Genie vs Beetlejuice (Aladdin vs ...)
(Toxin)
(Jonny_of_the_Lamp/Grim_Stickens)
(Fenic)
“If you go to a magic show, you don’t want to see logic.” - Willie Nelson
Genie, the almighty wish-granter from Aladdin!
Beetlejuice, the afterlife’s chaotic ghost with the most!
What good is magic when you can’t have a little fun with it? And by a little… we actually mean a LOT.
These two reality warping jokesters absolutely know how to put on a show as they are not afraid to steal the spotlight and make their presence VERY well known. Despite being the ultimate powerhouses in their world, they are brought down to earth by the very people who summoned them to begin with, with their newfound best friends assisting them in gaining the freedom they ever-so desired. When those best friends are threatened by outside forces, these mischievous supernatural beings will always be there to protect them, even if their moral compasses aren’t exactly aligned with each other. That said, should the two come blow to blow to prove themselves the ultimate reality warper, will Genie make Beetlejuice sing his rotten heart out, or will Beetlejuice make Genie regret his decision three times over? Only one way to find out!
Before we get started…
The rules for this matchup are as simple as you can get. Simpler than Genie’s three wish rules even!
On that topic, a certain rule of Genie’s may seem like it would make the fight moot, but there will be plenty of elaboration the further you read the blog. We’ll be putting both at their peak power so there will be no Genie shackled to his lamp and Beetlejuice will be freed into the real world. Their magic systems should functionally work the same in a shared universe and this will solely be a 1-on-1 fight unless they have summons at hand.
Unfortunately for us blog makers, we cannot find where we left our Genie Lamp and the Ghostbusters haven’t arrived yet so this blog is currently being invaded joined by both The Genie and Beetlejuice! Say hi fellas.
Genie: Why hello
Beetlejuice: ‘Sup
Wonderful, now let’s get one last thing out of the way. Beetlejuice will have some slightly graphic content on his end that may be uncomfortable to look at for some so be wary of that as you read the blog (you’ll know when you see it). With that all being said, let’s get this show up and running.
Media List
The Aladdin and Beetlejuice franchises seem to have relatively simple media lists right? Well, yes and no.
For Genie, we’ll obviously be using the main canon Aladdin material such as the animated movies as well as supplementary media that’s directly from Disney. This does make it difficult to determine the canonicity of media such as the live action movie and the animated series, but since these were officially made by Disney themselves + don’t inherently contradict the animated movies, we’ll be saying that they’re fine to use. The live action may have some different story beats here and there alongside the obvious casting changes (Will Smith did a great job by the way, loved the hair) but everything that Genie, and the rest of the cast, do in the film should line up with what they’re able to do in the original movies. Likewise, the official Aladdin and Hercules crossover follows the same logic and has supporting evidence for its canocity such as the existence of ancient Greece in the original movie and the crossover generally having a clear consideration for both Aladdin and Hercules canon. More elaboration will be given in Before the Verdict.
As for Beetlejuice, he’s a bit of a weird case. Oh trust me, you haven’t seen the weirdest yet. I’m sure of it Beetlejuice, but having at least three entirely separate continuities running at the same time isn’t helping our case. The only fair thing to do here would be to soft-comp Beetlejuice like how we did with Aladdin. It will let us keep aspects from the Beetlejuice movies while also making it possible to deep dive into the cartoon where all of his best stuff comes from. This will, of course, be limited to official material but that should be a given by now.
Oh yeah and one more thing. We will NOT be touching any outside crossover material that either have been a part of (with the exception of Hercules of course). That’s right, NO Kingdom Hearts, NO Mouse of House, and NO Disney crossover game scaling for Genie, and NO Teen Titans Go, NO Multiversus, and NO Lego Dimensions scaling for Beetlejuice. It’s only fair that we limit the interactions unrelated to their home series but simply put, everything else is fair game.
For Genie, we will be using…
- The original Aladdin movie trilogy (yes there’s a trilogy)
- The live action Aladdin movie
- The Aladdin animated series
- The official Aladdin and Hercules crossover
- All the Aladdin video games
- Any Aladdin comics or other books
- Official Aladdin commercials
- Every bit of Hercules content
For Beetlejuice, we will be using…
- The Beetlejuice movie and its sequel
- The Beetlejuice animated series
- All the Beetlejuice video games
- Any Beetlejuice comics or other books
- The Beetlejuice musical
- Official Beetlejuice commercials
Background
Genie
“You ain’t never had a friend like me.”
In the lands of a faraway place where the heat is at its most intense, a place where the wind blows in from the east and the sun shines from the west, come on down and stop by Agrabah for another Arabian night! As crowds of residents walk down the streets during the day and the stars shine above the city during hours of darkness, a thought may jump out to some. What if there was some sort of power out there that could let you turn your wildest dreams and fantasies into reality? What if… you could truly wish upon a star?
This would be the mindset that royal vizier Jafar adopted as he attempted to climb to the position of Sultan for his own power-hungry needs. Unfortunately he never succeeded in his goal alone as he would have to keep working under the current Sultan, but his efforts wouldn’t entirely be in vain. Whispers of an old legend known as The Cave of Wonders would pop up, sparking Jafar’s curiosity to visit the cave and see if he could acquire the legendary magical lamp hidden among the cave’s sea of gold and jewels. He would soon find out that only those with pure intents could enter the cave, so now needing to find a servant, he would eventually come across a common thief named Aladdin and trick him into doing his dirty work for him. Aladdin would go into the Cave of Wonders and manage to get his hands on the lamp but the cave would close in on itself as Aladdin’s pet monkey Abu would break the singular rule of the cave: don’t touch any other treasure in the cave. Now trapped in the cave with no way out, Aladdin’s curiosity got the best of him as he attempted to polish the lamp in order to read some obscured writing, leading to the awakening of an all-powerful being made up of a combination of pure magic, whimsy and the talent of Robin Williams: Genie!!
Through the power of song, dance, and incredible animation, Genie would immediately befriend Aladdin as he would now have to serve his role as a, well, genie. More specifically, Genie is a type of magical being known as a Djinn, beings that are bound to their lamp with their only purpose being to grant three wishes to their masters. Despite quite a saddening reason to exist, Genie doesn’t let this bother him as he always tries to don an exaggerated personality full of benevolence mixed with a healthy dose of mischievous power usage and comedic remarks. As a matter of fact, Genie is generally just bursting with energy once he’s free from his lamp, and as explained by the filmmakers’, it was due to his long period of imprisonment that he decides to give his master and any surrounding audience member a show whenever he’s free from the lamp. However, Genie would turn out to not be all wise-cracking as he would reveal to Aladdin that he’s always had a longing to be free from his lamp prison and see the world without having to be attached to a master.
You see, while his last nap in his dusty magical lamp started circa 10,000 years ago, Genie has been working the wish-granting beat for several millennia longer. At least 65,000 years old, Genie’s first master was a Eurasian caveman who sold him to a wizard in exchange for immortality. This was the first cut in Genie’s long history of abusive masters who saw him not as a friend or individual, but merely a tool. After a few thousand years of serving nothing but lustful witches and greedy pharaohs, Genie had all but soured on having an altruistic master while somehow maintaining his friendly demeanor. When Aladdin promised to use his third wish to fulfill Genie’s greatest dream, Genie was rightfully skeptical. After all, who could really turn down three opportunities to have your heart’s desire granted with a flick of the wrist? Luckily for him, Aladdin would insist on keeping his promise to set Genie free with his final wish, a promise that Genie wasn’t expecting but was pleasantly optimistic about.
The friendship between Aladdin and Genie would not only grow as the events of the movie unfolded but it would hold itself up to be one of the crucial parts of the Aladdin franchise as a whole. In the first animated movie, after a bit of trickery on Aladdin’s end in order to escape the collapsed cave without using up a wish, Genie would help his master get closer to Jasmine, the princess of Agrabah. Trouble would pop up thanks to Jafar’s continued efforts of ultimate power but in the end, Aladdin manages to outsmart and overcome Jafar even when he wished to be an all-powerful genie, all thanks to the assistance of Genie. Still having one wish left over, Aladdin would prove his pure heart real, fulfilling his side of the deal as he wishes Genie to be free from his shackles, allowing Genie to travel the world as he said his goodbyes to his newfound friends. This wouldn’t be the end of their adventures as they would come across numerous other genies, magical beings, and many instances of Jafar’s return, but no matter who tried to claim Genie’s power for their own, Genie will always be by Aladdin’s and Agrabah’s side, ready to defend the lands whenever the people need him.
Beetlejuice
“Let’s turn on the juice and see what shakes loose.”
The town of Winter River, Connecticut was one of peace and quiet. It was the perfect place for any 80s couple to settle down and live their lives without stress, and in the case of Barbara and Adam Maitland, they were no different. Taking a vacation to their country home, the lovebirds were expecting a wonderful summer ahead of them, but unfortunately, the worst of events would fall upon them. In an attempt to avoid a dog while they were driving on a bridge, their car would swerve off the road and into the river below, sealing their fate for good. At least, that’s what was assumed…
Waking up in what they believed to be their real life house, they would find out that they were, in fact, stuck in the afterlife until further notice. It wasn’t heaven, it wasn’t hell, it was somewhere in between, and the couple would be desperate to make it back to the living world in order to prevent a different family, the Deetz, from turning the Maitland’s summer house into a complete mess. Failing to scare them out of the house due to ghost shenanigans, the couple’s frustration would turn to hope as the very person they needed would appear on the TV next to them, advertising himself as the best human exorcist in the entire afterlife. All that Barbara and Adam would have to do is say his name three times to whisk them into a model world, to which they would then dig up the grave of the ghost with the most himself: Beetlejuice, Beetlejuice, BEETLEJUICE!
The Maitland’s knew what they were getting into by summoning the miscreant Beetlejuice but they were never expecting him to be as crude and disgusting as they saw him on TV. Previously the former assistant of their caseworker Juno, Beetlejuice often caused trouble as he went out on his own to be a freelance-bio exorcist. They would soon regret their decision of hiring him but since the deal was already done, Beetlejuice would go ahead with his plan to mess with the Deetz family and all their acquaintances. Well… he would take the first scare too far as he turned into a giant snake and almost proceeded to kill all the Deetz family members. Barbara would manage to send him back to the afterlife by saying his name three times again but Beetlejuice knew that it wouldn’t take too long for him to return, especially when the Deetz’s daughter Lydia would come running to Beetlejuice after the Maitland’s had accidentally been exorcised. Being aware of how close that Lydia had gotten to the Maitland’s after their numerous encounters, Beetlejuice would agree to revive them on the condition that Lydia would marry him. The ripe old age of 16, by the way. Robbing the cradle even if you don’t function on an immortal scale. Before anyone else says anything, it was a green card thing. I swear if I see a single joke about this going forward… She would agree to the deal, letting Beetlejuice come back to the real world and save them from their true deaths. All wouldn’t be resolved however as Beets would make sure that his marriage with Lydia went through, even with the Maitlands’ and Deetz’s attempts at stopping him. Eventually with a bit of good luck and especially great timing, Barbara would ride a sandworm from Saturn straight into Beetlejuice, the exact type of monster needed to take down a powerful ghost like him. Lydia would not only be saved but Beetlejuice would end up back in the afterlife, now having to wait in a long line to get to his final destination.
Cut to 36 years later and Beetlejuice would make his grand return, reappearing in Lydia’s life due to an unexplained psychic connection they both had. Lydia would have gotten a husband and a daughter named Astrid during the time between Beetlejuice 1 and 2 but said husband died in an accident and her daughter would hold a grudge against her, which although it led to her dating another man as well as her successful TV show, things could’ve been better. Now that Beetlejuice had returned however, he would try to convince Lydia to marry him again through various means, doing so due to his love for her having grown ever since the events of Beetlejuice 1. Those attempts weren’t exactly successful but thanks to a later deal Lydia makes in order to save Astrid’s soul from passing on for good, Beetlejuice makes her sign a contract that all but guarantees their marriage. Managing to get the soul back from the ghost that had tricked Astrid into swapping, Beetlejuice and Lydia’s marriage would commence. Any and all attempts at interrupting the marriage would fail and it seemed like Beetlejuice had finally won in the end, but to his surprise, the contract would be void as Beetlejuice brought Lydia into the afterlife through illegal means, thus letting Lydia banish Beetlejuice back to the afterlife for good. Now returning to her normal life, things were looking back to normal for Lydia, but she wouldn’t be rid of Beets yet as he would continue to haunt her nightmares, signifying that his attempts at marrying him are nowhere near done.
In the face of appearing like an absolute jerk that has no redeeming qualities, he isn’t actually all that evil… if you ignore a lot of things he did during the movies. The sequel actually expanded on his character by giving him a somewhat sympathetic backstory in the form of an old tale. When he used to be alive, Beetlejuice was born in Italy and lived his life as a grave robber during the Black Plague. He would find the love of his life while on the job, meeting a woman named Delores; they would marry soon after and seemingly have a promising future but the truth behind Delores would be revealed as she was secretly the leader of a soul sucking death cult who needed the soul of a husband to gain immortality. Having poisoned Beets’ drink, Beetlejuice would slice Delores to pieces before he died to the poison, now ending up as a ghost trapped in the afterlife. To add on top of this sort of “redemption”, the cartoon portrays him as a sort of anti hero rather than a full-on villain. Sure, he may be as nasty, impolite, and foolish as the films but he is just that ever-so more heroic, now willing to protect those he considers his friends, especially his newfound friend of Lydia.
At the end of the day, no matter if he decides to do what’s right or go all in on his villainous impulses, Beetlejuice will always be ready to brighten (more often worsen) anyone’s day in his own magical way.
Experience and Intelligence
Genie
An eternal being ~65,000 years young, Genie has had more than ample time to know a thing or two because he’s seen a thing or two. Serving multiple masters across several millennia and defending Agrabah against magical threats on a weekly basis, Genie is not just well-accustomed to chaos; he thrives in it. Looking to get the most of his short breaks between lamp naps, Genie is authentically eager, fast-paced, curious, and downright zany, hoping to carpe as many diems as he can. While this goofy persona is at the forefront of how he presents himself to others, his many years of life have also curated an understated level of depth and wisdom just beneath his bright blue surface.
It’s often easy to miss when you only focus on the comedy aspect, but Genie’s library of referential humor serves as a solid indicator for just how much knowledge he’s accrued throughout the centuries. This wealth of information has him functioning as the franchise’s resident loremaster, outright baffling friend and foe alike with the exposition he has on hand for any situation that threatens Agrabah. Genie’s zest for life also means that he’s constantly adding more experiences under his sash, making up for all the time he lost in his lamp by regularly time traveling on his leisurely tours across the cosmos. These trips allow him to rub elbows with prominent historical figures and other celebrities such as Napoleon, Cleopatra, and Steven Spielberg, while also mastering just about every profession under the sun. They don’t call me a renaissance man just because I come from a 90’s Disney movie.
While Genie already had an impressive amount of accomplishments before his big screen debut, things really started to pick up when he met Aladdin. It’s through Aladdin that Genie really gets to show his more hidden somber side, often providing him with surprisingly sage, fatherly advice. It’s also through Aladdin that Genie would gain his freedom, opening up an entire new world of adventure as they face danger together just about every Saturday morning, give or take. Side by side with the other heroes of Agrabah, Genie would face threats such as giant cyclops, abominable snowmen, witches, wizards, steampunk armies, demons, ghouls, imps, three flavors of ifrit, malicious genies, evil incarnate, chaos gods… the list goes on and on. These escapades were a particularly unique challenge for Genie, owing to the consequences that come with gaining freedom: a marked decrease in power, moving him from the top of his universe’s totem pole to somewhere closer to the middle. No longer guaranteed to be the strongest guy in the room, Genie was forced to rely on wit and creativity more than ever before. Luckily, Genie learned from the best, taking after Aladdin’s roguish guile to best opponents he couldn’t take down with raw strength alone. He’s been able to trick a master of illusion into thinking it was sunset, goad the Duke of the Netherworld into breaking his own spell, and even duped two all-powerful wizards into playing an impossible to beat video game for all eternity.
Genie by no means has a perfect track record, though. A goofball who always lives in the moment, he’s not what anyone would call a schemer or tactician, almost always needing to come up with strategies on the fly. While this does show just how flexible and creatively brilliant he can be, any master of improv will tell you it’s tough to pull off 100% of the time, and Genie is no exception. Sometimes he can get overwhelmed when dealing with an unfamiliar situation, and other times he’s had his good nature and naivete taken advantage of to trick him into frankly embarrassing situations. This isn’t all bad, since failure is a greater teacher than success (and I’m a more learned man than you’d expect). Past mistakes stick with him and are improved upon, with Genie knowing to go all out and efficiently deal with more ruthless enemies that have given him trouble in the past. All in all, Genie has an insanely deep well of experience dealing with an equally insane variety of situations. His intellect and resourcefulness might come equipped with both impressive highs and humbling lows, but the kingdom of Agrabah will never fall on his watch.
Beetlejuice
When you’ve been living in a wacky place like the afterlife, or Neitherworld as the cartoon likes to call it, ever since the age of the Black Plague (600 years ago!), you’re bound to pick up at least a few tricks on the way. In Beetlejuice’s case, he’s practically seen everything the land of the dead has had to offer and more, often putting on a facade of stupidity while actually being quite a smartass himself. For as much as he loves to take his own puns and others sayings too literally, it’s all usually part of a greater scheme to mess with others and create as much chaos as he possibly can. Beets absolutely revels in the experience of playing pranks on those around him and keeping his disgusting self ever-so dirty, traits that should only drag down his reputation further than hell itself. Nevertheless despite the odds, Beetlejuice has proved himself to be more than meets the eye.
He really does take the phrase “a goal without a plan is just a wish” to heart as despite the limitless power at the tip of his fingers, Beetlejuice always needs a strategy or two to gain the upper hand. His most iconic strategy is one that has already come to your mind, that being his expertise at tricking humans into saying his name three times. He knew exactly when to pop up so that he could take advantage of Adam and Barbara, perfectly timing it with their everdropping hopes at getting their old home and old lives back which in turn would force them to summon him as a last ditch effort. Luck may not have been on Beetlejuice’s side as he would be sent back to the afterlife soon after but he stuck around in the ol’ town model regardless, knowing that there would be another perfect opportunity in the form of Lydia. Using the halting of the Maitlands’ exorcism as a bargaining chip, he pressures Lydia into summoning him and agreeing to marry him so that he can escape his ghostly body. It wouldn’t be the last time that he’s used Lydia to his advantage as he’d make a similar deal in the sequel movie, along with him tricking Lydia with a classic bait and switch in the musical which used Barbara’s exorcism as the bargaining chip that time around.
When Beetlejuice isn’t tied down to the movies, he’s actually proven himself to be quite profound and insightful, constantly reciting historical quotes of philosophical and humanitarian importance (too bad the sucker doesn’t realize I would never follow my own advice). He’s also built quite the library of referential material as he’s become familiar with pop culture, fairy tales, and general real world historical knowhow over the course of his adventures. When he isn’t trying to be introspective or referential, he’s out and about tricking everything and everyone, ranging from tricking an entire crowd of people into thinking that they’re all at the wrong end of a giant line to tricking an advanced computer being into giving away his own password. Most surprising of all his trickery is that he’s managed to manipulate the entirety of the Neitherworld on multiple occasions, usually doing so for moolah, despite having an ongoing reputation of being a liar, a cheater, and an all around scumbag. There’s even enough room in his brain to become a skilled fencer, a sneaky pickpocket and museum burglar, a master car builder (even when he only had random objects on hand), a sandworm rider and bullfighter, and an expert chemist that totally knows what he’s doing.
Now of course, Beetlejuice won’t always come off as a genius or even level headed with how often he is stubborn, hot-headed, and obscene but when those he cares about are in danger, he’ll use his powers to make quick and efficient work of his opponents on the fly. More physical powers are reserved for those he considers a lot weaker than himself but when he wants to get serious, he’ll immediately start using abilities that are sure to either one-shot his opponents or confuse the ever living hell out of them. Should an enemy be too much for him to handle, he’ll know when to run away and come back to dish revenge later. Considering the fact that a lot of his magic is activated with simple gestures or even with just a saying/thought, his creativity becomes an absolute nightmare for any opponent that comes across him. Even up against other reality warpers that abuse their power as much as BJ, he’s always managed to outsmart them and come out on top.
Oh yeah and he’s also graduated from Harvard, although I wouldn’t buy into that personally.
Arsenal
Genie
Magic Lamp
Home sweet home for the Genie. He says it's an itty-bitty living space, but tours of the lamp’s interior reveal he’s crafted his own little dimension inside with surprising square footage and frustratingly ephemeral footholds. Since attaining freedom, Genie’s lamp has gone from a prison and lethal weakness to a cozy place for Genie to rest his head and watch some interdimensional cable between adventures. And despite his soul no longer being bound to the lamp to the point where he dies if it’s destroyed, he retains some degree of connection to it, able to generate a seemingly endless space within that can be reconfigured however he sees fit.
Sands of Time/ Magic Spill-Proof Mug
Initially contained within a magic hourglass and used as a way to open portals to different time periods, the Sands of Time are actually an entire dimension, housing a swirling temporal storm and extending outward into multiple time periods concurrently. Cloud partitions in the eye of the storm radiate time warps that affect anyone inside. Genie was able to re-contain the dimension by drinking the rift and spitting it back into one his many enchanted, completely spill-proof Founder’s Day mugs, allowing the Sands of Time to be used safely as one of his many means of time travel.
Blue Rose Of Forgetfulness
You won’t remember the last time you smelled this good!
Agrabah’s latest in mind-wiping fragrances, the Blue Rose of Forgetfulness is Disney’s second most notorious enchanted rose. The magic of the blossom erases the memories of anyone who inhales its scent, consequently making them vulnerable to the power of suggestion. Genie would eventually implant the rose inside a conjured spray bottle, allowing for optimized application of its aromatic amnesia.
Spear of Agamota
A legendary enchanted spear handcrafted by Genie himself, the Spear of Agamota generates a full-reverse negaflux field powerful enough to vex any magical impulse up to thirty quags in a porsitude. Still no idea what that means. While its spellbook description isn’t very illuminating, when put into action it’s shown to function somewhat like a magical EMP, temporarily disabling magical forces too powerful for Genie to damage on his own.
Orb of Machana
An allegedly unique artifact secluded on a remote island, the Orb of Machana works as the panacea for rare magical ailments that can befall a genie, immediately restoring their power and curing them from afflictions that could otherwise last centuries.
Enchanted Croquet Mallet
An alchemically smithed croquet mallet that has been turbo-charged with semi-phenomenal, nearly cosmic power for the sole purpose of defeating Carpet in a friendly game of six-wicket. Genie loses anyway because Carpet went first and won in a single turn, leaving this hammer’s true power completely unknown. But it certainly exists.
ED-209
As a second layer of defense during Aladdin and Jasmine’s wedding, Genie pulls out the big guns with this self-themed mech that can lock onto targets and shoot lasers to disintegrate them.
Cyclotronic Cyberscope
A device Genie can call forth in order to read minds, the cyclotronic cyberscope analyzes the neural inflow of its subject and visualizes their thoughts and memories as schematic drawings.
Milestone Vase
Hmmm… a few more pixels than I remember.
Starting out as a suspiciously blue but otherwise innocuous work of ceramic, the Milestone Vase reveals its true form whenever you pass through his location. A vessel for Genie to scry through, he’ll note your progress and serve as a temporal anchor, rewinding your personal sands of time back to when you last stopped by should you find yourself in a deadly predicament.
Genie Juice
A delicious endeavor of mystic mixology, Genie Juice magically heals wounds and proves that this was actually a secret legacy matchup the entire time. Better luck next time, Big Head.
Wish Machine
Trying his hand at capitalism, Genie’s Wish Machine has him fall back on his old wish-granting ways, this time for the low low price of one Genie Token. Shelling out one of these coins gives you a spin on the roulette wheel, with successful rolls netting you fabulous prizes in the form of extra lives or Genie returning you to a safe space should danger befall you on your adventure.
Peppermint Potion
Whenever it starts to smell like trouble, Genie has just the alchemical concoction to freshen things up. Mixing his magic with sticks of peppermint, Genie can create a paste that can overcome any odor, even a mountain of Odiferan cheese or reptilian halitosis strong enough to render barbarians comatose. This potion is so refreshing that it doesn’t just neutralize the stench, but turns it into a cure that instantly reverses its malodorous maladies.
Spider-Spooj
An… interestingly-named bug spray concocted by Genie, Spider-Spooj can knock out titanic tarantula terrors the size of a beetle (The Volkswagen kind). One good spray is all it takes to put any eight-legged freaks down to sleep for several hours.
Eye Of Gazeem
A mysterious diamond imbued with a peculiar and surprisingly relevant curse: Whoever rubs the Eye of Gazeem will open a turbulent portal to the Netherworld, dragging unsuspecting living inside while providing the dead an opportunity to escape. Oh man I gotta get my hands on one of these babies. As it primarily resides in the living realm, it requires someone in that realm to rub it, as beings in the Netherworld will pass right through. Shoulda known. There’s always a f#@%in’ catch.. While this portal does not kill or revive those passing through, it does alter the core properties of both the living and the dead: The former are granted the etherealized attributes of ghosts while the latter are granted corporeality.
Genies’ Almanac
A digitized collection of all knowledge accumulated by genies in the Aladdin universe. With intel gathered by thousands of genies who’ve lived thousands of years, the Genies’ Almanac very likely has what you’re looking for. It’s routinely used to provide lore dumps and other critical need-to-know information about every corner of the cosmos, proving an incredibly valuable asset to Genie and his friends. And we don’t even ask for donations when you use it.
The Big Book Of Stuff We’re Not Supposed To Know
For any information not in the almanacs, Genie can simply summon the BBOSWNSTK. Yeesh, even the initialism is a mouthful. Any and all secret knowledge Genie is looking for is contained within the pages of this mystifying tome, including the dental-stashing proclivities of the Tooth Fairy, the true ingredients of a tongue sandwich, and the exact whereabouts of his friends at the moment of reading.
Hammerspace Harem Pants
Where does Genie keep all these items anyway? Same as you, punim: in my pockets! Similar to how his lamp is magically made bigger on the inside, Genie’s pants contain enough space to hold a vast array of tchotchke crap like he’s the protagonist of a collectathon. Seems a bit unnecessary given his ability to poof whatever he needs whenever he needs it, but perhaps he simply likes the reassurance of knowing he’s not leaving home without his wallet or keys.
Void of Torment
How does one properly reprimand an eternal being with considerable cosmic power? With an appropriately eternal, considerably cosmic plane of punishment of course! Whenever a genie gets a little too subversive for the rest of their ilk, they can be instantly condemned to a nightmare realm where they endure an endless stream of amusing agony for their transgressions. Despite their typical transdimensional nature, genies sent here are unable to escape by their own power, only being released at the whim of their fellow djinn should they feel the convict has been satisfactorily scared straight. While Genie himself has never personally subjected anyone to the sharp end of this Sword of Damocles, he’s also a good boy who pays his union dues/scales to other genies, so he hypothetically has this locale in his back pocket should things get dicey.
Beetlejuice
Frankentwine
Found in Messy Jessie’s stock of novelty goods as a deal of the week, Beetlejuice gets his hands on a product known as Frankentwine. It may seem like a normal rope BUT once wrapped around a tree of his choosing, Beetlejuice can essentially bring said tree to life. The tree acts on its own will and will continue to stay alive until the rope is taken off of it.
Party-In-A-Can
When Beets needed to guarantee that Lydia’s Halloween party was a smash hit, he went to his local Neitherworld store to buy a single Party-In-A-Can. Upon being opened and doused in water, a bunch of colorful monsters come popping out of the can and ready to party the night away! The monsters aren’t anything too crazy considering the product came straight from the Neitherworld, but if the monsters were to ever be under the light of the full moon, then they would become trouble real fast.
A full moon results in these monsters growing bigger in size as well as a newfound urge to go on a destructive rampage, but luckily they can be turned back to normal by drying them out.
A Bowl of “Punch”
The jokes write themselves y’know.
Bug Bait
Bugging others is something Beetlejuice does on the daily but why not take it literally? He always carries a can of bug bait wherever he goes, enabling him to summon an entire swarm’s worth of locusts to go after whoever he sprays.
Steamroller
Your run-of-the-mill steamroller, nothing to see here.
Metal Plates
Who’s that handsome fellow with the good throwing arm?
As a countermeasure to prevent people from saying his name three times, Beetlejuice has thrown entire metal plates onto people’s mouths to get them to shut up. These metal plates are seemingly bolted to the skin of a target, making it especially difficult and gruesome if a normal person tries to take it off.
Crazy License
Nice image quality idiot!
To legally be able to drive the residents of Neitherworld crazy, Beetlejuice carries his crazy license wherever he goes. He unfortunately got it revoked due to not passing the Neitherworld equivalent of kindergarten but he manages to get it back in the end.
New U Spray
After working away in his lab on a stormy night, Beetlejuice would end up concocting one of his latest inventions meant to make him a millionaire: the New U Spray. Once a target is sprayed by the cologne contained in the New U spray bottle, the effects kick in as the appearance and personality of said target are completely flipped on their head. It managed to turn Beetlejuice’s grotesque appearance and mischievous personality into that of a gentleman’s, and it would later turn Lydia into a… Elvis impersonator? It has also shifted any objects that are within the proximity of its targets, such as the case when Beetlejuice sprayed an entire gang of bikers and not only changed their personalities but also the vehicles they were riding.
Luckily, the effects of the spray can be worn off once the target is doused in water.
E-Racer
This miniature toy car has a mind of its own as upon winding up, it dashes around and erases the color of whatever is in its path, leaving behind giant white lines while maneuvering around the area. Its erasure doesn’t seem to actually erase the targets as both Punchy and the walls would return back to normal soon after the E-Racer was unleashed.
Golden Scrub Brush
Found in a big ol cake of medieval times, the power of the golden scrub brush overtakes Beetlejuice as he grabs it and is turned into a mean, lean, cleaning machine against his will. He doesn’t get much time to use it but it lets him create suds from nowhere in order to effortlessly clean the smelliest of foes.
Cosmic Socket Wrench
Originally gifted to him in his comic-book-based origin story of Beetleman, this magical wrench can carry Beetlejuice across light-years worth of distance in seconds. It seemingly has a mind of its own as it can guide Beets deep into space without any instruction, but besides that, it’s unknown what potential this wrench has due to its very brief appearance.
Shrink Ray
The best way for Beetleman, the superhero identity of Beetlejuice, to subdue a bunch of hero turned villains was through the use of a shrink ray that Lydia had found on their space station.
The Handbook for the Recently Deceased
Upon entering the afterlife as a new spirit, you get a free copy of this nifty handbook that outlines the rules and abilities that every ghost is bound by. Although a lot of the instructions are described as reading like “stereo instructions”, there are some useful pieces of info amongst all the fancy talk. For example, Lydia managed to find out that alive people don’t see the paranormal unless they’re weirdos like Lydia herself.. It also gives ghosts the info they need to make doors with chalk, provides an incantation that acts as a surefire way to exorcize ghosts, and some even come with a poster of Beetlejuice’s business.
Truth Serum
As the name suggests, injecting someone with this giant needle forces its target to only tell the truth for a brief period of time.
Instrument
It looks like a cross between a banjo and a ukulele. It also sounds like a ukulele but he can make it sound like an electric guitar. It makes as much sense as it sounds.
Smoke Bombs
It was a bigger dud than I was expecting but at least I wasn’t the one SMOKIN’ this time.
Actual Bombs
Bombs away!
Stop Watch
It may seem like an average stopwatch but nothing is average if it’s in the hands of Beetlejuice. After shrinking down a living stopwatch in the “place where time flies”, aka an area of the world dedicated to everything time-related, Beetlejuice can now use this old gizmo to control the personal time of anyone he wishes. He can press the button on the side to stop a target’s time, freezing them in place, and pressing it again lets him resume their time with no recollection of what happened to them during the time in which they were frozen. Spinning the dial also lets him reverse that target’s time, forcing them to relive past events once again. For as useful as this stopwatch would be to a jokester like Beetlejuice, it’s been proven to not work against beings that notoriously have “a poor sense of time” like sandworms.
Scares
In the worldwide classic NES game appropriately titled “Beetlejuice”, our main guy can buy a wide variety of power ups that will knock the socks off of anyone he uses it on (and probably their life too). After buying them from the shop with his precious bug points, Beetlejuice can don a “scare” which upon use will have him don the costume and gain the ability to shoot a limited number of lasers from his eyes. Each scare also happens to come with its own unique ability.
Medusa Head | 1 shot, 100 bug points Freezes weaker enemies |
Bird Man | 2 shots, 150 bug points Lets BJ jumps higher |
Two Headed Man | 3 shots, 200 bug points Gains a second head for aesthetic reasons |
Skeleton | 5 shots, 250 bug points Bees are unable to sting him |
Umbrella Head | 9 shots, 400 bug points No extra ability granted. |
Ogre | 12 shots, 500 bug points No extra ability granted. |
Ghost | 15 shots, 600 bug points No extra ability granted. |
Snakeman | 19 shots, 750 bug points No extra ability granted. |
Extra Life | Gives Beetlejuice an extra life |
Binding Contracts
A common item that’s used among sly devils such as Beetlejuice, albeit it took him 36 years to come up with this idea. By forcing Lydia to sign a marriage agreement (with her own blood mind you, never forget the little details) in exchange for getting Astrid back to the living world, he essentially tied the knot and guaranteed that he would never be torn away from Lydia. Now that this contract had become active, whatever Beetlejuice had written on the contract is enforced as a universal constant that not only affects the person who signed it but also anyone else that had nothing to do with the contract. Case in point, Beetlejuice takes advantage of a contract in the sequel, ensuring that no one could ever say his name so that he could successfully marry Lydia.
While the terms and conditions of the contract can’t ever be broken, finding a loophole in the contract will actually nullify it all together, causing it to burn out of existence while deactivating the terms set by that contract. Now of course, this is a very context-dependent way of getting past the contract as Astrid had to take advantage of the fact that Beetlejuice had recently broken one of the afterlife’s rules carelessly, along with needing the Handbook for the Recently Deceased to learn about said rule to begin with, but nonetheless there do exist ways to halt an active contract of Beetlejuice’s. Well, it would depend on if Beetlejuice can get his opponent to sign a contract to begin with.
Oh yeah and it’s likely that he can conjure binding contracts that don’t have to relate to marriage.
Fires of Damnation
As proper punishment for attempting to steal Astrid’s soul, Jeremy literally gets sent to hell as Beetlejuice pulls a lever and opens a trapdoor underneath him, causing him to plummet into the fires of the damned and have his soul presumably be consumed for all of eternity. This is the only scene we get of this place but if the afterlife is anything to go by, the trapdoor is likely a portal to a different location that’s not part of the main afterlife like how there are also doors that lead to one of Saturn’s moons, aka where sandworms live. It’s unknown if this place can only be tied to the afterlife but technically speaking, with Beetlejuice’s ability to teleport across dimensions and his ability to make portals, he could theoretically replicate his act of sending someone into the Fires of Damnation and having their soul consumed/punished for eternity.
Abilities
Genie
Genie Physiology
What… exactly is Genie? And don’t be all smart on them and say I’m a genie, I’m very well aware of that myself. As mentioned before, Genie is a Western interpretation of the magical beings known as djinn, albeit he doesn’t carry the same malice that djinn usually do in their mythology. Taking the form of a blue spirit with a wider top half and thinner bottom half, he is an immortal being purely made up of magic, never running out as long as he keeps himself alive and well. The potency of his mystic body even causes him to slightly radiate magical energy, to a degree where gatherings of multiple genies result in entire beaches turning to glass. While he is seemingly exempt from the laws of science governing mortal bodies, being made of magic doesn’t actually prevent him from interacting with the physical world, allowing him to take damage from normal hazards such as fire or blunt strikes. Despite this, he can’t truly be harmed without any sort of magical weapon or other opposing power that could bypass his eternal magical form, because while he may allow himself to conform with the rules of biology or physics from time to time, he’s never fully beholden to them.
Some other powers that genies get just by existing include a basic increase in strength, speed and durability, the ability to grant wishes to their masters, and the usual ability of being able to manipulate reality on a universe-level scale. With those latter two powers, they will be greatly elaborated on below.
Three Wishes
Being the very reason why the whole “genie = three wishes” idea became popular, Genie can (you’ll never guess this) grant three wishes to his master. Said master is determined by rubbing his lamp, and with this kind of power in the palm of your hands, you can practically ask for anything as long as it abides by Genie’s three personal rules.
- Genie cannot kill by using a wish to directly kill someone
- Genie cannot force two people to fall in love with each other through a direct wish
- Although Genie is able to bring back the dead, he prefers not to revive the dead as it’s implied that he can only revive the corpse of a person and not them in their entirety
Oh, and in case you’re wondering, noooo wishing for more wishes! I’ve seen all the tricks in the book!
Once freed, Genie is no longer beholden to commands to grant wishes, nor is he limited to only three wishes per person. He is able to grant as many or as few wishes as he desires, with his many magical abilities often contextualized as him simply granting his own wishes.
There are also a ton of specifics when it comes to the wishes that Genie grants but those will be addressed in Before the Verdict, especially the question of what Genie can do if he theoretically can’t kill.
Phenomenal Cosmic Power*
Before diving deeper into the extent of Genie’s abilities, we need to address his canonical power reduction upon gaining freedom. Once he became untethered from his lamp and free to exercise his magic at his own discretion, said magic subsequently downgraded from the more well-known phenomenal cosmic power to semi-phenomenal, nearly cosmic power. Hahahaha that’s hilarious. Imagine if I started calling myself “The Ghost With An Adequate Amount.” The disparity is noticeable, but its exact parameters are extremely hard to gauge. Fortunately, its effect on his analysis is practically nonexistent. In terms of versatility, Genie actually shows a wider range of abilities in his post-freedom appearances, and all evidence suggests he can still do anything his enslaved self could, just an unquantifiably weaker version of his former, incredibly vague maximum. And despite a notable mogging at the hands of Genie Jafar in the first sequel, other battles with full-power genies (including another match against Jafar and even his past self) highlight Genie’s ability to still keep up with his previous weight class (see Scaling - Other Genies for more information). With these factors in mind, all abilities shown throughout the franchise, even ones only shown while still bound to his lamp, will be considered.
Reality Warping
Genie’s bread and butter, and the foundation of all his magical faculties; all of his subsequent abilities are merely iterative displays of his expertise at taking the fabric of existence and twisting it like a balloon animal. Reality warping is second nature to djinn, with casting spells likened to the simplicity of humans being able to walk. Genie’s casual use of his magic means that a thorough analysis of every single variation of an ability or combination of abilities is damn near impossible, but we’ve done our best to compile an exhaustive list nonetheless.
Flight
One of his more straightforward abilities, Genie’s magic allows him to defy gravity and take to the skies. He’s comfortable simply hovering a few feet off the ground, soaring through the clouds, or even rocketing through outer space at ludicrous speeds.
Duplication
“Often imitated, never duplicated” my ASS.
One of his most frequent abilities is duplication (who’s better to play off of than yourself, especially when they come with all the same powers, bells, and whistles?) While there’s no known upper limit to this duplication, we’ve seen him make an entire platoon of Genies including soldiers, bagpipe players, multiple genies on horses, and a Genie Pocahontas crossover. Genie and these duplicates can cooperate perfectly, either synchronizing to accomplish a single task or splitting up to independently tackle different problems simultaneously. They can persist and maintain coordination with other duplicates over vast distances, and their shared magical origin means any duplicate can become the “main” Genie when the rest are dispersed. After all, it’s every performer’s dream to go from ensemble to headliner.
Split Personality
A unique instance of duplication, though more of a division than multiplication this time. The stress of trying to be a perfect diplomat (and possibly some assistance from an explosive, genie-negating orb), pulled Genie apart at the mental seams, splitting himself among seven different personalities. The personalities all lacked the original’s memories of Aladdin and friends, but eventually all regained their sense of self and remerged into a Genie with a better appreciation of being himself.
Body Manipulation
What a rip-off.
Genie’s amorphous body is like a pile of clay ready to be molded. It can be squashed and stretched to his heart’s content, or freely dismembered for his own amusement. He can grow additional digits or appendages as needed, or dismiss any currently unnecessary limbs (Wispy contrails are way more aerodynamic than legs… plus it really slims the waistline). He can integrate other people’s body parts into his own, serving as a suitable host in case any of his pals find themselves magically decapitated.
Shapeshifting
“In Genie’s endless transformations, if he can say it, he can be it.” - Aladdin: The Making of an Animated Film
Subtlety is for the birds, however, and why would anyone stick to plain ol’ body manipulation when full-on shapeshifting is an option? Certainly not Genie, as he relishes his ability to reconfigure his entire body into just about anything. While his favorite utility of this power is to accentuate his comedic impersonations, it’s also one his most reliable assets in a fight. He is able to take on the intrinsic properties and unique abilities of whatever he changes into while retaining access to the full array of his other powers, making for an incredibly eclectic combatant. Genie’s body usually maintains significant morphic resonance during these shifts, cluing people in that’s it him, but undergoes more visually complete transformations when he needs to get clever and dupe powerful foes. His shapeshifting can alter his core identity so fundamentally, it’s even able to fool enchantments that would otherwise repel genies.
As a corollary, Genie is able to continue shapeshifting or return to normal even after being forcibly transformed by objectively stronger characters such as Jafar or his past self.
Sizeshifting
The most visually simplistic way Genie can alter his body, being able to shrink or grow at will. We’ve seen him diminish himself to near-microscopic size, or enlarge enough to dwarf celestial bodies while retaining proportional strength and speed. As with most of his powers (you’re gonna be hearing this a lot), Genie can also extend this ability to other people or objects.
Biology Manipulation
You can pick your friends and you can pick your nose, but you can’t pick your friend’s nose. Unless you're me, of course! Genie can adjust the anatomical features of other beings, even if it doesn’t make any physiological sense. He can erase the mouth from your face, make birds grow a set of human ears, monkeys grow a set of cattle horns, or balding sultans grow a thick head of hair. If he’s being really careless, he might just swap your head with the next closest animal.
Transmutation
Being the generous type, Genie is happy to spread the love and doesn’t reserve full shapeshifting just for himself. With a zap or snap of his fingers, Genie is capable of rapidly transmogrifying people, places, and things into any other kind of people, place, or thing. Monkeys into elephants, princesses into giant carrots, magic zombies into fireflies, cursed swords into stars, sultans into sultan pepper shakers, human sorcerers into genies… it’s hard to clock what exactly the limit is. Whether something is organic, inorganic, magic, or mundane, Genie shows that the metaphysical properties of something are never set in stone. Often literally.
Similarly to how his shapeshifting can allow Genie to undo transformations forced upon himself, transmutation can be used to reverse transformations cast on others, even when enforced by curses or other opposing forms of magic.
Cloth Manipulation
Genie is the kind of guy who’d give you the shirt off his back. But since he doesn’t normally wear a shirt, he’s happy to just use his magic to spice up your wardrobe instead.
Summoning/Conjuration
While best known for his voicework and impersonations, Genie puts his comic range on full display with his mastery of prop comedy. Genie can instantly summon preexisting people or objects to his side, pulling them through any amount of space or time to do so. If he feels like skipping the step of taking an object from somewhere else (or if the object has the minor inconvenience of not actually existing), he can simply conjure whatever he needs out of thin air. Genie’s conjuration is explicitly described as infinite in application and is unsurprisingly versatile, allowing him to materialize regular objects, living things, mythical creatures, pocket dimensions, or uniquely crafted magical tools to help him deal with specific supernatural threats (see Countermagic). It can also happen passively, such as when dreaming or fixating on a particular topic. Genies falling in love even has the byproduct of manifesting extraterrestrial flying pigs who play croquet with the stars.
Thought Projection/Subjective Reality
A special flavor of conjuration where the machinations of Genie’s mind take physical form, sometimes passively beyond his control. Fixating on certain topics, or actively trying not to, will cause them to automatically materialize in the real world. His embellished storytelling visualizes in front of listeners, and his dreams can manifest by either projecting nightmares onto the nearest people, or warping the space around him to play out his fantasized scenarios. This can be put into action more deliberately of course, such as his ability to make his artwork function as real things, or by materializing a plug on the ground that causes Agrabah to behave like an actual drain to eliminate a flood.
Existence Erasure
Can your friends go “Abracadabra, LET ‘ER RIP!” and then make the sucker disappear? Just as Genie can make something out of nothing, he can flip the script and do the opposite. While it seems reasonable that Genie should be able to dismiss objects and living things just as easily as he conjures them, he can also use this ability on objects conjured by other magic users or regular pre existing items that previously never had to worry about their existential stability being called into question. Genie’s evil doppelgänger was somehow even able to undo his own existence.
Broadway Force
Genies have demonstrated many different Broadway Force based abilities, causing people to sing along, or just being able to manipulate reality around them during the song. Genie himself has demonstrated this on multiple occasions, with even Jafar himself demonstrating this ability during his song. Unlike someone I know, my Broadway Force is powerful enough to actually win a Tony award.
Fourth Wall Breaking/Manipulation
Being voiced by the talented Robin Williams means that you’re likely going to get him riffing, which happened in Aladdin. The Genie seemingly has knowledge of multiple pop culture references. Listing them all would be a hassle, so here’s a compilation of them all.
It doesn’t just stop at simple knowledge of pop culture, however. Genie seems to show full awareness that he exists in a cartoon (or stage show, live action movie, commercial, video game, comic book…) and takes full advantage of this when the comedic timing is right, even sometimes directly affecting his medium. He knows what character tropes he embodies in the narrative, can read an episode’s script to see what to do next, rewind the film reel to review earlier details, hitch a ride on the end credits, defy the narrator to change the direction of a story, or hang out in the void beyond his animation cells so he can close out the movie with one final joke. Sometimes I even take small gigs doing blog commentary.
Immersion
Not satisfied with simply referencing outside media, Genie can pull a Reverse Fourth Wall and directly interact with and alter the in-universe media found in his world. Given the setting, he often has to conjure up the technology to play the media in the first place. Sometimes ya gotta make your own entertainment, especially when your favorite shows won’t air for another few centuries. Jafar and Bizarrah both show that immersion can be forced upon others as well, integrating Genie and Abu into a deck of playing cards and trapping Jasmine in a mosaic respectively.
Teleportation
Whether making a flashy entrance or hasty retreat, Genie makes liberal use of his ability to poof wherever he needs. Like many of his other abilities, the exact limits of this power are unknown, but we’ve seen genies teleport from as far away as the rings of Saturn. Genie can also teleport through time or across dimensional boundaries that would otherwise require some kind of portal. He can extend this ability to other people and objects, able to summon or banish them to various places at his discretion, sometimes vaguely sending people to nowhere at all.
Telekinesis
Whenever Genie needs to take a more hands-off approach, he can employ telekinesis to move things around while still respecting their personal space. Sometimes he zaps his target to activate this ability, while other incidents simply require the wave of the hand or similar gestures. He can pull out of sight objects towards him and continue controlling them even after they’ve passed beyond the horizon, shoot things into outer space, and even sling around planets and stars whenever he needs to emphasize a point.
Stasis
A useful power when you just want everyone to stay put for a little while, Genie’s gifted magic can envelop others in an aura of suspended animation, locking them in place and slowing their perception to a crawl.
Puppetry
More intimate than standard telekinesis, less invasive than possession (talk about laaaame). Genie (and any sorcerers fueled by his magic) can make a marionette out of anyone by imposing involuntary body movements upon them or forcibly holding them in place. His control is precise enough to perform highly choreographed song and dance numbers even when his target is actively trying to resist his influence. It’s the jazziest way to violate someone’s bodily autonomy.
Possession
Mind if I cut in, Al?
When puppetry doesn’t quite cut it, genies can merge their being with other objects or people in order to more directly guide their actions or keep an eye on hesitant henchmen. They can also zap them with magic that more deeply alters their behavior, such as turning a man and his goat into gondoliers or forcing Iago to act like a baby.
Mesmerization
Repeat after me: “B̶̬̿ẻ̸̪ē̶͉t̶̤̄l̷̜͌e̷͈͝j̴̘̈́ṳ̵͛i̶̛͎c̸̾͜ḛ̷̉ ̴̤̐i̸̙̎s̷̪̑ ̸̨̍f̵̰͠o̷͔̊d̵̨̽ḋ̵̺e̷̤̚r̸̳͗.̸̬̍.̶̻͗.̶̛͙”
Hypnosis, but with a name that better conveys that Genie pizzazz. While he may deem such a tactic as a mere parlor trick given the rest of what he can do, Genie’s hypnotic ability is still a valuable tool. Taking a page from Jafar’s playbook, Genie can mystically pull others under his sway and direct their behavior, with the added benefit of overriding any other mesmerizations already affecting his target.
Sound Manipulation
He’s a little confused, but he’s got the spirit.
Whether through magic or just the insane vocal talents of his voice actors, Genie has a wide range of auditory razzle dazzle. He can talk in the vacuum of space, send letters that orate his written words, fill areas with ambient noise or diegetic musical backing, or amplify sound waves so much they’ll dismember the undead. Genie can adjust his speech to perfectly mimic other people’s voices, or generate illusions that can do the same thing. And whenever certain cacophonous parrots get a little too noisy, I can change their oral output into something slightly less grating, like that of a crying baby. That, or magically seal them in a soundproof bottle. Whatever works.
Light Manipulation
Genie loves to lighten moods, brighten days, and steal the limelight, but he can also dabble in more literal feats of luminosity. His otherworldly body naturally emits a soft glow (when the animation budget is high enough) and he can amp up the intensity to essentially become a Genie-shaped light bulb. Not to be confused with the times I’m a light bulb-shaped Genie. He can make objects light up with technicolor phosphorescence, cast and control his own spotlights, or transform himself into nothing but a neon outline. It’s not always sunshine and rainbows, however, as he can bring the mood down a bit by dimming the ambient light or drowning it in a total blackout.
Shadow Manipulation
Is this a separate ability, or just light manipulation with a twist? Given that Genie can not only animate shadows, but also physically punch them, reflect them as projectiles, or conjure them as monsters, we’re gonna give him the benefit of the doubt and say the former.
Illusions
They say perception is reality, so it’s no surprise that illusory powers are found within this reality-warper’s wheelhouse. According to Genie himself, sensory distortion is simply a fundamental property inextricable from his magic as a whole, making people see what his magic tells them to see. When this ability is more actively directed, Genie can conjure hallucinatory images of people to audibly beckon their loved ones, display false reflections and visions of future events, or generate mirages of entire environments so convincing they can fool an evil master of illusion literally named Mirage.
Energy Projection
Genie doesn’t always have to get creative when wielding magic against his foes; whenever he wants to get straight to the point or wrap things up efficiently, he can release his magic as destructive blasts of raw cosmic energy.
Elemental Control
Everything changed when the Jafar Nation attacked.
The classical elements are the basic building blocks of the natural world, but to Genie they’re just another plaything in his toybox; something to be freely rearranged to flex his imagination. The elements cannot only be controlled, but also conjured, projected, or integrated with Genie’s own body when being weaponized.
Weather Manipulation
Amping up the elemental complexity a bit, Genie can wow onlookers with his special brand of meteorological mysticism. Ever theatrical, Genie can set the scene and change a sunny day into one blanketed in foreboding clouds and turbulent winds through the sheer aura of his ominous presence, or he can generate a thunderstorm as a byproduct of his anger. Exhaling on a glacier can whip up blizzards to freeze enemies in their tracks, and a wave of a genie’s hands can manifest whirlwinds that blow away armies of sand soldiers, or drop fire from the sky as if it were rain. Sometimes Genie takes the easy way out and simply transforms into the weather he needs, such as turning into functional rain clouds or Hurricane Ethel.
Plant Manipulation
Genie’s fingers may look blue, but he’s actually got quite the green thumb. With just a little hocus photosynthesis, Genie can rapidly grow or restore vegetation. He can sprout full-grown trees fast enough to trap fleeing tigers or reforest entire jungles in a single flyover. He can revitalize wilted flowers, or cause barren stretches of desert and city structures to spontaneously bloom into fields of flowers.
Curses
Genie can instill latent magic into objects of his choosing, which then later releases the magic and/or inflicts a variety of conditional effects onto whoever has the misfortune of stumbling upon them. Such curses can make someone rapidly age until they die, or bestow someone with immortality so they can enjoy their treasure trove for all eternity. Just don’t ask me to do the kind of curse that violates a G rating.
Empowerment
It can be tough being the only semi-phenomenal, nearly cosmic party member in your little adventuring gang. Fortunately, Genie’s excellent support spread provides him the means to buff allies and enemies alike for a more even playing field. He can boost the physical stats of himself or others in order to provide more hunky physiques or make them strong as ten regular men (definitely). He (or anyone borrowing his powers) can grant someone magical abilities, such as turning Jafar into the most powerful sorcerer in the world or bequeathing Abu the transmuting Infinite Treasure Touch. Genie can donate his power to someone else, but most impressively is his ability to bestow cosmic power rivalling or exceeding his own at no loss to himself, famously showcased when he turned Jafar into an all-powerful genie.
Power Nullification
The good djinn giveth, the good djinn taketh away. Just as Genie can instill magic in the world around him, he can flip the script to disrupt or negate its presence. He can neutralize transformation curses or petrification, returning their victims back to normal. He can rescind gifted powers, and active spells such as Mozenrath’s genie-enhanced sorcery, Sadira’s dimensional sand portals, or Aziz’s hellish goblin breath can be snuffed out, dispelled, or sealed away. Genie was able to depower his future self by splitting his spirit across different points in time, and in an alternate timeline was able to wholly eliminate all magic in existence, rendering magical creatures like himself fully inert and mortal.
Intangibility
While usually a physical mass that can be interacted with, Genie can go ghost and freely adjust his body to become intangible. He can take on a vaporous form in order to let physical objects pass right through him, or undergo a more thorough alteration of his constitution to allow himself (and any other people and objects he wishes to include) to fully phase through solid matter unhindered.
Spirit Manipulation
Not the best image quality, but you’re trying your best.
As a self-identified spirit himself, Genie can get metaphysical and weave his magic through the more incorporeal corners of reality. He can physically contact aptly-named ethereal beings that normal people pass right through (For better or worse; folks are still picking pieces of me from their sandals). He can shuffle people’s spirits around into different bodies, rend their essence across separate points in spacetime, or alter his own essence to become a different type of spirit. A shaman wielding Genie’s stolen magic once used his power to conjure a shadow monster with the stated purpose of eating souls. While it’s unclear whether this was literal or just evil posturing, the shadow monster did seem to completely wipe the shaman from existence when redirected back at him.
Non-Physical Interaction
All flash, no substance? No problem!
Outside of phantasms and other ethereal entities, Genie shows he can interact with other immaterial objects and concepts. He can grip lightning in his hand, box his own shadow, or draw on the blackened canvass of outer space as if it were a chalkboard. The very fabric of reality is as tangible to him as the fabric of his pants, letting him drink rifts in spacetime or tear open portals by gripping it with his hands. Even his exaggerated flashbacks, text bubbles, or the figurative light bulbs signifying he has an idea can be reached out and grabbed.
Regeneration
“Durable” might not be the best adjective for describing Genie’s ability to tank a hit, since his adventures’ slapstick quotas actually have him fall to pieces fairly often. “Resilient”, however, perfectly captures Genie’s aptitude for surviving any attack and bouncing back as if nothing happened. He’s been sliced to ribbons, shattered into rubble, crumbled to dust, burnt to ash, mashed into goo, and blasted into vapor… only stopping just long enough to pull himself back together and keep on trucking. Sometimes Genie regenerates his damage passively like a traditional healing factor, while other times he hastens the pace by externally zapping himself back to normal when rendered in an otherwise incapacitated, ashen state.
It’s not just the physical components of Genie’s body that can regenerate; the more transcendental aspects of his being benefit from this ability as well. He will passively recover stolen magic over time, and can quickly resubstantiate his spirit after nearly fading from existence.
Restoration
As usual, Genie doesn’t keep his regenerative abilities just for himself, using his magic to fix a wide variety of damages whenever he can. He’s healed bodily injuries, repaired destroyed infrastructure, reversed male pattern baldness, replenished wilted foliage back to full bloom, and even recovered memories that were erased by prophetically-fated time loops. Any depleted magic in these items, such as dimensional gateways to the Netherworld, can be restored by Genie as well. In rare circumstances involving multiple weakened genies, they can combine their energies and instantly restore each other to full power through the use of the Legendary Genie Embrace. Which is a fancy way to say we hug it out.
Resurrection
IT’S SHOWTIME!
He might not like doing it and it may be very illegal, but genies nonetheless possess the power to bring people back from the dead, and Genie himself has even done so before when suffering from guava juice sickness. This is why you never drive or grant wishes when under the influence, kids! Just say ‘NO’ to guava juice!
Life Creation/Animation
Bringing people back from the dead may be against the rules, but who needs it when you can just create new life whenever you want? Genie can animate stationary objects like puppets or brooms in order to assist him with cleaning or fighting, or go a step further and transmute inorganic material into living, breathing creatures. And as usual, if nothing is readily available, he can just poof living things into existence. Genie’s living conjurations and transmutations maintain their own ontology, continuing to exist long after their creation even if he stops exerting any magic on them.
Clairvoyance
I hear all, and see all… well, almost all. Using his patented “Genievision,” Genie can perceive faraway events he’s not actively present to witness, observing the cosmos as if he were merely watching TV. He can even browse a catalogue of reruns to replay past events he wasn’t around for. Simply calling his name, mentioning wishes, or rubbing his discarded lamp can alert his attention regardless of his current whereabouts in spacetime, allowing him to easily check in on his friends and come to their aid no matter the distance.
Precognition
When you have a history of being routinely stuck in a lamp for millennia at a time, it’s not enough to settle for the standard clairvoyance package. Luckily, Genie shelled out for the premium subscription, granting him access to his favorite shows up to three eons early! (Too bad he’s never seen a good show like That Darn Werewolf, he’s farther back than you think!) That is, Genie can gaze into the future whenever he wants, and regularly does so when sealed away so he can brush up on pop culture references that won’t be popular for another couple centuries.
Insight
It’s often better to fight smarter, not harder, and Genie’s magic allows him to do just that. Genies in general have a significant degree of cosmic awareness, granting them knowledge beyond even what one would expect from millennia of life or peering into the future. This advanced state of consciousness lets Genie interpret mystic premonitions, innately understand the languages of animals or flying rugs that don’t even talk, and purportedly grants him semi-phenomenal, nearly cosmic deductive reasoning and sense of direction.
While not passively omniscient, he’s stated that anything he wants to know, he can learn. This is proven multiple times throughout the series, as Genie’s powers have been used to instantly provide him with information he would otherwise have no way of knowing, and his magic was even the key ingredient for the Philosopher’s Stone, a mystic gem that provides its wielder all the knowledge and power of the cosmos. Along with seemingly being able to boost his own intelligence, he can summon a slideshow of all the ways to cure Sadira’s most recent spell, create a perfectly accurate weather map that updates in real time, or spawn encyclopedias that tell him exactly what he wants to know whenever he wants to know it.
Attunement
Genie has a heightened connection to magic that grants him greater cognizance and synchronicity with the supernatural elements of his world. This attunement allows him to discern when an item has been imbued with magic, or sense when magic is being used in his vicinity. He can see invisible items conjured by other genies, detect other invisible magics and render them visible, and recognize someone’s true form after they’re transformed by a spell. He is able to detect the presence of ghosts and even hear their voices from across dimensions, or lock on to someone’s essence from across time.
Genie’s attunement also affords him a helpful degree of adaptability. When faced with challenging or anomalous forms of magic, Genie can quickly acclimate and adjust his own magic accordingly, letting him improve against sorcerous perplexities even if they were completely immune to his efforts only moments earlier.
Countermagic
The logical endpoint of Genie’s adaptability, and an invaluable asset against the otherworldly rogues gallery that plagues Agrabah: the ability to tailor his powers to specifically cater to the different types of magic he encounters. In practice, Genie typically employs this power by imbuing conjured items with magic that contravenes the functionality of his target’s magic or their unique physical properties, rendering them powerless against it. Some examples of this power made manifest include:
- An unbreakable fishbowl that neutralizes elemental magic
- A combination Poltergust/proton pack that traps shadows
- A magic, monster-proof wall (provided the monster is one that doesn’t eat magic, anyway)
- Devices that can repel or trap ghosts
- Custom magic lamp and limiter shackles for the newly transformed Genie Jafar
- A key and water jug charged with good genie magic that can dispel and entrap evil Marids
Sometimes it’s best to eliminate the guesswork, and Genie can cover all his bases (and simultaneously defy all logic) by using his magic to counterintuitively conjure anti-magic. Whether he’s trapping witches in bubbles or clowning on his least favorite edgelord with oversized oven mitts, Genie’s anti-magic can fully negate their otherwise considerable power with just the point of a finger.
Sealing
You do NOT need to tell a genie how effective sealing can be against a magical opponent. Believe me, we know. Fittingly, they use this knowledge to give just as good as they get, with Genie himself boasting an impressive plentitude of sealing options that can trap the trickiest targets. Some more “mundane” options include sealing a thundercloud in a jar, trapping a shadow in a proton pack, conjuring a snowglobe that shrinks a living snowman into an inanimate one, or a straightforward bubble that prevents spellcasting. More extravagant displays of sealing power include imprisonment in a dimensional void that not even other genies can escape, locking a city-state in a jar of temporal stasis, containing a dimension housing all of time in a spill-proof coffee mug, or creating vessels with sealing enchantments that continue to bind their target even when they’re beyond the immediate confines of the container, such as the aforementioned lamp Genie created for Jafar.
Spatial Manipulation
All the world’s a stage and Genie is its master of mise-en-scène, using the cosmic wonderment contained within him to rearrange the humble dimensions of X, Y, and Z. Never missing an opportunity for showmanship, he loves incorporating this ability to warp mundane locales into glitzy setpieces for his musical numbers or magical performances, but will also employ the ability in combat to ensure he always has the home field advantage. With a wave of his hand and a puff of smoke he can open a portal between two distant locations, turn a swath of desert into a small wrestling ring in an isolated void, merge several locales together within the palace, or warp the interior of his “itty-bitty living space” into a vast expanse containing a sea of clouds and a glittering sky.
Time Travel/Manipulation
Thanks for the tip.
It wouldn’t be true reality warping if you could only affect the space half of spacetime, and our boy Genie is the real deal. He can travel through time in a handful of ways without outside assistance, either by opening his own portals, driving through time in a poor man’s DeLorean, or simply poofing from one time period to another. He can both forcibly pull objects (present company included) through time to his location, or temporally lock them in place to prevent further movement through the timestream. Genie can also exert direct control on time itself, allowing him to pause time by hand or with a TV remote, rewind time to check receipts or return you to the last point you passed him on your adventure, or pull a Jim Croce and seal off areas in spaces where time no longer flows.
Age Manipulation
I’m gettin’ old just trying to read this thing!
Whenever he wants to give his time manipulation a slightly more personal touch, Genie can distill his chronokinesis to magically age or rejuvenate his targets. The powers Genie bestowed Jafar as a sorcerer also allowed him to revert Rajah to a kitten.
Causality Manipulation
Another iteration of Blue Boy’s mastery over time, genies have the power to impose changes in the past to instantly induce the resultant butterfly effects in the present, without themselves being affected by any logical paradoxes or memory changes that should incur. While Jafar regrettably provides the most visually succinct use of this power instead of yours truly, I have been known to cheat time from time to time. Besides cheekily backdating wishes by one day in order to save Aladdin in the present, Genie has offered to change history by providing Aladdin with a legitimate royal pedigree or by making it so the marriage law in Agrabah never existed. And how does that ingrate repay my kind offer? By wishing me free. What a guy. Oh, and fun fact for you trivia nerds: this was actually how I was originally going to grant Jafar’s wish to become sultan, but the Aladdin team thought it would be too confusing for your mortal minds.
Transdimensionality
Aside from the basic dimensional axes of space and time that mere mortals abide by, Genie can also freely navigate the many other overlapping planes of reality littered throughout the cosmos, including the Abyss of Nothingness that exists between said dimensions. In fact, all genies hail from an entirely different dimension from Earth to begin with. He can pry open corridors between different realms with his bare hands, or simply teleport between them if the portal he entered through gets destroyed. Genies can even create entirely new extradimensional spaces if need be, like when they need a safe space to run wild without causing collateral damage to fragile bystanders or need a place beyond the wall of reality to hide a meddlesome street rat. Genies as a whole even use this ability to punish one another, transporting brazen rule violators to a dimension of torment and sealing them there until they learn their lesson.
Fixed State Of Reality
Just because you can warp reality doesn’t mean you always want it happening, especially when you might be the target. Genie can shield against unwanted changes by superimposing an aura of his preferred reality, allowing him to operate in his usual magical state even when in nullifying dimensions of unreality. When transported to the ethereal Realm of Magic, an enormous cosmic void from whence all magical entities in the universe spawn, Genie was unable to use his powers while within its borders, forcing a retreat. But by encasing himself in a bubble of reality, Genie was able to reenter and defy the Realm of Magic, freely using his powers to save his friends. Ah, we genies really do love a good loophole.
Consent
Genie only romantically pursues legal adults and respects their boundaries throughout the entire courtship process, never forcing them into uncomfortable situations. It’s the most basic decency a human, genie, or ghost can provide. IT WAS A GREEN CARD THING!!
Resistances
Genie’s innately magical nature and protean form offer him a variety of resistances to both mundane and supernatural forces. It’s worth addressing that some of these resistances can be inconsistent throughout his many media appearances; Genie has fallen victim to effects he previously resisted and vice versa, depending on varying case by case contexts. Given the highly interpretive nature of comparing different magic systems, any and all observed resistances will be listed for the sake of covering all our bases.
- Senescence: Genies are timeless, eternal beings who build up power as the centuries pass rather than deteriorate. They sometimes appear to age and weaken if their magic is forcibly stolen, but will naturally recover over time.
- Disease: Lacking anything resembling normal biology, Genie is immune to all forms of natural illness, barring one notable exception (see Weaknesses).
- Hostile Environments: Without the need to carry out physiological processes, Genie can operate normally in inhospitable places like the bottom of the ocean or the vacuum of space.
- Toxins: Just like the last two entries, a genie’s magical body is unaffected by harmful chemicals such as poisonous gas.
- Odors: Recurring exposure to the barbaric and putrid Odiferans has revealed Genie houses a surprisingly high resistance to intense odors. When faced with an Odiferan yak’s stench capable of knocking out multiple camels, wilting entire trees, and causing his friends to reel in disgust… Genie simply flies in for a closer whiff and compliments its entourage. He can even stomach partaking in their cheese feasts, whose main dish is revolting enough to instantly kill gigantic plant monsters. Ya know, if I was fighting Cosmo and Wanda we wouldn’t even NEED these feats!
- Heat: While he sometimes gets cooked to a crisp for slapstick purposes, other times Genie can safely envelop himself in fire, dip into lava, fly through magnified lasers, or stand on the sun without sustaining any damage.
- Cold: Being flash frozen in a block of ice does nothing but make Genie shiver afterwards.
- Hypnosis: Is passively immune to mesmerization and other similarly-dubbed “parlor tricks.”
- Magic In General: While no means impervious to it by any stretch, Genie naturally has an above-average resistance to most other types of magic, to the point where other genies blasting each other with mortal-threatening spells carries all the weight of a game of tag. This intrinsic property allows him to adapt, reverse, and sometimes even no-sell inferior magical attacks and effects, with notable/pertinent examples rounding out the remaining bullets.
- Transmutation: Genie’s constant shapeshifting, to the point where he gets uncomfortable if he’s in one form for too long, means that forcibly transforming him lasts only as long as he wants it to.
- Causality/Time Manipulation: The creators of Aladdin have directly stated that Genie transcends time and space altogether, which has manifested itself in several ways throughout the franchise. His body can shield himself and others from changes to the time stream and their corresponding ripple effects, grant paradoxical wishes while remaining unchanged, and can consume time rifts without being altered by their time warps. He can function normally in spaces where time is frozen, but there is some inconsistency worth noting; objectively more powerful characters such as Fasir or his past self have been able to affect him with their superior time magic.
- Fate: “What is meant to be, comes about because of what one does.” That is, a hero like Genie shapes his own destiny, to the point where he’s able to defy fate and help break magically predestined cycles that are otherwise doomed to repeat ad infinitum.
- Existence Erasure: Genie’s magical body and conjurations can resist and dispel shadow attacks capable of swallowing physical objects out of existence, though not always without sustaining some damage for his efforts. He has no shown no special resistance to attacks that directly target the magic sustaining his spirit, however.
- Curses/Mind Manipulation: Can safely handle cursed artifacts without suffering their mental hallucinations or behavior-altering effects, although the latter resistance has a notable inconsistency worth mentioning. That said, he has been able to will himself out of intense personality changes, even ones that literally rip him apart. Similarly, while perhaps his old age allows memories to be more easily affected than the rest of his mind, he’s shown that he can simply regain them.
- Possession/Mind Control: After being freed, Genie gained heightened willpower that allows him to resist being forcibly commanded by others. This includes being fully immune to forces like the Red Evil, a magical infection that can control entire populations and grows stronger the more people it enthralls. Genie however does become more susceptible if re-enslaved or rendered vulnerable by the effects of even stronger spells. Additionally, an individual’s soul is inherently magical in the Aladdin universe, and even otherwise non-magical characters like Aladdin can overpower and regain control of their bodies from invasive spirits.
Beetlejuice
Ghost Physiology
Having passed onto the Neitherworld a long time ago, Beetlejuice is no longer acquainted with the living world as he would now take the form of a ghost (THE ghost with the most). Now free from the flesh jacket that contained his bodily organs, he’s able to do a lot of crazy stuff with it and get away with it.
As a ghost, Beetlejuice is directly tied to the afterlife/Neitherworld and can’t interact with the living world through any meaningful way. He IS able to teleport to the real world and insert himself into objects like mirrors or TV screens, but his name needs to be said three times before he can freely affect said world. He also can’t be seen by normal humans as it’s established in the Handbook for the Recently Deceased that only “weird” people can naturally see ghosts. Technology such as cameras can’t document ghosts either as they’ll just appear invisible. Once he is freed into the real world however, he’ll make his presence visible and he will be able to physically interact with the world while keeping a lot of the powers he had as his ghost self.
Age doesn’t matter to Beetlejuice (HEY!) as ghosts are never able to age past the moment they died, mainly due to time flowing differently for ghosts. Any long-lasting physical damage also seems to be null to ghosts as Beetlejuice can always bounce back from attacks, with his body acting like rubber should he be involved in dangerous slapstick, even without any magic on hand. By far the best part about being a ghost is that Beetlejuice has ways around attacks that do manage to hurt his “physical” body. He treats body detachment as a literal joke, being just fine after multiple body parts come loose to which he can just have those parts automatically return to him. Ghosts in the world of Beetlejuice are iust unable to die through any conventional means, an idea backed up by Beetlejuice himself.
Grossness
Before we get to the wild side of Beetlejuice’s power, it’s really important to note that Beetlejuice REEKS. He is absolutely terrified of being hygienic, especially if he has to take a bath, and combining that with his existence as a ghost ever since the 1300’s, he has amassed quite the stench. His body odor alone is capable of knocking out anyone within his vicinity, and the smell is strong enough to where Beets can physically walk on top of his own odor and even cause plants to instantly wilt upon contact. The smell can already cover a decent distance but Beetlejuice can further its range by blowing it away, but he can also concentrate that smell through his armpits as a ranged odor blast or have burps hot enough to melt targets in its vicinity. The only downside to his gross attacks are that they can be blocked by every day gas masks, although this would only apply to his weaker gas attacks. Not only does he smell bad but he also tastes awful, since if something tries to consume him, he’ll always be spit out due to how bad he tastes.
His power of grossness extends to morphing his stench into things such as bulls, turning his mucus into a weapon, and transforming other objects like perfume into smellier versions. With the help of the countless germs infesting his body, he’ll always be able to transmit viruses to others due to constantly being under the effects of a cold. It must suck to have a cold 24/7 but on the bright side, his viruses are potent enough to affect literal code, the perfect counter to the video game character Scourge.
Reality Warping
Upon being released into the real world, all hell breaks loose as Beetlejuice can now play with reality as if it were his personal playground. His pool of seemingly infinite magic kicks in as he unlocks a plethora of abilities by shaping reality to his whim. With there being so many abilities, we’ll try to list everything he’s done but it ain’t gonna be easy.
Puns
He knows lots of puns… (deep voice) TOO MANY PUNS…
HEY! THIS ISN’T EVEN YOUR BLOG! Scram before I kick your angles into the next universe over!
Taking up that role of a jester, his magic often takes form whenever he says a cheesy pun out loud. That power can intentionally be activated, which will have the magic affect both him and those around him, but it’s more likely than not that Beetlejuice accidentally activates it while making small talk to those around him. He not only loves to make constant puns while talking but he can easily rapid fire different abilities with nothing more than a thought and a few well-placed puns, and as you’ll see as you read down the blog, he’s got a ton of them.
Intangibility
There’s no doubt that a ghost as powerful as Beetlejuice wouldn’t use his ghost-like properties to his advantage. Walking through walls is the obvious one but he can also dive through solid floors with just as much ease, plus his transformation into a liquid-like form lets him insert himself into solid objects and control them from the inside.
Non-Physical Interaction
Given that Beetlejuice is already a ghost in nature, he can of course interact with every ghost stuck in the afterlife/Neitherworld. In fact we know that both Adam and Barbara become ghosts upon death, and they still are ghosts by the time they summon Beetlejuice, to which he would get oddly close to them physically. In addition, the NES video game would have him jump on ghosts to destroy them entirely.
Besides the non-physical beings of the afterlife, Beetlejuice can physically walk upon things such as his own odor (which was mentioned prior), and even grab and move his own thought bubbles.
Flight
Beets can take to the skies by gliding through the air, whether it’d be casually hovering around the ground or flying fast enough to cross great distances. He can even fly from the Neitherworld into outer space and through the vacuum of space itself.
Fourth Wall Breaking/Manipulation
Watch out, Beetlejuice knows that you, the audience, exists and he wants you to ask for your help. Being quite the showman, Beeltejuice has not only become aware of the fourth wall but is able to break the fourth wall through his cartoony nature. The first episode of his cartoon had him introducing himself and Lydia to the audience of kids, soon falling to his knees and begging them to give them their parents’ money because he was broke (HEY can you blame me? Driving people crazy isn’t the money maker I was hoping for!). In later episodes, he’s pleaded to those same kids to let him into their world, readjusted the camera, noticed that the camera cut away, created crossfade distortions into flashbacks that actually have a presence in Beetlejuice’s reality, and he has even opened a hole in the screen after it turned black, attempting to keep it open but then succumbing to the hole closing in on itself. He’s commented on the fact that his show has low ratings due to a lack of children watching his show, doing so while squeezing through a TV camera that’s filming his show, allowing him to enter the “real” world where his “real life” audience would have resided.
The cartoon isn’t the only instance of fourth wall breaking as the musical had him recognize that he was “a bold departure from the source material”, mention how “he does this bullshit (the musical) 8 times a week”, and, of course, the fact that he can talk to the audience, going as far as to call a guy fat.
Body Manipulation
AHHHHHHHHHHHHH!
Like a certain other blue genie, Beetlejuice’s control over his own body is potent enough to the point that he can practically alter it as often as he wants without consequence.
Beets has stretched his arms to great distances, stretched his eyes, stretched his entire body to stop a train from moving, protruded spikes directly from his body, squished his body to the point of fitting into a sombrero, flattened himself, grown multiple arms and multiple heads on more than one occasion, grown huge muscles, turned his body into the night sky, and split himself into two separate beings before he then fused the two together to make himself whole again. That’s only covering what he has done on screen as ghosts as a whole can morph their appearances with their bare hands, taking scary faces to a whole other level. Beetlejuice is very aware of this melding of faces as he can instantly change his own face into that of a multi-snake monstrosity, further showcased by his constant shapeshifting in the cartoon. Another fun feature with ghosts is that disconnecting parts of their body is practically meaningless as they can not only feel no pain but they can easily control those parts way after they’re detached.
Shapeshifting
Looks like the only thing he can’t turn into is someone attractive.
Lacking any of the fleshy boundaries they had while alive, ghosts can freely mold their spiritual selves into any form that they please, often using this as a means to scare regular people. Basic shape shifting can be done by any ghost as seen when both Adam and Barbara horrifically stretched and contorted their own faces to bring terror to the Deetz family. While most ghosts need to use their hands to tamper with their forms, all Beetlejuice needs to do is snap his fingers or will his body to become anything his twisted mind desires.
Over the course of the movies, and especially in the cartoon, Beetlejuice has shapeshifted into many, and I mean MANY of objects or living beings. Those transformations include…
- Turning his body into the night sky
- An icy snowman
- An iron
- His head into multiple balloons
- His hands into a dog and cat
- A soccer ball
- A monster
- His head into a pumpkin
- A monkey
- Hedge trimmers
- Cheese
- A giant goop monster that explodes
- A fire hydrant
- A steam whistle
- A snake
- A bowling ball
- A golf club
- His body into steel
- A jackbox with snakes coming out of his hair
- A buff soldier
- Vegetables
- A spray can of bug repellent
- His mouth into a register
- A bell
- A heater
- His hand into a fly swatter
- A weiner
- A volcano
- Other people
- Morphs himself inside an ink spill and becomes the ink
- Turns into a car wash Doomie is driving into
- Baloney
- Cymbals
- Fire
- The moon
- A small sun
- So on and so forth…
Shapeshifting has not only been used to fool others with fake appearances but when an enemy proves to be too strong for Beetlejuice to free himself from, he can shapeshift his way out of their grip. He can even shapeshift his body parts into things that don’t exist like a key that can unlock any keyhole.
Duplication
Double the me, double the fun! Beetlejuice has made clones of himself on many occasions, usually for the purpose of tricking others into thinking they’re seeing double. While putting on a musical number, Beetlejuice summoned not one, not two, but eight clones of himself to let him sing on his behalf. These clones can interact with the real world like how the main Beetlejuice can and they act of their own fruition, causing chaos independently yet coming together to pull off such a complicated performance.
The cartoon further adds onto this as he once again duplicates himself more than 10 times over as well as duplicate objects as they’re being flung into the air. An important thing to note about these clones however are that they can bicker amongst each other if they can’t agree on something, leading to distractions that’ll be sure to hinder Beets in a fight. When they’re not bickering however, they can even act in unison as an orchestra.
Split Personality
Losing it after the mayor of Peaceful Pines had refused to pay up his side of the deal, Beetlejuice would say yet another one of his dreadful puns: “I’M SO MAD, I BESIDE MYSELF”. Upon speaking these words, Beetlejuice would forcibly be split into two versions of himself, one that represents what little goodness remains in his heart and one that is truly wicked down to the core. While the goody two-shoes side of him only hinders everyone around him by not understanding the weight of a situation and coming up with the cheesiest puns, the bad side of him goes out of his way to prank the life out of his victims, going as far as to create as much destruction and chaos as he can. The only way in which the two halves can be brought together again is if they are tricked into merging as one Beetlejuice.
Regeneration
You just can’t put a joker like Beetlejuice down for good!
Regeneration is a specialty amongst cartoon characters, and Beetlejuice is no exception when it comes to his cartoon self. Whether it’d be coming back from being reduced to ashes, putting himself back together after falling apart, being charred to the point of only existing as smoke, blown up into scrap, turning himself inside out and being just fine in the next scene after, or shattering himself into pieces, Beets proves himself to be quite the unkillable one… I mean, I’m already dead y’know. The way in which he comes back depends on the scenario, but in most cases he’ll be able to make body parts phase into reality, even if he only lives on as a pair of eyes, and if he so happens to be damaged while transformed into a different object, he’ll still be able to regenerate like nothing happened. This should line up with your average ghost regeneration as they can come back from having their skin removed, pulling their eyes off, and even reattaching their detached heads by simply putting it back on top of their bodies. He himself can even detach his head and have both his head and body live on separately, albeit this could cause future issues for Beetlejuice (see Weaknesses).
Teleportation
Befitting a magical ghost, Beetlejuice loves to teleport from one place to another with a mere thought.
Not only can Beetlejuice teleport himself but he can teleport others wherever he wants, with there seemingly being no range as to how much distance he can cover. He’s teleported Adam into a town model, teleported Barabara to one of Saturn’s moons, and teleportation is how he can immerse himself into media in his universe. As a matter of fact, dimensional teleportation is practically customary for Beets. The act of summoning him is the most common instance of him teleporting as he’ll always appear close to the one who summoned him, and as mentioned prior, he can freely teleport between the Neitherworld, a separate dimension, and the real world while he is still in his ghost form. In another case, he’s accidentally teleported himself, Lydia, and Doomie to a dimension of literal Nowhere.
The best part about his teleportation is that he can do it so seamlessly that it’s practically impossible to notice him teleporting to begin with. He’s swapped places with an afterlife worker without the guy in front of him realizing and he used the same swapping to force Bully the Crud to take blunt damage for him. Beetlejuice doesn't even need to target his opponents physically to teleport them as zapping a location can automatically target the opponent there if he so desires.
Telekinesis
Moving things around is a hassle for someone like Beetlejuice, especially when he likes to play tricks from afar. Luckily with the almighty power of telekinesis, he can manually move items such as record players with his mind or shoot out beams that automatically move objects for him. That same telekinesis can rip off your clothes out of nowhere, make your teeth fall out, pull the road under you, string you in the air like you’re on a clothesline, and drag you closer to him without needing to move a single muscle. Beets can even move multiple items at once as that same beam managed to command a curtain to wrap around one of Lydia’s relatives while also using multiple items from her purse to give her a complete makeover.
Freeze
Freeze tag is no longer a game as Beetlejuice can yell the word “FREEZE” and freeze his targets in place, unable to move until they are out of Beetlejuice’s range. He can freeze a single target in place, lock a couple into awkward and suggestive poses, or he can freeze multiple targets, with their minds also being frozen as they weren’t aware of anything that occurred in front of them.
Puppetry
Time to throw a real party! Watch me!
Humans become Beetlejuice’s next puppets as he can forcefully control their movements as if they were stuck on strings. The most infamous case of puppetry in Beetlejuice comes from the first film where the Deetz family and their associates are forced to sing the Banana Boat song while putting on an embarrassing dance number. Adam and Barbara may have been the ones responsible for doing the haunting but it’s not outside of Beetlejuice’s range, especially since he’s had cases of using puppetry himself. He forced Barbara to be his temporary puppet without warning and in the cartoon, he could replicate the Banana Boat scene with the entire Deetz family, forcing them to dance and sing to a different song.
Possession
A classic trick amongst ghosts. Beetlejuice can forcefully take control of people’s bodies or objects within his view, usually as a means to create havoc in the real world without fully exposing his usual self. It proves to be one of his more versatile powers as he can possess by firing a beam, possess multiple people at the same time, teleport directly into possession on more than one instance, and even possess people without needing to come into contact with them. While possessing someone, he has the option of shapeshifting while in that possessed body, and the host won’t even realize they’re being possessed until Beets shows himself.
Immersion
What’s better than being the star of your own show? The obvious answer is to make everyone else’s show your own!
Beetlejuice has inserted himself into multiple forms of media and interacted with these fictional worlds as if they were his own. Such forms of media include the likes of stage play posters, traditional story books, the drawings on Lydia’s paper, VHS recordings, video game arcade cabinets, telephone lines, and even currently-airing TV shows and movies. With technology-related media specifically, Beetlejuice naturally morphs his presence to make himself seem like he was always part of the media, even having a level of plot manipulation while in a movie or TV show. He’s not only caught the attention of cowboys from their separate show as he interrupted and pushed their program out of the way for his commercial but he also interrupted the events of a Frankenstein movie by squishing him with his finger, following it up with physically pushing the movie away to play his own commercial.
Technology Manipulation
Even when Beetlejuice isn’t allowed into the real world, he can remotely manipulate technology from the Neitherworld, messing with the tech’s screen and all its content. A lot of said technology has already been mentioned in the section prior but to add onto this, Beetlejuice can turn on Adam and Barbara’s TV while stuck in the afterlife, force cars to drive by themselves, has hijacked a town’s worth of TV’s for his latest money-making scheme, and the sequel movie had Beetlejuice mess with Lydia’s phone by forcing ads onto her screen. He has even entered technology himself and forced it to break down by squeezing through all its mechanical parts and causing them to malfunction, such as what he did to a nearby bulldozer.
Summoning
A core power of reality warping. Beetlejuice can summon a number of inanimate objects and living beings out of thin air, summoning them at his beck and will with no limit in sight. The summons appear out of any wish he vocally says out loud or with the snap of his fingers, usually tied into any pun he makes in the current moment. Said summons can be as simple as everyday objects or they can be as complicated as huge pieces of machinery, but really there’s no limit to what Beetlejuice can bring into existence.
His wide array of summons include…
- A priest from the Neitherworld
- A strip club
- A giant beetle
- A cup and box of orange juice
- Bats
- A cup of water
- A staff
- A top hat
- A tail
- Skis attached to his feet
- A pizza with a cheese monster inside it
- An invisible one man band
- Summons a creature attached to his back
- A lizard
- A roll
- A goat
- A rat
- A barrel of piranhas
- A smoke pipe and giant magnifying glass
- A mailbox
- A bunch of wild geese
- A fork, knife, and chef’s hat
- A cage above two big birds
- A giant living bat and a regular baseball bat
- A seesaw (literal on the saw part)
- A sandbox with sand figures
- A graduation outfit
- A sailor outfit and telescope
- A proper suit
- A gravestone
- A donut shop
- A flamethrower, construction equipment, and bombs
- A safe
- A cowboy boot, saddle, and horse
- A bus
- A whale
- A dinosaur
- A warship
- A small moon
- So on and so forth…
Sizeshifting
Beetlejuice is capable of changing his size to be either gigantic or tiny, whether it’d be on himself or anyone of his choosing. He’s shrunken Adam down to the size of a toy meant to fit a neighborhood model and has grown the size of objects such as slime balls from afar. He can increase his own size to grow as big as a giant or shrink himself down to the size of a kid. The exact limit as to his size changing seems to have no limits as Beetlejuice has contracted himself to the size of an amebae, and on the complete opposite spectrum, he grew himself and Lydia and her classmates to the size of constellations.
Broadway Force
♪ Oooh oooh, you’ve never met a fiend like me! ♪
His greatest power in the Beetlejuice musical, demonstrating how Beetlejuice has a wonderful singing voice alongside his rugged good looks. However, you can’t have a good song with just one person so he can force people to sing alongside him to really hammer in how he’s the full package. You don’t even need to be able to see or hear him to get caught up as a backup singer to him since Beetlejuice notes that people couldn’t even see during the opening number for the musical. He can also summon backup dancers and singers from out of nowhere to help him sing his Tony nominated numbers. I WAS ROBBED I TELL YA.
Resurrection
I used to wonder why it’s illegal for me to do this, but now I get it.
The entire point of Beetlejuice marrying Lydia was not out of pure love but rather as a way to make ends meet. If a being from the afterlife marries someone from the living realm, they can resurrect themself from beyond the grave.
Biology Manipulation
Only having control over your own body is BOOORING, so I’ve decided that it would be fun to mess with other people’s bodies as well. To prevent Barbara from saying his name, he transformed Barbara’s mouth in such a way to make it function like a zipper, and he’d do something similar to this master yapper in the cartoon. He’s also morphed his own face to make his mouth disappear, only for it to come back moments later. It’s not just mouths that he loves to mess with as while having some fun at a witches party, he zapped two witches and made them grow a third leg each, and he can manipulate his own biology to turn into this icky goopy mess of mysterious gunk that can explode itself.
Forced Impregnation
We are NOT describing this sequence.
Pussy! Guess I have to do everything around here. Anyways what I did was- BEETLEJUICE BEETLEJUICE BEETLEJUICE! AW NO FAIR- *poof*
That was close.
Plant Manipulation
Should’ve seen this coming. The guy’s been pushing up daisies for centuries.
Dirty as they may be, Beetlejuice’s fingertips are a lot greener than you might expect from someone who likes his humor rotten and his meals even more rotten. In fact, his fingernails are so dirty that it’s possible for him to grow an entire garden in them, prompting him to sprout a bunch of vines and flowers from those spaces. With his juice, he’s also made flowers appear out of his hands and caused trees to rapidly sprout from nowhere.
Life Creation/Animation
Beetlejuice is never alone in his misadventures, and no, I’m not just referring to his friends.
By pointing his finger, or cane, and zapping a beam towards an inanimate object, he brings them to life. Now having a mind of their own, the creations work under Beetlejuice in the original movie, trapping the Deetz family members so that he can continue on with his marriage. The cartoon has him bring objects to life for sillier purposes, such as him bringing the pipes of a pipe organ to life so that they can join in on his musical number or bringing machinery to life to make factory work a lot more interesting. The first season alone shows off this power a lot, and it’s not even mentioning the many animals and other living beings he can just summon out of thin air, with the most common life created being that of snakes.
Necromancy
Needing a different pair of eyes to give an opinion on Lydia’s costumes, Beetlejuice takes her to Shakespeare himself… or well, his grave. Luckily Beetlejuice was kind enough to bring him back from the dead so that he could give Lydia’s costumes a big ol thumbs up.
AND I'M BACK BABY! DID YA MISS ME?
Oh goddamit it-
Transmutation
To really shake up what sanity his enemies have left, or just to add onto the chaos that he’s usually already up to, Beetlejuice uses the power of transmutation to completely change a target’s structure and properties, whether it’d be other objects or people. He tends to send out a beam that transmutates its target but he can transmute things from a distance without ever needing to come into contact with it.
The targets he’s transmuted include…
- Spaghetti into living worms
- A musician into a vampire
- A golf course prop into a beast
- A sombrero into a living party hat
- A quarter into small potatoes
- A baseball into a swarm of bugs
- Two monsters into a hammer and a strength tester
- A warlock into a big lock
- Two witches and the warlock into handbags
- Hair into spiders
- Two guns into snakes
- A fat guy into slices of bread
- A wooden shack into a sushi restaurant
- Lydia into a pickle
- And much more…
Elemental Control
I’m the avatar babyyyy! Air, water, earth, fire, Beetlejuice has managed to conjure and control them all on top of other elements.
Ice Control: By saying that he “freezes up”, he turns himself into a snowman. Puns aside, he can also freeze people in giant ice cubes and blowing enough air into someone, while having his head turned into a fan, will also cause them to freeze solid.
Air Control: Without needing to do any physical motion, Beetlejuice filled a ball up with enough air to make it bigger than himself. Once it was filled with more air than it could handle, the ball would end up popping below Beets and Lydia. He has also inflated separate parts of his body like his hands and his head.
Fire Control: On two separate occasions, Beetlejuice has both accidentally and purposely set himself on fire. In the sequel movie, he would catch fire when he tried to pray, and the cartoon would have him set ablaze once he was angry. Snapping his fingers let him ignite fires from a distance, zapping someone’s face can give them a sunburn, he can turn his arms into cannons of flames, his control over his body’s temperature lets him become hot enough to melt ice or disintegrate things near-instantly, or he can just burp out gasses hot enough to melt enemies.
Earth Control: Beetlejuice’s separated brain could pull entire pillars of rock from the ground while also causing a deadly earthquake.
Electricity Control: That same brain could shoot out bolts of electricity from its hands… veins… whatever they’re supposed to be.
Other Elements: The brain claims that by knowing Beetlejuice’s powers, it can control all the elements. Although the brain is power-hungry as of that moment which could mean the statement is simply hyperbolic, it would have no reason to lie about such a thing. Beets already being able to control a lot of the major elements further supports this so he should just be able to control any and all elements.
Explosions
The musical would have Beetlejuice create small explosions from a distance, and if those booms aren’t big enough, he can simply turn himself into dynamite to blow himself up.
Light Manipulation
You might think a ghost like Beetlejuice would absolutely despise light but wha- HEY! Sorry bub but I’m a real showstopper! Can’t help but take the spotlight! Even so, I’m willing to share the spotlight with others like I did with this Otto fellow (pay no attention to where my spotlights come from, your head will be wrapping around that for days). If I REALLY wanted to be the sunshine in someone’s life, I can always flashbang you by turning my head into a blinding light.
Weather Manipulation
Upon being summoned into the real world, Beetlejuice really sets the mood by creating large thunderstorms that cover the entire sky above the Deetz’s household. He’s also created mini rain storms, some of which come from literal brainstorms, and larger rainstorms to make it rain indoors. Rain isn’t the only weather he can manipulate either as he has summoned a small snowstorm in the middle of summer, directly made out of his… dandruff (gross!).
Age Manipulation
By uttering the phrase “I feel like a kid again”, Beetlejuice automatically turns himself into a baby. If BabyJuice utters the phrase “Me grow up”, he can turn back into his adult self.
Hair Manipulation
To get back at the obnoxious Claire Brewster, Beetlejuice would only do the most reasonable of punishments: curse her with a mustache that would always immediately grow back after being shaved!
Shadow Manipulation
When Beetlejuice had enough of his bully, he would turn himself into her shadow and scare the daylights out of her.
Cloth Manipulation
To really wow the crowd, I gotta button them up for a wild ride. Otherwise it’d be a waist of time! I instantly changed my clothes to match Adam’s, suited myself for my wedding in a flash, can change others clothes with the zap of a beam, and I of course can morph the clothes of those I possess like every sensible ghost should.
Restoration
While playing in the Neitherworld golf tournament, Beetlejuice accidently splits one of his golf balls in half. In order to ensure that he lands the ball in the hole, he zaps the ball with one of his signature energy beams, putting the ball back together good as new.
Instinctive Action
As it turns out, Beetlejuice’s magic doesn’t need to be consciously maintained as while he was sleeping away, he could telekinetically move his detached forearm to write his entire autobiography for him.
Telepathy
Looking into the thoughts of others is merely one small step that Beetlejuice takes to invade your privacy. He somehow has the ability to see the thought bubbles of others as if they were physical objects, one case being with him gaslighting Jacques the skeleton and The Monster Across The Street into thinking they’re worthy of the men’s beauty pageant.
Hypnosis/Mind Manipulation
When you see Beets sport the big ol’ swirly eyes, you’ll know that he’s up to no good.
Hypnosis seems to be yet another one of his favorite powers to use in the cartoon, fitting for someone who wants to act like a god of mischief in the afterlife. (*muttering* I still can’t believe to this day that they put me up against that Asgardian scum. HE’S NOT EVEN THE REAL DEAL! I WAS HOPING TO FIGHT AN ACTUAL GOD OF MISCHIEF!) Anyways moving along, with the help of some TV’s, Beetlejuice could hypnotize all the residents of Winter River within seconds as a way to get customers for Lydia’s shop. The method in which he hypnotizes does vary quite a bit here as he sometimes only uses his eyes to hypnotize but other times have him swing an object like a pendulum to activate it. Considering that his eyes always go swirly regardless of the method he uses, it’s safer to say that the former is the case. His hypnotism does have more use besides illegally getting customers as he can use that hypnotism to put a guard to sleep and it somehow affected time itself with the hypnosis of Grandfather Clock, a being meant to embody time itself.
Besides hypnosis, he can also affect the way you speak by shooting one of his beams at you. He made a man go from speaking English to only being able to speak in meows. How embarrassing! Good thing Beetlejuice can just erase your memory of the event entirely, which is exactly what he did with all the customers he had brought to the store.
Dream Manipulation
Most prominent in the episode it was introduced in, Beetlejuice is capable of entering someone else’s dreams and messing with them as if he were in the real world. Dream tampering is further supported by the ending of Beetlejuice 2 where he controlled Lydia’s dream to give her yet another scare.
Sound Manipulation
While Beetlejuice is shapeshifted into other people, he can mimic their voices down to a tee, mainly seen when he’s impersonating people like Delia and Lydia. Playing with his voice is something he does a lot in the cartoon and especially in the Beetlejuice sequel, whether it’d be playing ambient disco music when the Soul Train was mentioned, making actual beeps with his mouth to censor himself, or replicating Richard Marx’s ‘Right Here Waiting’ song through his mouth without actually knowing the song beforehand. He can also physically throw out his voice in the form of a beam, with the beam releasing Beetlejuice’s voice once it hits a target.
Hauntings
Even decades after the events of the first Beetlejuice movie, Lydia is forced to be reminded of Beetlejuice’s existence through hauntings. The lines between reality and imagination blur as Lydia hallucinates Beets’ presence multiple times throughout the sequel despite Beetlejuice currently being trapped a whole dimension away in the afterlife. It’s implied that he is the one actively causing these hallucinations, really showing off that terrifying side of Beetlejuice.
In a similar vein, Beetlejuice has used plenty of illusions before, causing other people to see illusions, projecting illusions into the air, and constantly changing the mirror reflections of characters to make them seem way uglier, fatter, or prettier than they actually are.
Clairvoyance
Having an all-seeing eye across dimensions may be a little creepy on Beetlejuice’s end… but at the very least, his cartoon paints him a nicer picture of wanting to look after those he cares about.
According to Lydia, Beetlejuice could have watched her performance on Earth while he was stuck in the Neitherworld. He can also eavesdrop on conversations you’ve had elsewhere despite being in a whole other dimension. The most ordinary usage of clairvoyance however is that of Beetlejuice always being able to hear his name being called three times no matter the distance between him and his summoner.
Precognition
Beetlejuice isn’t usually the type to worry about what’s ahead in his future, only ever thinking about his future marriage with Lydia in the movies. However he would be prompted to look ahead in time after he had decided to bail on Lydia, turning into a fortune teller and looking into his magic crystal ball. He would see a possible future where Lydia was forced to marry Bully the Crud and live out the rest of her days as a depressed housewife, convincing Beets to go back and save Lydia before it was too late. His musical self would also be able to predict all future plot developments in his own story through silly little callouts.
Portension
Oh boy look at these nerds with their fancy terms, they think they’re better than us.
In the musical, Beetlejuice had already known when the Maitlands were gonna die through unspecified means. He had known this info for a while as he was waiting for them to bite the dust and join him in the Neitherworld as his friends.
Spatial Manipulation
Time isn’t the only part of spacetime that Beetlejuice can affect, as the space part of that equation has been warped to the extent where it’s practically unrecognizable from its previous form. With summoning alone, Beetlejuice’s power has warped the very fabric of space as it seamlessly morphed Lydia’s room into that of a room within the Neitherworld, closing the distance between the two dimensions, and a different occasion simply had him pull the Neitherworld down onto the real world as if it were a screen projector.
For something less vague, he’s closed the distance between Lydia’s room, located in the fictional Connecticut city of Winter River, and Shakespeare’s grave, located in the United Kingdom, by simply pushing away a wall of Lydia’s room. Beets has also shrunken Lydia’s room to the point of fitting in a pocket, leaving both him and Lydia in a strange black void. Why is Beetlejuice so obsessed with messing with Lydia’s room?
Hey, what can I say?! I just wanted her room to be a little more… spacious!! AHAHA
Time Travel/Manipulation
Time huh? You know I hate it.
Couldn’t have said it better myself Beetlejuice. Time is merely another component that Beetlejuice can play with in his giant sandbox that is the universe. He can travel back in time with merely a wish, taking both himself and a group of students to the age of dinosaurs. His own power allows him to create an infinite time loop of a certain moment, albeit it has no effect on the memories of those caught in the loop. Likewise he can just freeze people in time with a thought, and this manipulation of time extends to his stopwatch and contracts as mentioned in his equipment section.
While it’s not a power that he should be able to access normally as it was done through outside forces, his hypnotism of Grandfather Clock, a being that embodies time itself, had caused time to go all nutty.
Portals
The Neitherworld/afterlife and the real world tend to exist as separate dimensions but the borders between them can be broken with the use of interdimensional gateways cleverly hidden away as regular objects and holes. As yet another way of getting back at Claire, Beetlejuice has accomplished the equivalent of sending her to hell, opening a portal right under her on two separate occasions. One instance would be when he sent her to the Neitherworld while she was on Lydia’s school festival ride, while another instance would be a lot more direct as he would simply zap a hole underneath Claire, doubling as yet another Neitherworld portal. On other occasions, the first Beetlejuice movie would have Beets create a portal out of the fireplace of Adam and Barbara’s house and he’s used doors as a way to get from place to place, whether it’d be through doors that already exist or doors he makes in the sky. Besides doors, Beetlejuice also loves to pop out of mirrors whenever he’s summoned.
Speaking of that first Beetlejuice movie, it’s established that generally anyone from the afterlife can create a portal to the dimension by using some chalk, drawing a rectangle on a wall, and then knocking 3 times. Adam, Jeremy, and Beetlejuice have used chalk to enter the afterlife on separate occasions, albeit BJ does so by blowing up a wall connecting the two dimensions which is deemed illegal by afterlife regulations.
Color Manipulation
To really set the vibe of a Noir film in one episode, Beetlejuice would subsequently drain the world of its color, presumably with just a thought or the snap of his fingers. He would later undo the black and white setting and return all the color, although he’d forget to bring back Lydia’s color until she reminds him afterwards.
Subjective Reality
Y'know, for such a wacky world that Beetlejuice calls home, him being able to manifest all his thoughts into existence seems like a no-brainer considering his tendency to throw off the balance between what is considered fiction and what is reality. Psst, reader, it’s all a bunch of fluff to say that if I can think it, you’re in hot water. We’ve already mentioned that Beeltejuice’s thought bubbles can be brought into reality but we’ve yet to mention that anything he draws can pop into the real world with the zap of one of his finger beams. Anything he draws with chalk has also become real, such as the case when he drew a bomb that blew up a wall between the real world and the afterlife. To illustrate this further, another episode had him thinking about words he wanted to use for his autobiography, leading to him creating all those words into physical objects that turned a cloud into a rainstorm of literature.
Power Nullification
Reverting the negative effects of an ability isn’t something Beetlejuice would usually do but for the sake of a promise he made or for his friend Lydia, he’s willing to go the extra mile if necessary. When Adam and Barbara were about to be exorcized out of existence, Beetlejuice simply halted the process with a gesture. In addition, he can undo petrification by uttering the phrase “Get real!” next to a petrified target.
Petrification
While Beetlejuice himself hasn’t straight up petrified targets with his shiny beams of magic, he does show off the capability of creating things that can very well turn anyone to stone. In this one instance, Beetlejuice was able to create snakes in Lydia’s hair that basically act one to one with the kind of snakes Medusa had in her hair, including its petrifying properties. Once he had looked straight at Lydia, he would turn to stone, but even petrified, he was still able to unleash his magic and undo his petrification by getting rid of the snakes in her hair. Considering this and the fact that Beetlejuice has transmutation of all forms up his sleeves, petrification isn’t entirely impossible with his magic.
Sealing
Ironically enough, the ghost that should be susceptible to being sealed away can fight back by sealing others away. While dealing with a nearby dust demon, Beetlejuice would turn into a vacuum and suck it up, forever trapping it within his confines. He can also force you to get sucked into your own phone by having the phone’s camera turned on you, which he did to an entire crowd no less!
For a method of sealing less dependent on specific interactions, Beetlejuice can say “I can’t get him/her out of my mind!” which will forcefully seal his target away inside of his mind. The pull is absolute as it works even across separate dimensions, and if someone purposefully invades his mind, he can easily kick them out of his brain by uttering “Out of sight, out of mind!” He can just as likely create a glass box around you just for the fun of it, how cruel of BJ.
Causality Interference
Always be wary of what you wish for, a lesson that Beetlejuice himself would be forced to learn first hand. In today’s episode of “How Will Beetlejuice Screw Up?” however, he’s accidently uttered the phrase “I wish I had never met any of them (his friends) in the first place”, and if you know Beetlejuice well enough, his magic always takes form in a dangerously literal sense. This act would end up erasing him from his entire timeline, and consequently, the very Neitherworld he was living in just moments ago. He would now be trapped in an endless void, only able to escape due to Clarence Sales driving in and taking him to a different version of the afterlife. Any and all events unique to Beetlejuice’s timeline are erased, going as far as to strip him of all his external powers due to the Neitherworld ceasing to exist. He would eventually be brought back to his old timeline through Clarence but it’s implied that his phrase of “I want my old afterlife back” did actually bring his entire timeline back. It could even be implied that his erasure of his whole timeline could be equated to him destroying a universe, albeit there come some hurdles with the idea.
Because of how tricky this topic can be, more elaboration will be given in Before the Verdict.
Death Manipulation
Pointing a handgun gesture at a nearby crow, he kills the poor bird on the spot. There’s no logic behind this, no explanation, he can just point at you hard enough to die.
Existence Erasure
A pretty self-explanatory power all things considered. As silly as it sounds, uttering the phrase “BOOGA BOOGA!” caused the erasure of an entire boutique building along with all the wacky products it was selling. If Beetlejuice wants to get more physical with his erasure however, he can simply summon a/turn into a pencil and erase whatever target is in front of him, especially if they happen to be annoying snitches that ruin my day!
On the topic of existence erasure, Beetlejuice seems to have no counter to being erased himself, mainly due to his nature as a cartoon character leaving him vulnerable to being “rubbed out” (or basically erased). If parts of his body have already been erased, then he’s unable to bring them back without the help of any big ol’ pencil, letting him draw them back into existence.
Resistances
Like Genie, Beetlejuice’s unique supernatural form offers a variety of resistances. Also like Genie, Beetlejuice has a handful of circumstantial inconsistencies regarding what he can resist at any given time, especially with his show’s predominant focus on absurd comedy. As such, The Ghost With The Most will receive the same considerations as his opponent, having all known examples documented to paint the fullest picture of his capabilities.
- Heat: Ghosts are unable to feel heat and can catch fire without the side effects of burning, which would include the likes of Beetlejuice. He would also show no signs of pain when he set himself on fire.
- Cold: The effects of being frozen in place were only temporary as Beetlejuice could eventually move like normal and then later free himself by turning into a heater and melting the ice.
- Vacuum of Space: Flying through space has no negative effect on Beetlejuice whether he’s a superhero or showing students around the galaxy. Regarding the latter, he can also give the effects of resisting the vacuum of space to others as seen with those other kids.
- Radiation: Swimming in radioactive waste does nothing to damage his body and Beetlejuice even enjoys the smell of toxic waste in the morning!
- Disease: Beetlejuice has been exposed to and caught every Earth disease under the sun from the Bubonic Plague to terminal Howlitosis, having built up a strong enough immune system to resist a majority of them. Him being dead also makes him immune to Earth diseases, albeit he can still catch Neitherworld-specific diseases that weaken him such as cabin fever and gold fever.
- Electricity: Zapping himself with lightning doesn’t have any long-lasting effect as he easily tanks it, only burning to a crisp once the voltage gets over 5,000, and even then he can easily regenerate from it.
- Limited Odors and General Grossness: His own strong body odor has no visible effect on him, and in general he loves to take a whiff of the smelliest things he can find in the Neitherworld. He also has no problem eating gross things like bugs and worms as he always finds the grossest meals to be delicious. That being said, strong enough smells can affect even him however.
- Transmutation: Despite being transmuted into a wolf by his clone, Beetlejuice could easily warp out of said transmutation like nothing happened. In general, his own constant shapeshifting allows him to bypass the effects of transmutation.
- Limited Petrification: Even when he accidentally petrified himself, he was still able to use his magic to break himself free.
- Time Manipulation: After Beetlejuice had hypnotized Grandfather Clock, time warps and time freezes were passively affecting both the real world and the Neitherworld, along with all of their residents. Despite this, Beetlejuice wouldn’t be affected by either, seemingly being immune to both as he would continue peacefully messing with the neighborhood.
- Mind Invasion: Any and all attempts at invading Beetlejuice’s mind can be undone by him kicking you out with the phrase “Out of sight, out of mind!”
- Mind Manipulation/Morality Manipulation: Goody Two Shoes’ spell, which warps the memory and personality of anyone it zaps, would work the first few times on Beetlejuice but he would later on become immune to its effects. She would zap him and the entirety of the Neitherworld into a state where they had lost their memories and would don a nicer personality, but after a few minutes, Beetlejuice would snap out of the spell, regain his memory, and be back to his usual gross self.
Forms
Genie
Dark Djinn
When shackled to his lamp, Genie isn’t merely bound by an enchantment that makes his master’s commands compulsory; it actively denies him a full will of his own. As such, his mercurial form is susceptible to the complexion of whoever wields his lamp. He noticeably becomes more menacing when tricked back into the service of an ignoble former master, and goes even further when controlled by someone as wicked and strong-willed as Jafar, becoming more hulking and demonic to reflect the malevolence now dictating his actions. Genie assists Jafar with his first two wishes in this state, lifting the palace onto a mountaintop to better fulfill a literal interpretation of Jafar’s desire to “rule on high.”
Super Genie
Faster than a speeding carpet, more powerful than a steampunk centipede, it’s… SUPER GENIE! As a heroic lover of pop culture, it’s no surprise that a Superman reference would find its way to Genie’s repertoire. A recurring transformation throughout the sequels and animated series, Super Genie provides Normal Genie with the basic amenities of your average flying brick: Enhanced strength, speed, flight, durability, and some energy blasts for good measure. Genie’s not exactly lacking these abilities without the super form, but we wanted a second entry for this section so deal with it.
Beetlejuice
Big Top Form
Once unleashed into the real world for a second time, one of the first things Beetlejuice would do is play a little carnival game with some of the people present in the house. Summoning a high striker carnival game underneath both Max and Sarah, Beetlejuice would don a carousel for a hat and replace his hands with giant hammers. Those hammers would be used to activate the carnival machine, sending the measly humans flying through the roof. This form seems more like a silly one saved for situational purposes as Beetlejuice is rendered immobile until he transforms back.
Snake Form
As for the first instance of Beetlejuice being released into the real world, he would take on a rather… slithery form. In his attempt to murder the Deetz family and their acquaintances, Beetlejuicee essentially transforms into a giant rattlesnake, ready to grab hold of and eat anyone within his sight. He is not only twice, no, thrice the size of your average human but his ability to manifest through other objects can give his victims quite the scare, especially when he lets his inner snake take over.
Superhero Forms
There’s usually nothing super about your average Beetlejuice but it all changes once he dons the right fit. Over the course of the cartoon (and its associated comics), Beetlejuice has attempted to be a superhero on more than one occasion (three to be exact). The identities he would assume would include the likes of “Superslob”, “Beetleman”, and “Ultra Beetleman”, and despite the seemingly unique superhero forms, Beetlejuice actually carries the same basic powers across all three. The main powers emphasized in these forms are just super strength and the ability to fly, both of which are powers Beetlejuice already has access to funny enough. Well at least I have muscles to flex unlike the people reading this blog.
On the bright side, his Ultra Beetleman form gives him access to X-Ray vision and a different kind of vision that lets him detect danger from across the city.
Support
Genie
Magic Carpet
Feels a little wrong listing Rug Man as merely support. Carpet here is a full-fledged member of the family. Indeed he is, for the most part. An extremely ornate Persian rug capable of superluminal flight and possessing an obvious expressiveness despite lacking a face, Carpet is a welcome addition to any adventure. His flimsy frame might allow him to be easily manhandled, but his incredible speed, unique magical resistances to mind manipulation, and surprisingly level head make for an ally who never overstays his welcome.
Beetlejuice
Doomie
Unlike the big softie over here, I don’t mind letting Doomie shine as a part of my “support”. After all, he’s earned the spot after everything he’s done for me and Lydia.
Formerly a broken car from the Neitherworld auto graveyard, Doomie would be brought to life after Beetlejuice and Lydia had let their inner mad scientist take over them. Having an abnormal carburetor for a brain, Doomie would become a close friend of theirs, letting them drive him anywhere they want or taking the wheel for himself. Hell, he can even take to the skies if he wished. He also comes with a split personality, with one side of him being the happy-go-lucky car that’s usually on screen but the other side of him taking a werewolf-like appearance should he see a dog within his vicinity.
Sandworms
While sandworms tend to be Beetlejuice’s number one fear and enemy across continuities, these big slithery creatures have proved themselves to be useful when Beetlejuice occasionally takes advantage of them. For example, in the musical, he would be stuck on Saturn for a minute but yet managed to not only tame a sandworm but ride it back into Lydia’s house and make it eat his mother. The climax of the sequel movie would have a similar fate as Beetlejuice, now appropriately dressed like a bullfighter, would guide a sandworm straight into Delores and Rory, leading to their demise through the sandworm’s appetite. Although sandworms have proven to help Beetlejuice once he could keep them in check, they’re still a danger to him as he has no control over what they wish to eat.
Sandworms as a whole can eat both the living and spirits alike, and as established by the Handbook for the Recently Deceased, deceased souls are sent back to the afterlife if they’re eaten but the living are not only sent to the afterlife but are also forever doomed to float around as a million tiny particles. That same handbook also lists the method in which a spirit can summon a sandworm if they so wish, utilizing the same process as making a general door to the afterlife (draw a rectangle on a surface and knock three times).
Feats
Genie
Overall
- Became best friends with Aladdin
- Possesses semi-phenomenal, nearly cosmic power
- Helped save the world from Jafar’s grasp on multiple occasions
- Fought off plenty of magical foes
- Claims his magic can destroy the universe if he’s not careful
- Destroyed America’s decadent western society
- Is allowed within 1,000 feet of a middle school
Strength
- Flicked Jafar’s lamp from the Sultan’s Palace back to the Cave of Wonders
- Punched Pain and Panic from Agrabah to the Greek Underworld
- Broken entire cliff faces
- Lifted the Sultan’s Palace and put it on top of a mountain
- Tossed a wooden figurehead into orbit
- Held open a closing crevasse for a period of time
- Threw a frozen waterfall from an equatorial rainforest to the North Pole
- Accidently throws Eden very far into space
- Changed the sky from day to night (see Before the Verdict)
- Held and spun the earth in his hand (538.4 Ronnatons)
- His magic lets him transform into and move a wide variety of celestial bodies
- Turning into the sun would yield this much energy (54.42 Quettatons)
- He’s thrown magic into the sky which created stars in an instant (471.31 Quettatons)
- Turning into constellations would yield this much energy (290.06 Quettatons - 398.83 Quettatons, possibly 688.89 Quettatons)
- Speaking of his magic, it’s capable of destroying the universe when mixed with other forms of magic (Universal)
Speed
- Ran fast enough to create afterimages
- Made an elevator that travelled from Earth’s surface to its core within seconds (Mach 3334.69)
- Flew from Earth into outer space within a few seconds (0.382 x FTL)
- Ran a race with Hercules (not the Disney one)
- Ran across Agrabah in seconds
- Can expand into space in less than a second (15,162 x FTL)
- Slices some clothes faster than the eye can see
- Quickly built a pillory around this creature
- Dodged rapid-fire laser blasts on more than one occasion
- Toured the cosmos during a single round of Olympic discus
- Thrown stars into space within seconds (31.93 Million x FTL)
- Outpaced and reacted to shadows that can cross light-years in seconds (3.28 Million x FTL - 209.6 Quadrillion x FTL, see Before the Verdict)
- Tagged his evasive past self zooming around him
- Is able to warp spaces that are potentially endless in size such as own lamp interior (possibly Infinite, see Before the Verdict)
- Practically has full control over space and time itself
Durability
- Can have withstand having his body stretched and contorted even when deprived of his powers
- Suffered only minor discomfort after being crushed by the sultan’s palace
- Taken bites from giant sand sharks
- Was fine after the top of a mountain had landed on top of him
- Survived the point-blank explosion of the Philosopher’s Stone after it absorbed the power of two genies
- Got blasted by a miniature sun
- Unharmed when flying through a stone-melting laser
- Survived the earth-shattering meteor of 2099
- Regularly tanks hits from stronger magical foes
Beetlejuice
Overall
- Considers himself to be the most powerful ghost in the Neitherworld
- Almost got away with marrying Lydia on two occasions
- Rightfully sends Jeremy to double hell
- Got through Scary Fools Day unscathed about 627 times
- Won the Neitherworld’s highest literary award
- Had a banger musical
- Wasn’t a victim of Disney’s rotten live action remakes
Strength
- Knocks people around in his snake form
- Smashed a couple through a ceiling
- Sent another guy flying through a fancy resort’s ceiling
- Created a flood that burst through a brick wall
- Kicked down a model tree
- Grew into a large enough parachute to stop the descent of his restaurant
- Stopped a train that was going at full speed
- Drags around building-sized monsters and caused one to trip on him
- Caused a small landslide underneath Claire
- Dropped a small moon with his magic (766.03 Tons of TNT)
- Created an avalanche by stomping in one of his giant forms
- Grabs a sandworm by the mouth and pushes it back into its hole while transformed
- Knocks over a bunch of incoming sandworms like bowling pins
- His magic changed the sky from day to night instantly (see Before the Verdict)
- Made a big implosion when crashing into another planet while he was a planet (114.41 Exatons)
- Becomes the moon, the sun, and a different star
- Turning into the sun would yield this much energy (54.42 Quettatons)
- Managed to wrestle the living Cancer constellation (1,269 Quettatons)
- Held back the living Scorpio constellation
- Shattered the Nowhere dimension with his magic (Possibly Universal+, see Before the Verdict)
Speed
- Has been able to outpace sandworms
- Maneuvered around a sandworm’s bites while flying
- Ducks under a living bullet
- Is able to fly to space in seconds
- Swam from the last known location of the Titanic to Florida in a short time frame
- Moved his arm across half the planet in a short time frame (0.03 x FTL)
- Casually shoots an arrow around the world in seconds
- Dodged a laser beam from a zapper after it was shot
- Jumps out of the way of a laser
- Casually piloted a space shuttle that went from a nearby planet to Earth in seconds (94.64 x FTL)
- Noticed the sun stretching its arms towards Earth before it beat him up (676.61 x FTL)
- While it seems like he isn’t able to dodge the sun’s attacks, he does intentionally just stand there and watch rather than try to fight back
- Directly dodged Scorpio’s claw attack by ducking his entire head (1,941.88 x FTL)
- With the cosmic socket wrench, Beetlejuice could TRAVEL across interstellar distances in a few seconds (574.16 Million x FTL - 37.75 Trillion x FTL, see Before the Verdict)
- His magic could shatter the potentially endless dimension of Nowhere within a second (Possibly 293.55 Quadrillion x FTL - Infinite, see Before the Verdict)
- Practically has full control over space and time itself
Durability
- Fell off the roof of the Deetz’ household and was still fine
- Taken hits from sandworms
- Was still intact after a sandworm had rammed into him
- Survived a point-blank explosion while in a nightclub (0.146 Tons of TNT)
- Able to survive being flattened by an entire ship
- Was kicked hard enough by cows to be sent flying over the moon… multiple times!
- Wasn’t damaged after being sent flying from France to Mount Rushmore and back
- Tanked a lightning bolt
- Lived after his house imploded on himself
- Used a volcanic eruption to propel himself through a rocky ceiling
- Although the story where the feat occurred was made up, this should be consistent with other actual durability feats
- Takes a missile to the face
- Was unfazed after an entire mountain was dropped onto him
- Got caught up in a nuclear explosion and came out of it worse for wear
- Can tank his own magic attacks which were reflected back onto him
- Took punches from the sun
- Survived a casual blow from the Scorpio constellation
- Survived being grabbed and squished by the Cancer constellation
- Survived being run into by the Taurus constellation
Scaling
Genie
Jafar
Jafar, Jafar, he’s our man, if he can’t do it, GREAT. The Genie should be stronger than any feat performed by Sorcerer Jafar, and can likely scale to Genie Jafar. While Jafar did wish to become the most powerful genie in the world, it’s a little vague as to how this affects the scaling chain. They’re shown with all the same powers, and they can survive each other's attacks without any real harm done, so the claim “most powerful” may not completely line up.
- Sent a castle tower flying from Agrabah to a frozen wasteland, using his magic to propel it like a rocket (3.64 Kilotons)
- Claims that he can destroy cities and kingdoms
- Survived being crushed by palace doors
- Destroys a balcony
- Created a large storm over Agrabah in the live action movie (123.92 Kilotons)
- Managed to hit the Flying Carpet while it was in motion
- In his genie form, he has…
- Thrown multiple planets around himself (6.92 Yottatons)
- Moved said planets at extremely fast speeds (11.63 x FTL)
- Absolutely dwarfed plants when he rapidly grew to a huge size (1,191.3 x FTL)
Various Humans (and Abu)
Even with all the magical mayhem taking place across the lands of Agrabah and beyond, humans in this world have very much been able to stand up for themselves even when the odds are stacked against them. Considering that Genie has been recognized as one of the most powerful beings in the universe, he should upscale every human with no doubt.
- Aladdin has…
- Crashed through stone and got back up
- Unscathed after Jafar had sent him flying “to the ends of the Earth”
- Wasn’t hurt by Mechanicles’ mechanical beetle which could tear through stone houses
- Dodged a shooting star
- Blocked lightning shot at him from the Ethereal (Mach 53.6)
- Dodged lightning strikes from Jafar in the SNES game (Mach 78.57)
- Dodged lightning thrown at him
- Maneuvered around lasers shot at him from a griffin
- Was strong enough to hold onto Genie for a short period of time while the big crystal of Ix was pulling on Genie
- Jumped out of the way of eye lasers from a giant Abis Mal
- Killed the Egyptian god Anubis in single combat??? (Seriously what the hell, Al)
- Casually evaded Hercules’ punches and jumps over his tackle
- Taken a direct hit from Dominus Tusk
- Dodged Genie Jafar’s magic blast
- Ducked under the Fashoom Beam
- Outran Sluguthu
- Both Aladdin and Jasmine dodged a laser from brainwashed Genie
- King Mamood has…
- Caused major weather phenomenon in the country of Quirkistan
- Brought about giant eruptions of lava straight from the Earth (61.59 Kilotons)
- Made and dissipated big storm clouds (99.05 Kilotons - 175.48 Kilotons)
- Been the cause of an earthquake that was strong enough to reach the edge of the country (1.81 Megatons)
- With a special set of armor, the Sultan could throw trees, survive buildings thrown at him, and one shot Dominus Tusk
- Abu has…
- Diverted a stone fist with a kick
- Taken a hit from Sandria’s sand monster
- Dodged magic from Caliph Kapok
- Iago has…
- Survived a nitroglycerin explosion strong enough to shake the palace
- Been struck by lightning alongside Genie and Abu
Various Genies
There goes the neighborhood… and the solar system if we’re not careful.
You thought Genie was the only genie around? Nah, there’s been plenty of other genies wandering the world, they usually just tend to chill out elsewhere or work for masters outside of Agrabah’s lands. As established in the “Phenomenal Cosmic Power*” section (see Abilities for more info), Genie has been able to keep up with genies that are presumably at their full power despite only having Semi Phenomenal Cosmic Power after he was freed. Naturally, by matching the might of these other genies, our Genie should scale to them rather easily.
- Eden has…
- Tanked the Philosopher's Stone’s explosion alongside Genie
- Teleported from Saturn to Earth
- Ashab Khan has…
- Bizarrah has…
- Evil Genie has…
- Thrown a large stone tower
- Been blasted back by Genie’s fire breath with enough force to crush buildings
- Tossed a Godzilla-sized Genie across Agrabah
Various Other Magical Beings
Becoming much more present in the Saturday cartoon, Genie and friends would constantly be at battle against many other evil magical beings that happened to be within the boundaries of Agrabah and beyond. While Genie has had instances of struggling with these magical beings, he generally upscales them in physical stats by a wide margin still. He’s also befriended quite a few magical beings himself, being able to scale to them through keeping up with them in battle.
- Frigeed has…
- Created a blizzard that covered the entirety of Agrabah and the desert surrounding it (22.621 Megatons)
- Made a building-sized ice mech of himself
- The Flying Carpet has…
- Smacks around large mechanical beetles
- Binds the jaw of a giant mechanical dragon
- Flown the aforementioned distance of Agrabah to the frozen wasteland in a matter of minutes (Mach 25.15)
- Also has dodged lightning on multiple occasions
- Taken Jasmine from Agrabah to the Shadow World in 23 seconds
- Dominus Tusk has…
- Mozenrath has…
- Been able to outrun and dodge his own reflected magic blasts
- Reacted to and intercepted Aladdin, Jasmine, and Magic Carpet
- Taken a blast from Khartoum who was currently using the power of the Philosopher’s Stone
- Sluguthu can make massive holes in the ground and burrow at fast speeds
- Sandria’s sand monster could punch apart stone pillars
Hercules Characters
The Pain I bring is cause for Panic!
Oh boy, this is a whole can of worms to unravel.
Using the Aladdin and Hercules crossover episode, which is in fact canon (see Before the Verdict for more elaboration on Hercules scaling), Genie has definitive speed scaling to the demigods and gods of Mount Olympus, and AP scaling is possible given scaling chains and a bit of leeway.
- Ares claims that he’s leveled entire cities
- Poseidon can flood whole islands
- The Titans’ devastation spread across the entire planet
- Hades has casually made an explosion bigger than the planet
- There are a lot of sun-based feats…
- Hercules has managed to pick up the sun and throw it
- Once again, Hercules picks up the sun and throws it to its place back in the sky
- Pain and Panic have managed to pull the sun around using chains
- Apollo and his Solar Chariot have also been able to pull the sun around
- Zeus grows in size and catches the sun as it flies by
- Zeus throws some stars into the sky really fast (197,863,810.17 x FTL - 6,253,754,388.98 x FTL)
- Teen Hercules managed to lift the sky, which in-verse is considered to be the universe (26.193 GigaFOE)
- More impressively, Atlas, a full-on titan, has been holding that very same sky up for thousands of years
Beetlejuice
Lydia
Formerly the girl that Beetlejuice tried to marry in the first movie, the cartoon version of her would take on a completely different adaptation as she would somehow become Beetlejuice’s best friend through a different set of events altogether. Now being the bestest of friends, Lydia is the one who keeps Beets from going out on control in their many misadventures in the Neitherworld, and on those adventures she’s gotten a surprising amount of feats that BJ clearly upscales.
- Has been able to pull a sandworm’s tail hard enough to stop it from moving, although she ultimately gets flung away
- Lived after crashing her car into a wall
- Swerves around a bunch of video-game enemies
- Outran a police car
- Managed to steal the New U Cologne from Beetlejuice before he realized
- Tanked the full kinetic energy of a sandworm that tripped on her
- Survived a plane crash from the stratosphere alongside Beetlejuice
- Painted an entire town red
- Tanks the full power of a geyser
- Survived being shocked
- Ducks under a swipe attack from a constellation
Various Humans
These are all of the human schmucks that inhabit the real world within Beetlejuice. Scaling to them is rather simple as Beetlejuice and other monsters are naturally stronger and faster than these normal people.
- Barabara could knock back a Sandworm
- Lydia’s former husband prevented a Sandworm from going through a door (1984 Kilojoules)
- Claire survives a great fall into the Neitherworld
- Astrid immediately got back up after crashing through a wooden fence on her bike
- Claire and Prudence dodge under a swipe attack from the living Leo constellation alongside Lydia
Various Monsters and Ghosts
Throughout the lands of the Neitherworld exist many wacky supernatural monsters and ghostly residents, and these beings have caused quite the ruckus with their weird powers and even weirder feats. You know the drill, Beetlejuice can upscale them all, but we do actually have some evidence this time as BJ’s self-sentient brain has claimed that by using Beetlejuice’s power, it “would be more than enough to conquer all of the Neitherworld”.
- Party-In-A-Can monsters break through the walls of Lydia’s house
- Monster kids have survived a whale falling on top of them
- A giant Neitherworld baby has ripped off roofs and created giant cracks in the ground
- Random cats ran through stone walls
- Living limes bite through concrete walls
- The Neitherworld’s mayor crashes into a pillar hard enough to cause a room to collapse
- These monsters own a cannon that can shoot coconut cream pies twice around the Neitherworld in seconds (0.06 x FTL)
- Doomie also reacts to this pie by ducking underneath it after it had already been fired
- Donnie and Dedder Alive took an explosion of radiation to the face, with said explosion flattening a large part of an island
- Sandworms have…
- Torn through floors as if they were tissue paper
- Leveled buildings
- Burrowed through sand at a fast pace
- Possibly travelled from Earth to Saturn in a short timeframe? (Inapplicable, see Before the Verdict)
- Scourge can shoot lasers from his fingers
- Monster Across The Street busts a hole through a wall
- Monster Across The Street and Poochie survived their house landing on top of them
- Bartholomew Bat has summoned an entire mountain
- Literal “sky scrapers” can tear giant holes in the sky
- The living constellation Scorpio could close its claws pretty fast (1,167.82 x FTL and 1,431.11 x FTL for the two claws)
- The Taurus constellation could send Beetlejuice flying a great distance in a very short time (67.63 Million x FTL - 961.97 Million x FTL)
Weaknesses
Genie
It turns out there’s more drawbacks to being a genie than just itty-bitty living space or recasting voice actors. While their incredible power and unique properties grant them a lot of strengths, they also come with their fair share of both intuitive and arbitrary weaknesses, some of which are as bizarre as everything else about them.
“Mama Always Said, ‘Magic Is As Magic Does.’”
The most straightforward of these weaknesses stem from genies being literally made of magic, and therefore susceptible to phenomena that directly affect the general foundations of magic in their universe. Genies and other magical beings are unable to cast spells or shapeshift when trapped or bound by items imbued with anti-magic, and their magical attacks likewise bounce off creatures or items bearing the same properties or that are otherwise magic-proof. They similarly have a vulnerability to magic-draining attacks, and Genie will begin to greatly weaken and potentially vanish completely if his semi-phenomenal, nearly cosmic essence is continuously drained without time to recover. This is somewhat inconsistent, however, as he has been fully deprived of his magic multiple times where he was able to function normally as a mortal blue man.
Aside from the straightforward issues of being magical, Genie is also subject to superseding magical laws that govern existence in the Aladdin universe. Like all living beings in this particular fantasy setting, Genie is spiritually connected to his own shadow, which functions as a separate counterpart entity. If Genie and his shadow are separated from each other for more than 24 hours, Genie’s shadow will fade from existence and he will coincidentally be condemned to the Netherworld as a result.
Genies As A Whole
All genies begin their existence enslaved by a magic vessel of some kind, most commonly a brass lamp or glass bottle. This vessel is capable of sealing them away until released by a third party and is mystically entwined with the genie’s life force. If destruction should befall a genie’s container while they’re bound to it, they suffer complete annihilation in turn. Being wished free from their lamp or bottle severs this connection, however, meaning it is not presently an issue for our blue pal. There are, however, other vessels even freed genies need to be wary of.
Whether it’s due to a logical extension of the previously established traits or writers deciding their Saturday morning cartoon needed to have appropriately high stakes, genies come equipped with a handful of, shall we say, unique weaknesses that often hamper their expected ability to solve any problem with a snap of their fingers. The most frequently abused of these weaknesses is their inability to escape small, airtight containers, despite usually having a vast array of powers that logically should be able to circumvent this. The keyword is “small” in this case, as multiple genies have shown the ability to break out of large containers or sealing that perfectly conforms to their body. This attribute is intrinsic to all genies, free or not, so if one can forcibly compress a genie or trick them into shrinking down and entering an appropriately-sized, sealable vessel, then they can be sufficiently trapped.
Other strange weaknesses that befall the genie race include running the risk of catching a cold after exposure to guava juice. These colds manifest as periodic bouts of sneezing fits where a genie is unable to control the magic that is released with every sternutation. These afflictions can last multiple centuries unless cured by an outside force such as the Orb of Machana (see Arsenal). Their last notable, albeit very obscure, weakness is a combination of specific elements truly befitting of a genie’s weirdness: A little-known inability to escape traps carved from fine imported Tibetan oak that has been stewed for days in enchanted whale jelly. Yes, really.
The Big Ham Himself
Djinn are not a monolith, however, and Genie as an individual has his own unique personality and associated quirks. He has two notable eccentricities in particular that frequently hinder him in any kind of adversity, and weirdly enough they’re diametrically opposed behaviors: being both an unserious goofball and a stickler for the rules.
Despite being on opposite ends of the serious spectrum, they tend to work in conjunction to stop Genie from immediately using maximum force to tackle an issue. His adherence to djinn law often has him refuse to resolve a situation he could handle with a flick of the wrist, and his comedic showmanship often has him committing to a joke instead of immediately fighting optimally. To be clear, Genie has broken rules to fix crises when pressed and 100% can get serious when faced with an opponent he knows is powerful or when things start to escalate, but it’s very rarely his opening action. These behaviors, coupled with his genuine kindness and a smidge of naivete, mean that minor threats are often permitted to become bigger issues and spiral out of control for far longer than they ever should have. Look man, we had to fill the whole 22 minutes for 86 episodes. Give me a BREAK.
Beetlejuice
The juice may have gone buckwild with his magic when he’s loose but he isn’t truly invincible once you get to know him. He may be a weird guy but his weaknesses get absolutely weirder while also being surprisingly deadly, usually tending to put his life at risk when he least expects it. If it isn’t risking his life however, it’ll simply be an annoyance that comes with the ever growing power he always has on hand.
Beetlejuice, Beetlejuice, BEETLEJUICE!
OH NO- *poof*
Oops, sorry Beetlejuice! At least we finally got rid of him- (I CAN STILL HEAR YOU!!)
Anyways, one of Beetlejuice’s greatest flaws comes in the form of the very thing that summons him to begin with: saying his name three times. By achieving this cursed action three times, Beetlejuice is immediately teleported back to the afterlife/Neitherworld against his will, now stuck in his depowered form where he can no longer interact with the real world. Beets is still able to go to the real world through dimensional travel and communicate to those considered to be “weird”, even going as far as to interact with select objects in the real world, but he can’t use a majority of powers if he does travel to the real world. He will also still have access to all his powers in the afterlife but that won’t do him any good unless he forces his opponent into the Neitherworld.
Even if he can somehow convince a human in the Neitherworld to say his name three times, any interruption to the process will reset the name-saying back to zero. An interesting thing to note about this weakness is that Beetlejuice will always teleport to whoever says his name three times no matter where he is, even when multiple people are doing so at the same time. When Lydia was trying to summon Beetlejuice (WOULD YOU STOP DOING THAT!) in the real world, Beetlejuice would teleport there but he would soon be teleported back to the Neitherworld by the crowd that’s been chanting his name. Although this helps Beetlejuice in most cases, a smart enough opponent can take advantage of this by forcing Beetlejuice into a position where he’s open to attack. Saying the name three times also doubles as a way to teleport to the Neitherworld, although it has no benefit for the opponent as Beetlejuice always has his powers in the Neitherworld.
Sandworms? EEEEEK!
As terrifying critters hailing from one of Saturn’s distant moons, they would cause quite a bit of trouble for Beetlejuice no matter which adaptation you look at. Sandworms from the original movie would be the very reason why Beetlejuice lost to the Maitlands in the first place and while he did manage to fend one off in the sequel, there’s nothing to suggest he could fully fight back against them. Moreover, the musical establishes that sandworms straight up eat ghosts, and combining that with how much fear his cartoon self has over these creatures, any imagery of them is sure to shake up Beetlejuice in the heat of battle. In the past, these sandworms have prevented Beetlejuice from flying near them, even if he would overcome this fear for his loved ones later in the episode.
An opponent of his would need to know about Beets’ fear of sandworms to use it against him however, plus he has had many successful instances of scaring them off or escaping them altogether. While it’s not his worst weakness, it is a consistent flaw of Beetlejuice that could certainly throw off his groove during battle.
The Many Mishaps of Magic
Chaos is a force that doesn’t favor one side or the other, even when someone of Beetlejuice’s caliber is practically built to dish out disorder wherever he goes. He especially isn’t ready for when his puns, which he REALLY likes making for the record, lead to the backfiring of his own magic. Those puns may be used for laughs in the form of shapeshifting himself or messing with his targets but certain puns have put him in trick positions before. He’s accidently changed his age when he wanted to be a kid, accidentally sealed Lydia in his head when he actually wanted to keep some distance between her, and accidentally erased his entire timeline when he was simply having a bad day. Teleporting himself and Lydia to another dimension, crumpling himself into multiple puzzle pieces, cutting the ground beneath him, summoning a barrel of piranhas that attacks him, summoning a bunch of wild geese to chase him down, summoning a snowball that flattened him, causing his brain to wander off without his permission, causing his shirt to fly away, dropping body parts, the list goes on… and on… AND ON… These may be smaller consequences played for comedy but in a proper fight, those small consequences can add up really quick and make the fight unintentionally harder than it needs to be. Beetlejuice never sees these outcomes happening either as many of these instances are done out of wordplay that he doesn’t think about before speaking it out loud, and with how many puns he has stored in his sick brain, he can only remember so many of the puns that have actively harmed him before.
Besides puns, another weakness is established early on in the series. Should his head be detached from his body for too long, he’ll start to run out of “juice”, or otherwise a keyword that’s meant to imply that he’s running out of magic. This would go on to be a key plot point in its respective episode, although there is an inconsistency with this specific weakness as other episodes would go on to prove that Beetlejuice can not only keep using magic without his head on his body but he can also regenerate his head effortlessly when it was destroyed. An actual surefire way to kill Beetlejuice does exist however with the episode “The Neitherworld’s Least Wanted”, establishing a proper method to put him down for good. If an opponent were to get him to say “I’m coming apart at the seams”, then all his body parts will blow off and his juice would be dramatically weakened; if he can’t get his body parts back together before the sun sets, then he’ll melt away into nothing.
For some other weaknesses, Beetlejuice acts like a sore loser when things don’t go his way, often showcased through his transformations, acts recklessly on occasions due to his hotheaded nature, and he has been victim to having his powers removed such as with a town’s magic-removing aura and the Die-Old gizmo, an invention that was meant to force a target to die on the spot if they’re shot. Since Beetlejuice can’t die due to being a ghost however, it would instead remove his powers. Speaking of, Beetlejuice’s general ghost physiology means that while he is the most powerful ghost out there, he can still be subject to exorcisms and having his soul sucked out, both of which practically guarantees his proper death as he’s never been able to fight off such things.
Before the Verdict
Genie
Isn’t Genie unable to kill with his powers?
An inevitability when discussing Genie in a versus format. After all, “Rule #1, I can’t kill anyone” seems pretty clear cut and straightforward, right? Well, much like actual legislative systems, there’s a little more complexity behind these rules, but also enough clarity and logical throughlines to make them navigable. The stickiest wicket in this legal framework is determining if these “rules” are hard, ingrained limitations that a genie couldn’t bypass if they tried, or merely guidelines akin to pirate parlay that a genie can risk ignoring. The answer, my friend (we are friends, right?), is somewhere in between, and varies depending on whether a genie is free or not.
Bound genies are at the mercy of their lamp, with its enchantment working in conjunction with a genie’s golden wrist bangles to magically enforce many of the rules a genie is obligated to obey, regardless of how said genie resists. Free genies, however, are not forcibly restrained by such measures, and in turn operate through a series of collectivist checks and balances known as the:
Code Of The Genie
7 years before ‘Da Rules’ were a twinkle in Butch Hartman’s eye
Despite their reputation as chaotic dynamos of cosmic mayhem and dated pop culture references that your parents definitely enjoy, genies can be quite the orderly bunch. Genies keep themselves in check by organizing into an oft-mentioned union seemingly helmed by the Master of All Djinn, who work in conjunction to ensure politically correct magic usage that doesn’t threaten to destroy the universe. The union is allegedly very vigilant, but throughout Aladdin canon have only ever stepped in when directly called out, with Genie himself even admitting to periodically cheating the code under their noses. As such, most genie rules operate similarly to real world laws: you can break them, but can also be punished if you get caught. This is more explicitly shown in how Genie explains something is against the rules in one episode, but then willfully violates said rule in another when pressed in a dire situation, even donning cool shades to demonstrate his bad boy status.
As for killing specifically (finally addressing this three paragraphs later), this particular rule is only ever brought up in regards to wish-granting genies bound to their lamps. It is never brought up in regards to Genie once he is freed, and he is also shown directly killing several enemies post-freedom, ranging from giant invertebrates to sapient monster races. I also may or may not have accidentally killed a former master who wasn’t too keen on following mixed magic protocols. In a similar vein, resurrecting the dead is also within their power, as Genie not only states he doesn’t like doing it, (implying it has been done) but other genies later confirm it is simply forbidden rather than impossible. Genie himself even accidentally resurrects multiple deceased enemies when suffering the effects of cold-induced power incontinence.
Loopholes
I can’t undo previous wishes, but anyone I give some magic to can. How convenient.
We would be remiss not to mention a genie’s (in)famous ability to flout their own regulatory framework through liberal use of phenomenal cosmic “um, ackchyually.” Loophole abuse allows them to bypass direct rule violations by capitalizing on indirect methods, such as Jafar evading his no-kill limitation by transporting his target to the ocean floor or ripping open the earth, to which if you fall in the lava, it’s ultimately your own fault. Loopholes present an interesting quandary for this matchup in particular, as Beetlejuice already being a ghost may in and of itself be a loophole that sidesteps any potential no-kill rule that may be in place. While that discussion is an interesting thought exercise, it is fortunately not something researchers need to stress themselves out about given the above information.
TOO LONG; DIDN’T READ: Genie has explicitly shown the ability and willingness to kill, and any hypothetical rule opposing that is consequently a non-factor for this fight.
Universal Genies??
This is what happens when you let focus groups complain that “phenomenal universal power” doesn’t roll off the tongue.
The vague upper limits of a genie’s power in Aladdin canon is a frequent point of discussion when looking at the setting through a versus lens. It’s easy to see why, as boasts and warnings of universal power are a surprisingly common occurrence throughout the franchise. While there may be many, we still have to do our due diligence and ask ourselves just how valid those statements are. Genies inarguably have considerable cosmic power (just look at what tall, dark, and ugly did a whopping 5 seconds into his culturally appropriative power trip) but commanding a few celestial bodies here and there is understandably a bit shy of an entire universe. Fully examining the validity of these statements, in conjunction with analysis of potential universal feats and scaling, is extensive enough to warrant an entirely separate document. Such a document can be found here, with some points of discussion being notable enough to receive their own devoted sections further down this blog.
Where the heck is the Shadow World?
A prominent location in the penultimate episode of the animated series, the Shadow World is a mysterious extraterrestrial location that characters travel back and forth between multiple times throughout the episode. Its location is exposited to be “3 gazillion miles past the Big Dipper, turn left at the Big Bang black hole, then it’s just a hop, skip, and a jump away.” These trips are made the old-fashioned way, traversing the whole distance without the use of teleportation or portals, and are also made within the span of a few seconds. These characteristics mean that calculating these trips would provide a solid estimate for the high-end of multiple characters’ movement and reaction speeds. The only issue is that the description of its location isn’t as illuminating as we’d hope, fitting for a world dedicated to shadows.
More specifically, the issues stem from “gazillion” not actually being a quantifiable distance, and the “Big Bang black hole” not actually being a real-world celestial body. As such, its exact location requires interpretation based on additional contexts provided by the episode, each yielding a wide range of distances and resulting speed calculations. To save space on an already extensive blog, the full examination of the Shadow World’s whereabouts and the time spent traveling there can be found here.
Hercules Scaling?
When speaking of Disney's Renaissance Era of films, like Aladdin, there's also the matter of (my favorite film - Round 1 Fight) everyone's favorite Zero-turned-Hero, Hercules! For those unaware, Herc actually crossed over with Aladdin in his own cartoon for… actually a really fun episode. Even aside from VS, I'd genuinely highly recommend it. But, back to VS, this obviously brings up the potential of cross-scaling to the Greek Legend. So, let's find out what this entails.
First up, let's establish if the crossover is even canon to begin with. For a general timeline, this event takes place when Hercules is a teenager; before the events of his original movie. On Aladdin’s end, it actually takes place around his third movie (he has the attire of that outing, is married to Jasmine, and Jafar had died after his Genie nonsense). Speaking of timeliness, your first concern could perhaps be “how can ancient Greece and Aladdin's time period mix?” Well, that's not much of an issue. Both of their series play pretty fast and loose with realistic timelines with all their pop culture references and whatnot, but Aladdin also outright showed he existed in ancient Greece in the first movie's song; “A Whole New World.” Likewise, Hercules frequently shows other cultures exist across its world (despite conflicting visuals at times) such as the Norse lands.
Various other contradictions don't necessarily mean much. They have different versions of similar monsters like the Sphinx, but Hercules's show frequently established other cultures have their own versions of Gods and pantheons, so it's not really a deal breaker anyway. Aside from that, nothing really contradicts it as outright non-canon. It sticks pretty faithfully to Aladdin's own canon on multiple fronts, and Hercules own show, despite minor contradictions and retcons, is all in the original Hercules universe. As another point, Disney frequently implies a shared universe between many of their animated films, and this can be used as one such example. Finally, given the soft-comp nature we're already using for both, it should be fine to talk about regardless (note that BJ's TTG crossover is an entirely different situation and should not be looked at the same way). So, for our purposes, we will be looking at it as canon. Now then, what exactly does that mean? Let's go over what actually happened in this crossover to determine that, for Hercules Episode 44: Hercules and the Arabian Night.
The Crossover started when Jafar died, and was sent to the Underworld where he met Hades; lord of the dead. After stating he was an all-powerful immortal genie before he died, the two got to talking about how annoying Hercules and Aladdin were, where Hades brought him back to life with an amped staff for a bet of sorts. The stakes of this gamble were on whose nemesis was more impressive, and this then had each force fight Herc and Al, which is where potential scaling comes in. Starting with Hercules vs Jafar, the latter showed up in sorcerer form, where he made a storm and volcanic eruption just as an opening. He crafted creatures that threatened Hercules, who himself dodged several blasts but eventually got tagged and tanked anyway, before essentially killing him by smacking him right back down to the Underworld. Following this, Jafar outright stated he was ill-prepared to deal with strength like that from mortals. What that essentially means is that Sorcerer Jafar could keep up with teenage Hercules in all regards for a time, but Hercules was the clear winner at the end of the day.
Moving to Hades vs Aladdin- oh, sorry, Pain and Panic vs Aladdin, because Hades never does anything lol. Hades opened a window to Agrabah and sent his minions there, so, how did that go? Well, Aladdin jumped down to damage P&P while they were merged into a dragon and slammed them down by their tail, but they turned into snakes and solidly restrained him. Despite being caught like that, Pain and Panic were dumb enough to rub the lamp, and the Genie (the only time he shows up here) punches them right back to the Underworld without a hitch. What this establishes is that Aladdin can somewhat match Pain and Panic, but was overwhelmed by them in the long run, while Genie proceeded to no-diff them. This is interesting for scaling, because Pain and Panic have been fodderized by Hercules dozens of times, but have also threatened him a few of those occasions, but also been run off by Icarus of all people on others. Of course, there’s also the main event of Hercules vs Aladdin himself, which is where the major cases for and against are made clear. In this fight, Aladdin consistently dodged his attacks due to his agility, but at the same time bluntly stated he was too strong to fight head on after he lifted a building. Carpet outmaneuvered and was chased by Pegasus for a while, and Aladdin kicked Hercules… but didn’t even budge him. It ended with Al outsmarting Hercules and getting him to collapse the building on top of him, ensuring his strength was focused on holding the building up. Then after a wholesome apology session, they teamed up to fight Jafar, where Hercules dodged a blast from Jafar while on the carpet, Jafar intercepted Pegasus, and Herc casually snapped Jafar's staff to put him down again.
Where does this leave Genie? Well, it’s mixed. Hercules is obviously stronger than Aladdin or Jafar, and it was frequently established he would bulldoze through them in that department, like his first battle against the Sorcerer. However, one can just as easily downscale both of them from Hercules to some kind of degree, given Aladdin could harm Pain/Panic and Jafar could create monsters that could harm Hercules. Still, since Aladdin was bluntly shown weaker than them and much inferior to Hercules, he would not land much scaling that Genie would benefit off, but the real kicker is Jafar. He fought Hercules in his sorcerer form (albeit enhanced by Hades’ magic) and could damage him to a degree, even though he was much stronger than he expected. That matters because the original film bluntly established that even the mightiest sorcerer in the world (Jafar) was inferior to the power of the Genie, and that provides a solid scaling chain to Hercules, who was also superior to Jafar’s powers (if not more so, since Hades amped him).
There are also a few other cases to compare Genie to Hercules anyway. Fodderizing Pain and Panic like that is similar to how Hercules or other Gods in his world have defeated them, and his nature as the most powerful being in the universe can likely compare him in a narrative sense to Zeus, who is similarly stated as the “head honcho of the cosmos,” among much more. Both of their roles as untouchable deities at similar cosmic levels can likely make them generally comparable, and even comparing to any of the Gods on Olympus would generally lead back to Zeus or Herc’s best feats in some merit, which is more than believable considering his standing in Aladdin. Of course, one case much less scrutinizable to buy is speed, which is quite humorous given how blunt the disparity was. Jafar obviously kept up with Hercules and tagged him/Pegasus, but Aladdin dodged all of his blows on repeat thanks to his agility. Other examples exist along those lines, like the Carpet keeping up with Pegasus in flight speed. Now, Aladdin being massively faster than Hercules is not the case, given Jafar who also scales to Aladdin still lost to Hercules initially, but it should still be made evident that both of them could bluntly keep up with him, and that Aladdin’s agility kept him solidly ahead of Hercules. Surprisingly, speed scaling is pretty blatant, and Genie obviously heavily outstats Aladdin, so he would compare as well.
Finally, let’s discuss how Hercules himself ties into this, given he was a teenager when all this happened and likely inferior to his fully trained adult self. First, let’s establish that Hercules as an adult scales to pretty much everybody in his verse in all areas. Much of the strongest feats come from Zeus, who lost to the Titans in their Round 2, while Hercules stopped them in their tracks (the Fates also noted that Hercules fighting made the difference between Hades winning or losing, so it tracks). Several supporting media dubs Hercules the strongest God on Olympus, and the show frequently shows him contesting with people on the level of the Gods themselves, such as defeating an old enemy of Ares and earning praise for it from the windbag himself. Even as a teenager he had feats on that level (even though plenty of Gods are still depicted as superior overall) and he actually has a direct feat where he lifts the entire sky. He’d likely be much faster as an adult too, but all this really means is that Genie can compare in strength to something like this, and in speed as well.
In conclusion, given the stipulations and events of the crossover, Genie can likely scale to Hercules in strength and would exceed his speed. This lends him several stellar feats like lifting the sun or many of Zeus’ constellation examples, as well as the speed to do that in the first place. His defeating Pain and Panic also compares to them pulling the sun, and the aforementioned feat of Hercules lifting the universe would be another thing he scales to.
Beetlejuice
Does Timeline Shenangianry Make Beetlejuice Universal?
Oh no, more cosmology talk, I hope this Tox guy doesn’t take this too Sirius’ly.
Season 4, Episode 28 would feature everyone’s favorite ghost as he accidentally erased his own timeline after having a really bad day even by his standards. He would wish that he never met any of his friends, retroactively removing him from the Neitherworld altogether. He is now stuck in a purgatorial void as he would have to be guided to a different timeline by Clarence Sales and learn about what life is like without his presence. Due to how the episode frames his removal from the timeline, one can interpret this as him completely erasing his timeline, and thus his entire universe, altogether.
Even with how clear the cartoon makes the feat seem, examining it further reveals a much more complex understanding of how Beetlejuice was able to mess with his timeline. While it appears that Beetlejuice erased the entire timeline which would include the whole universe, the Neitherworld that he used to live in is actually still intact as it’s the same Neitherworld that he would be driven to a few moments later. We know this for a fact since Clarence mentions that his purpose of being there to begin with is to “take him back to his timeline”, implying that Beetlejuice’s original timeline still exists and is a physical place that they can return to. The only reason that the original timeline isn’t restored is Beetlejuice’s refusal to return to the Neitherworld, and that same timeline reflects this as it is radically changed to remove any and all traces of Beetlejuice. This timeline shenaniganry bears resemblance to that of a butterfly effect, meaning that Beetlejuice’s timeline changing couldn’t be universal as all Beets has to do is alter a single past event and let the butterfly effect do the rest for him.
His magic also can’t be given universal range either as the point of butterfly effects is that you can’t equalize the size of an action to its result down the line. For example, let’s say that Genie went back in time and beat his mom to death, (HEY! You can’t be throwing out accusations like that so willy nilly- (Genie’s mouth is zipped up) ah ah, let me finish!) it would completely erase all signs of him from the universe. But even I think it would be weird to say that beating his mom to death implies universal range. Well, he’s out of line but he’s right, this accidental timeline changing isn’t inherently universal in nature no matter how you slice the pie. That isn’t to say that the scene is entirely useless however as he still has control over his own and others' causality, easily letting him make changes in the timeline that can erase opponents altogether, but trying to tie this back to his own AP or range isn’t the most reliable to say the least.
How Fast Are Sandworms??
The wish jockey has even wormed his way into my gifs! Blasphemy.
At a first glance, sandworms don’t appear to be all that fast generally. Their best speed feats usually involve humans being chased across the deserts of one of Saturn’s moons, and even then it’s more of an anti-feat given that they can’t fully catch up to those humans before they manage to escape through a conveniently-placed door. However, there’s a certain feat that has the potential to buff these critter’s movement depending on how it’s interpreted, and Beetlejuice would scale to these speeds thanks to the cartoon as he’s not only outrun sandworms but he’s also flown fast enough to dodge their bites.
In the first Beetlejuice movie, the climax would play out as Beetlejuice would teleport Adam into the town model while Barbara would be teleported to one of Saturn’s moons. As hijinks continued on Earth, everyone would soon be taken off guard by a sandworm crashing the party (and the roof alongside it) as Barbara rode it straight into Beetlejuice, taking him out for good. The scene itself is pretty self-explanatory but the one aspect of it that was never explained is how the sandworm got from Saturn’s moon to Earth to begin with. With that, there are two key ways to take this feat. You can either interpret it as the sandworm physically travelling from Saturn’s moon to Earth or as the sandworm making use of a portal to cross that distance near-instantly.
Assuming the former, it would make logical sense considering that Saturn’s moon does seem to exist in the real world rather than being an afterlife-location only. The Saturn in the background is very much the one in the living world and the only supernatural feature that’s visible on the moon are the sandworms themselves. Doors from the afterlife can act as portals to Saturn’s moon but there’s nothing to imply that the place is solely connected to the afterlife. The issue with this interpretation is that we have never actually seen sandworms travel that distance, even as far back as the first movie. When the sandworm is bursting through the roof of the Maitland’s former house, Saturn’s orange lighting and dust clouds are visible from where the sandworm had burst through, meaning that the sandworm couldn’t have travelled that distance physically and instead used something like a portal to get to Earth near instantly. Further support of this idea comes from the sequel, where the Handbook for the Recently Deceased states that someone can summon a sandworm by creating a portal between Earth and Saturn’s moon, using that same chalk method that’s been used in prior scenes. Sandworms being able to copy this ability shouldn’t be too far-fetched either considering that they’re one of the most powerful beings in the entire afterlife and there’s practically no other explanation for such a scene. The cartoon establishes that sandworms live a layer below the Neitherworld which lets them bust through the Neitherworld’s ground, a direct contradiction of what’s established in the movies so they can’t be used as supporting evidence.
With all this in mind, sandworms aren’t as fast as they appear to be.
Beetlejuice the Famous Plot Manipulator
Beetlejuice may be the kind of guy that loves to go meta on his viewers but full-on plot control? Now this is an interesting topic.
In the episode dedicated to parodying your standard noir film tropes, Beets finds himself in the position of a narrator as he is telling the audience about the events unfolding on screen like how noir films usually tell their stories. While he is telling said story, it appears that whatever Beetlejuice says in his narration is actively affecting the plot in real time, giving the impression that he has full control of the plot for the purposes of making his noir hyperfixation come to life. For example, Beetlejuice is the one to initiate a flashback in real time and construct a narrative for his client’s kidnapping despite it not making sense, a separate instance would have his narration backfire on him as their travels would be interrupted by his own wordplay working against him, and he’d summon his first client into the story when he wanted to keep developing the narrative.
Now of course, this argument does have caveats, mainly because Beetlejuice… never actually has control over the plot. The first instance is disproven by the end of the episode as the flashback that Beetlejuice constructs earlier isn’t actually the true story of his client. In a mediocre plot twist, the client (who I should specify is a giant ear) lied about their flashback and general motive as all they really wanted to do was reunite with Van Gogh, but out of fear of the Shadow Gang (the gang that was trying to capture her and her brother) getting that info, they would decide not to spill those beans and tell a fake story. Not only that, but the narrative that Beetlejuice narrates is simply him telling the client’s story to the audience while hearing the client in real time so it wasn’t even a narrative that he constructed himself. As for the two other examples, these both don’t show any control over the plot as Beetlejuice could simply be willing these beings into existence like how he usually does with his reality warping. Subjective reality, the power to think anything into existence, is a power that Beets has already shown off in the past, and considering that he struggled to initially get those beings to be summoned on time/correctly, it wouldn’t make sense for him to manipulate the plot to make these beings appear.
In relation to the arguments against plot manipulation, Beetlejuice has also never been able to resist plot manipulation either. In the episode aptly titled “Chromazone”, Beetlejuice is taken to the Chromazone, a dimension between the Neitherworld and the Neitherworld on TV, where he would come across a guy named “The Narrator”. Expected from such a name, he controls the plot of every show that airs on TV by using his typewriter to write guaranteed events that happen soon after they’ve been jotted down on the paper. This plot control is not only applied to these fictional shows but it can also be used on other people inside of the Chromazone, such the case when he uses it on Beetlejuice to force him back into the Chromazone after teleporting out as well as force him to run from incoming danger despite Beets not feeling any bit scared. In both scenarios, Beetlejuice couldn’t fight off the effects of this narrator’s plot control, so there’s even less reason to believe that he has any control of the plot. This isn’t even mentioning the fact that he has no control over the status of his own show in general, poking fun at real life ratings of the show being at a low without being able to do much about it together with his show being taken off the air in-verse on more than one occasion, requiring Beetlejuice to become the boss of the network’s company in order to gain control again (which is pretty non-standard in and of itself).
The Wrench In Question
Let’s make this as short and snappy as Beetlejuice’s trip across the cosmos on his socket wrench.
The biggest thing to note about this feat is that it would only give Beetlejuice a boost in TRAVEL speed, travel speed that he wouldn’t naturally have on him. Only with the wrench is Beetlejuice able to cross these distances as the narrator states the cosmic socket wrench carried him to his destination, plus there might be some skepticism surrounding the idea that Beetlejuice has control over where he goes with that wrench. There is a good chance that Beetlejuice does have control with the wrench given that he was meant to become a superhero that used the wrench to fight good, meaning that having the wrench be out of his control would contradict the narrative built by the comics, but given its little screen time the interpretation could go either way.
Why doesn’t reaction speed work here you may ask? Well, it may have been noticeable in the clip but while Beetlejuice was being carried by the wrench, he was intercepted by “violent ultra rays” and sent plummeting back to Earth, unable to react to any of their attacks when he was still in flight. If he couldn’t react to danger while travelling at those speeds, then reaction speed can’t be found here. There may also be questions surrounding the feat itself as we only see Beetlejuice go between panels, seemingly teleporting from Earth’s atmosphere to outer space; however, it’s noted that this is specifically a comic world where events do fold out as if they were in the real world, and since Beetlejuice teleported himself into this comic world, all the plot points that unfold are meant to happen in real time. Along with the narrator explicitly saying that the wrench carried Beetlejuice into outer space, and not something akin to teleportation or fourth wall shenanigans, it’s safe to say that Beetlejuice did cross that distance in that amount of time. Beetlejuice does end up outside of the panels at points but there is still an origin story being told even if Beetlejuice breaks out of the structure of his comic, and that origin story deemed that he crossed the whole distance as a necessary part of his superhero story.
For one last thing, the reason why there’s uncertainty around where Beetlejuice travels to is that the Neitherworld’s outer space, which is what the comic world based it off of, is strangely configured even if it’s meant to be based off the real life solar system. Beetlejuice’s destination is close to a Saturn-like planet but the other celestial bodies in the background contradict the pre-established solar system set within the Neitherworld, meaning that Beetlejuice could’ve been taken to the next galaxy over. To make this simpler, giving a low end of Saturn and a high end of the next galaxy over seems like the best way to handle such a feat.
Both
The Day-to-Night Dilemma
Considering higher feats for both Genie and Beetlejuice, this section may seem like a moot point to cover but to be entirely blunt, this feat has been wrapped around our heads too long for us to simply ignore it. A topic that’s got our brains as scrambled as our breakfasts is at least worth covering in our giant Geniejuice book so let’s examine these feats closely.
The matter in question focuses on two very hyper-specific events of the sky’s near-instant shift from day to night and back… if by hyper-specific we actually meant hyper-vague. In the Aladdin comics, a key plot point of one issue would be the defeat of Gamal after Genie had decided to gamble away his powers (classic Genie behavior, am I right?), and the strategy this time around would be the usage of an ability that Gamal had foolishly given back to Genie: an ability that explicitly changes day to night on a whim. Using this ability, Genie would change day to night which would allow some ghosts to come out and take their revenge on Gamal for previous gambling debt, and once Gamal relinquished all of Genie’s power back to him, Genie would change it back to day and fly away with Aladdin and Jasmine. Now moving the focus to Beetlejuice, his scenery change is a lot more blink-and-miss-it as he makes one of his usual puns towards Lydia relating to her becoming a star. To go along with the pun, he turns off his desk lamp on Earth which both changes the sky of the real world from day to night and turns himself into the moon, all in a near instant before he immediately changes the scene back to daytime and returns to his regular self. While both blatantly show off the feat in question, the method in which they change the sky is very much a mystery.
Normally, the normal way of calculating this feat assumes that the Earth itself is being spun at a rapid pace as that’s how day and night is usually created. It might be a viable way to calc such feats in general but using that method here wouldn’t make sense as Genie evidently sends some sort of beam into the sky which changes the bright sky to night time and Beetlejuice similarly uses his magic to change the setting without any big physical movements. We never see anything imply that the Earth has been rotated either, day instantly turns to night without any transition or physical shift in the environment/comments about the planet’s movement. Considering that its their magic doing all the work rather than them physically moving the planet/sky, can we even say for sure that the feat’s calcable? Well, to that we say… no.
It should be noted that when Genie was granted the power to change day to night, the ability in question was treated like its own separate thing rather than an extension of time manipulation/telekinesis, which does line up with the fact that changing time and artificially rotating the earth should’ve had additional effects on the surrounding area but didn’t somehow. If there really is nothing physical to scale to, then what’s to say that the feat is calculable to begin with? Beetlejuice’s instance would fall under the same umbrella as the only physical thing he does is turn off his desk lamp, but the lamp can’t for sure be connected to the sky and could easily be a prop BJ used to lead into his joke. All in all, changing day to night and back is more ability based rather than strength based so it’s not usable here.
Oh How I Wish All Our BTV’s Were Void
While both of these verses have never touched the concept of higher dimensions or multiverses or any other VS-brained term, there is a curious aspect of both the Aladdin and Beetlejuice worlds that is seemingly… endless? Pockets of space that, depending on how they’re interpreted, could define their boundaries as practically nonexistent, voids that both Genie and Beetlejuice have casually managed to affect with their magic. This section is really gonna focus on one of the heavier topics of this debate as there’s a lot to go over so sit tight y’all.
Aladdin’s Many Infinite Expanses
On Genie’s end, the creation and control of these seemingly endless voids is a common practice among djinn due to their shared spatial and dimensional powers. Genie most frequently manipulates the interior of his lamp to the degree that this oft-mentioned itty-bitty living space seems like an infinite expanse, spreading as far as the eye can see and sometimes possibly containing stars (or distant generic sparkles). He can freely rearrange this space however he wants as well, even after being freed and no longer fully connected to his lamp. Other times genies show they can simply create voids or other extradimensional spaces of indeterminate sizes, such as planes of torment to punish rule violators, a space to hold their chaotic genie conventions, or a “Genie Vortex” to trap any meddlesome street rats prophesied to defeat you. The creation or alterations made to these voids are done almost instantly with just the flick of a wrist, so gauging their size will be a solid way to gauge the possible limits of a genie’s cosmic power.
The interior of Genie’s lamp being infinite in size may seem like a blatant contradiction to his famous complaints, but the on-screen evidence during trips inside the lamp in other media does in fact hint at an enormously warped space, with Aladdin able to navigate lengthy platform courses while inside. Carpet and Abu are able to soar in the background during these treks, so the contained expanse isn’t simply an illusory projection. Still, jumping to the conclusion that it’s infinite is a very generous interpretation to say the least. Perhaps more interesting though are the voids genies can create outside of the lamp, able to be quickly generated at their discretion and with no clear end in sight. The Genie Vortex created by Bizarrah provides the greatest evidence of infinite size, as the ever-knowledgeable Genie notes that her void exists outside the wall that encompasses reality. Taken literally, this means Bizarrah, who was even a free and slightly weakened genie at the time, conjured a void beyond the confines of conventional space, potentially enveloping the known dimensions of the universe at minimum with no evidence to suggest defined parameters beyond that. The casual generation of such a space would obviously have some large implications in a battle of magical might, and it’s actually fairly in line with the many grandiose statements that often accompany the presence of genies throughout the franchise. Regardless, it’s still not exactly something that can be concretely proven or disproven, so we need to remain cautious with our evaluation of these incredibly vague and often nonsensical feats.
Beetlejuice Gets “Nowhere” Fast
On Beetlejuice’s end, there is only one scene that we’ll be talking about as the Neitherworld is only home to a single potential void that never ends: Nowhere. This separate dimension only appears briefly when Beetlejuice accidentally teleports himself, Lydia, and Doomie into the place but they would soon escape after… by shattering the entire thing. That’s right, when Beetlejuice says “give me a break” while stuck in Nowhere, his magic ends up making the entire dimension split apart as if it were glass, with its collapse leading to the trio falling back into the Neitherworld. With how brief this whole sequence of events are, the things we have to question are the following:
- If the void is truly made up of “nowhere”, would that mean the dimension itself could be endless in size?
- Even if the dimension were endless in size, did BJ really manage to shatter the entirety of Nowhere?
- Was the shattering done in the timeframe that was on screen?
In regards to the last two, we can answer both of these at the same time. Yes, Beetlejuice did in fact shatter the whole dimension as he and the others were practically stuck in the dimension until BJ went and shattered it, soon after kick starting their comedic fall back into the Neitherworld. The shattering is very much literal as we not only see the dimension shatter in real time, with sound and everything, but Beetlejuice’s puns always take a literal form even if Beetlejuice didn’t want said outcome to occur. Although we only see a portion of the dimension be shattered on-screen, there isn’t much going against the idea that the whole dimension was affected even if we didn’t see it. The entire collapse of the dimension was needed for everyone to escape, and judging by how the shattering takes up the whole screen rather than just a mere contained area, we can’t say that he managed to shatter a portion of Nowhere and just left the rest of it intact as that isn’t what the episode implies. Considering that it took about one second for Beetlejuice to shatter the dimension before they were brought back into the Neitherworld, we are also confident that 1 second is the timeframe here.
So while we can for sure say that Beetlejuice shattered the whole Nowhere dimension in that one-second timeframe, does this really mean anything if we can’t answer that first question? Well, by this point it’s completely up to interpretation. One way to take the word “Nowhere” is through a conceptual lens as its nature alone is paradoxical and can imply that if this void were truly nowhere, then logically there would be no end in sight if you practically had nowhere to go. As mentioned prior, Beetlejuice’s puns always take a very LITERAL form, and considering the context prior to Beets teleporting them all to Nowhere was simply because he said “we are getting nowhere fast”, this Nowhere dimension could very well take itself literally even in size. Having said that, this argument is very much reliant on a bunch of overthought assumptions that borders into outlier territory but nonetheless the general idea is there.
If you were to buy everything here, Beetlejuice’s magic effectively shattered an infinite-sized dimension in 1 second, granting it infinite speed. However, not buying the infinite size of Nowhere would put it into finite sizes. Just like the whole infinite size thing, there is no truly concrete way to find the size of the Nowhere dimension, but the cartoon sets a precedence as to how big dimensions are in Beetlejuice’s verse, usually tending to be the same universe size as the living world and Neitherworld. More details can be found here but let’s say that Nowhere is in fact the same size as a normal universe. Since it’s layered on top of the Neitherworld, which itself is also universe sized, it’s a believable lowball that can work here. Crunching some numbers, we can get that same feat to a finite speed of 293,554,307,000,000,000 × FTL, or 293.55 quadrillion x FTL. Since we’re directly comparing this to similar feats that Genie can scale to, we’ll fully dissect this in the verdict.
Potential
(art by Jonny_of_the_Lamp/Grim_Stickens, HIGHLY recommend checking out the rest of his GenieJuice art)
(links are here, here, here, here, and here)
(art by Min-Trap)
The potential for this matchup is simply out of this world! Through the roof! Off the charts! Sky high- ok I’ll stop. What I won’t stop at however is explaining why this matchup works so damn well for both.
Starting with the thematics/connections/general comparisons side of things, the beginning of the blog does generally sum up why this matchup works. We have two supernatural jokesters that aren’t afraid to delve into a bit of mischievousness, using their almost-godlike magic to shape the fabric of reality to their will. With these powers, they always tend to stand in the spotlight and put on a good show, entertaining audiences with their witty humor, plenitude of pop-culture references, and other fourth-wall breaking shenaniganry. Rather than use that power to bring down the world around them, they would bring themselves down to earth after coming face-to-face with someone more human, forming a deeper connection with a human that also desired a great change of pace in their life. In Genie’s case it would be Aladdin, and in Beetlejuice’s case it would be Lydia, and both Genie and Beetlejuice would get the chance to fulfill their lifelong goal of freedom by striking deals with those respective people (Aladdin and Genie would shake on having the third wish set Genie free, and Lydia would say his name 3 times and let Beetlejuice marry him in order to save the Maitlands from being exorcized). Speaking of the rule of 3, that’s the exact thing tying them both down as their magic would initially be limited by a rule of 3 unique to them (Genie with his 3 wishes and Beetlejuice with saying his name 3 times), along with being trapped in itty bitty living spaces until they’ve been freed (the lamp and the miniature model town).
Alongside all these connections however, there do lie quite a few contrasts between the two, but the great thing about these contrasts is that they only boost the matchup further. Genie likes to play fair with his magic when it comes to serving his masters, even if it’s a wish that he ultimately doesn’t want to fulfill. Beetlejuice meanwhile will cause utter chaos of his own free will once you summon him into the real world, something that can easily backfire on the person who summons him. Genie will sacrifice his freedom for your happiness while Beetlejuice will sacrifice your happiness for his freedom. Moral compasses are very much misaligned as Genie is a lot more morally sound than Beetlejuice, but if anything that would create an interesting conflict between the two. Hell, Beetlejuice even acts as an antithesis to the code of conduct that Genie follows, with his innate nature directly conflicting with the rules of “can’t wish to kill someone, can’t make someone fall in love with anyone else, and can’t bring people back from the dead”. All in all, the contrasts are interesting enough to where it doesn’t drag down the matchup.
So did you like that one Bill vs Discord episode? Well now what if I said this could easily be the grand successor to that matchup? You may be surprised or you may not be (most likely), but with how wild these two can get with their magical reality warping capabilities, you can basically make them do anything during the fight. While they both share a lot of the powers they’ve used on screen, they use their magic in such different ways that it shouldn’t be too hard to follow who’s using what magic. Genie uses a much more dazzling kind of magic that’s meant to capture your attention while Beetlejuice’s magic has more of a Tim Burton flair to it, with most of it usually focused on getting the job done first before showing off. As for what fun interactions you can have with their powers, oh do I got the list for you.
- The main draw would certainly have to be their shapeshifting abilities, allowing them to transform into virtually anything they desire. With how many pop culture references they tend to make, it would be easy to have them impersonate other characters outside of their respective series while they either banter or react to a scenario.
- A weird parallel between both Genie and Beetlejuice is their tendency to drop big objects onto their enemies, so it’d be fun to reference Beetlejuice’s and Bartholomew Bat’s duel from the cartoon by having them engage in all out gag duel of dropping things on top of each other
- Genie could suck Beetlejuice up with his Ghostbusters gear but then Beetlejuice would jam inside the gear itself, causing it to malfunction as he frees himself
- You could probably recreate this but with Genie and Beetlejuice
- Considering that Genie can become constellations and Beetlejuice can not only grow to their size but also fight them, have a battle in the stars
- Beetlejuice can use his stopwatch on Genie and Genie pretends he’s frozen in time, and as Beets walks away in triumph, he gets jumpscared by Genie appearing in front of him
- Genie can pull out his Genies’ Almanac or Big Book Of Stuff We’re Not Supposed To Know in order to learn that saying BJ’s name 3 times will send him back to the afterlife/Neitherworld, which Genie tries and successfully zips him away, only for Beetlejuice to force him into the afterlife/Neitherworld by sealing him inside his head
- If you wanted to stretch it, you could maybe have Genie and Beetlejuice change the medium like how Bill vs Discord did? It’s not an inherent ability that either have but it’d moreso be for the rule of cool + you could technically pull it off with their ability to immerse into any fictional media in their worlds.
- Assuming that Genie gets beforehand knowledge about sandworms and BJ’s fear of them, Beetlejuice could try to scare Genie off with one of his messed up faces, only for Genie to scare BJ by transforming his head into that of a sandworm
- A transmutation battle could occur as Genie and BJ forcefully transform the other into objects, only for them both to pop out just fine
- Either on accident or on purpose, Beetlejuice could accidentally summon a sandworm mid-fight which creates an obstacle for them both
- It’s a really good excuse to do a musical fight
Need I mention the crazy banter potential that can also occur during this fight? I’ll keep it short but these two absolutely love to show off first and fight second, and considering their tendencies to mess around with their opponent and have some fun, the banter will definitely have a lot of playfulness to it. To some extent, they’d even be willing to commit to each other’s bits, whether it’d be Genie’s impersonations and showbiz type humor or Beetlejuice’s puns and more rotten sense of humor. That isn’t to say that the dialogue will be all fun and games however as Genie loves to stick to his code of conduct while Beetlejuice gets pissed off if things aren’t going his way, so throughout the fight their riffing can escalate to the point where they’re fully focused on putting the other down to get them out their way. Genie wants to ensure the safety of his friends from this dangerous ghoul while Beetlejuice wants to carry out whatever deal or job he was sent out to do.
Well now that I mention the setup for this fight, it’s as simple as Beetlejuice making a sly deal with one of Aladdin’s many foes, whether it’d be the devious Jafar that somehow ended up in the Neitherworld or the animated series exclusive villain Mozenrath who is always trying to one-up Aladdin with his magic. Given how Aladdin is generally a world filled with fantastical beings that’s developed outside of the original film, incorporating Beetlejuice would be a pretty natural process. With that deal, Beetlejuice could now set out to remove Aladdin and even everyone else at the palace from the equation, only for Genie to step in and ensure the safety of those he cares about. As the afterlife’s resident bio-exorcist, Beetlejuice will do whatever it takes to deliver on yet another successful duty of human-removing.
Considering the two franchises that Genie and Beetlejuice come from, the music is practically guaranteed to be a banger no matter what direction it takes. Genie originates from a Disney movie that doubles as a musical, with some of the best songs relating to Genie himself. You can not only pull songs from the original movie but you can also use their live-action counterparts (which I think are also bangers) as well as songs from the musical and the soundtrack from the franchise in general.
Meanwhile Beetlejuice has always had the iconic Danny Elfman scores to back up his movies and cartoon, and the musical got its own numbers that were written by Eddie Perfect. No matter which artist’s score you decide to focus on, the music’s an absolute thrill to listen to.
(this entire playlist for the Beetlejuice musical too)
Combining both of these stylish scores could give us quite the treat to our ears. Add onto that our first possible musical fight and the episode may just cook so hard.
Verdict
With how debatable this matchup is, it truly was a puzzle to figure out what advantages these two had over the other. Given how a lot of their stats, abilities, and other wacky factors have a lot of interpretative views behind them, we’ll be splitting the verdict into teams for the first time ever in my blogs. This way, we can not only give benefit of the doubt on both ends but also discuss the more complex arguments on each other’s end. We’ll also be giving a basic overview of each section before going into team arguments for the sake of not repeating the same info.
Strength
Overview
Despite being goofballs that often get smacked around like ping pong balls for the sake of comedy, these two are anything but weak. In fact, when they want to get serious, they may as well be the equivalent to world-ending threats and beyond. Starting off with lower ends, scaling to the weaker characters in the verse can give us a good baseline to upscale from.
Genie would be upscaling everything from Jafar being crushed by palace doors to Aladdin tanking hits from stone-house-destroying mechanical beetles to the Sultan surviving buildings being crushed onto him with his special armor, all of which are impressive by human standards but falter in the wake of way higher feats. For example, Jafar’s feat of casually sending a tower from Agrabah to a frozen wasteland would get 3.64 Kilotons by itself, but then you have feats like those of King Mamood which involve him actively changing the weather on a whim. Causing eruptions would get to 61.59 Kilotons, making and dissipating storm clouds would get 175.48 Kilotons at best, and causing an country-wide earthquake would give a value of 1.81 Megatons. It seems to be a pretty consistent range among other Aladdin villains as sorcerers like Jafar could create Agrabah-wide storms that get to 123.92 Kilotons, other monsters like Frigeed could cause country-wide blizzards that get to 22.621 Megatons in power, and even genies like Ashab Khan could telekinetically lift up the entirety of Agrabah. All that said, we haven’t even touched on Genie’s direct feats yet, feats that range from throwing frozen waterfalls to the North Pole to surviving the earth-shattering meteor of 2099 to being on par with other genies who can throw around multiple planets, as showcased by Jafar, which gets to 6.92 Yottatons. Looking at his very best calculable feats however, Genie managed to spin the Earth in his hand, a feat that gets to 538.4 Ronnatons, and even more impressively he’s turned into the sun itself, getting to 54.42 Quettatons, he’s made multiple stars in the sky, getting to 471.31 Quettatons, and he’s turned into constellations with his magic, getting him anywhere from 290.06 - 688.89 Quettatons at its highest. Utilizing scaling from Hercules, we not only get some more concrete star level scaling but Genie could potentially scale to teen Hercules holding up the whole universe, a feat that gets to 26.19 GigaFOE (within the solar system ranges). That’s not to mention all his other instances of moving gas giants and stars around, plus he does have plenty of universal arguments up his sleeveless sleeves. More elaboration will be given in the sections below.
In regards to Beetlejuice’s stats, his weakest version would easily have to be his musical self who at best survived falling off a three story house. Likewise, his movie self isn’t as strong either, with his best feats being knocking over model trees taller than him and staying intact after being rammed into by a sandworm. He would be upscaling the ghosts in the movies as he’s naturally stronger than them, meaning that he’d get to 1984 Kilojoules by upscaling a guy who stopped a sandworm’s full kinetic energy when he closed the door on them. A lot of the best feats from the movies stay within that wall-breaking range but once we bring the cartoon into the mix, things get much crazier. Even lower feats from the cartoon can get to that small building range at the bare minimum, with direct cases including Beetlejuice’s survival of a nightclub explosion worth 0.146 Tons of TNT, becoming a big enough parachute to stop a building’s descent, or monsters in the Neitherworld surviving the collapse of entire buildings on top of them. For more impressive feats, BJ has taken missiles to the face, dropped small moons with kinetic energy worth 766.03 Tons of TNT, created avalanches, survived explosions that produced mushroom clouds, and scaling to other monsters would make him comparable to Bartholomew Bat, who summoned an entire mountain from nothing, Donnie and Dedder, who took an island-sized explosion of radiation to the face, and “sky scrapers” that tear giant holes in the sky. Above everything else, Beetlejuice gets to cosmic ranges by turning into many celestial bodies such as the moon, a planet, and even stars. Making a huge implosion into another planet while a planet gets to 114.41 Exatons at the bare minimum and turning into the sun gives him a yield of 54.42 Quettatons like Genie. His best strength feat however would have to come from him wrestling with constellation, managing to hold back their GBE of 1,269 Quettatons while casually wrestling them. If you want to look at his absolute best still, you can potentially scale him to the shattering of the Nowhere dimension which would get within those universal ranges, something that shall be examined further below.
Team Genie
Those with a passing familiarity with these characters may assume Genie to completely sweep in this regard, given that his boasts and more well-known instances of showboating carry a bit more panache than Beetlejuice’s (“phenomenal cosmic power” implies just a smidge more weight than “ghost with the most”). That being said, Beetlejuice is no slouch and two are surprisingly close in more ways than one.
With regards to direct, calculable feats, Beetlejuice actually exceeds Genie. Comparing their conspicuously paralleled constellation feats, Genie pulls off an impressive 290.06 - 688.89 Quettatons which ultimately gets surpassed by Beetlejuice wrestling larger constellations worth 1,269 Quettatons. Genie makes up for it with several other celestial feats where he grows large enough in size to the point that stars swarm around him like fireflies, but even that pales in comparison to the implied universal strength contained within him, hinted at through many, many statements and interpretive feats throughout the franchise. For something more concrete, scaling to the likes of teen Hercules lifting the heavens yields an impressive force of 26.19 GigaFOE. The final showings of Genie’s impressive power potentially take things even further, as genies have been shown on many cases to exert full control over dimensional spaces that are seemingly infinite in size, most prominently a Genie Vortex conjured by Bizarrah that exists beyond the walls of reality. When you look at all these statements, feats, and scaling together, Genie’s universal declarations seem more and more like understated truth than braggadocious ego-stroking. But, weirdly enough, Beetlejuice can make the same arguments.
In a similar vein to Genie’s control of entire dimensions, Beetlejuice shows he can outright destroy them completely, succinctly exemplified when he shattered Nowhere with all the might of a well-placed pun. While the size of Nowhere is frankly impossible to gauge (just like Genie’s own dimensional doohickery) it also visibly appears endless while simultaneously overlapping the primary Neitherworld dimension, which itself is its own universe paralleling the land of the living. Giving Beetlejuice similar leeway to Genie’s own dimensional feats means they would actually be roughly equal in the power department. Granted, not buying universal/infinite dimensions for either of them does mean Beetlejuice is left out in the cold while Genie enjoys more substantive universal arguments, but ultimately there’s enough shown on screen to grant Beetlejuice similar high-ends to our big blue pal.
So what does this mean? Well, less than you might think.
Power usually serves as a critical factor in most fights, but when your combatants are immortal or already dead enough to come back from any and all physical destruction that befalls them, being able to flex on a weaker opponent will still ultimately get you nowhere. We believe strength isn’t completely a null factor, as it would still matter in the clashing of certain abilities and for resistances implied or shown to be strength-based. With all that said, Genie and Beetlejuice tie for strength at the end of the day.
Team Beetlejuice
Only using the numbers given (in terms of both direct feats and scaling), Beetlejuice has been established to be massively weaker than Genie, billions of times over in fact! Using calculable feats appears to be a no go in terms of arguing for Beetlejuice so we’ll now have to look at those higher universal feats to see if Beetlejuice can still fight back.
Shattering the entirety of Nowhere may seem like it would have a ton of caveats with its usage, especially when it comes to the legitimacy of affecting voids physically as well as giving it a size that was never so much as hinted at. However, arguments can in fact be made for it, and team BJ believes there’s enough size consistency with dimensions in BJ’s verse to where we can give the Nowhere dimension a universal size at the bare minimum. It’s hinted at in the cartoon that every dimension within the Beetlejuice-verse is considered its own universe. The real world is obviously one full universe, the Neitherworld is a dimension that shares all the cosmic traits of the real world’s universe, and even the fictional media that Beetlejuice immerses himself into are considered universes. For example, the comic world is big enough to house multiple galaxies, the Chromazone dimension seems to go on as endlessly as the Nowhere dimension, and every fictional show that’s written onto television is revealed to be whole universes that are formed by the ideas of The Narrator, ideas that are in fact able to come to life as seen with one of his worst creations. The idea of Nowhere being universe sized alongside all these other dimensions/universes as a lowball can be considered consistent within the show, especially because we see that the Nowhere dimension is layered on top of the Neitherworld after Beetlejuice had begun to shatter it.
Speaking of, voids as a whole are matterless in nature, and while it’d usually be impossible to categorize the destruction energy of something that isn’t meant to exist, Beetlejuice was still able to physically shatter all of Nowhere within that short time frame on screen. We see the dimension shatter in the background, we hear the shattering noise, and Beetlejuice’s pun of “Give me a break!” is taken literally like every other pun he’s said aloud. Shattering the entirety of Nowhere can be a viable universal feat, and possibly stronger if it has a much bigger size, although we’d also have to give Genie that same leniency if we’re going that route.
Either way, no matter how much stronger we make either Genie or Beetlejuice, there’s also the aforementioned issue of neither being able to die through any physical means… with the stats they currently have at least. Genie could very well hold a strength advantage through the entire battle and his magic output would be much greater but the thing about Beetlejuice is that he’s been in many situations where he’s outclassed in strength, especially against those in the Neitherworld who are narratively much stronger than him. Even when he’s the weaker one however, his sly nature and other attributes are usually what lend him the victory, so being massively weaker won’t mean too much when he’ll constantly be trying to find a way to incapacitate Genie through other means. Being able to come back from almost none of his body intact will also prove itself useful when Genie does land some grand attacks, but since Genie will essentially be doing the same, let’s call the strength category… a tie?
No, let’s say that strength is nullified altogether. If strength won’t do the trick then both Genie and Beetlejuice will have to find other ways around each other’s unkillability.
Speed
Overview
In what is essentially a magical gunfight of sorts, determining the faster of the two for this fight is one of the most crucial parts of the debate. After all, every bit of magic that empowers them can only have its power activated manually on their end, either through simple gestures or pure thoughts. If they can’t react fast enough to a certain power, then the battle could possibly be wraps for them.
Starting with Genie, we’ll once again be upscaling from the weaker beings of the verse as they can consistently get to speeds that exceed faster-than-eye ranges and Mach ranges, even reaching those relativistic and FTL speeds. Best bud Aladdin has dodged shooting stars and consistently kept up with lightning on multiple occasions, blocking it just in time, which gets to Mach 53.6, or outright dodging its trajectory, with this best showcase getting results of Mach 78.57. Other beings like Magic Carpet also get within these ranges, travelling distances at Mach 25.15 at the bare minimum as well as being able to dodge lighting alongside Aladdin and Genie himself. For potentially even faster results, Aladdin has dodged many lasers throughout the series, maneuvering around a griffin's lasers while flying and jumping out of the way of Abis Mal’s eye lasers. Jasmine and Abu have also dodged some variant of magical beam/laser depending on how you interpret them, but the most impressive thing speed-wise is Aladdin being able to weave and dodge around Hercules’ attacks. We’ll get to those values in a second but with that basis, Genie does upscale everything as he is usually the fastest one in the room. Casual showcases have him run across cities in seconds, quickly build complex structures faster than the eye can see, and fly into outer space within seconds, getting a value of 0.382 x FTL. It can absolutely get higher however since he scales to Jafar’s own rapid size growth, which gets to 1,191.3 x FTL, has expanded into space in less than a second, getting to 15,162 x FTL, and flown far into the cosmos while being a frisbee. On top of his own laser dodging feats, we get to his best stuff as he can throw stars into space in seconds, getting to around 31 million x FTL, not to mention the potential Hercules scaling he gets which could make him comparable to Zeus’ own star throwing feat, a feat that gets to around 6 billion x FTL at its highest value. For the best calculable speed feat, Genie can keep up with shadows that can cross hundreds to billions of light years in a considerable amount of time, being a feat that gives us values ranging from around 3 million x FTL to a whopping 209.6 Quadrillion x FTL, with a decent middle ground being 447.1 billion - 76.6 trillion x FTL.
All things considered, Beetlejuice is faster than previously conceived. He doesn’t fall as far behind in speed as some may think, but first let's get the smaller stuff out of the way. Sandworms are consistently a threat to those in the afterlife/Neitherworld despite the fact that humans can outrun them more often than not… they burrow pretty fast though! To Beetlejuice however, they’re merely child’s play as he can outrun and outfly them, as well as maneuver around their bites with ease. He’s ducked under living bullets, flown to space in seconds, and swam from the TItanic’s last known location to Florida in a short time frame, not to mention his infamous feat of stretching arm across half the planet, a feat that gets to 0.03 x FTL. Other monsters of the Neitherworld have also shown to be at those speed ranges, such as when two monsters had a cannon that can shoot coconut cream pies twice around the planet in seconds, a feat that can get to 0.06 x FTL. Beings like Scourge can shoot lasers from his fingers, lasers that Beetlejuice has jumped out of the way of, and even the sun has a pretty good feat of stretching its arms towards Earth before it went and beat the snot out of Beetlejuice, getting to a casual 676.61 x FTL. From here on out, it’ll purely be cosmic feats as that’s where Beetlejuice is at his fastest, such as when he casually piloted a space shuttle at 94.64 x FTL speeds despite not having a license! When he fought constellations while giant sized, he could duck his head at speeds of 1,941.88 x FTL, and the Taurus constellation could casually send Beetlejuice flying at speeds worth of 67.63 - 961.97 Million x FTL. Since Beetlejuice could generally match the constellations in power and speed, it’s safe to say he can react at those speeds, and with travel speed, giving him the cosmic wrench can get him to speeds of 574.16 Million - 37.75 Trillion x FTL. For a potential highball of Beetlejuice’s speed, assuming that the dimension of Nowhere is the size of the universe, it’s possible to get Beetlejuice’s magic to speeds of 293.55 Quadrillion x FTL which BJ would scale to by that point.
Surprisingly enough, it’s not even both of their highest arguments as infinite speed can be argued for due to their full control over space and time itself along with in-verse arguments. Once again, more elaboration will be given below.
Team Genie
Similar to strength, speed is astonishingly close in more ways than one.
Starting again with the more evidence-based calculations, Genie seems to take a startling advantage over Beetlejuice. Comparing Beetlejuice’s highest high-end (961.97 million x FTL) with just the middleground range of Genie’s (447.1 billion x FTL ) highlights a difference of Genie lapping his opponent by being 464.78 times faster. But, just like strength, there are arguments that both reach much higher, with their respective void feats granting them both infinite speed with generous interpretation.
Once again, not buying these feats does leave Beetlejuice wallowing in Genie’s afterburner, but with the visible evidence discussed before (coupled with both having enough control over spacetime to fudge their numbers in a pinch) we’ll be granting it to them both. So with that said, it’s another tie, right? Well, not this time, for a handful of reasons.
Firstly, we’ll address the notion of perfectly equating their magic with the rest of their physical stats. For the most part, we tend to agree that it’s entirely logical to equalize strength and movement speed with the full extent of their magical casting abilities, but reaction speed has enough evidence to paint a different picture. While depowering Genie and Beetlejuice undoubtedly reduces their other stats to that of an average person, their minds are never shown to be reduced to a proportional degree. In fact, they tend to process information at the same rate as those around them regardless of whether they have powers or not. This is best observed when you realize that their respective high-ends for reaction speed (combating Aghoul’s shadow puppets/Hercules scaling/fighting his past self for Genie, dodging attacks from living constellations for Beetlejuice) are feats that were also directly accomplished by their human companions. Since Genie and Beetlejuice remain on par with these same humans when depowered, it shows that their reaction speeds, while probably not completely divorced from their magic, is still largely an independent statistic owing to their busted cartoon nature rather than directly tied to their more exclusive powers. With all that in mind, Genie starts to show a clear advantage over Beetlejuice in speed, having multiple reaction feats that can range anywhere from 6 billion x FTL to 209.6 Quadrillion x FTL while Beetlejuice caps at his aforementioned 961.97 million x FTL combat feats.
The next point of discussion is in regards to activation time, as Genie and Beetlejuice are both examples in a long line of fictional magic-users who require some kind of thought, be it conscious or unconscious, to set their magic in motion. While we are still arguing that their magic can indeed achieve infinite speed, it’s always shown to involve some kind of verbal, somatic, or mental component before said infinite speed takes effect. This is highlighted pretty prominently in Beetlejuice’s singular infinite speed feat, as you hear the magic take a second to activate in addition to the time it took Beetlejuice to make the pun in the first place. It’s only an addition of a whopping two seconds, but in a battle against a superluminal opponent with faster reactions, it’s enough to be a disadvantage.
The last point argued in Genie’s favor is on the grounds of consistency. Quite frankly, both of these jokers are all over the goddamn place when it comes to speed. The same can be said of strength, but that at least would still manifest automatically in situations such as tanking a hit, whereas speed requires more deliberation at all times. While we don’t deal in anti-feats here, it’s a very real fact that neither of these guys ever immediately accelerates to their max when fighting. Coupled with the fact that both have also never actually used their alleged infinite speed in combat, we do have to acknowledge that their more finite showings will be a factor for at least some portion of the fight. And when you look at their speeds as a whole, Genie once again comes out on top by more routinely operating at a faster rate than his competition. Both Genie and Beetlejuice have have some ridiculous high ends, but many of Genie’s more numerous MFTL+ showings are accompanied by other similar feats or scaling to further establish concordance (compare his lower-end 7 billion x FTL Shadow World trip lining up with the aforementioned 6 billion x FTL Zeus star feat for example). In contrast, Beetlejuice’s tie-making high-end hinges on a single feat that radically exceeds anything else he’s done. We’re not calling it an outlier, mind you, just evidence that Beetlejuice is far less accustomed to achieving those ranges in general, let alone in pitched combat.
In summation, while we believe these two characters tie in the absolute maximum speed they can achieve with their magic and movement speed, the devil in the details allows Genie to pull ahead on the basis of reaction speed, activation time, and consistency. Simply put, Team Genie firmly believes that Genie has all the evidence he needs to cinch the speed category, though not to the insane degree that was previously believed.
Team Beetlejuice
Team Genie put up a good argument but never underestimate a sly trickster like Beetlejuice, he’s got a few tricks up his ghostly sleeves.
Most of their big speed feats have been covered so this section will be shorter in comparison, but nonetheless Beetlejuice’s highest calculable feat DOES have enough evidence to firmly stand on its own. In regards to shattering the “Nowhere” dimension, giving it the outlier treatment would be strange considering that we never see a true limit of Beetlejuice’s speed, and even if there were one, it’d be fairly inconsistent across episodes. He’d be yet another cartoon character (I know he isn’t fully a cartoon character but shush) that has no set speed limit established and can be anywhere from peak human speed in one episode to massively faster than light in another, plus the feat in question is one we see happen on screen in real time because of his doing.
Let’s also look back at the argument made for Nowhere’s size in the strength category:
- Team BJ believes there’s enough size consistency with dimensions in BJ’s verse to where we can give the Nowhere dimension a universal size at the bare minimum. It’s hinted at in the cartoon that every dimension within the Beetlejuice-verse is considered its own universe. The real world is obviously one full universe, the Neitherworld is a dimension that shares all the cosmic traits of the real world’s universe, and even the fictional media that Beetlejuice immerses himself into are considered universes. For example, the comic world is big enough to house multiple galaxies, the Chromazone dimension seems to go on as endlessly as the Nowhere dimension, and every fictional show that’s written onto television is revealed to be whole universes that are formed by the ideas of The Narrator, ideas that are in fact able to come to life as seen with one of his worst creations. The idea of Nowhere being universe sized alongside all these other dimensions/universes as a lowball can be considered consistent within the show, especially because we see that the Nowhere dimension is layered on top of the Neitherworld after Beetlejuice had begun to shatter it.
Of course, arguing for the ‘Nowhere’ feat in question means that we’d have to argue a few more things. For one, we know that Beetlejuice’s MAGIC achieved the feat but can we truly tie it back to his own physical stats? It’s certain that without his magic, Beetlejuice’s own body strength and travel speed becomes downgraded to that of an average Joe, but as argued in the Genie portion of the speed category, you can argue that reaction speed is tied to them being cartoon characters moreso than it being a part of their magic. This is mainly due in part due to humans also scaling to their higher reaction feats, meaning that their depowered selves who can still scale to these humans should also scale in reaction speed regardless. While Team BJ does understand the logic, we do find issues with assuming that correlation can equal the cause as it’d be hard to stack those feats without direct evidence. What is essentially happening is that there’s an assumption that because these humans can accomplish these higher feats, it means that it’s now their general reaction speed which our depowered magical opponents can scale to. However, keeping up with someone in general reactions doesn’t necessarily mean they’ll always be reacting at those highest speeds, only proven further by how these same human companions struggle to keep up or are threatened by things that are lower in speed way more often. Anti-feats aren’t taken into account with Genie or Beetlejuice due to their speeds already being all over the place but with humans, they are consistently portrayed at speeds even below FTL with some very few exceptions so assuming that a depowered Genie/Beetlejuice = humans that aren’t consistently as fast as their highest feats in reaction speed doesn’t add up. We of course don’t see these depowered versions of Genie and Beetlejuice continue to operate anywhere close to those speeds either (and they especially don’t perform those same highest speed feats of theirs), so the argument relies entirely on inference rather than demonstrated feats. Considering that there’s a more set-in-stone and consistent argument for magic enhancing all of their stats rather than simply their strength and travel speed, team BJ believes that all aspects of their stats are enhanced equally, so in turn, anything the magic does speed wise can be tied back to reaction speed.
Now moving on to another point, it is firmly established that the magic of Genie and Beetlejuice has to be activated by motion or thought to take action, there’s no real way around this. Even if their speeds are matching, Beetlejuice’s magic can still take a few seconds to activate both verbally and mentally, although it’s worth noting when it comes to verbal magic, it’s kind of inconsistent in the cartoon. Sure, there are some puns that only have their magical effects activated after he says it out loud but there are many other instances where his magic activates way before he makes the pun, meaning that Beetlejuice’s best feat of shattering Nowhere (which was done via a pun) could be replicated even before he says the pun in question. Since we’re also letting them scale to their magic for reaction speed, neither are really disadvantaged when it comes to activating their magic mentally.
Grounds of consistency… yeah there’s not too much to say here. Genie’s team went over the bases pretty well but to repeat the important points, speed is all over the place but there’s no real anti-feats technically speaking. Since neither have actually fought at infinite speeds in battle (even if they’re potentially able to), there’s no doubt in the fact that Genie is better accustomed at operating at higher speeds than Beetlejuice. Those higher ends of Beetlejuice’s speed are not what we consider outliers but in comparison, Genie has many more direct MFTL+ showings while Beetlejuice only has one (not counting the shattering of Nowhere), so at best, we’d still be relying on a very high end for BJ. It’s hard to argue against that point really, although it doesn’t entirely mean that Beetlejuice couldn’t still move and react at those speeds regardless, even if it’s more foreign than what he usually does.
Now with all that aside, the actual shattering of the Nowhere dimension would give Beetlejuice’s magic speeds of 293.55 Quadrillion x FTL (assuming that Nowhere has a lowballed size similar to our universe) which could then be applied to both travel and reaction speed. This value would actually be greater than even Genie’s highest speed value of 209.6 Quadrillion x FTL, giving Beetlejuice a higher speed ceiling than anything finite that Genie has. Going beyond finite speed, wouldn’t that all be moot by giving Genie his infinite speed scaling? Well, a lot of explaining was already done in the aptly named “Oh How I Wish All Our BTV’s Were Void” BTV section but an especially important thing to highlight are Beetlejuice’s puns ALWAYS taking a literal form no matter the situation. “We’re getting nowhere fast” is meant to embody that the group is literally taken to a dimension of literal Nowhere, and since the concept of nowhere is something that embodies the idea of not being anywhere at any point in space, then there’d be an infinite amount of space where you couldn’t make it from point A to B. Even with all that infinite space, Beetlejuice managed to break it in its entirety before he was able to come back to the Neitherworld with his friends, thus granting his magic, and consequently his magic-boosted self, infinite speed.
It’d be hard to scrutinize Genie’s infinite speed scaling as it’s essentially using the same logic to get Beetlejuice to those speeds, so assuming the absolute best for both, it turns out that they’d perfectly match each other in speed.
In a surprising (maybe not) turn of events, these two are dead even in terms of speed. Further evidence can possibly be seen with their full control over time and space itself, adding onto the idea that these two wouldn’t be bound by the natural laws that make up speed. Assuming the best for both Genie and Beetlejuice alike, the speed category shall be a tie.
Way to tie up the score Mr. Beetleman, I was expecting you to chicken out by now. Well, you weren’t as fast as cracked up to be wish jockey!
Experience
Overview
In comparison to everything else we’ve argued/we’re about to argue for the GenieJuice verdict, experience and general intelligence is a much simpler category to go over. The strengths in their smarts are made essential to their very characters as they’re practically what define the kind of being they are.
Genie is generally considered to be the wiser and more knowledgeable of the two as he’s always by Aladdin and friends’ side to give them essential information when they need it most. In the time that Genie was sealed away in his lamp, he took in centuries worth of information of the past, present, and future, and he’ll always have some form of relevant exposition stored inside of his Genie-shaped noggin. He’s tricked many villains into their own defeat, he can conjure items such as Genies Almanac’ or The Big Book Of Stuff We’re Not Supposed To Know to learn about things that he didn’t know prior, and his insight grants him a cosmic awareness that gives him enough brain power to resolve most situations.
Meanwhile, Beetlejuice is a lot more craftier and pragmatic in comparison as his innate nature as a prankster and dealmaker has given him the upper hand more times than not. Setting the stage is a tactic that Beetlejuice has used to get people to notice him when he was unable to interact with the real world, most prominent in the Beetlejuice movies with both Adam and Barbara in the first and Lydia in the second. From there, he takes advantage of his targets and manipulates them into saying his name 3 times (or signing a binding contract in the case of the 2nd movie), often making deals that he knows those people can’t turn down. He’s also tricked many people in the cartoon, whether it’d be duping an advanced computer into giving away its own password or deceiving the entire Neitherworld on multiple occasions, a feat that is impressive given the negative reputation he has there. He does also have general knowledge on pop culture and fantastical stories from his many adventures in the Neitherworld.
Otherwise, they’re equalized in a lot of areas. They are both especially creative with their magic, they’ve taken on numerous jobs and activities in their spare time, they have both taken on many magical foes within their own universes (especially those that share the same powers as them), and even though they have strategized in the past, they both have been easily dealt with by smarter people that took advantage of their very specific weaknesses. For every argument that you can make for Genie having intelligence equal to Albert Einstein, Beetlejuice can counter with the claim that he graduated from Harvard, and it’s kinda hard to determine who the winner would be through their best showcases of intelligence. Luckily for us working on the blog, other aspects do carve out a winner in experience and smarts.
Team Genie
This is probably the only category here that isn’t exactly contested in a meaningful way, as a simple glance at their years active reveals who takes the obvious edge. Beetlejuice has been around for 600 years in the afterlife/Neitherworld while Genie has been around for… uhh, 65,000 years at the bare minimum. Genie has lived 108 lifespans times Beetlejuice’s own lifespan in the afterlife, and generally time travels when he has a moment to himself, racking up more experience whenever he can. So when it comes to experience in the most general sense, Genie takes an early lead.
Narrowing things down to stuff more combat-related, there’s also the factor of each character’s typical weight class. Beetlejuice, self-titled “Ghost With The Most”, admittedly lives up to the title and is generally considered to be the strongest phantom around. And while the Beetlejuice franchise has introduced plenty of threats near his level, he is generally leagues above the people he’s messing with, ready to eagerly punch down. And while Genie himself certainly isn’t above tormenting a lesser mortal or two, he also finds himself amongst equals who match him in power far more often. In fact, Genie himself is just one of many genies (numbering 5,184,000 individuals if my math is correct), several of which he’s had to contend with over the years. Genies even have a revered custom called Dosh-Ka, described as a full-scale battle of genie powers and one that every genie holds sacred. Genie himself is no exception, meaning that fighting reality warpers who match him in power is literally part of his culture.
Couple that cultural combat experience with the cosmic awareness that he comes with, and Genie will naturally have a lot more knowledge on hand than his competition in most situations. With this whole other level of knowledge, Genie can learn about the kinds of weaknesses that Beetlejuice has, ones that he never would’ve found otherwise, and he’ll more likely be able to recognize Beets as a threat before Beetlejuice even shows an intent to kill. He does like to hold back offensively against many opponents but once he experiences Beetlejuice’s more malicious nature and senses his general magic level once he’s nearby, Genie will come to understand how dangerous a reality warper like Beets is and will do everything he can to keep himself in top form defensively, a much better strategy than the kind of careless overconfidence Beetlejuice usually has. Genie very much knows when to get serious when facing more ruthless enemies, even if he’s reluctant to do so, and he can manage to keep his cool while Beetlejuice’s hotheadedness will more often than not screw him over.
One final piece of experience worth noting that’s unusually specific to this fight in particular: due to the natural magical order of the Aladdin franchise, Genie is… exceedingly wary about ghosts. Despite the high amount of comedy that Genie’s universe derives from subverting the norms of our own reality within its fantasy kitchen sink, death is one of the few things that maintains a degree of seriousness all throughout. As such, the presence of ghosts is almost always an indicator that something malicious is afoot. Genies by law are unable to raise the dead, and restless souls are typically treated as a violation of this sacred principle, emphasized when Genie senses Iago and Abu in the Netherworld and immediately assumes they’re hostile. This is further reinforced by narration that emphasizes the Netherworld in general is a realm of evil that only malevolent spirits escape through the means of an external gateway. In fact, the primary threat that uses such gateways in the Aladdin universe is Ayam Aghoul: a lecherous reality warping spirit who gets routinely sealed away whenever he enters the land of the living and attempts to marry a young woman… Hmmmmm…
Effectively, Genie would already know how much of a threat Beetlejuice is and be motivated to act accordingly. Not because of access to cosmic awareness, attuned senses, or precognition.. but because he has already faced Beetlejuice Lite on multiple occasions.
Considering that Genie has lived for way longer, has access to cosmic awareness and other items to clue him in on Beetlejuice’s weaknesses, is regularly surrounded by reality warpers of his own caliber, and knows when to respect the power of his foes sooner, the experience (and technically smarts) section should go to Genie.
Team Beetlejuice
Now getting to Beetlejuice’s side of the story, there’s no denying that he will be at a disadvantage in terms of knowledge and general fighting experience. The kind of insight that Genie can gain from his pool of magic is something that Beetlejuice has no real counter against, and due to Beetlejuice’s own overconfidence and hotheadedness, he will mentally be at a disadvantage against a genie who can keep his composure even when facing powerful foes on his level. With all that being said, it’s not like Beetlejuice has no advantages left even when faced against Genie’s own mountain of advantages.
Although Genie has faced a lot more enemies on his general power level, Beetlejuice can still turn the tide of battle due to how tricky he can naturally be. He certainly won’t be playing fair during this fight as he’s notably the kind of ghost to take the initiative as soon as he can, often willing to incapacitate or even kill using his powers. Genie’s less malicious nature usually gives his opponents room to breathe when he messes around with them while Beetlejuice immediately uses his hax on people that he deems an actual threat, such the case when he directly used his powers to stop Adam and Barbara from saying his name despite them being weaker ghosts/humans as a whole, going as far as to strip them of teeth, bolting their mouth shut with metal plates, freezing them the moment they came close, and teleporting them away to a whole other location. Some of Genie’s best tricks wouldn’t be used until Genie becomes a lot more familiar with Beetlejuice, which granted is a short time period given how easily Genie could discern him as a threat as well as prior experience with ghosts, but any kind of time period would be long enough for Beetlejuice to land a potential one-shot ability on him. It’s not like he would be toying around with Genie all throughout the fight either as he only does it to those who he considers weaker, and when he’s fighting full on reality-warpers or actual threats to him/those around him, Beetlejuice is fully aware of the situation and will take whatever action needed to get rid of those problems.
One last, and frankly strange, point that we can make here is that Beetlejuice may not be all that unaware about genies after all. These two would be fighting with no prior information of either but the general consensus seemed to be that Genie would figure out a lot about Beetlejuice due to his plethora of information sources and cosmic knowledge, that of which would simply trump Beetlejuice in smarts due to Beetlejuice lacking either. However, we’ve yet to mention Beetlejuice’s grander knowledge of pop culture and real world history, something that Genie takes in spades but nevertheless will still give Beetlejuice important info about Genie specifically. A lot of stories that involve djinn usually start with them being released from a container, something that technically isn’t impossible for Beetlejuice to infer about our Genie and attempt to use to his advantage. He’s seen and trekked through a lot in the fantastical lands in the Neitherworld so assuming that Genie abides by genie rules written by real world people wouldn’t be too much of a stretch on his part. Of course, Beetlejuice would still need to figure out a lot more about this specific Genie during his fight as the Aladdin series takes a few liberties with genies but even knowing something major about Genie is way better than nothing (and it’ll help him a lot once we get to The Specifics category).
It’s worth mentioning again how these two can be as naive as they are smart, so narratively speaking, they are on equal terms in the case of intelligence and experience. Even with the arguments you can make for Beetlejuice’s side however, we believe that Genie will take the category regardless due to his previous experience combined with his information-gaining abilities. Beetlejuice may be smart in his own right but Genie is on a whole other level and can keep that advantage as the fight goes on.
Abilities
Overview
Boosted by their magical knowhow, Genie and Beetlejuice have been able to do the impossible, the incomprehensible, and everything in between with the wave of their hands and a few magic words. With the plethora of abilities these two have, this will easily be the most extensive section of our verdict by far. Due to the amount of powers that can counteract each other in many ways, it will be best to first establish which powers are shared across both Genie and Beetlejuice and how they either manage to cancel each other out or how either reality warper has the superior version of that ability. Once we cover every important ability, we’ll delve into what unique abilities they both have and cap it off with proper arguments from both sides.
We will also be bringing in the equipment that gives them special abilities not seen with their usual kits.
The Physical Abilities
It is clear that due to their immortal nature and tendency to come back from any physical damage, a lot of their basic and straightforward attacks wouldn’t be accomplishing all that much. Since there are so many of these “physical” abilities, let’s rapidfire through them real quick.
- Full-on energy blasts are a prime example of this as they either tank it or come back after being blasted to dust
- Control over the elements is useful for both combatants but they not only regenerate from the dangers of nature but they also resist your average electric strikes, freezing attacks, boiling onslaughts, and so on
- Weather control is in a similar vein to elemental control
- Sizeshifting is good for aura farming but it won’t affect the debate
- Life creation would be helpful as it would bring temporary allies to the battle but they won’t be causing the death of either anytime soon
- Body manipulation won’t be useful when it comes to shaping their bodies to become physically stronger, although it does give them both some other related abilities that could be useful during a fight
- Control over space might lend itself useful to close the distance with the other opponent and confuse them, but since they both have access to it, it essentially becomes a draw
As you can see, a lot of these abilities just bounce off each other without leaving a real dent on the other, so instead it’s worth looking into their more unique and wacky abilities.
Flight
Their ability to fly great distances seems to be practically equal but you do have to consider that the cosmic socket wrench could possibly grant Beetlejuice a huge speed boost in flight. Due to what little we know about the wrench however, plus Genie possibly getting faster flying speeds regardless, it’d be safe to say that their flying capabilities are equalized along with Genie holding that extra speed advantage.
Teleportation
Roughly the same for both characters, with no known limit but both weirdly having their farthest shown distance be to and from the planet Saturn. Both have other different restrictions, with Genie being unable to teleport out of sealed containers (lame) and Beetlejuice being unable to teleport and escape the Netherworld without outside help (significantly less lame).
Telepathy
An advantage for Beetlejuice, as his ability to visualize someone’s thought bubbles can be a useful tool that Genie doesn’t really have a way of preventing to my knowledge. Genie can conjure mind-reading machines out of thin air, so telepathy is something his magic is capable of, but the fact that he’s never used it as directly as Beetlejuice (and the fact that you have to sit still in the machine for several seconds just to churn out a crude drawing) gives Beetlejuice the clear W in this slot.
Broadway Force
It’s safe to say that this is equalized between them both. Powerscaling broadway force may prove difficult with how often these two have used it but it shouldn’t be a factor considering they’ve done very similar things when they did use it.
Fourth Wall Breaking and Immersion
Immersion isn’t too useful here but it does have its niche uses if Genie or Beetlejuice pull out any outside objects during the fight. It’s very easy for Beetlejuice to immerse himself inside of Genie’s almanacs or ED-209, especially when he can simply teleport into the media he thinks about, but Genie can return the favor by immersing into his… steamroller I guess? Perhaps even his contracts. Either way, immersion is niche but still equalized here.
As for fourth wall breaking, both commonly use it to deliver their punchlines as they are fully aware of the fourth wall and they’ve even managed to leave their own mediums, but Genie has a way better handling of the kind of power that manipulating your medium can get you. Being able to read an episode’s script, rewinding the very reel that makes up your world, and defying the narrator altogether are much better showcases compared to Beetlejuice struggling to keep his episode from closing out or merely being able to touch the camera. Creating cross distortions into flashbacks could prove itself a very good way to distract Genie but it’s nothing that he hasn’t seen before, so Genie’s overall handling of the fourth wall has much more experience behind it.
Clairvoyance and Precognition
What would an all-powerful reality warper be without their ability to see and hear all in the present and the future? These two prove to be comparable in their ability to perceive events from afar and know when someone is calling for them, with Genie always being able to track down his friends no matter where he is while Beetlejuice can always hear someone saying his name 3 times even when he is an entire dimension away from them. Precognition is also dead even between the two as they can clearly see into the future with no issue. There’s not much to say here as it’s even all around but naturally being able to see and hear each other across dimensions will ensure that one of them won’t try to escape from the fight.
Split Personalities
This isn’t really a factor at all and it’s highly unlikely to become a factor during the fight. If it somehow does however, then either of them may be cooked.
Duplication
Another ability with no firmly established upper limit for either, but based solely on what we’ve seen, Genie looks superior in this regard. He duplicates far more often in combat, has made way more duplicates at once, has coordinated with duplicates spread across the globe, and never really butts heads with/impedes his duplicates except for the rare, one-time split personality variation which wouldn’t be a factor in the fight.
Shapeshifting and Transmutation
For the most part, forced transmutation is something both characters can perform to the other as well as recover from due to how often they’re able to shapeshift. Neither one seems to resist the initial act of being transformed, but both can return to normal due to shapeshifting in conjunction with their consciousness still typically functioning even after their more physical components get altered or destroyed. Beetlejuice may have actual concrete showings of being able to resist transmutation but the general properties of shapeshifting is able to lend Genie that same kind of resistance.
Both have also turned into so many things fundamentally different from who they are (stone, weather, stars, explosions, pure light, shadows, digital code, etc.) it’s hard to find anything they could be forcibly transformed into that they couldn’t simply undo as they have before. Could Genie turn Beetlejuice into another genie as he did Jafar? Would Beetlejuice’s existing ghost power be enough to undo such a change or bypass the genie-sealing enchantment after? These are questions we don’t really have an answer to, so to play it safe, we can assume that transmutation is null on both ends.
Telekinesis
Standard telekinesis is even between the two, with Genie having the advantage of country-to interstellar wide ranges with his telekinesis while Beetlejuice has greater control over his telekinesis, whether it’d be handling multiple objects at once, performing complex tasks such as changing others’ appearances, and being precise enough to simply pull your teeth out of your mouth or rip off your clothes. His telekinesis is even more varied as he can do it with his mind or he can simply send out a beam to do it for you. Genie’s telekinesis will allow him to land those first few telekinetic attacks but Beetlejuice’s skill with his will prove to be more difficult to deal with his, especially when combined with his teleportation.
Intangibility and Non-Physical Interaction
The latter should fully negate the former in our opinion. Both can physically interact with completely immaterial/abstract objects, so they should have no problem interacting with or attacking each other even when going fully ethereal. Non-physical interaction sometimes requires deliberate effort from them, Genie in particular, which would give Beetlejuice an edge for this ability as he employs intangibility far more often due to staying on brand as a ghost.
Possession, Puppetry, and Freeze
Just how well would Genie and Beetlejuice’s magic be able to take physical control of their opponent? These abilities being used to stop each other directly in their tracks would be incredibly useful and possibly debilitating enough to serve as a (somewhat anticlimactic) win condition, but details for both characters keep things interesting. These are also some of those abilities that, despite both characters having them, are very obviously not created equal.
Beetlejuice is inarguably superior to Genie when it comes to using possession offensively, and his ability to fully control groups of people to move how he wants them or freeze them in place could be crippling. But Genie does have a very direct feat clarifying he has high resistance to being magically controlled by other beings. Genie’s full immunity to be affected by the possessing force of the Red Evil is stated as being strength-based, which makes an argument for Genie being able to resist Beetlejuice’s possession/body control for several reasons:
- Genie either scales equally or higher than Beetlejuice
- Genie is more powerful than anyone Beetlejuice has ever possessed/controlled
- Genie is stronger than Aladdin, who was able to fight off being frozen by possession without outside help
- The Red Evil infecting and controlling the entire city-state of Agrabah for several years (and increasing in power as it went) is greater in scope than any group possession feat accomplished by Beetlejuice
Add on Genie’s adaptive countermagic and other defensive tools, and there’s a strong, straightforward argument that Genie would innately resist being directly controlled by Beetlejuice.
As for the other way around, despite not actually seeing Beetlejuice having any similar resistance listed, we don’t believe Genie could possess or puppeteer Beetlejuice into submission either. Beetlejuice is regularly touted as one of if not THE strongest ghost in the Netherworld and possession/controlling others is one of his specialties. It would only make sense that he has some kind of resistance to it. And, as far as we know, has never been possessed or puppeteered himself despite spending several centuries surrounded by other ghosts. It’s also not generally something Genie uses in a fight all that much. So all in all, we think the complementary differences in their offensive and defensive levels of power for these particular abilities is, surprisingly, a wash.
While we’re on this topic, we may as well cover Beetlejuice’s ability to freeze others in place. It may not seem related but with how freeze can act as a potential incap/wincon against Genie, it’s worth noting that stopping/holding people in place is routinely used directly in tandem with forcing movement on others and even described as an aspect of possession in the Beetlejuice musical, so there’s the off chance that it might fail against Genie’s documented resistance to being controlled and possessed post-freedom. While it isn’t 100% certain, it’s worth noting that this argument has its own flaws and issues.
Hypnosis and Mesmerization
Another ability where Beetlejuice is vastly superior offensively while Genie wins defensively. It seems to be a lot more hax-based than strength-based, as it is a trick of the senses rather than dominating them, which explains things like Beetlejuice being able to hypnotize/scare Grandfather Time so much his ticker stopped and Carpet being just as immune to it as Genie despite the vast disparity in power. Similar to possession, it’s also not something Genie has ever employed offensively, only being used to counteract other types of hypnosis, so it looks like another wash for Genie.
Illusions
Technically speaking, both Genie and Beetlejuice have the capability to create any illusion they desire, and they’ve used to trick the many people they’ve come across. Genie does have more showcases of using it against smarter villains but Beetlejuice can easily make illusions that are just as foolproof, even if they’re used for other purposes. Their illusion-making capabilities are practically tied, at least in their ability to create them, but Genie does get the edge for his more pragmatic and frequent usage.
Portal Creation
As a means to travel across time, space, or both, portals are surprisingly common on their daily adventures. Genie prefers to use portals to travel across time while Beetlejuice uses portals to move between dimensions, but both do equal it out with similar methods of travel. For example, Genie has access to items that let him go through open portals in space time and he can just summon portals that let him travel through time but similarly, Beetlejuice can time travel at will… which Genie can also do funny enough. Likewise, Beetlejuice can create direct portals from the living world to the Neitherworld once he’s freed, whether it’d take the form of a fireplace, doors in the sky, and even random holes that can drag someone into the Neitherworld. Genie can likewise do the same with items like the Eye of Gazeem, although using it would likely bring more chaos than good, and he can also teleport through dimensions with no problem or simply pull open a hole in space to use as a makeshift portal.
While the use of portals may seem even here, keep in mind that Beetlejuice often makes trickier usage of these portals, disguising them as normal doorways, openings, and such to force people to go wherever he wants them to. On top of that, he still has access to chalk that allows him to traverse between the Neitherworld and real world as well as the ability to teleport between them, even if interacting with the environment doesn’t work out. From that point, he can trick/convince Genie into coming after him to the Neitherworld where his three name weakness becomes moot. So just like illusions, these two are effectively equal in capability, but this time Beetlejuice would be doing a lot more with the ability in an encounter, giving him the edge instead.
Sound Manipulation
Another power they both possess, but this one is more useful for Genie. Beetlejuice’s weakness to being summoned/banished by saying his name three times can be really abused if discovered by Genie, as he can simply make the sound of saying Beetlejuice’s name emanate from anywhere, either ping-ponging him around or simply used to banish him to the Netherworld/get some breathing room. Not a win-con by itself though.
Power Nullification
A power that both combatants possess, power nullification is extremely pertinent for this type of battle and the difference between the two may start to serve as a tipping point. Beetlejuice’s ability to disrupt active magical processes (halting the Maitland’s exorcism) or reverse negative effects (undoing Delia’s petrification) will be useful for countering Genie’s attacks, and Genie can likewise do the same. The difference emerges when you look at variety and scope, however. In addition to disrupting magical effects, Genie has also shown he can fully depower individuals of their innate powers, something Beetlejuice has never been shown to do. And then there’s Twisted Tales, which showed Genie being able to instantly remove all magic in existence per Jafar’s final wish. This alone outshines anything Beetlejuice has done with Power Nullification and also serves as a potential win-con due to the minimal threat a depowered Beetlejuice poses. Genie being able to shield himself from Power Nullification with his reality bubbles is really the final nail in the coffin to grant him a win in this category.
Sealing
Another pertinent ability, given that both combatants are famously weak to it in one way or another. Genie has higher showings of sealing ability (containing time dimensions, instantly casting others into black voids that can’t be teleported out of, creating enchantments that bind full-power genies even when outside their vessels, sealing all of Agrabah in a bottle of frozen time, etc.) but also has a waaay bigger weakness to it, as he can be bested by normal glass bottles stoppered with a cork. Beetlejuice’s most impressive sealing was either pulling Lydia through her mirror portal and into his mind, or sucking a church full of people into their phones, which Genie would unironically have an easier time dealing with than a jar you find in your kitchen.
All in all, Genie's greater showings of sealing shows he has the power to quickly and effectively trap someone like Beetlejuice. In turn, Beetlejuice’s sealing may appear weaker, but Genie can be sealed so much more easily than BJ that it doesn’t matter. Is a plausible way for either combatant to incapacitate the other, if at least temporarily to get a leg up.
Shadow Manipulation
A power they both possess, but more useful for Beetlejuice this time due to Genie’s weakness to fading away if his shadow is stolen for too long. Should Beetlejuice figure out this weakness and pull this off, either by somehow keeping his shadow away from Genie for 24 hours or incapacitating him first and then taking his shadow, it would condemn Genie’s soul to the Netherworld/result in a Beetlejuice win.
Time Manipulation
Both have inconsistent interactions with time manipulation and involve a few asterisks when it comes to their respective resistances (Beetlejuice has been affected by time magic age manipulation on multiple occasions, while Genie has been frozen in time by the likes of Fasir), but at their best, both seem to use their magic to continue normally even when time is being altered around them. It makes sense given genies are stated to transcend time and Beetlejuice explains that time naturally flows differently for ghosts and their resistance feats are even surprisingly similar, as Genie working normally after being sealed in a bottle of frozen time/being unaffected by the Sands of Time’s time warps is very similar to Beetlejuice being largely unaffected by all the time jank that came with the fallout of Grandfather Time’s ticker stopping.
Another interesting tidbit, time magic in the Beetlejuice cartoon humorously fails when wielded against things with a poor sense of time. So even if Genie didn’t transcend time, there would still weirdly enough be an argument that he could resist it since it’s a recurring joke in the series that his immortal longevity has given him an extremely skewed sense of time. The final piece of information that ultimately equalizes this ability is how both Genie and Beetlejuice can act upon themselves from across time, meaning that if either one was affected in the present, they could hypothetically be protected by their past/future selves, especially given their ability to see through time. Speaking of acting on themselves through time, though…
Causality Manipulation
While changes to the current state of time is one thing, ripple effect changes to the whole time stream is another story. Genies live up to the previous transcendent statement by showing on more than one occasion that they are wholly unaffected by these kinds of changes, granting paradoxical wishes with no issue and being completely unaltered by large changes to the past, such as the founding of Agrabah or the erasure of Jasmine’s lineage. Beetlejuice falls just short in this category, though, since the one time we see Beetlejuice make changes to the past it results in him being directly affected. His memories remained intact, so it’s not a total loss, but physically removing himself from the Neitherworld in the past did result in him losing his powers as a butterfly effect, showing he is more bound to causality than Genie.
Existence Erasure
Now getting to the good stuff, both can poof shit out of existence. Beetlejuice has no on-screen resistance to it while Genie has a very mild resistance to it, at least as a secondary effect of interacting with other shadows. Otherwise there’s no evidence to suggest that he’ll be tanking Hakai anytime soon. When utilizing existence erasure, these guys mostly focus on erasing the existence of objects or things they conjure. Both are aware of their own cartoon nature and could theoretically erase each other with pencils, but otherwise it’s hard to tell how well their other forms of existence erasure would work on each other since it’s mostly something reserved for jokes or inanimate objects.
Beetlejuice is certainly not against erasing others out of existence if they annoy him to a great extent, while Genie has simply erased objects and more monster-like beings with his magic. It’s possible that Genie could see Beetlejuice as a big enough threat to where he’d be willing to erase him for the safety of those around him but either way, existence erasure is only gonna be a last-resort for both, a last-resort that is surely going to work on either.
Genie’s Abilities
Now that we’ve gone through all the abilities that can square up against their equivalent, let’s delve into some Genie-specific abilities.
Insight and Attunement
Insight’s usefulness was already elaborated on in the Experience section so we’ll keep it brief here. This ability would grant Genie a level of cosmic awareness that would allow him to learn anything he needed to in order to win the battle, even if the method in which he gained said information made no logical sense. He’ll likely be clued in on Beetlejuice’s weakness and manage to make use of that info later on in the fight which is a great advantage in his favor.
As for attunement, its most notable aspect would certainly be its assistance in letting Genie adapt to unknown forms of magic, something that is very useful in a fight to the death against a magic user from a completely different universe. If Genie doesn’t already resist it, then he can certainly build up a resistance to and create counters for whatever Beetlejuice throws at him should the battle go on for long enough. More elaboration on “countermagic” will be below this section but that aside, he’s also gained the ability to detect magic items or general magic within his vicinity, letting him detect nearby invisible items, entities, or traps. Besides unlocking the ability to see Beetlejuice when he’s invisible, any sneaky magic attacks out of Genie’s sight would certainly pick up on his radar to which he’d react accordingly. After all, a portal to the afterlife disguised as a normal door would certainly dupe a human, but a genie who can sense the otherworldly magic just behind its hinges is another situation entirely.
Countermagic
Countermagic is by far the biggest trick Genie has stashed away in his magical pockets. Once Genie manages to adapt to foreign magic, he can then summon a specific item or type of magic that will, as the name suggests, fully countering any dangers that the foreign magic brings. From what was described before, it may just seem like a surefire win-con for Genie, and it absolutely can become one, though not necessarily right away.
You see, he doesn’t always create an immediate counter for any unknown spells thrown at him so he usually needs to witness that specific magic before he can devise a proper spell that can oppose it. Otherwise he’d be winning all his battles off the bat, and given that he’s still lost quite a few battles to other foreign magic users, that sentiment is consistent across the cartoon. This means that Beetlejuice would possibly have enough time to zap Genie with a spell that can incapacitate him before he’d fully offset its effects with countermagic, especially if their speeds are equalized.
With all that said… Genie still has the option of busting it out from the get go to instantly get a leg up over his opponent. Beetlejuice, while technically foreign to Genie’s universe, is still very straightforwardly a ghost. And Genie has already proven capable of instantly conjuring functional anti-ghost weaponry as a precautionary measure. Genie’s attunement and experience with Netherworld incursions also means he would immediately clock Beetlejuice for the spectre he is, even from across dimensions, so guesswork or adaptation isn’t really something he’d be forced to lean on to make headway. Regardless, if adaptation was necessary, Genie has shown that he can adapt to magic that previously no-selled him after a single exposure, so he doesn’t exactly need to endure a protracted battle of attrition to evolve to a point that threatens a hypothetically resistant Beetlejuice. This is especially true when you factor in Genie’s access to anti-magic, which really is a catch-all for any and all magical opponents that eliminates the need for specificity. This ability would invariably stop Beetlejuice in his tracks, as we’ve seen many instances of his hauntingly large pool of magic being neutralized by similar methods. Furthermore, due to the fact that it can counter an opponent in a largely nonviolent manner, incapacitating someone with anti-magic is one of the few battle enders that Genie will freely cast immediately at the start of a conflict to instantly minimize potential harm. It goes without saying that this will be an invaluable asset for Genie, offering win-cons from the jump and also increasing his chance of victory with every second the battle persists.
Curses
Keeping this section short for those who have read this far (thank you!), Genie’s curses would likely affect Beetlejuice but considering that Beetlejuice can simply halt any active magical processes such as exorcisms, or simply reverse negative effects like petrification, curses would fall under that same category and simply be nullified. The “growing old” curse would never affect Beetlejuice due to his immortal nature and the “immortality curse”... yeah moving on.
Spirit Manipulation
Manipulating the ethereal physiology of others is pretty useful when fighting a ghost actually. Controlling his own ethereal body lets him physically interact with beings that have no physical presence, making it possible for Genie to land blows on Beetlejuice when he’s usually intangible. Shuffling his spirit around into different bodies would prove to be a good distraction, albeit Beetlejuice can still use his powers to time travel and say puns that will inevitably let him back into his own body. A more useful application of spiritual control would have to be the potential of erasing souls together as with Genie’s magic, a shaman could create a monster that can eat souls, completely wiping them from existence. It doesn’t change the verdict too much as it’d essentially be the same thing as Genie’s standard existence erasure but nonetheless it’d still be something for Beetlejuice to look out for. Lastly, we have Genie’s ability to depower and rend spirits across different points in time, which is actually a unique case of meeting a multi-step death criteria for Beetlejuice with a single move. The whole reason Beetlejuice suffers existential cessation if dismembered for too long is because it drains his “juice”, making him unable to restore himself if separated when his cup is fully emptied. Nullifying his power while simultaneously splitting him apart across temporal points that he cannot bridge without magic would be a surprisingly direct way to cause him to melt away to nothingness.
Fixed State of Reality
On the same wavelength as countermagic, Fixed State of Reality is yet another useful trick should Beetlejuice’s reality warping be too much for him. It may seem like a counter specific to the Realm of Magic due to the dimension being very unwelcoming once he was freed but considering that it’s meant to be a dimension that houses all magic in the Aladdin universe, the passive magic removal it instills onto an unwanted Genie is in of itself magical. The fact that Genie could counter its magic even when weaker in power means that the bubble would certainly work against pretty much ALL of Beetlejuice’s magic attacks, although Genie does have to consciously activate and maintain it to be safe.
There’s always the off chance that Beetlejuice could sneak in a spell before that bubble comes to fruition, but once it’s on, Beetlejuice’s magic is pretty much guaranteed to be nullified. His magic has been stopped by magic-negating barriers in the past so Genie’s fixed reality bubble would act no different.
Beetlejuice’s Abilities
Just like Genie, we’ll now talk about how Beetlejuice-specific abilities help or hinder him in the fight.
Death Manipulation
Beetlejuice’s death manipulation wouldn’t work on Genie as although we don’t know how exactly it died, it seems to be tied to the physical body of the bird. Genie doesn’t have a true physical body however as he is a mystical being with a spiritual body, and even when he does have one, his regeneration could nullify it. We’ve also only seen it work on living beings instead of a spirit that doesn’t rely on organs, so it shouldn’t be able to hurt his spirit form either. There’s not enough info to assume that it would work on an immortal being made of pure magic the same way it affects a normal small bird.
Petrification
We know for a fact that Beetlejuice can still use his magic even when petrified, so while he is affected by its initial effects, it won’t matter much when he can still act and eventually free himself with his own power nullification. As for Genie, Medusa's head/general petrification would probably work on Genie as his transmutation resistance also doesn’t prevent him from being forcibly changed, but he has the tools to counter the effects immediately after (shapeshifting in and out of stone, being able to reverse forced petrification on others, can consciously cast restorative spells on himself even when reduced to an otherwise incapacitated state, has power nullification and countermagic, etc). All in all, Beetlejuice’s petrifying magic will be forced to stonewall against Genie’s own magical body.
Personality Swapping
The New U Spray and its innate ability to reverse the personality of anyone it hits might work on someone on Genie? Although Genie can easily resist the effects of cursed swords that could alter the user’s behavior, other instances have shown Genie’s personality being directly altered before. In fact, Genie was even changed into a personality opposite of his charming aloof self, an effect that is directly comparable to the New U Spray, so… fair game? Yes actually, the New U spray would initially work on Genie, although as mentioned before, he can simply will himself out of a drastic personality change.
Hauntings and Dream Manipulation
Just like before, Genie should also be able to resist any mental hallucinations he sees as that same curse sword from before was causing hallucinations in Aladdin’s mind, yet Genie could grab hold of the sword no problem.
Dream manipulation is a bit of a strange case as theoretically he should be safe from foreign spirits invading his mind thanks to upscaling Aladdin who could regain control of his body from Mozenrath’s spirit despite not having any magic. However, not only has he never shown any resistance to his dreams being invaded, he effectively confirms it can happen to him when he detects ghosts in the palace and warns Aladdin not to fall asleep for fear of this happening. Genie is also more susceptible to nightmares as seen with the many times his worst dreams manifested in his sleep, causing all sorts of wacky magic shenanigans around his sleeping body. Not only that, but he may not have the best resistance to sleep-inducing effects as seen with Mirage’s sleeping spell, albeit it was a spell strong enough to put beings stronger than Genie to sleep, and although Beetlejuice does have a way to induce sleep with his hypnosis, it may not be sufficient enough to get him to sleep. Nonetheless, dream manipulation is not something easy to use during an active fight but Genie would be subject to having his dreams messed with if Beetlejuice did manage to sneak in.
Forced Impregnation
Genie has no answer for this, wallahi he’s finished.
For real though, would… this even work on someone like Genie? There’s no doubt that Genie has a physical body that could be… y’know… but it’s not like Beetlejuice would ever use this outside of confusing his opponents maybe. He only did this with Lydia to prove a point to her but we highly doubt he’ll be using this on anyone else anytime soon.
Instinctive Action
Being able to keep your magic active while your body is sleeping/unconscious is far from the craziest ability here but it might lend itself useful here. Magic that can automatically be activated without thought would be pretty useful if Beetlejuice were to be knocked out or forced to go to sleep during battle as his limbs can detach from his body and continue using magic to defend against Genie as well as wake up Beets. It could be especially useful if there’s a speed gap between Genie and Beetlejuice as magic can appear regardless of if Beetlejuice couldn’t think fast enough to conjure it.
Contracts
At first glance, this seems to be by far one of the trickiest things to get around on Genie’s end. Genie has always been a guy that likes to follow the rules (with a few exceptions) but the kinds of contracts that Beetlejuice can conjure would be especially troublesome if they were ever signed. The real issue would manifest in how that contract can be signed as it’ll require a lot of effort on Beetlejuice’s end to make Genie sign it. He certainly won’t be doing it on purpose due to his wise nature, although it wouldn’t be impossible for Beetlejuice to trick him into doing so, and as established before, forced possession or puppetry won’t exactly work on Genie.
Even if Beetlejuice managed to trick Genie into signing a contract, the abilities of a genie extended enough to where he could erase the history of Agrabah’s marriage laws, being able to forever alter their past to the point of never existing. A similar case could be made for Genie being able to erase the kinds of terms of service that Beetlejuice would have laid out in his contract, in addition to evidence of regular humans being able to negate his contracts by simply knowing about the afterlife’s rules and using it to their advantage. Hell, Genie can even immerse himself into Beetlejuice’s contract and erase his signature from within, a really funny counter to the whole thing. There is always the off chance that Beetlejuice could use precognition to plan around this by writing a clause that denies any change in the contract, but given the limits of the contract seen in Beetlejuice Beetlejuice, that would be highly unlikely.
Grossness and Diseases
By far, the best unique ability that Beetlejuice has on hand is the natural grossness that discharges from his body, whether it’d be through the gassy smells he releases, the diseases he has on hand, or just the general control he has over how gross things can become. This grossness is not something that is associated with his magic as he maintains his gross self even when he lacks any magic, meaning that even if Beetlejuice were weaker in power, Genie’s general resistance towards the magic of weaker beings wouldn’t be applied here.
While that grossness has been shown to be blocked out by gas masks before, Beetlejuice not only has ways to concentrate its power but being able to imbue everyday objects with gross properties means that he could very well turn that gas mask into a smellier version of itself, especially if their speeds can match. Genies also share other senses that normal humans do such as touch, sight, and hearing so he’ll certainly notice the smell, and in most cases, even just a whiff of his scent can knock out regular people in an instant. Despite the versatility of his stinkiness however, it turns out that Genie’s fought against beings that are just as gross! Genie’s feat of resisting… no, RELISHING in the effects of Odiferan’s yak stench and cheese gross enough to make giant monsters feel sick means that Beetlejuice’s grossness would have no true effect on him surprisingly enough. On top of resisting those smells, Genie also just has a paste that nullifies any odor no matter how gross it is and it can even cure those who have been affected by the smell… or he can just wash away the smell. That is honestly a counter that Genie would do as a mere gag. Howbeit, Beetlejuice’s grossness does still have its uses as it can knock out any support that Genie brings or even free him from any living being that eats him due to how awful he tastes (the one two combo of Beetlejuice bringing a sealing item/item he’s sealed inside of to life before it traps him and it spitting him out after a few moments would be pretty useful ngl) but no matter the perspective, Genie remains unaffected.
As for diseases, there’s always the chance that Beetlejuice has the one specific disease that made Genie fall sick in one episode but that is a very unlikely and specific scenario, and since every other disease wouldn’t affect Genie due to his magical body, it would be useless here.
Sandworms
Sandworms are kind of weird to use against Genie for a few reasons. For one, if a sandworm were to eat Genie, would it guarantee the separation of his soul into a million tiny particles? Does Genie qualify as a living being? Well, we know for a fact that Genie is, in fact, alive, but the iffy part really comes down to whether Genie is the kind of living being that the sandworm could break down with its digestive system. Obviously, being eaten by a sandworm would kill a normal person but Genie is someone that has taken greater punishment, so if he couldn’t be digested or killed by the sandworm, then what’s to say that his soul will be shattered like everyone else?
The shattering of living souls could possibly be a magical property of sandworms that works regardless of the target’s state of being but considering that the official afterlife handbook establishes that other spirits are only sent back to the afterlife upon being consumed, and Genie himself is still a spirit despite being a living one, then he should be exempt from the effect regardless of being alive. That’s not to say that sandworms couldn’t possibly work either as we’ve only seen dead spirits be sent back to the afterlife in one piece so Genie’s soul being split into a million pieces with no reliable way to put himself back together is definitely possible.
Even when sandworms have their use however, it’s worth noting that Beetlejuice is in just as much danger if he were to summon a sandworm. He’s certainly not afraid of them anymore and he’s even been able to tame them/neutralize them in the past but adding them to the fight will only lead to a higher chance of Beetlejuice causing his own downfall. There’s a greater risk of him being overwhelmed by both Genie and the sandworms he summons and it’ll be especially bad if Genie manages to use them to his advantage like how BJ can, so while sandworms can technically be a wincon for this ghost, they are just as much of a danger too.
Fires of Damnation
A questionable wincon at best and an unreliable way to trap Genie at worst, which would it happen to be? Well, team Beetlejuice believes the former is the right answer here. Out of everything in Beetlejuice’s arsenal, sending Genie to the Fires of Damnation is the only way that he’ll be able to deal damage to his soul and one of few methods to get Genie out of the picture for good. There’s no existing evidence of Genie being able to regenerate his soul so burning it to a crisp would be viable, and with the most generous interpretation, him and his soul would likely be trapped in the dimension at the bare minimum. You could make arguments for Genie being able to leave the place through teleportation or general transdimensionality but considering that he wasn’t able to use his powers when his soul was separated across different points in time, a similar case could be argued here which would prevent him from escaping.
Of course, there’s one other asterisk attached to this argument which is whether Beetlejuice can normally access the Fires of Damnation to begin with. The trapdoor that leads to the dimension is only located in the afterlife and it’s unknown if it was already set up by the people who work there or if Beetlejuice spawned it in. Given how the first Beetlejuice movie implies that there exists no version of heaven or hell in this universe’s afterlife, plus how it’s possibly a location separate from the afterlife like how Saturn’s moon is, the Fires of Damnation may not be exclusive to the afterlife and thus Beetlejuice could just open a portal there or directly teleport Genie into the dimension like how he usually crosses dimensions.
Team Genie
Finally getting to the argument at hand, there appears to be enough evidence to deem that Genie should hold a pretty clear advantage, thanks in part to his list of effective abilities and wincons. Genie benefits heavily on his series being a more straightforward high fantasy adventure, with his string of exclusive abilities feeling tailor-made to handle a weekly variety of mysterious magical menaces. One of the biggest factors by far is going to be Genie’s countermagic as he can conjure an effective answer to any magical attack that Beetlejuice subjects him to, and using that in combination with further insight of Beetlejuice and attunement to his magic means that Genie will effectively be able to thwart 95% of BJ’s arsenal. Even with non-magical abilities that Genie can’t inherently create counters for such as Beetlejuice’s grossness, he’s resistant, experienced, and well-equipped enough to where he can overcome it regardless. Sealing methods, anti-magic, spirit manipulation, causality manipulation… all of these abilities have the capability of one-shotting Beetlejuice, and if you’re giving Genie the speed advantage, then he’s absolutely landing one of these before Beetlejuice can land one of his own wincons, of which there are few to begin with. Fixed State of Reality is also a guaranteed defense against all direct magical attacks, with there being no chance for Beetlejuice to overpower it. It could easily nullify the depowering effects from the source of magic itself in the Aladdin universe so someone like Beetlejuice isn’t realistically achieving the same effect despite having impressive magic of his own. Lastly, Genie’s power nullification is kind of a monkey-turned-elephant in the room. Being able to completely erase all magic in existence, instantly and without so much as needing an overt gesture to set in motion, is kind of something Beetlejuice just doesn’t have any kind of answer to.
Meanwhile on Beetlejuice’s end, even without the use of countermagic or Fixed State of Reality, Genie manages to resist most of BJ’s best wincons. Grossness was already mentioned but for other examples, causality manipulation is thwarted due to Genie’s body resisting the effects of time stream changes and paradoxical wishes, full-on possession and hypnosis have both been no-selled, petrification won’t have any lasting effects, etc etc. The only things that can truly put Genie down are sealing, taking his shadow and keeping it separate for long enough, and trapping him in the Fires of Damnation, all of which are less likely than the abilities that Genie has used plenty more often. Gaining automatic information necessary to beat BJ whenever he wants to on top of a potential speed edge puts Beetlejuice in a pretty difficult spot, and that’s not even mentioning his own weaknesses such as causing harmful magic or the obvious weakness of saying his name three times (we won’t harp on that too much here as it’ll be saved for the next part of the verdict).
TL;DR, if you were to imagine this like a cooking show, Genie basically has access to all the ingredients he would ever need to make the best possible dish + a recipe book that lists every dish in the world and cooking intuition that lets him learn extremely quickly + the capability to still create a new dish in very little time that is perfectly tended to the desires of the judge. Meanwhile, Beetlejuice comparatively has a majority of those ingredients and has a knack with a subset of the recipes in his head + is willing to skew the attention of the judges to his presentation rather than the actual taste of his food but ultimately lacks the intuition and versatility that Genie has to cook as excellent as an meal as he does. Genie is also able to keep cooking to his best ability despite a majority of Beetlejuice’s attempts at distracting him or slyly ruining his cooking.
For the entire ability category, we believe that Genie easily nabs the advantage and runs with it. Beetlejuice undoubtedly has an impressive collection of abilities, but Genie’s cosmic awareness, more direct win-cons, and sizable anti-magic arsenal puts him on the path to victory… at least for this category, anyway.
Team Beetlejuice
Now we know what you’re thinking, Team Genie has some really good points against Beetlejuice when it comes to the abilities department and it seems like a total wash thanks to some select abilities of Genie’s. However, that isn’t to say that Beetlejuice doesn’t hold his own advantages in this category. He is still able to cancel out some of the similar powers that Genie holds such as all physical powers, illusions, time manipulation, and most importantly, precognition. Having the ability to see the future is very useful for both here but it’s especially useful for Beetlejuice as it will be his way of learning about the deadly powers in Genie’s fingertips, and even if Genie is just as likely to use his, gaining that knowledge will very much work in Beetlejuice’s favor. Along with being equal with certain powers, Beetlejuice blatantly has advantages when it comes to his telepathy, telekinesis, intangibility, portals, existence erasure, instinctive action, and soul destruction through sandworms and Fires of Damnation. Telepathy will let BJ easily read Genie’s thoughts while the latter has to summon machines to achieve the same effect, telekinesis is more precise, intangibility is a more common tactics, portal placements are a lot sneakier than Genie’s, instinctive action lets his magic keep working even when he isn’t thinking about it, and direct existence erasure/sandworms/Fires of Damnation ensures a win should Beetlejuice manage to land it/lure Genie into one/trap Genie in the dimension through forced teleportation or a portal.
Above all else, sealing and shadow manipulation act as easy counters to Genie due to his weaknesses (more on that in the next section), and they can performed at a distance due to his teleportation, whether it would be teleporting Genie inside of a bottle or teleporting into his shadow to become the shadow itself while stealing it at the same time. He doesn’t even have to get fully serious to use battle enders such as these as they are just regular tactics of his that he pulls out to mess with people while Genie’s battle enders are mostly reserved for when he deems the enemy a big enough threat.
Of course, attunement and countermagic are still gonna be big threats to Beetlejuice regardless and Fixed State of Reality is still impossible to bypass, although it’s worth noting that the latter has to be manually activated by Genie. Beetlejuice can still wail on Genie before he thinks about using the bubble of reality again, and while Genie has faced ghosts similar to Beetlejuice in the past and would possibly pull out all the stops to minimize harm, he’s never faced as chaotic of a ghost as BJ and he has especially not faced a magic user with as many powers as Beetlejuice barring the likes of Jafar (who Genie ended up losing to in their first major battle and needed help dealing with anyways, even if he could later handle him by himself). It’s not like Beetlejuice will stand there and take frame one anti-magic restraints, he’s the kind of ghost to come up with a plan and carry it out through complicated means, and with precognition on top of that, Genie’s immediate one-shot abilities aren’t guaranteed to hit. Genie will certainly be adapting to magic even after getting exposed to it a single time but that doesn’t stop Beetlejuice’s magic from being effective at its job of incapacitating frame one.
Realistically speaking, Genie is always gonna have a lot more wincons under his belt due to the many more times where he’s needed to get his Aladdin and friends out of an enemy’s clutches, meaning that he’s not only a lot more equipped but said magic is often built around the idea of incapacitating enemy forces rather than trying to straight up kill. That doesn’t straight up deny the fact that Beetlejuice has his own wincons though, which while farther and fewer in between, are still abilities that he’s likely to use on Genie even without further knowledge. There’s practically no telling of who will use what ability at any given time so we have to look at other factors before we can truly determine if said abilities will affect the other before the other has a chance to fight back.
Due to varying perspectives of how they would use their abilities against each other, the safest bet for who wins this battle of varying abilities should be that this category is a tie.
The Specifics
Overview
When talking about the specifics, we’re referring to the very specific weaknesses these two hold despite having all the power they could ever wish for. There’s no doubt that they would use each other’s weaknesses against each other in a battle to the death, so what exactly we’ll be determining for a winner here is either who has the least amount of weaknesses that are most unlikely to be exploited mid-battle or who would benefit the most from figuring out and making full use of the other’s weaknesses.
Genie’s actually got quite a few notable weaknesses that we’ve already mentioned quite a bit in the verdict. His magic can be drained to greatly weaken him, separating his shadow from his body for more than 24 hours erases it and condemns Genie to the Netherworld (the Aladdin version, not the Beetlejuice one), and simply trapping him in any sort of small airtight bottle will prevent him from using his powers to escape… somehow. General naivete and kindness towards seemingly minor threats has led to those situations backfiring in Genie’s face and being a goofball + djinn-law-abiding genie means that using maximum force or easy resolutions against issues right off the bat is unlikely. Should the threat be great enough, he’ll certainly get serious and be willing to break a few rules but it is never his opening action with a few specific exceptions. His sense of comedy also leads him to fight jokingly and commit to the bit rather than fight at his absolute best.
Beetlejuice has just as many obvious weaknesses, his most prominent one being that of saying his name 3 times so that he can be forcibly poofed away to the afterlife/Neitherworld. Less obvious weaknesses include running out of juice, albeit it can only be done with the specific and inconsistent method of removing his head, being erased out of existence if his body parts are dismembered for too long, and deactivating his magic through anti-magic means. He also has a dash of hotheadedness and naivete attached to his personality, with the latter being shown off by how many puns he makes that end up harming him rather than helping him. With how often Beets loves to make puns and how he usually treats foes like jokes, he won’t truly take a battle seriously unless the people he cares about are in trouble or if he’s pushed to the brink of his sanity. That’s not to mention the general ghostly weaknesses he’s still subjected to like exorcism and soul sucking, both of which he’s never fought against.
Team Genie
Even with the downsides of Genie’s personality and overall magical limitations, there’s little reason to believe that he’ll fall to Beetlejuice still, at least based off these weaknesses alone. First we’d have to assume if Beetlejuice could even figure out any of these weaknesses through a simple fight with Genie, as he lacks magical insight to provide him helpful information on the fly. Aladdin villains easily capitalize on Genie’s weaknesses all the time, but they plan ahead and hail from a land full of genies and other common magics, luxuries of familiarity that Beetlejuice would not possess in this battle. Genie’s more obscure weaknesses (fading away if his shadow is stolen, potentially catching a centuries-long cold after being exposed to guava juice, being unable to escape traps made from Tibetan oak soaked in enchanted whale jelly) are all 100% within Beetlejuice’s capability to pull off, but not exactly anything he’d be able to glean in a random encounter. Unless of course, he was able to incapacitate him beforehand…
By far one of Genie’s most debilitating (and puzzling) weaknesses, Genie’s inability to escape small, airtight containers has handed him more than enough L’s over the years. Making matters worse is that it’s one of the easier weaknesses to intuit from pop-culture knowledge of djinn, who usually start off trapped in some kind of container. While it’s still a bit of a guess on Beetlejuice’s end (and one that would get less intuitive the more the battle shows off Genie’s powers) correctly going this route could have Beetlejuice easily slap Genie in a small container and take his time figuring out what to do. WHile this is a genuine win-con, there’s still some tertiary factors that diminish its certainty. While they’re largely unable to escape, trapped Genie’s still have use of their powers and can even continue to cast beyond the confines of their prison, while other times even inconsistently allow them to shatter their container in order to make an entrance. This weakness is also body-specific, meaning Genie has defensive options like excessive duplication to prevent being trapped in the first place.
Compare this to Beetlejuice’s similar sealing weakness. His is definitely more difficult to intuit, but that’s a moot point with Genie’s cosmic awareness. With that hurdle cleared, the detriment becomes clear as saying his name three times is extremely context-agnostic: it doesn’t matter where it happens or what he does, BJ is beholden to the curse of his name. It’s thorough enough to bypass dimensional boundaries, works irrespective of Beets’ location, and is shown to affect all his duplicates concurrently, meaning Beetlejuice really can’t avoid it the same way Genie can avoid getting trapped in a bottle. The only way Beetlejuice has directly avoided its effects was from preventing the words from being said, which isn’t exactly feasible against someone like Genie and his insane duplication and sound manipulation abilities.
Lastly, both combatants have a shared weakness to attacks that are super-effective against magic. Fortunately for Genie, Beets has never used literal anti-magic/magic draining before, and while it could be likely for him to think of such a counter, his powers are often more focused on causing chaos and manipulating his surroundings rather than directly negating the magic of others. In contrast, Genie can whip up anti-magic with a snap of his finger, even incapacitating Beetlejuice with it as quickly as he goes down when squeezed into a glass jar. This plan of attack also requires zero guesswork due to Genie’s frequently mentioned ability to sense magic and ghosts. This doesn’t mean that Genie is fully safe from Beetlejuice’s sly nature, not by a long shot, but he does seem to be overall safer when it comes to the exploitability of all their various weaknesses, and in a better position to be the exploiter as well.
With all this in mind, we believe the winner of this category to be Genie.
Team Beetlejuice
Some could say that Beetlejuice has a lot wrong with him, which to be fair he’s done some messed up stuff, but in terms of full-on weaknesses, there’s nothing that cousin BJ can’t overcome! He may like to fool around when engaging in fights but when he has a goal and wants to get serious, he’ll cleverly use his powers to make pieces of his plan fall into place. Being able to plan ahead in the movies in combination with his general trickery in the cartoon makes for a deadly pairing by itself, and if he’s really pissed off, then he’ll be pulling out all the stops to make sure his opponent gets the worst of it. That hotheadedness may get the best of him but there’s no doubt that he’ll go on the aggressive, possibly even before Genie decides to seriously take down Beetlejuice.
Saying BJ’s name 3 times may just seem like a surefire way to keep out of the fight but that’s assuming that Beetlejuice wouldn’t just bring the fight to the Neitherworld anyways, whether it’d be the sneaky use of his portals or simply convincing Genie to follow him into the dimension. He can still exit his dimension in a weaker state, and it’s likely that Genie would be able to hear him as he can generally sense spiritual beings with no problem. From there, he can trick Genie into thinking that he’ll be a threat even when sealed as he has other people that can set him free, pressuring Genie into taking the fight to the Neitherworld to stop Beetlejuice once and for all. He’s done it in the past with humans in the Beetlejuice movies and while Genie isn’t any dumber than regular people usually, it is still Beetlejuice’s specialty to trick others for his benefit.
As for other weaknesses, Beetlejuice has no real counter to anti-magic but his clones can certainly buy him time before he’s caught. Removing his head to reduce his juice is very inconsistent in the show so that won’t be a factor here, and likewise dismembering his body parts to erase him for good is a very specific thing that Beetlejuice has to activate with a pun of his so Genie wouldn’t be betting it all on that wincon. Genie doesn’t have access to exorcism or soul sucking but his ability to affect spirits/souls and potentially erase them from existence would still be a big issue for Beetlejuice, although as established before, Genie wouldn’t be pulling out his one-shot attacks immediately.
On the other hand, shadow manipulation is something Beetlejuice is fully capable of so stealing Genie’s shadow shouldn’t be fully out of his reach. The only issue is that he has to hold onto it for a full 24 hours, and there’s certainly nothing to suggest he could fight for that long, so his best chance of success would be to first steal Genie’s shadow and then seal him in something as simple as a bottle. That right there is BJ’s best wincon as sealing Genie in a small bottle is a guaranteed way to keep him in check, and Beetlejuice can certainly intuit Genie’s small container weakness thanks to his general knowledge of pop culture since most stories involving djinn start with them being released from a container. Even if he wasn’t in the know, he surprisingly traps people in small objects often in the cartoon. Whether it’d be tiny tanks or salt shakers, a bottle shouldn’t be any different for him, and being able to teleport people wherever he wants with a thought or the zap of his desired location means he could very well teleport Genie inside a bottle at a safe distance. From there, Beetlejuice has practically won the battle as he can throw that bottle somewhere that will guarantee Genie’s death like in the mouth of a sandworm or the afterlife’s own Fires of Damnation.
Team BJ believes that Beetlejuice will confidently take this category.
Conclusion
So now that we’ve fully covered all our categories, let’s look at what our final results are for team Genie and team Beetlejuice.
As we can see in our handy little chart above, Genie’s side of the argument has him winning a majority of the categories while Beetlejuice doesn’t take a single one with the exception of tying the strength category. Meanwhile on Beetlejuice’s side, although he was able to tie up plenty more categories (and even nullify one altogether), both he and Genie still take one category each. Both sides have made some worthwhile arguments but when looking at the grander scheme of things, Genie not only takes the most categories but he realistically also has the best arguments in his favor.
A lot of what you can argue for Beetlejuice boils down to assumptions that he’s always operating at his best while Genie stays his usual naive self while in battle. Even with these arguments, Beetlejuice’s best arguments can only force a tie in certain categories due to their nuanced and unclear nature. Strength and speed are only nullified because they’re assuming the whole “infinite voids” thing can hold up on both ends, further speed arguments assume that you can tie BJ’s reaction speed back to his magic, and abilities can be tied due to the likeliness of them pulling off their wincons being as even as it can get. The only category that Beetlejuice takes fully is the specifics, mainly going with the idea that Genie is utterly helpless when BJ pulls off a common tactic that can trap him/end him for good. This isn’t to say that the arguments aren’t entirely out of line or wrong in a sense, but Genie is the kind of character that’s built to fight someone like Beetlejuice. His stat arguments are a lot more concrete, his general experience and intelligence is always better no matter how you slice the verdict cake, and abilities such as countermagic, antimagic and cosmic awareness are really useful, often being applied to fights against otherworldly monsters like Beetlejuice. Plenty more wincons can be conjured immediately through Genie’s magic while Beetlejuice has to rely on setup to get most of his wincons working, and with the added resistances to most of Beetlejuice’s kit, we have a general idea of who would win this all-or-nothing magical duel.
So… is this matchup a complete stomp then?
Not really.
Just because there’s a clear winner doesn’t make this a proper stomp like other matchups. If anything, it’s fun that Beetlejuice can still match Genie in a lot of ways, whether it’d be through existing stat arguments or ability clashes. The fight is not unwinnable for Beetlejuice by a long shot, especially since there are still points that can be made in favor or against either (I’m fully expecting some people to have further arguments for Beetlejuice winning and I’m certainly interested in hearing those thoughts out even with the result we got - Toxin), not to mention how highly interpretive some of their whackier stunts can be. Even after going through everything we possibly could for this blog, there’s still more media from both that’s up and coming (Beetlejuice 3 and whatever is going on with that live action Aladdin sequel) so this debate is still subject to change which we think is pretty fun.
The fact that there is a clear winner to begin with was something we aimed to do with this blog but that shouldn’t distract from how fun the matchup is as a whole, especially if it were to become a Death Battle episode someday. It was already a fun crossover as is with how thematic the matchup was and how well their personalities clashed but on top of that, their reality warping capabilities can clash amazingly with each other and there’s a good amount of debating to be had as the cherry on top. All of this is to say that… yeah this matchup is peak still. I’ve yapped enough however so now moving to the final results…
Summary
Genie
“No matter what anyone says, you’ll always be a prince to me.”
Advantages:
- Holds a solid speed advantage
- Much more experienced
- Would learn about Beetlejuice’s weaknesses way before BJ could figure his out
- Attunement would let him adapt to Genie’s magic
- The combo of countermagic, insight, and attunement lets Genie create perfect, well, counters against BJ’s magic
- Anti-magic can prevent Beetlejuice’s use of magic
- Has many more wincons on hand, some of which can easily be performed at a distance
- More resistant to a lot of Beetlejuice’s own potential wincons
- Fixed State of Reality is practically a guaranteed defense against all of Beetlejuice’s magic…
Equal:
= Physical strength is tied between the two
= They can both come back from any physical damage
= Generally match each other in fighting smarts and creativity
= Took up a major role in a banger Saturday morning cartoon
= Broadway show is full of absolute bops
Disadvantages:
- Can be as naive as he is smart
- Although he has less weaknesses, the ones he does have can be easy to exploit
- His resistances and magic potency being tied to general power might not mean much when Beetlejuice is at a similar power level
- …but he would need to manually activate it first
Beetlejuice
“I think it was Dostoevsky that said… ‘Later fucker!’”
Advantages:
- His sly nature can put Genie on the backfoot
- The trickier usage of some abilities gives Beetlejuice a slight edge in versatility
- Wincons are guaranteed to oneshot Genie should BJ land them
- Has an easier time taking advantage of Genie’s weaknesses
Equal:
= Physical strength is null between the two
= Speed is equalized…
= They can both come back from any physical damage
= Generally match each other in fighting smarts and creativity
= Took up a major role in a banger Saturday morning cartoon
= Broadway show is full of absolute bops
Disadvantages:
- …albeit only with evidence that is comparably less concrete, so without it he’s most likely slower
- Less experienced
- Can be as naive as he is smart
- It would take longer for him to figure out most of Genie’s weaknesses
- Lacks any resistances to having his magic depowdered
- Has no way of accessing cosmic info like Genie can
- Wincons are few and far between in comparison to Genie’s
- Can’t get past Fixed State of Reality or countermagic in any meaningful way
- Hotheadedness and naivety can make the fight harder
Final Tally
Genie (4) - Supermonye, Toxin, Jonny_of_the_Lamp, Necrostar
Beetlejuice (1) - Lucy
Aw come on guys! I haven’t had enough time to ham it up, you’re putting lil ol’ Beetlejuice’s life at steak! At least this Lucy person has some "cents" in them-
Come on Mr. Beetlejuice, you may have the fighting spirit but you’re letting the logic pass right through you. I ain’t letting a sly lil ghost like you off the hook ever again! Now come here! *Genie summons his legally-distinct Proton Pack and starts sucking up Beetlejuice*
WOAH-OH-OH! Wait WAIT I’m not done yet! I’m sure one of the readers at home would have mercy for a cult classic character like me- COME ON!! I’m the ghost with the MOST I should practically be treated like a movie star around here WOAHHHH- *Beetlejuice is now fully sucked up into Genie’s legally-distinct Proton Pack* You’re welcome Ghostbusters! I just saved your butts.
While Beetlejuice was certainly a threat due to his abnormal stats, expert craftiness, and ghostly powers, I can say for certain that this ghost with the most will WISH he hadn’t been juiced out to a loss.
The winner is- oh wait, that’s not right hold on- the winner is ME! The Genie of Agrabah!
Next Time…
Wow, I knew this blog was gonna be a hefty one but damn this might just be my longest blog yet. It only took a few months but it was an absolute blast to work on, plus it gave me a newfound appreciation for Genie and cartoon/musical Beetlejuice (the movie one has charm but I’m torn to be honest). Big shout out to Jon once again for working on Genie’s side while I worked away at Beetlejuice’s side, thanks to Round 1 for assisting with Hercules research, and thanks to everyone else who worked on this.
For my next time, I decided to go with a comparatively niche but simpler matchup that I’ve wanted to do for a good bit. I don't expect anyone to join but it's a blog I plan on doing solo anyways so here's to hoping that it will be released within the next month.
Next time on Toxin’s DB Corner…
Coming soon to a blog near you…
Nice
ReplyDeleteITS HERE AT LAST!! Thank you so much for this new blog!!!!
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