may have better wincons overall but A) a lot of his best stuff relies on the idea that it doesn’t get stolen off of him, B) he doesn’t have the speed needed to land most of those wincons on Zach and his Zachbots, and C) his arsenal relies on him being willing to capitalize on it immediately rather than mess around until he is fed up enough to fully use those item’s powers. With the first point, both Zach and Hacker have the means to yank each other’s gear off the other, whether it’d be with Zach’s aforementioned robber bots, the MIK and its very extendable metal arm, or Zach wearing his invisibility cloak to steal those items himself, or Hacker’s own extendable grabbers, the Grim Wreaker’s extendable claw, or his henchmen, but comparing their methods to each other alongside other factors, Zach would be benefitting the most here. Not only are Zach’s methods of robbery a lot more reliable/foolproof but given that he has the speed advantage, he would theoretically be able to steal Hacker’s most valuable items on a more consistent basis than what Hacker could accomplish. This would generally not be a big problem if it weren’t for the fact that the majority of Hacker’s best wincons could be stolen off of him like how they have been in the very episodes where he used them. Throughout those various episodes, stolen items such as the Symmetrizer, Pearl’s time machine, the Crystal of Kalamoor, and the Rad Ring of Radopolis were all stolen back by the CyberSquad through various means despite them all being powerful items that Hacker had full control of, and given that Zach is a guy that actually has reliable methods of stealing, he’d do way better at the job than the CyberSquad ever could. Hacker couldn’t even spot people as small as a shrunken down Matt or objects as small as Ledge’s secret spy so what’s to say that he could spot one of Zach’s Robber-Bots stealing his overpowered items while he is distracted? Once Zach manages to steal something like the Symmetrizer or the Rad Ring of Radopolis, he not only gatekeepers Hacker’s wincons but he is likely smart and observant enough to where he’d almost instantaneously use it against Hacker, making the fight that much harder to win.

In theory, Hacker could win right off the bat just by pulling out his best stuff and using it to wipe Zach away but that is not the kind of guy that Hacker is portrayed to be in Cyberchase. He always gets his hands on some overpowered weapon, uses it to torment the cybersite in annoying ways, and then proceeds to not take advantage of the weapon’s full power as he is full of himself to the point where he’d rather wait for the right moment to finish the job. Meanwhile Zach is the kind of guy that usually takes the initiative fairly quickly and acts before the Wild Kratts team can even comprehend what’s going on, which while it can be a bit reckless at time, it allows Zach to make a swift in-and-out of any situation to the point where the only option is to chase him down and stop him from running away. These differing strategies make for quite the contrast in how they approach their enemies but against each other, Zach’s type of mindset is critical for a fight like this. Above all else however, Zach has one other massive advantage: he doesn’t have the kind of bad luck that always sets Hacker up for failure. In a vacuum, this may just seem like an inconsistent aspect of Hacker’s character but given how Dr Marbles, a trustworthy scientist that not only has told no lie in regards to his work but was also the very guy to create Hacker, states that his coding will prevent him from winning along with the many instances of Hacker having the most abysmal luck, it all seems but certified. It’s not like Hacker is always unlucky in literally everything he does; in fact, things do easily go his way when he’s doing good but given that his bad luck always appears whenever he’s thinking of or doing something evil, it will always inconvenience Hacker in ways that he would otherwise never perceive beforehand. Losses are also often attributed to genuinely being outplayed, being too stubborn, or relying on henchmen that are especially faulty in their own right, and all of that working against Hacker along with comedically bad luck will prove to be his downfall, especially against someone like Zach. It should again be stated that Zach has also had his dumb moments and Hacker is generally still the more intelligent one of the two but Hacker just has so many easy weaknesses that simply allow Zach to play aggressively and stall out Hacker until he runs out of power, capture/neutralize all of Hacker’s allies, take away the arsenal that makes up Hacker’s essentials/wincons, steal his wig in order to bait Hacker into a trap, or land one of his own wincons before Hacker has the chance to react and fight back. If you really wanted in-universe counterparts of Zach-like characters that have given Hacker trouble before, you can look to the likes of Ledge and the Zusk, both of whom were upcoming Cyberspace villains that could immediately put Hacker on the backfoot and overall outsmart him to the point where those two only lost thanks to the CyberSquad’s interference. If Hacker can’t do much against other clever villains such as these two new guys, then what’s to say that Zach couldn’t do the same?

Considering all potential factors and outcomes, there’s no doubt that Hacker could win a good chunk of those outcomes but given Zach’s overwhelming numbers, Hacker’s own inconvenient drawbacks, and Zach’s overall unpredictability, Zach Varmitech should take our final category for today.

Potential

At a first look, this matchup doesn’t seem that crazy. We’re basically pitting PBS Kids characters against each other and that is certainly a turnoff for some people but with a deeper analysis, I consider this to be a fight that could potentially have the most sauce out of any matchups with PBS Kids characters

Connection wise, they’re fairly simple but effective. These two are memorable for being major villains of PBS Kids shows that are meant to educate toddlers on the importance of preserving the environment and all of its wildlife (little known fact but Cyberchase would pivot from a show that teaches kids math to teaching kids about the environment and general lessons about taking care of yourself). As fellow robotic engineers and scientists, they use their technological know-how to create inventions with the purpose to selfishly follow through with whatever desire they currently have at the moment, desires that usually spiral into bigger schemes that only harm or inconvenience others. Despite the frequency of their humiliating and downright comedic losses to the likes of a team meant to bring about peace to their worlds, they continue to persist as a major threat and have even won on select occasions. Both Zach and Hacker simply have no regard for the consequences of their actions for the most part, taking advantage of others’ resources to get the job done while making their robotic henchmen (Zachbots and Buzz + Delete) do their dirty work for them. Ego and pride may embody their entire personalities but they’ll continue to be a threat far into the future for as long as their shows continue to air.

Paired with some great connections also comes some great fight potential, no matter if you only use their standard arsenal or have some fun by using everything they’ve taken for themselves as well. They may not be fully combat focused but they certainly have the equipment and skills needed to not only throw hands but to also engage in an all out war against the other. For as flexible as their arsenal are, they clash in a lot of interesting ways while also bringing new stuff to the table that neither really have a counter for, making for a captivating fight dynamic where the winner is reliant on who would pull out and successfully land their wincons first. I could go into how their arsenals would come to blows with one another but I think the rest of the blog does a good job at giving you a basic idea. Alongside that fight dynamic, the fight can also easily be comedic in nature given that Zach and Hacker are usually the butt of a lot of jokes even with their dangerous demeanor. Zachbots being able to whip out any tool out of their arm could make for some unique gags and then you have the personalities of Hacker and Buzz + Delete that can clash with one another mid-fight like they always do in the cartoon. This isn’t even mentioning the kind of banter that both Zach and Hacker would be up to during the fight, and despite the dwindling of their arsenal as the fight continues, they’ll both persevere until the bitter end just to prove that they’re the best scientist around. One of my favorite ideas for this fight would have to be a fight between Hacker’s big robot form and the Christmas Tree Robot, a scene that would technically be inspired by Bowser vs Eggman’s own iconic clash of giants.

Another scene idea that I really like is an interaction you could have with some of Zach and Hacker’s best robotic allies. With both currently being in Cyberspace after Hacker had transported them both there, Hacker would presumably have tricked Zach into going through another cyber portal, and with the help of Hacker-Board, the now trapped Zach would float around in the vortex as Hacker-Board gloats about how he’s won and how he’s proved himself to be the ultimate villain of the world. In spite of that, Zach reveals his one final trick as it turns out that he managed to get a Disrupt-O-Bot into Motherboard Control Center and commanded it to corrupt Hacker-Board, causing Hacker-Board to glitch back into nothing as it accidentally forces open a portal to let Zach escape. I could list off a few more ideas on what I think could be cool for this fight but I’ve yapped on for long enough. My point has been proven.

As for music, there are quite a few songs that come from both but the obvious highlight would have to be their respective theme songs. They are already bangers by themselves but mixing them into a battle track would also be pretty cool.



This will certainly be an underrated banger of a matchup in my eyes but I do hope that y’all can see the light with Zach vs Hacker, it truly is the peak…

On the topic of Wild Kratts and Cyberchase…

You know, since this is probably the only time either series is getting covered in blog form, I wanna take the time to talk about some other existing/new matchups featuring Wild Kratts and Cyberchase.

The Kratt Brothers vs The Wonder Twins

With the new look through of the Wild Kratts verse, I think it’s safe to say that the Kratt brothers themselves do deserve a proper matchup. Not only do they have a good ballpark for stats now but they generally have an interesting arsenal with technology like the Miniaturizer, the Duplicator, and most importantly, the plentiful amount of creature powers at their reach. There hasn’t exactly been a popular matchup for the Kratt Brothers but after some thinking, I think the Wonder Twins could possibly work? I’m not too familiar with what the Wonder Twins are fully capable of but the sibling + animal combo of connections does make this an obvious pick. Well, that is until I looked into it more and saw that only one of the twins can turn into any animal… huh. Well either way, unless a much better opponent becomes relevant, the Wonder Twins would be my automatic pick to fight the Kratt brothers. I am aware of other opponents for the Kratt brothers such as the Octonauts and maybe B’wana Beast but the new stats shown here does make it more of a stomp in the Kratt brother’s favor either way. Also Tanjiro and Nezuko do exist I guess.

Donita Donada and Dabio vs Yzma and Kronk (plus Cruella)

Another fun idea that I just made up on the fly (I’m pretty sure I did at least). We got the malicious and dramatic women antagonists that are obsessed with how they appear along with their more dopey and comic-relief based sidekicks who have great strength but lack the smarts. They may be villainous in nature, going as far as to being a very real danger to others, but since they originate from what are essentially kids cartoons/movies, they are more often portrayed as cartoonish and are comedically foiled by the heroes of the show every time they try to carry out a scheme of theirs. It’s a fairly simple matchup all things considered but I think it can work well for both! Given how both Donita and Yzma create their own arsenals thanks to their surprising scientific knowledge, there would be an interesting fight dynamic to be had between the likes of Yzma’s potions and other technological gear vs Donita’s own pose beams, mannequin bots, and other pieces of technology. You can obviously also have Dabio and Kronk fighting off the other through their physical bouts as they attempt to protect Donita/Yzma. The fight might even be debatable which is also pretty neat, it’s just a solid matchup the more I think about it.

There does also exist the matchup that is Donita vs Cruella and honestly… I do like the core theme it has but I’m not knowledgeable on what Cruella can bring to versus. I’m gonna have to see more of her arsenal/stats to comfortably say that I like the matchup…

Iago vs Digit

This one is, admittedly, more of a joke entry as I don’t think either are too interesting for versus debating. For obvious connections, they’re both birds voiced by Gilbert Gottfried that started off with helping the villain but eventually joined our main group of heroes when they were essentially free from their grasp. Considering that neither really has a popular matchup I don’t see anyone contesting against this idea but it’s really funny because the matchup would essentially boil down to Iago's ability to survive everything thrown at him versus Digit's ability to pull out anything from his insides. Truly a battle of the strongest.

Hacker, Buzz, and Delete vs Dr. Robotnik, Scratch, and Grounder

(and also just Buzz and Delete vs Scratch and Grounder I guess)

Gonna be for real with y’all, I’m not sure if I’m fully on board with this matchup now. Connections would yet again be obvious as you have the evil boss who always fails to take over their worlds and their bumbling duo henchmen who always fail at their tasks due to their incompetence. The vibes are certainly there, I don’t think anyone will argue for connections, the fight dynamic might be interesting, but there is now a lack of debate now that I’ve looked through Cyberchase in its entirety. I will admit that I’m not familiar with the AoSTH version of Dr. Robotnik but I’ve heard that you can get him to Star and MFTL speeds from elsewhere… I’m not sure how true this is and I don’t exactly remember where I saw that but either way, I think Dr. Robotnik would be stomping Hacker to a comical degree. The matchup is otherwise alright but I do now prefer Zach for Hacker thanks to additional connections + a proper debate. Maybe I can be proven wrong however.

Oh and as for Buzz and Delete vs Scratch and Grounder by itself, it’s… fine. The trio vs trio version is definitely just the superior idea however, mainly because Hacker and Dr. Robotnik do lots of interesting things that make them viable for versus debating. The duos by themselves… well I can’t speak on Scratch and Grounder but Buzz and Delete don’t really have much going on. I guess Hacker was right about them being “tinwits” after all.

Summary

Zach Varmitech

Advantages:

  • Massively stronger with his Zachbot army
  • Much faster reaction speed
  • Better army overall
  • Better CQC options
  • Has a lot of inventions that are superior versions of Hacker’s own tech
  • Has multiple ways to target Hacker and one shot him/incapacitate him
  • A lot of Zach’s arsenal is built in, on hand, or it can brought to him
  • Will be able to steal every important item Hacker needs to win a majority of the time

Equal:

  • They both have multiple ways to traverse the battlefield
  • Lack resistances to the majority of the other’s one shot options
  • Certain parts of their arsenal can be equalized

Disadvantages:

  • His Zachbots lack durability while Zach lacks strength
  • Has less wincons overall
  • Lacks as many options with a greater AOE
  • Could be considered to be less cunning overall
  • None of his ships can compare to the amalgamated features of the Grim Wreaker

The Hacker

Advantages:

  • Can one shot singular Zachbots at a time
  • His arsenal is much more varied
  • Generally has better AOE and one shot options…
  • Is much more crafty and sly overall
  • Holds possession of the better ship

Equal:

  • They both have multiple ways to traverse the battlefield
  • Lack resistances to the majority of the other’s one shot options
  • Certain parts of their arsenal can be equalized

Disadvantages:

  • Weaker in strength
  • Slower overall
  • Physically has no counter to being swarmed by Zachbots
  • Has canonical bad luck
  • …but he lacks the speed needed to land a lot of his one shot options
  • His best wincons can easily be stolen
  • Needs time to physically grab and activate every item in his arsenal
  • Buzz and Delete are as much of a detriment as they are an asset to Hacker
  • Most of Hacker’s allies can’t fight off Zach’s varied army

Final Tally

We have no tally today so…

The winner is Zach Varmitech.

Next Time…

I hope y’all liked this one, I was certainly surprised by the scope of this matchup because I was expecting this one to be fairly simple and quick. Little did I know that both of these characters had access to some of the best arsenals and general versus applicable details in their home series. Not to say that it wasn’t fun going through everything but it certainly was overwhelming to an extent, I’m glad that I could get this out before my life became real busy.

Anyways, I’ll be seeing you guys on the next blog… (or maybe sometime before then… keep an eye out for an announcement in the future)

Coming soon to a blog near you…

Comments

  1. This was a really unique and fun Matchup. Wild Kratts was a big part of my childhood. Next time seems fun as well.

    ReplyDelete

Post a Comment

Popular posts from this blog

Genie vs Beetlejuice (Aladdin vs ...)

Carmen Sandiego vs Mr. Wolf (... vs The Bad Guys)

Katsuki Bakugo vs Eustass Kidd (My Hero Academia vs One Piece)